//----------------------------------------------------------------------------- // // $Logfile:: /Code/DLLs/game/goo.h $ // $Revision:: 3 $ // $Author:: Steven $ // $Date:: 10/13/03 8:54a $ // // Copyright (C) 1998 by Ritual Entertainment, Inc. // All rights reserved. // // This source may not be distributed and/or modified without // expressly written permission by Ritual Entertainment, Inc. // // // DESCRIPTION: // Goo Gun Projectile #ifndef __GOO_H__ #define __GOO_H__ #include "weapon.h" #include "weaputils.h" class GooProjectile : public Projectile { private: str m_debrismodel; int m_debriscount; public: CLASS_PROTOTYPE( GooProjectile ); GooProjectile(); void Explode( Event *ev ); void SetDebrisModel( Event *ev ); void SetDebrisCount( Event *ev ); void Archive( Archiver &arc ); }; void GooProjectile::Archive ( Archiver &arc ) { Projectile::Archive( arc ); arc.ArchiveString( &m_debrismodel ); arc.ArchiveInteger( &m_debriscount ); } class GooDebris : public Projectile { private: float nexttouch; public: CLASS_PROTOTYPE( GooDebris ); GooDebris(); void Touch( Event *ev ); void Prethink( Event *ev ); void Archive( Archiver &arc ); }; void GooDebris::Archive ( Archiver &arc ) { Projectile::Archive( arc ); arc.ArchiveFloat( &nexttouch ); } #endif // __GOO_H__