mirror of
https://github.com/UberGames/EF2GameSource.git
synced 2024-11-10 06:31:42 +00:00
1210 lines
23 KiB
C++
1210 lines
23 KiB
C++
//-----------------------------------------------------------------------------
|
|
//
|
|
// $Logfile:: /Code/DLLs/game/scriptvariable.cpp $
|
|
// $Revision:: 9 $
|
|
// $Author:: Steven $
|
|
// $Date:: 10/03/02 9:51a $
|
|
//
|
|
// Copyright (C) 1997 by Ritual Entertainment, Inc.
|
|
// All rights reserved.
|
|
//
|
|
// This source is may not be distributed and/or modified without
|
|
// expressly written permission by Ritual Entertainment, Inc.
|
|
//
|
|
//
|
|
// DESCRIPTION:
|
|
// Dynamic variable list for scripts.
|
|
//
|
|
|
|
#include "_pch_cpp.h"
|
|
#include "class.h"
|
|
#include "scriptvariable.h"
|
|
#include "scriptmaster.h"
|
|
|
|
//#define VAR_FLOAT_EPSILON 0.0001
|
|
/*
|
|
Event EV_Var_Append
|
|
(
|
|
"append",
|
|
EV_SCRIPTONLY,
|
|
"s",
|
|
"string_to_append",
|
|
"Appends the specified string to the current string."
|
|
);
|
|
Event EV_Var_AppendInt
|
|
(
|
|
"appendint",
|
|
EV_SCRIPTONLY,
|
|
"i",
|
|
"integer_to_append",
|
|
"Appends the specified integer to the current string."
|
|
);
|
|
Event EV_Var_AppendFloat
|
|
(
|
|
"appendfloat",
|
|
EV_SCRIPTONLY,
|
|
"f",
|
|
"float_to_append",
|
|
"Appends the specified float to the current string."
|
|
);
|
|
Event EV_Var_String
|
|
(
|
|
"string",
|
|
EV_SCRIPTONLY,
|
|
"s",
|
|
"new_string",
|
|
"Sets the value of the string to the specified one."
|
|
);
|
|
Event EV_Var_RandomFloat
|
|
(
|
|
"randomfloat",
|
|
EV_SCRIPTONLY,
|
|
"f",
|
|
"max_float",
|
|
"Sets the float to a random number."
|
|
);
|
|
Event EV_Var_RandomInteger
|
|
(
|
|
"randomint",
|
|
EV_SCRIPTONLY,
|
|
"i",
|
|
"max_int",
|
|
"Sets the integer to a random number."
|
|
);
|
|
Event EV_Var_TargetOf
|
|
(
|
|
"targetof",
|
|
EV_SCRIPTONLY,
|
|
"e",
|
|
"ent",
|
|
"Sets string to the specified entities target."
|
|
);
|
|
Event EV_Var_Equals
|
|
(
|
|
"=",
|
|
EV_SCRIPTONLY,
|
|
"f",
|
|
"num",
|
|
"Sets the float to the specified number."
|
|
);
|
|
Event EV_Var_PlusEquals
|
|
(
|
|
"+=",
|
|
EV_SCRIPTONLY,
|
|
"f",
|
|
"num",
|
|
"Adds the specified number to the current float."
|
|
);
|
|
Event EV_Var_MinusEquals
|
|
(
|
|
"-=",
|
|
EV_SCRIPTONLY,
|
|
"f",
|
|
"num",
|
|
"Subtract the specified number to the current float."
|
|
);
|
|
Event EV_Var_TimesEquals
|
|
(
|
|
"*=",
|
|
EV_SCRIPTONLY,
|
|
"f",
|
|
"num",
|
|
"Multiplies the current float by the specified number."
|
|
);
|
|
Event EV_Var_DivideEquals
|
|
(
|
|
"/=",
|
|
EV_SCRIPTONLY,
|
|
"f",
|
|
"num",
|
|
"Divides the current float by the specified number."
|
|
);
|
|
Event EV_Var_Div
|
|
(
|
|
"div",
|
|
EV_SCRIPTONLY,
|
|
"i",
|
|
"num",
|
|
"Divides the current float by the specified number (integer)."
|
|
);
|
|
Event EV_Var_Mod
|
|
(
|
|
"mod",
|
|
EV_SCRIPTONLY,
|
|
"i",
|
|
"num",
|
|
"Gets the mod of the current int by the specified number."
|
|
);
|
|
Event EV_Var_IfEqual
|
|
(
|
|
"ifequal",
|
|
EV_SCRIPTONLY,
|
|
"fSSSSSS",
|
|
"num command arg1 arg2 arg3 arg4 arg5",
|
|
"Processes the specified command if the variable equals the specified number."
|
|
);
|
|
Event EV_Var_IfNotEqual
|
|
(
|
|
"ifnotequal",
|
|
EV_SCRIPTONLY,
|
|
"fSSSSSS",
|
|
"num command arg1 arg2 arg3 arg4 arg5",
|
|
"Processes the specified command if the variable doesn't equal the specified number."
