mirror of
https://github.com/UberGames/EF2GameSource.git
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68 lines
2.4 KiB
Text
68 lines
2.4 KiB
Text
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This is the game source for Star Trek Elite Force II. The package contains all of the
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server side game code for singleplayer and multi-player and it includes all of the
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changes up to and including the 1.10 patch.
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How To Use
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----------
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When compiled it will create the file gamex86.dll which will be placed in the
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.\executable\Debug directory or the .\executable\release directory depending on
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if you are creating a debug or a release build of the dll.
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You can either replace the old gamex86.dll from the full game (although you
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should back it up) or you can change which game dll the executable uses
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by specifing which one to use at the command line.
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ex.
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EF2 +set gamedll c:\projects\EF2\executable\debug\gamex86.dll
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NOTE: the code has only been tested under Visual Studio 6.0.
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Quick layout of the code
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------------------------
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multiplayer code:
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mp_manager - manages all of the multiplayer code
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mp_modeBase - the base class for all of the modes (dm, team, ctf, etc.)
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mp_modeTeamBase - code that is shared between for all team related modes
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mp_modeDM - all deathmatch related code
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mp_modeTeamDM - all team deathmatch specific code
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mp_modeCtf - all CTF related code
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mp_modifiers - all of the code for the various modifiers (action hero, disintegration, etc.)
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main class hierarchy:
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class - base class, allows safe pointers
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listener - adds event handling
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entity - basic entity class
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sentient - anything that thinks on its own
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actor - AI creatures
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player - the player(s) of course
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trigger - a host of different kind of entities that are turned on in some manner (touch, damaged, etc) to do a specific task
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item - your basic item
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weapon - weapons that can be used by sentients (players or actors)
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powerups - special items that can be picked up, are automatically used, and usually last a specific amount of time
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This hierarchy only shows a small portion of the code base but it is a fairly good start at understanding
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it.
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Restrictions
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------------
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This code and the dll that it will build will only work with a full copy of Star Trek Elite Force II.
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All code and contents included in this package are
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Copyright (C) 1998 by Ritual Entertainment, Inc.
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All rights reserved.
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This entire package is supplied as is. Ritual and Activision will not provide any support.
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See the file licenseAgreement.txt in this package for the full license agreement.
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