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118 lines
3 KiB
C++
118 lines
3 KiB
C++
//-----------------------------------------------------------------------------
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//
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// $Logfile:: /Code/DLLs/game/MoveRandomDirection.hpp $
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// $Revision:: 169 $
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// $Author:: sketcher $
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// $Date:: 4/26/02 2:22p $
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//
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// Copyright (C) 2002 by Ritual Entertainment, Inc.
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// All rights reserved.
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//
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// This source may not be distributed and/or modified without
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// expressly written permission by Ritual Entertainment, Inc.
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//
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//
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// DESCRIPTION:
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// MoveRandomDirection Behavior Definition
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//
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//--------------------------------------------------------------------------------
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//==============================
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// Forward Declarations
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//==============================
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class MoveRandomDirection;
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#ifndef __MOVE_RANDOM_DIRECTION___
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#define __MOVE_RANDOM_DIRECTION___
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#include "behavior.h"
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#include "behaviors_general.h"
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#define MIN_RANDOM_DIRECTION_DESTINATION 64.0f
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//------------------------- CLASS ------------------------------
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//
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// Name: MoveRandomDirection
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// Base Class: Behavior
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//
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// Description: A replacement for Wander -- Utilizes fewer traces
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//
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// Method of Use: Called From State Machine
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//--------------------------------------------------------------
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class MoveRandomDirection : public Behavior {
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public:
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typedef enum {
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RANDOM_MOVE_ANYWHERE,
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RANDOM_MOVE_IN_FRONT,
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RANDOM_MOVE_IN_BACK,
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} randomMoveModes_t;
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CLASS_PROTOTYPE(MoveRandomDirection);
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MoveRandomDirection();
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~MoveRandomDirection();
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void SetArgs(Event* ev);
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void Begin(Actor& self);
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BehaviorReturnCode_t Evaluate(Actor& self);
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void End(Actor& self);
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virtual void Archive(Archiver& arc);
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// Accessors
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void SetDistance(float dist);
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void SetMinDistance(float dist);
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void SetAnim(const str& moveAnim);
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void SetMode(unsigned int mode);
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protected:
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Vector _chooseRandomDirection(Actor& self);
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float _getDistanceToDestination(Actor& self);
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void findDestination(Actor& self);
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void setLegAnim(Actor& self);
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void setTorsoAnim(Actor& self);
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private: // Parameters
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str anim;
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GotoPoint _chase;
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Vector _destination;
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unsigned int _mode;
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float _dist;
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float _minDistance;
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float _nextChangeTime;
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bool _foundGoodDestination;
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bool _forever;
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bool _faceEnemy;
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str _torsoAnim;
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};
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inline void MoveRandomDirection::Archive(Archiver& arc) {
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Behavior::Archive(arc);
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// Archive Parameters
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arc.ArchiveString(&anim);
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// Archive Components
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arc.ArchiveObject(&_chase);
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// Archive Member Vars
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arc.ArchiveVector(&_destination);
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arc.ArchiveUnsigned(&_mode);
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arc.ArchiveFloat(&_dist);
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arc.ArchiveFloat(&_minDistance);
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arc.ArchiveFloat(&_nextChangeTime);
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arc.ArchiveBool(&_foundGoodDestination);
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arc.ArchiveBool(&_forever);
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arc.ArchiveBool(&_faceEnemy);
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arc.ArchiveString(&_torsoAnim);
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}
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#endif /* __MOVE_RANDOM_DIRECTION___ */
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