|
|
);
|
|
Event EV_Var_IfGreater
|
|
(
|
|
"ifgreater",
|
|
EV_SCRIPTONLY,
|
|
"fSSSSSS",
|
|
"num command arg1 arg2 arg3 arg4 arg5",
|
|
"Processes the specified command if the variable is greater than the specified number."
|
|
);
|
|
Event EV_Var_IfGreaterEqual
|
|
(
|
|
"ifgreaterequal",
|
|
EV_SCRIPTONLY,
|
|
"fSSSSSS",
|
|
"num command arg1 arg2 arg3 arg4 arg5",
|
|
"Processes the specified command if the variable is\n"
|
|
"greater than or equal to the specified number."
|
|
);
|
|
Event EV_Var_IfLess
|
|
(
|
|
"ifless",
|
|
EV_SCRIPTONLY,
|
|
"fSSSSSS",
|
|
"num command arg1 arg2 arg3 arg4 arg5",
|
|
"Processes the specified command if the variable is less than the specified number."
|
|
);
|
|
Event EV_Var_IfLessEqual
|
|
(
|
|
"iflessequal",
|
|
EV_SCRIPTONLY,
|
|
"fSSSSSS",
|
|
"num command arg1 arg2 arg3 arg4 arg5",
|
|
"Processes the specified command if the variable is less than or equal to the specified number."
|
|
);
|
|
Event EV_Var_IfStrEqual
|
|
(
|
|
"ifstrequal",
|
|
EV_SCRIPTONLY,
|
|
"sSSSSSS",
|
|
"test_string command arg1 arg2 arg3 arg4 arg5",
|
|
"Processes the specified command if the variable equals the specified string."
|
|
);
|
|
Event EV_Var_IfStrNotEqual
|
|
(
|
|
"ifstrnotequal",
|
|
EV_SCRIPTONLY,
|
|
"sSSSSSS",
|
|
"test_string command arg1 arg2 arg3 arg4 arg5",
|
|
"Processes the specified command if the variable doesn't equal the specified string."
|
|
);
|
|
Event EV_Var_IfThreadActive
|
|
(
|
|
"ifthreadactive",
|
|
EV_SCRIPTONLY,
|
|
"SSSSSS",
|
|
"command arg1 arg2 arg3 arg4 arg5",
|
|
"Processes the specified command if the thread\n"
|
|
"specified by the current integer value is active."
|
|
);
|
|
Event EV_Var_IfThreadNotActive
|
|
(
|
|
"ifthreadnotactive",
|
|
EV_SCRIPTONLY,
|
|
"SSSSSS",
|
|
"command arg1 arg2 arg3 arg4 arg5",
|
|
"Processes the specified command if the thread specified\n"
|
|
"by the current integer value is not active."
|
|
);
|
|
Event EV_Var_GetCvar
|
|
(
|
|
"getcvar",
|
|
EV_SCRIPTONLY,
|
|
"s",
|
|
"cvar_name",
|
|
"Sets the variable to the value of the cvar."
|
|
);
|
|
Event EV_Var_Vector
|
|
(
|
|
"vector",
|
|
EV_SCRIPTONLY,
|
|
"v",
|
|
"new_vector",
|
|
"Sets the variable to the specified vector. New vector can also be a targetname,\n"
|
|
"the origin of that entity will be used as the vector."
|
|
);
|
|
Event EV_Var_VectorIfEqual
|
|
(
|
|
"vector_ifequal",
|
|
EV_SCRIPTONLY,
|
|
"vSSSSSS",
|
|
"test_vector command arg1 arg2 arg3 arg4 arg5",
|
|
"Processes the specified command if the variable is equal to the specified vector."
|
|
);
|
|
Event EV_Var_VectorIfNotEqual
|
|
(
|
|
"vector_ifnotequal",
|
|
EV_SCRIPTONLY,
|
|
"vSSSSSS",
|
|
"test_vector command arg1 arg2 arg3 arg4 arg5",
|
|
"Processes the specified command if the variable is not equal to the specified vector."
|
|
);
|
|
Event EV_Var_VectorAdd
|
|
(
|
|
"vector_add",
|
|
EV_SCRIPTONLY,
|
|
"v",
|
|
"new_vector",
|
|
"Adds the specified vector to the variable."
|
|
);
|
|
Event EV_Var_VectorSubtract
|
|
(
|
|
"vector_subtract",
|
|
EV_SCRIPTONLY,
|
|
"v",
|
|
"new_vector",
|
|
"Subtracts the specified vector from the variable."
|
|
);
|
|
Event EV_Var_VectorScale
|
|
(
|
|
"vector_scale",
|
|
EV_SCRIPTONLY,
|
|
"f",
|
|
"scale",
|
|
"Scales the variable (vector) by the scale value."
|
|
);
|
|
Event EV_Var_VectorDotProduct
|
|
(
|
|
"vector_dot",
|
|
EV_SCRIPTONLY,
|
|
"vv",
|
|
"vector1 vector2",
|
|
"Sets the variable to the dot product of the specified vectors."
|
|
);
|
|
Event EV_Var_VectorCrossProduct
|
|
(
|
|
"vector_cross",
|
|
EV_SCRIPTONLY,
|
|
"vv",
|
|
"vector1 vector2",
|
|
"Sets the variable to the cross product of the specified vectors."
