mirror of
https://github.com/UberGames/EF2GameSource.git
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115 lines
3.9 KiB
C
115 lines
3.9 KiB
C
//-----------------------------------------------------------------------------
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//
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// $Logfile:: /EF2/Code/Shared/qcommon/cm_public.h $
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// $Revision:: 16 $
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// $Date:: 10/13/03 8:54a $
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//
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// Copyright (C) 1999 by Ritual Entertainment, Inc.
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// All rights reserved.
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//
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// This source is may not be distributed and/or modified without
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// expressly written permission by Ritual Entertainment, Inc.
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//
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//
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// DESCRIPTION:
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//
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#ifndef __CM_PUBLIC_H__
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#define __CM_PUBLIC_H__
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "qfiles.h"
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void CM_LoadMap( const char *name, qboolean clientload, int *checksum);
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clipHandle_t CM_InlineModel( int index ); // 0 = world, 1 + are bmodels
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clipHandle_t CM_TempBoxModel( const vec3_t mins, const vec3_t maxs, int contents );
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void CM_ModelBounds( clipHandle_t model, vec3_t mins, vec3_t maxs );
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int CM_NumClusters (void);
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int CM_NumInlineModels( void );
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char *CM_EntityString (void);
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// returns an ORed contents mask
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int CM_PointContents( const vec3_t p, clipHandle_t model );
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int CM_PointBrushNum( const vec3_t p, clipHandle_t model );
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int CM_TransformedPointContents( const vec3_t p, clipHandle_t model, const vec3_t origin, const vec3_t angles );
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void CM_BoxTrace ( trace_t *results, const vec3_t start, const vec3_t end,
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const vec3_t mins, const vec3_t maxs,
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clipHandle_t model, int brushmask, qboolean cylinder);
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void CM_BoxTraceEx ( trace_t *results, const vec3_t start, const vec3_t end,
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const vec3_t mins, const vec3_t maxs,
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clipHandle_t model, int brushmask, qboolean cylinder, const unsigned int traceExFlags );
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void CM_TransformedBoxTrace( trace_t *results, const vec3_t start, const vec3_t end,
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const vec3_t mins, const vec3_t maxs,
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clipHandle_t model, int brushmask,
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const vec3_t origin, const vec3_t angles, qboolean cylinder, qboolean force_rotation );
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byte *CM_ClusterPVS (int cluster);
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int CM_PointLeafnum( const vec3_t p );
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void CM_Clear( void );
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// only returns non-solid leafs
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// overflow if return listsize and if *lastLeaf != list[listsize-1]
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int CM_BoxLeafnums( const vec3_t mins, const vec3_t maxs, int *list,
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int listsize, int *lastLeaf );
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int CM_LeafCluster (int leafnum);
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int CM_LeafArea (int leafnum);
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void CM_AdjustAreaPortalState( int area1, int area2, qboolean open );
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qboolean CM_AreasConnected( int area1, int area2 );
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void CM_ResetAreaPortals( void );
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void CM_WritePortalState( fileHandle_t );
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void CM_ReadPortalState( fileHandle_t );
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int CM_WriteAreaBits( byte *buffer, int area );
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byte *CM_VisibilityPointer( void );
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int CM_GetLightingGroup( const char *group_name );
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// cm_tag.c
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void CM_LerpTag( orientation_t *tag, clipHandle_t model, int startFrame, int endFrame,
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float frac, const char *tagName );
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// cm_marks.c
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int CM_MarkFragments( int numPoints, const vec3_t *points, const vec3_t projection,
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int maxPoints, vec3_t pointBuffer, int maxFragments, markFragment_t *fragmentBuffer, float max_dist, qboolean test_normal );
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// cm_patch.c
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void CM_DrawDebugSurface( void (*drawPoly)(int color, int numPoints, float *points) );
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void CM_DrawDebugTerrain( void (*drawPoly)(unsigned int color, int numPoints, float *points) );
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// ToolServer wrapper functions
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void ToolServerInit( void );
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void ToolServerShutdown( void );
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void ToolServerProcessCommands( void );
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void* ToolServerGetData( void );
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unsigned int ToolServerGetNumClients();
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// GameplayManager functions
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void CreateGameplayManager( void );
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void ShutdownGameplayManager( void );
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// LoadSaveGameManager functions
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void CreateLoadSaveGameManager( void );
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void DeleteLoadSaveGameManager( void );
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//Arena Controller functions
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void CreateArenaController( void );
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void DeleteArenaController( void );
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#ifdef __cplusplus
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}
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#endif
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#endif
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