//----------------------------------------------------------------------------- // // $Logfile:: /Code/DLLs/game/stack.h $ // $Revision:: 3 $ // $Author:: Steven $ // $Date:: 10/13/03 8:54a $ // // Copyright (C) 1997 by Ritual Entertainment, Inc. // All rights reserved. // // This source is may not be distributed and/or modified without // expressly written permission by Ritual Entertainment, Inc. // // // DESCRIPTION: // Generic Stack object. // #ifndef __STACK_H__ #define __STACK_H__ #include "g_local.h" #include "class.h" template class StackNode : public Class { public: Type data; StackNode *next; StackNode( Type d ); }; template inline StackNode::StackNode( Type d ) : data( d ) { next = NULL; } template class Stack : public Class { private: StackNode *head; public: Stack(); ~Stack(); void Clear( void ); qboolean Empty( void ); void Push( Type data ); Type Pop( void ); }; template inline Stack::Stack() { head = NULL; } template inline Stack::~Stack() { Clear(); } template inline void Stack::Clear ( void ) { while( !Empty() ) { Pop(); } } template inline qboolean Stack::Empty ( void ) { if ( head == NULL ) { return true; } return false; } template inline void Stack::Push ( Type data ) { StackNode *tmp; tmp = new StackNode( data ); if ( !tmp ) { assert( NULL ); gi.Error( ERR_DROP, "Stack::Push : Out of memory" ); } tmp->next = head; head = tmp; } template inline Type Stack::Pop ( void ) { Type ret; StackNode *node; if ( !head ) { return NULL; } node = head; ret = node->data; head = node->next; delete node; return ret; } #endif /* stack.h */