|
|
);
|
|
Event EV_Var_VectorNormalize
|
|
(
|
|
"vector_normalize",
|
|
EV_SCRIPTONLY,
|
|
NULL,
|
|
NULL,
|
|
"Normalize the variable (vector)."
|
|
);
|
|
Event EV_Var_VectorLength
|
|
(
|
|
"vector_length",
|
|
EV_SCRIPTONLY,
|
|
"v",
|
|
"new_vector",
|
|
"Sets the variable (float) to the length of the specified vector."
|
|
);
|
|
Event EV_Var_VectorGetX
|
|
(
|
|
"vector_x",
|
|
EV_SCRIPTONLY,
|
|
"v",
|
|
"new_vector",
|
|
"Sets the variable (float) to the x value of the specified vector."
|
|
);
|
|
Event EV_Var_VectorGetY
|
|
(
|
|
"vector_y",
|
|
EV_SCRIPTONLY,
|
|
"v",
|
|
"new_vector",
|
|
"Sets the variable (float) to the y value of the specified vector."
|
|
);
|
|
Event EV_Var_VectorGetZ
|
|
(
|
|
"vector_z",
|
|
EV_SCRIPTONLY,
|
|
"v",
|
|
"new_vector",
|
|
"Sets the variable (float) to the z value of the specified vector."
|
|
);
|
|
Event EV_Var_VectorSetX
|
|
(
|
|
"vector_setx",
|
|
EV_SCRIPTONLY,
|
|
"f",
|
|
"x_coord",
|
|
"Sets the x value of the variable (vector)."
|
|
);
|
|
Event EV_Var_VectorSetY
|
|
(
|
|
"vector_sety",
|
|
EV_SCRIPTONLY,
|
|
"f",
|
|
"y_coord",
|
|
"Sets the y value of the variable (vector)."
|
|
);
|
|
Event EV_Var_VectorSetZ
|
|
(
|
|
"vector_setz",
|
|
EV_SCRIPTONLY,
|
|
"f",
|
|
"z_coord",
|
|
"Sets the z value of the variable (vector)."
|
|
);
|
|
Event EV_Var_AnglesToForward
|
|
(
|
|
"angles_toforward",
|
|
EV_SCRIPTONLY,
|
|
"v",
|
|
"angles",
|
|
"Sets the variable (vector) to the forward vector of the specified angles."
|
|
);
|
|
Event EV_Var_AnglesToLeft
|
|
(
|
|
"angles_toleft",
|
|
EV_SCRIPTONLY,
|
|
"v",
|
|
"angles",
|
|
"Sets the variable (vector) to the left vector of the specified angles."
|
|
);
|
|
Event EV_Var_AnglesToUp
|
|
(
|
|
"angles_toup",
|
|
EV_SCRIPTONLY,
|
|
"v",
|
|
"angles",
|
|
"Sets the variable (vector) to the up vector of the specified angles."
|
|
);
|
|
*/
|
|
/* static void VarProcessCommand
|
|
(
|
|
Event *ev,
|
|
int arg
|
|
)
|
|
|
|
{
|
|
ScriptThread *thread;
|
|
|
|
thread = ev->GetThread();
|
|
if ( thread )
|
|
{
|
|
thread->ProcessCommandFromEvent( ev, arg );
|
|
}
|
|
} */
|
|
|
|
CLASS_DECLARATION( Listener, ScriptVariable, NULL )
|
|
{
|
|
/*
|
|
{ &EV_Var_Append, Var_Append },
|
|
{ &EV_Var_AppendInt, Var_AppendInt },
|
|
{ &EV_Var_AppendFloat, Var_AppendFloat },
|
|
{ &EV_Var_String, Var_String },
|
|
{ &EV_Var_RandomFloat, Var_RandomFloat },
|
|
{ &EV_Var_RandomInteger, Var_RandomInteger },
|
|
{ &EV_Var_TargetOf, Var_TargetOf },
|
|
{ &EV_Var_Equals, Var_Equals },
|
|
{ &EV_Var_PlusEquals, Var_PlusEquals },
|
|
{ &EV_Var_MinusEquals, Var_MinusEquals },
|
|
{ &EV_Var_TimesEquals, Var_TimesEquals },
|
|
{ &EV_Var_DivideEquals, Var_DivideEquals },
|
|
{ &EV_Var_Div, Var_Div },
|
|
{ &EV_Var_Mod, Var_Mod },
|
|
{ &EV_Var_IfEqual, Var_IfEqual },
|
|
{ &EV_Var_IfNotEqual, Var_IfNotEqual },
|
|
{ &EV_Var_IfGreater, Var_IfGreater },
|
|
{ &EV_Var_IfGreaterEqual, Var_IfGreaterEqual },
|
|
{ &EV_Var_IfLess, Var_IfLess },
|
|
{ &EV_Var_IfLessEqual, Var_IfLessEqual },
|
|
{ &EV_Var_IfStrEqual, Var_IfStrEqual },
|
|
{ &EV_Var_IfStrNotEqual, Var_IfStrNotEqual },
|
|
{ &EV_Var_IfThreadActive, Var_IfThreadActive },
|
|
{ &EV_Var_IfThreadNotActive, Var_IfThreadNotActive },
|
|
{ &EV_Var_GetCvar, Var_GetCvar },
|
|
{ &EV_Var_Vector, Var_Vector },
|
|
{ &EV_Var_VectorAdd, Var_Vector_Add },
|
|
