mirror of
https://github.com/UberGames/EF2GameSource.git
synced 2024-11-10 14:41:58 +00:00
187 lines
5.6 KiB
C++
187 lines
5.6 KiB
C++
//-----------------------------------------------------------------------------
|
|
//
|
|
// $Logfile:: /Code/DLLs/game/viewthing.h $
|
|
// $Revision:: 19 $
|
|
// $Author:: Steven $
|
|
// $Date:: 10/13/03 8:54a $
|
|
//
|
|
// Copyright (C) 1997 by Ritual Entertainment, Inc.
|
|
// All rights reserved.
|
|
//
|
|
// This source is may not be distributed and/or modified without
|
|
// expressly written permission by Ritual Entertainment, Inc.
|
|
//
|
|
//
|
|
// DESCRIPTION:
|
|
// Actor code for the viewthing.
|
|
//
|
|
|
|
#ifndef __VIEWTHING_H__
|
|
#define __VIEWTHING_H__
|
|
|
|
#include "animate.h"
|
|
|
|
// forward declaration
|
|
class Viewthing ;
|
|
|
|
class ViewMaster : public Listener
|
|
{
|
|
public:
|
|
CLASS_PROTOTYPE( ViewMaster );
|
|
|
|
EntityPtr current_viewthing;
|
|
Container<str> _modelNamesArray ;
|
|
Container<str> _setNamesArray ;
|
|
Vector _lastBaseOrigin ;
|
|
bool _spawnAtLastItemsOrigin ;
|
|
int _currentSetIdx ;
|
|
int _numberOfModelsInSet ;
|
|
int _numberOfSets ;
|
|
|
|
ViewMaster();
|
|
~ViewMaster();
|
|
|
|
void LoadSet ( Event *ev );
|
|
void NextModelInSet ( Event *ev );
|
|
void PrevModelInSet ( Event *ev );
|
|
void JumpToModel ( Event *ev );
|
|
void PullToCamera ( Event *ev );
|
|
void SetXTranslation( Event *ev );
|
|
void SetYTranslation( Event *ev );
|
|
void SetZTranslation( Event *ev );
|
|
void XTranslate ( Event *ev );
|
|
void YTranslate ( Event *ev );
|
|
void ZTranslate ( Event *ev );
|
|
void Offset ( Event *ev );
|
|
void Copy ( Event *ev );
|
|
void Save ( Event *ev );
|
|
void Shoot ( Event *ev );
|
|
void ResetOrigin ( Event *ev );
|
|
void Delete ( Event *ev );
|
|
|
|
void LoadModelsInSet ( const str& setFilename); // Loads up list of tikis in .lst files
|
|
void spawnAtPosition(const str& modelName, const Vector& pos);
|
|
void DeleteCurrentViewthing();
|
|
void DisplayCurrentModelInSet(bool spawnAtLastOrigin=true);
|
|
void ToggleDrop( Event *ev );
|
|
void Spawn( Event *ev );
|
|
void SpawnFromTS( Event *ev );
|
|
|
|
// These iterate through models already spawned
|
|
void Next( Event *ev );
|
|
void Prev( Event *ev );
|
|
|
|
// Additional functions
|
|
void Init( void );
|
|
void DeleteAll( Event *ev );
|
|
void SetModelEvent( Event *ev );
|
|
void PassEvent( Event *ev );
|
|
virtual void Archive( Archiver &arc );
|
|
|
|
protected:
|
|
void _resetOrigin();
|
|
void _setToPosition( const Vector& pos );
|
|
void _selectPrevious();
|
|
void _selectNext();
|
|
void _updateViewthingCounts(int countAdjustment=0); // supports manipulating final count--see notes in .cpp
|
|
void _randomizeViewthing(Viewthing* viewthingPtr); // randomizes scale and/or rotation of this viewthing
|
|
};
|
|
|
|
inline void ViewMaster::Archive
|
|
(
|
|
Archiver &arc
|
|
)
|
|
|
|
{
|
|
Listener::Archive( arc );
|
|
|
|
arc.ArchiveSafePointer( ¤t_viewthing );
|
|
}
|
|
|
|
|
|
// The DLL Global ViewMaster singleton
|
|
extern ViewMaster Viewmodel;
|
|
|
|
|
|
|
|
//-----------------------------------------------------------
|
|
// Class Viewthing
|
|
// A viewspawned tiki model in the world. This class
|
|
// provides a shell for viewing any tiki model in the
|
|
// game. The model can be animated and manipulated, but
|
|
// does not act like a normally spawned object (it doesn't
|
|
// execute scripts or AI.
|
|
//-----------------------------------------------------------
|
|
class Viewthing : public Entity
|
|
{
|
|
public:
|
|
CLASS_PROTOTYPE( Viewthing );
|
|
|
|
int animstate;
|
|
int frame;
|
|
int lastframe;
|
|
Vector baseorigin;
|
|
byte origSurfaces[MAX_MODEL_SURFACES];
|
|
int current_morph;
|
|
qboolean _static ;
|
|
qboolean _selected ;
|
|
int _pulseCount ;
|
|
Viewthing();
|
|
void UpdateCvars( qboolean quiet = false );
|
|
void SetSelected( qboolean state = false );
|
|
void SetAnim ( int num );
|
|
void Delete();
|
|
|
|
void PrintTime ( Event *ev );
|
|
void ThinkEvent ( Event *ev );
|
|
void LastFrameEvent ( Event *ev );
|
|
void ToggleAnimateEvent( Event *ev );
|
|
void SetModelEvent ( Event *ev );
|
|
void NextFrameEvent ( Event *ev );
|
|
void PrevFrameEvent ( Event *ev );
|
|
void NextAnimEvent ( Event *ev );
|
|
void PrevAnimEvent ( Event *ev );
|
|
void ScaleUpEvent ( Event *ev );
|
|
void ScaleDownEvent ( Event *ev );
|
|
void SetScaleEvent ( Event *ev );
|
|
void SetYawEvent ( Event *ev );
|
|
void SetPitchEvent ( Event *ev );
|
|
void SetRollEvent ( Event *ev );
|
|
void SetAnglesEvent ( Event *ev );
|
|
void SetStatic ( Event *ev );
|
|
void AttachModel ( Event *ev );
|
|
void Delete ( Event *ev );
|
|
void DetachAll ( Event *ev );
|
|
void ChangeOrigin ( Event *ev );
|
|
void SaveSurfaces ( Event *ev );
|
|
void SetAnim ( Event *ev );
|
|
void ChangeRollEvent ( Event *ev );
|
|
void ChangePitchEvent ( Event *ev );
|
|
void ChangeYawEvent ( Event *ev );
|
|
void NextMorph ( Event *ev );
|
|
void PrevMorph ( Event *ev );
|
|
void Morph ( Event *ev );
|
|
void Unmorph ( Event *ev );
|
|
void Flash ( Event *ev );
|
|
void SetFrame ( Event *ev );
|
|
|
|
virtual void Archive( Archiver &arc );
|
|
};
|
|
|
|
inline void Viewthing::Archive
|
|
(
|
|
Archiver &arc
|
|
)
|
|
|
|
{
|
|
Entity::Archive( arc );
|
|
|
|
arc.ArchiveInteger( &animstate );
|
|
arc.ArchiveInteger( &frame );
|
|
arc.ArchiveInteger( &lastframe );
|
|
arc.ArchiveVector( &baseorigin );
|
|
arc.ArchiveRaw( origSurfaces, sizeof( origSurfaces ) );
|
|
arc.ArchiveInteger( ¤t_morph );
|
|
}
|
|
|
|
#endif /* viewthing.h */
|