{ &EV_Var_VectorSubtract, Var_Vector_Subtract },
|
|
{ &EV_Var_VectorScale, Var_Vector_Scale },
|
|
{ &EV_Var_VectorNormalize, Var_Vector_Normalize },
|
|
{ &EV_Var_VectorGetX, Var_Vector_GetX },
|
|
{ &EV_Var_VectorGetY, Var_Vector_GetY },
|
|
{ &EV_Var_VectorGetZ, Var_Vector_GetZ },
|
|
{ &EV_Var_VectorSetX, Var_Vector_SetX },
|
|
{ &EV_Var_VectorSetY, Var_Vector_SetY },
|
|
{ &EV_Var_VectorSetZ, Var_Vector_SetZ },
|
|
{ &EV_Var_VectorIfEqual, Var_Vector_IfEqual },
|
|
{ &EV_Var_VectorIfNotEqual, Var_Vector_IfNotEqual },
|
|
{ &EV_Var_VectorDotProduct, Var_Vector_DotProduct },
|
|
{ &EV_Var_VectorCrossProduct, Var_Vector_CrossProduct },
|
|
{ &EV_Var_VectorLength, Var_Vector_Length },
|
|
{ &EV_Var_AnglesToForward, Var_Angles_ToForward },
|
|
{ &EV_Var_AnglesToLeft, Var_Angles_ToLeft },
|
|
{ &EV_Var_AnglesToUp, Var_Angles_ToUp },
|
|
*/
|
|
{ NULL, NULL }
|
|
};
|
|
|
|
ScriptVariable::ScriptVariable()
|
|
{
|
|
value = 0;
|
|
}
|
|
|
|
qboolean ScriptVariable::isVariableCommand( const char *name )
|
|
{
|
|
int i;
|
|
|
|
for( i = 0; ScriptVariable::Responses[ i ].event != NULL; i++ )
|
|
{
|
|
if ( ScriptVariable::Responses[ i ].event->getName() == name )
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void ScriptVariable::setName( const char *newname )
|
|
{
|
|
name = newname;
|
|
}
|
|
|
|
const char *ScriptVariable::getName( void )
|
|
{
|
|
return name.c_str();
|
|
}
|
|
|
|
const char *ScriptVariable::stringValue( void )
|
|
{
|
|
return string.c_str();
|
|
}
|
|
|
|
void ScriptVariable::setString( const char *value )
|
|
{
|
|
string = value;
|
|
}
|
|
|
|
void ScriptVariable::setStringValue( const char *newvalue )
|
|
{
|
|
setString( newvalue );
|
|
value = (float)atof( string.c_str() );
|
|
}
|
|
|
|
int ScriptVariable::intValue( void )
|
|
{
|
|
return ( int )value;
|
|
}
|
|
|
|
void ScriptVariable::setIntValue( int newvalue )
|
|
{
|
|
char text[ 128 ];
|
|
|
|
value = ( float )newvalue;
|
|
sprintf( text, "%d", newvalue );
|
|
setString( text );
|
|
}
|
|
|
|
float ScriptVariable::floatValue( void )
|
|
{
|
|
return value;
|
|
}
|
|
|
|
void ScriptVariable::setFloatValue( float newvalue )
|
|
{
|
|
char text[ 128 ];
|
|
|
|
value = newvalue;
|
|
sprintf( text, "%f", newvalue );
|
|
setString( text );
|
|
}
|
|
|
|
void ScriptVariable::setVectorValue( const Vector &newvector )
|
|
{
|
|
char text[ 128 ];
|
|
|
|
vec = newvector;
|
|
sprintf( text, "(%f %f %f)", newvector.x, newvector.y, newvector.z );
|
|
setString( text );
|
|
}
|
|
|
|
Vector ScriptVariable::vectorValue( void )
|
|
{
|
|
return vec;
|
|
}
|
|
|
|
CLASS_DECLARATION( Class, ScriptVariableList, NULL )
|
|
{
|
|
{ NULL, NULL }
|
|
};
|
|
|
|
ScriptVariableList::ScriptVariableList()
|
|
{
|
|
}
|
|
|
|
ScriptVariableList::~ScriptVariableList()
|
|
{
|
|
ClearList();
|
|
}
|
|
|
|
void ScriptVariableList::ClearList( void )
|
|
{
|
|
int i;
|
|
int num;
|
|
ScriptVariable *var;
|
|
|
|
num = NumVariables();
|
|
for( i = num; i > 0; i-- )
|
|
{
|
|
var = GetVariable( i );
|
|
RemoveVariable( var );
|
|
delete var;
|
|
}
|
|
|
|
list.FreeObjectList();
|
|
}
|
|
|
|
void ScriptVariableList::AddVariable( ScriptVariable *var )
|
|
{
|
|
if ( VariableExists( var->getName() ) )
|
|
{
|
|
warning( "AddVariable", "Variable %s already exists.\n", var->getName() );
|
|
return;
|
|
}
|
|
|
|
list.AddObject( var );
|
|
}
|
|
|
|
ScriptVariable *ScriptVariableList::CreateVariable( const char *name, float value )
|
|
{
|
|
ScriptVariable *var;
|
|
|
|
if ( VariableExists( name ) )
|
|
{
|
|
warning( "AddVariable", "Variable %s already exists.\n", name );
|
|
return GetVariable( name );
|
|
}
|
|
|
|
var = new ScriptVariable;
|
|
var->setName( name );
|
|
var->setFloatValue( value );
|
|
list.AddObject( var );
|
|
|
|
return var;
|
|
}
|
|
|
|
ScriptVariable *ScriptVariableList::CreateVariable( const char *name, int value )
|
|
{
|
|
ScriptVariable *var;
|
|
|
|
if ( VariableExists( name ) )
|
|
{
|
|
warning( "AddVariable", "Variable %s already exists.\n", name );
|
|
return GetVariable( name );
|
|
}
|
|
|
|
var = new ScriptVariable;
|
|
var->setName( name );
|
|
var->setIntValue( value );
|
|
list.AddObject( var );
|
|
|
|
return var;
|
|
}
|
|
|
|
ScriptVariable *ScriptVariableList::CreateVariable( const char *name, const char *text )
|
|
{
|
|
ScriptVariable *var;
|
|
|
|
if ( VariableExists( name ) )
|
|
{
|
|
warning( "AddVariable", "Variable %s already exists.\n", name );
|
|
return GetVariable( name );
|
|
}
|
|
|
|
var = new ScriptVariable;
|
|
var->setName( name );
|
|
var->setStringValue( text );
|
|
list.AddObject( var );
|
|
|
|
return var;
|
|
}
|
|
|
|
ScriptVariable *ScriptVariableList::CreateVariable( const char *name, const Entity *ent )
|
|
{
|
|
ScriptVariable *var;
|
|
|
|
assert( ent );
|
|
|
|
if ( VariableExists( name ) )
|
|
{
|
|
warning( "AddVariable", "Variable %s already exists.\n", name );
|
|
return GetVariable( name );
|
|
}
|
|
|
|
var = new ScriptVariable;
|
|
var->setName( name );
|
|
list.AddObject( var );
|
|
|
|
if ( !ent )
|
|
{
|
|
warning( "SetVariable", "Null entity\n" );
|
|
|
|
// use the world
|
|
var->setStringValue( "*0" );
|
|
}
|
|
else
|
|
{
|
|
var->setStringValue( va( "*%d", ent->entnum ) );
|
|
}
|
|
|
|
return var;
|
|
}
|
|
|
|
ScriptVariable *ScriptVariableList::CreateVariable( const char *name, const Vector &vec )
|
|
{
|
|
ScriptVariable *var;
|
|
|
|
if ( VariableExists( name ) )
|
|
{
|
|
warning( "AddVariable", "Variable %s already exists.\n", name );
|
|
return GetVariable( name );
|
|
}
|
|
|
|
var = new ScriptVariable;
|
|
var->setName( name );
|
|
var->setStringValue( va( "(%f %f %f)", vec.x, vec.y, vec.z) );
|
|
list.AddObject( var );
|
|
|
|
return var;
|
|
}
|
|
|
|
void ScriptVariableList::RemoveVariable( ScriptVariable *var )
|
|
{
|
|
if ( !list.ObjectInList( var ) )
|
|
{
|
|
warning( "RemoveVariable", "Variable %s does not exist.\n", var->getName() );
|
|
return;
|
|
}
|
|
|
|
list.RemoveObject( var );
|
|
}
|
|
|
|
void ScriptVariableList::RemoveVariable( const char *name )
|
|
{
|
|
ScriptVariable *var;
|
|
|
|
var = GetVariable( name );
|
|
if ( !var )
|
|
{
|
|
warning( "RemoveVariable", "Variable %s does not exist.\n", name );
|
|
return;
|
|
}
|
|
|
|
RemoveVariable( var );
|
|
}
|
|
|
|
qboolean ScriptVariableList::VariableExists( const char *name )
|
|
{
|
|
int i;
|
|
int num;
|
|
ScriptVariable *var;
|
|
|
|
num = list.NumObjects();
|
|
for( i = 1; i <= num; i++ )
|
|
{
|
|
var = list.ObjectAt( i );
|
|
if ( !strcmp( var->getName(), name ) )
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
ScriptVariable *ScriptVariableList::GetVariable( const char *name )
|
|
{
|
|
int i;
|
|
int num;
|
|
ScriptVariable *var;
|
|
|
|
num = list.NumObjects();
|
|
for( i = 1; i <= num; i++ )
|
|
{
|
|
var = list.ObjectAt( i );
|
|
if ( !strcmp( var->getName(), name ) )
|
|
{
|
|
return var;
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
int ScriptVariableList::NumVariables( void )
|
|
{
|
|
return list.NumObjects();
|
|
}
|
|
|
|
ScriptVariable *ScriptVariableList::GetVariable( int num )
|
|
{
|
|
return list.ObjectAt( num );
|
|
}
|
|
|
|
ScriptVariable *ScriptVariableList::SetVariable( const char *name, float value )
|
|
{
|
|
ScriptVariable *var;
|
|
|
|
var = GetVariable( name );
|
|
if ( !var )
|
|
{
|
|
var = new ScriptVariable;
|
|
var->setName( name );
|
|
list.AddObject( var );
|
|
}
|
|
|
|
var->setFloatValue( value );
|
|
|
|
return var;
|
|
}
|
|
|
|
ScriptVariable *ScriptVariableList::SetVariable( const char *name, int value )
|
|
{
|
|
ScriptVariable *var;
|
|
|
|
var = GetVariable( name );
|
|
if ( !var )
|
|
{
|
|
var = new ScriptVariable;
|
|
var->setName( name );
|
|
list.AddObject( var );
|
|
}
|
|
|
|
var->setIntValue( value );
|
|
|
|
return var;
|
|
}
|
|
|
|
ScriptVariable *ScriptVariableList::SetVariable( const char *name, const char *text )
|
|
{
|
|
ScriptVariable *var;
|
|
|
|
var = GetVariable( name );
|
|
if ( !var )
|
|
{
|
|
var = new ScriptVariable;
|
|
var->setName( name );
|
|
list.AddObject( var );
|
|
}
|
|
|
|
var->setStringValue( text );
|
|
|
|
return var;
|
|
}
|
|
|
|
ScriptVariable *ScriptVariableList::SetVariable( const char *name, const Entity *ent )
|
|
{
|
|
ScriptVariable *var;
|
|
|
|
var = GetVariable( name );
|
|
if ( !var )
|
|
{
|
|
var = new ScriptVariable;
|
|
var->setName( name );
|
|
list.AddObject( var );
|
|
}
|
|
|
|
if ( !ent )
|
|
{
|
|
// use the world
|
|
var->setStringValue( "*0" );
|
|
}
|
|
else
|
|
{
|
|
var->setStringValue( va( "*%d", ent->entnum ) );
|
|
}
|
|
|
|
return var;
|
|
}
|
|
|
|
ScriptVariable *ScriptVariableList::SetVariable( const char *name, const Vector &vec )
|
|
{
|
|
ScriptVariable *var;
|
|
|
|
var = GetVariable( name );
|
|
if ( !var )
|
|
{
|
|
var = new ScriptVariable;
|
|
var->setName( name );
|
|
list.AddObject( var );
|
|
}
|
|
|
|
var->setStringValue( va( "(%f %f %f)", vec.x, vec.y, vec.z) );
|
|
var->setVectorValue ( vec );
|
|
return var;
|
|
}
|
|
|
|
//****************************************************************************************
|
|
//
|
|
// Variable commands
|
|
//
|
|
//****************************************************************************************
|
|
|
|
void ScriptVariable::Var_Append( Event *ev )
|
|
{
|
|
str newstring;
|
|
|
|
newstring = string + ev->GetString( 1 );
|
|
setStringValue( newstring.c_str() );
|
|
}
|
|
|
|
void ScriptVariable::Var_AppendInt( Event *ev )
|
|
{
|
|
str newstring;
|
|
|
|
newstring = string + va( "%d", ev->GetInteger( 1 ) );
|
|
setStringValue( newstring.c_str() );
|
|
}
|
|
|
|
void ScriptVariable::Var_AppendFloat( Event *ev )
|
|
{
|
|
str newstring;
|
|
|
|
newstring = string + va( "%f", ev->GetFloat( 1 ) );
|
|
setStringValue( newstring.c_str() );
|
|
}
|
|
|
|
void ScriptVariable::Var_String( Event *ev )
|
|
{
|
|
setStringValue( ev->GetString( 1 ) );
|
|
}
|
|
|
|
void ScriptVariable::Var_RandomFloat( Event *ev )
|
|
{
|
|
setFloatValue( G_Random( ev->GetFloat( 1 ) ) );
|
|
}
|
|
|
|
void ScriptVariable::Var_RandomInteger( Event *ev )
|
|
{
|
|
setIntValue( (int)G_Random( ev->GetInteger( 1 ) ) );
|
|
}
|
|
|
|
void ScriptVariable::Var_Equals( Event *ev )
|
|
{
|
|
setFloatValue( ev->GetFloat( 1 ) );
|
|
}
|
|
|
|
void ScriptVariable::Var_PlusEquals( Event *ev )
|
|
{
|
|
setFloatValue( floatValue() + ev->GetFloat( 1 ) );
|
|
}
|
|
|
|
void ScriptVariable::Var_MinusEquals( Event *ev )
|
|
{
|
|
setFloatValue( floatValue() - ev->GetFloat( 1 ) );
|
|
}
|
|
|
|
void ScriptVariable::Var_TimesEquals( Event *ev )
|
|
{
|
|
setFloatValue( floatValue() * ev->GetFloat( 1 ) );
|
|
}
|
|
|
|
void ScriptVariable::Var_DivideEquals( Event *ev )
|
|
{
|
|
setFloatValue( floatValue() / ev->GetFloat( 1 ) );
|
|
}
|
|
|
|
void ScriptVariable::Var_Div( Event *ev )
|
|
{
|
|
int temp_int;
|
|
|
|
temp_int = ev->GetInteger( 1 );
|
|
|
|
if ( temp_int == 0 )
|
|
{
|
|
gi.WDPrintf( "Script divide by zero, variable %s\n", name.c_str() );
|
|
return;
|
|
}
|
|
|
|
setIntValue( (int)( floatValue() / temp_int ) );
|
|
}
|
|
|
|
void ScriptVariable::Var_Mod( Event *ev )
|
|
{
|
|
int temp_int;
|
|
|
|
temp_int = ev->GetInteger( 1 );
|
|
|
|
if ( temp_int == 0 )
|
|
{
|
|
gi.WDPrintf( "Script mod by zero, variable %s\n", name.c_str() );
|
|
return;
|
|
}
|
|
|
|
setIntValue( intValue() % temp_int );
|
|
}
|
|
|
|
/* void ScriptVariable::Var_IfEqual( Event *ev )
|
|
{
|
|
if ( fabs( floatValue() - ev->GetFloat( 1 ) ) < VAR_FLOAT_EPSILON )
|
|
{
|
|
VarProcessCommand( ev, 2 );
|
|
}
|
|
}
|
|
|
|
void ScriptVariable::Var_IfNotEqual( Event *ev )
|
|
{
|
|
if ( fabs( floatValue() - ev->GetFloat( 1 ) ) >= VAR_FLOAT_EPSILON )
|
|
{
|
|
VarProcessCommand( ev, 2 );
|
|
}
|
|
}
|
|
|
|
void ScriptVariable::Var_IfGreater( Event *ev )
|
|
{
|
|
if ( floatValue() > ev->GetFloat( 1 ) )
|
|
{
|
|
VarProcessCommand( ev, 2 );
|
|
}
|
|
}
|
|
|
|
void ScriptVariable::Var_IfGreaterEqual( Event *ev )
|
|
{
|
|
if ( floatValue() >= ev->GetFloat( 1 ) )
|
|
{
|
|
VarProcessCommand( ev, 2 );
|
|
}
|
|
}
|
|
|
|
void ScriptVariable::Var_IfLess( Event *ev )
|
|
{
|
|
if ( floatValue() < ev->GetFloat( 1 ) )
|
|
{
|
|
VarProcessCommand( ev, 2 );
|
|
}
|
|
}
|
|
|
|
void ScriptVariable::Var_IfLessEqual( Event *ev )
|
|
{
|
|
if ( floatValue() <= ev->GetFloat( 1 ) )
|
|
{
|
|
VarProcessCommand( ev, 2 );
|
|
}
|
|
}
|
|
|
|
void ScriptVariable::Var_IfStrEqual( Event *ev )
|
|
{
|
|
if ( stricmp( stringValue(), ev->GetString( 1 ) ) == 0 )
|
|
{
|
|
VarProcessCommand( ev, 2 );
|
|
}
|
|
}
|
|
|
|
void ScriptVariable::Var_IfStrNotEqual( Event *ev )
|
|
{
|
|
if ( stricmp( stringValue(), ev->GetString( 1 ) ) != 0 )
|
|
{
|
|
VarProcessCommand( ev, 2 );
|
|
}
|
|
}
|
|
|
|
void ScriptVariable::Var_IfThreadActive( Event *ev )
|
|
{
|
|
ScriptThread *thread;
|
|
|
|
thread = Director.GetThread( intValue() );
|
|
if ( thread )
|
|
{
|
|
VarProcessCommand( ev, 1 );
|
|
}
|
|
}
|
|
|
|
void ScriptVariable::Var_IfThreadNotActive( Event *ev )
|
|
{
|
|
ScriptThread *thread;
|
|
|
|
thread = Director.GetThread( intValue() );
|
|
if ( !thread )
|
|
{
|
|
VarProcessCommand( ev, 1 );
|
|
}
|
|
}
|
|
*/
|
|
|
|
void ScriptVariable::Var_GetCvar( Event *ev )
|
|
{
|
|
cvar_t *var;
|
|
|
|
var = gi.cvar( ev->GetString( 1 ), "", 0 );
|
|
setStringValue( var->string );
|
|
}
|
|
|
|
void ScriptVariable::Var_Vector( Event *ev )
|
|
{
|
|
setVectorValue( ev->GetVector( 1 ) );
|
|
}
|
|
|
|
void ScriptVariable::Var_Vector_Add( Event *ev )
|
|
{
|
|
Vector tempvec;
|
|
|
|
tempvec = vectorValue();
|
|
tempvec += ev->GetVector( 1 );
|
|
setVectorValue( tempvec );
|
|
}
|
|
|
|
void ScriptVariable::Var_Vector_Subtract( Event *ev )
|
|
{
|
|
Vector tempvec;
|
|
|
|
tempvec = vectorValue();
|
|
tempvec -= ev->GetVector( 1 );
|
|
setVectorValue( tempvec );
|
|
}
|
|
|
|
void ScriptVariable::Var_Vector_Scale( Event *ev )
|
|
{
|
|
Vector tempvec;
|
|
|
|
tempvec = vectorValue();
|
|
tempvec = tempvec * ev->GetFloat( 1 );
|
|
setVectorValue( tempvec );
|
|
}
|
|
|
|
void ScriptVariable::Var_Vector_Normalize( Event * )
|
|
{
|
|
Vector vec( vectorValue() );
|
|
vec.normalize();
|
|
setVectorValue( vec );
|
|
}
|
|
|
|
void ScriptVariable::Var_Vector_GetX( Event *ev )
|
|
{
|
|
setFloatValue( ev->GetVector( 1 ).x );
|
|
}
|
|
|
|
void ScriptVariable::Var_Vector_GetY( Event *ev )
|
|
{
|
|
setFloatValue( ev->GetVector( 1 ).y );
|
|
}
|
|
|
|
void ScriptVariable::Var_Vector_GetZ( Event *ev )
|
|
{
|
|
setFloatValue( ev->GetVector( 1 ).z );
|
|
}
|
|
|
|
void ScriptVariable::Var_Vector_SetX( Event *ev )
|
|
{
|
|
Vector tempvec;
|
|
|
|
tempvec = vectorValue();
|
|
tempvec.x = ev->GetFloat( 1 );
|
|
setVectorValue( tempvec );
|
|
}
|
|
|
|
void ScriptVariable::Var_Vector_SetY( Event *ev )
|
|
{
|
|
Vector tempvec;
|
|
|
|
tempvec = vectorValue();
|
|
tempvec.y = ev->GetFloat( 1 );
|
|
setVectorValue( tempvec );
|
|
}
|
|
|
|
void ScriptVariable::Var_Vector_SetZ( Event *ev )
|
|
{
|
|
Vector tempvec;
|
|
|
|
tempvec = vectorValue();
|
|
tempvec.z = ev->GetFloat( 1 );
|
|
setVectorValue( tempvec );
|
|
}
|
|
|
|
/*
|
|
void ScriptVariable::Var_Vector_IfEqual( Event *ev )
|
|
{
|
|
if ( vectorValue().FuzzyEqual( ev->GetVector( 1 ), VAR_FLOAT_EPSILON ) )
|
|
{
|
|
VarProcessCommand( ev, 2 );
|
|
}
|
|
}
|
|
|
|
void ScriptVariable::Var_Vector_IfNotEqual( Event *ev )
|
|
{
|
|
if ( !vectorValue().FuzzyEqual( ev->GetVector( 1 ), VAR_FLOAT_EPSILON ) )
|
|
{
|
|
VarProcessCommand( ev, 2 );
|
|
}
|
|
}
|
|
*/
|
|
|
|
void ScriptVariable::Var_Vector_DotProduct( Event *ev )
|
|
{
|
|
Vector vec1, vec2;
|
|
|
|
vec1 = ev->GetVector( 1 );
|
|
vec2 = ev->GetVector( 2 );
|
|
setFloatValue( vec1 * vec2 );
|
|
}
|
|
|
|
void ScriptVariable::Var_Vector_Length( Event *ev )
|
|
{
|
|
setFloatValue( ev->GetVector( 1 ).length() );
|
|
}
|
|
|
|
void ScriptVariable::Var_Vector_CrossProduct( Event *ev )
|
|
{
|
|
Vector vec1, vec2, cross;
|
|
|
|
vec1 = ev->GetVector( 1 );
|
|
vec2 = ev->GetVector( 2 );
|
|
cross.CrossProduct( vec1, vec2 );
|
|
setVectorValue( cross );
|
|
}
|
|
|
|
void ScriptVariable::Var_Angles_ToForward( Event *ev )
|
|
{
|
|
Vector forward;
|
|
|
|
ev->GetVector( 1 ).AngleVectors( &forward, NULL, NULL );
|
|
setVectorValue( forward );
|
|
}
|
|
|
|
void ScriptVariable::Var_Angles_ToLeft( Event *ev )
|
|
{
|
|
Vector left;
|
|
|
|
ev->GetVector( 1 ).AngleVectors( NULL, &left, NULL );
|
|
setVectorValue( left );
|
|
}
|
|
|
|
void ScriptVariable::Var_Angles_ToUp( Event *ev )
|
|
{
|
|
Vector up;
|
|
|
|
ev->GetVector( 1 ).AngleVectors( NULL, NULL, &up );
|
|
setVectorValue( up );
|
|
}
|
|
|
|
void ScriptVariable::Var_TargetOf( Event *ev )
|
|
{
|
|
Entity * ent;
|
|
const char *target;
|
|
|
|
ent = ev->GetEntity( 1 );
|
|
if ( ent )
|
|
{
|
|
target = ent->Target();
|
|
}
|
|
else
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ( target )
|
|
{
|
|
setStringValue( va( "$%s", target ) );
|
|
}
|
|
}
|