//----------------------------------------------------------------------------- // // $Logfile:: /Code/DLLs/game/class.h $ // $Revision:: 18 $ // $Author:: Steven $ // $Date:: 10/13/03 9:43a $ // // Copyright (C) 1997 by Ritual Entertainment, Inc. // All rights reserved. // // This source is may not be distributed and/or modified without // expressly written permission by Ritual Entertainment, Inc. // // // DESCRIPTION: // Base class that all classes that are used in conjunction with the game should // be based off of. Class gives run-time type information about any class // derived from it. This is really handy when you have a pointer to an object // that you need to know if it supports certain behaviour. // // WARNING: This file is shared between game, cgame and possibly the user interface. // It is instanced in each one of these directories because of the way that SourceSafe works. // class Class; class Event; #ifndef __CLASS_H__ #define __CLASS_H__ #if defined( GAME_DLL ) // // game dll specific defines // #include "g_local.h" #include "Linklist.h" #define CLASS_DPrintf gi.DPrintf #define CLASS_Printf gi.Printf #define CLASS_WDPrintf gi.WDPrintf #define CLASS_WPrintf gi.WPrintf #define CLASS_Error gi.Error class Archiver; #elif defined ( CGAME_DLL ) // // cgame dll specific defines // #include "../../DLLs/game/q_shared.h" #include "Linklist.h" #define CLASS_DPrintf cgi.DPrintf #define CLASS_Printf cgi.Printf #define CLASS_WDPrintf cgi.WDPrintf #define CLASS_WPrintf cgi.WPrintf #define CLASS_Error cgi.Error #else // // client specific defines // #include "../../DLLs/game/q_shared.h" #include "Linklist.h" #define CLASS_DPrintf Com_DPrintf #define CLASS_Printf Com_Printf #define CLASS_WDPrintf Com_WDPrintf #define CLASS_WPrintf Com_WPrintf #define CLASS_Error Com_Error #endif // Flags used for the Output class #define EVENT_TIKI_ONLY 1 #define EVENT_SCRIPT_ONLY 2 #define EVENT_ALL 3 #define OUTPUT_HTML 1 #define OUTPUT_CMD 2 #define OUTPUT_ALL 3 #define MAX_CLASSES 1024 typedef void ( Class::*Response )( Event *event ); template< class Type > struct ResponseDef { Event *event; void ( Type::*response )( Event *event ); }; /*********************************************************************** ClassDef ***********************************************************************/ class ClassDef { public: const char *classname; const char *classID; const char *superclass; void *( *newInstance )( void ); int classSize; ResponseDef *responses; int numEvents; Response **responseLookup; ClassDef *super; ClassDef *next; ClassDef *prev; ClassDef(); ~ClassDef(); ClassDef( const char *classname, const char *classID, const char *superclass, ResponseDef *responses, void *( *newInstance )( void ), int classSize ); void BuildResponseList( void ); void Shutdown( void ); }; /*********************************************************************** SafePtr ***********************************************************************/ class SafePtrBase; class Class; class SafePtrBase { private: void AddReference( Class *ptr ); void RemoveReference( Class *ptr ); protected: SafePtrBase *prevSafePtr; SafePtrBase *nextSafePtr; Class *ptr; public: SafePtrBase(); virtual ~SafePtrBase(); void InitSafePtr( Class *newptr ); Class *Pointer( void ); void Clear( void ); }; /*********************************************************************** Class ***********************************************************************/ #define CLASS_DECLARATION( nameofsuperclass, nameofclass, classid ) \ ClassDef nameofclass::ClassInfo \ ( \ #nameofclass, classid, #nameofsuperclass, \ ( ResponseDef * )nameofclass::Responses, \ nameofclass::_newInstance, sizeof( nameofclass ) \ ); \ void *nameofclass::_newInstance( void ) \ { \ return new nameofclass; \ } \ ClassDef *nameofclass::classinfo( void ) const \ { \ return &( nameofclass::ClassInfo ); \ } \ ResponseDef nameofclass::Responses[] = #define CLASS_PROTOTYPE( nameofclass ) \ public: \ static ClassDef ClassInfo; \ static void *_newInstance( void ); \ virtual ClassDef *classinfo( void ) const; \ static ResponseDef Responses[] class Class { private: SafePtrBase *SafePtrList; friend class SafePtrBase; protected: void ClearSafePointers( void ); public: CLASS_PROTOTYPE( Class ); void * operator new( size_t ); void operator delete( void * ); Class(); virtual ~Class(); void warning( const char *function, const char *fmt, ... ); void error( const char *function, const char *fmt, ... ); qboolean inheritsFrom( ClassDef *c ) const; qboolean inheritsFrom( const char *name ) const; qboolean isInheritedBy( const char *name ) const; qboolean isInheritedBy( ClassDef *c ) const; const char *getClassname( void ); const char *getClassID( void ); const char *getSuperclass( void ); void *newInstance( void ); #ifdef GAME_DLL virtual void Archive( Archiver &arc ); #endif }; void BuildEventResponses( void ); ClassDef *getClassForID( const char *name ); ClassDef *getClass( const char *name ); ClassDef *getClassList( void ); void listAllClasses( void ); void listInheritanceOrder( const char *classname ); qboolean checkInheritance( const ClassDef * const superclass, const ClassDef * const subclass ); qboolean checkInheritance( ClassDef * const superclass, const char * const subclass ); qboolean checkInheritance( const char * const superclass, const char * const subclass ); void DisplayMemoryUsage( void ); void ClassEvents( const char *classname, qboolean dump = false ); void DumpAllClasses( int typeFlag = EVENT_ALL, int outputType = OUTPUT_ALL, const char *filename = NULL); void DumpClass( FILE * class_file, const char * className, int typeFlag = 0); inline qboolean Class::inheritsFrom ( ClassDef *c ) const { return checkInheritance( c, classinfo() ); } inline qboolean Class::isInheritedBy ( ClassDef *c ) const { return checkInheritance( classinfo(), c ); } // The lack of a space between the ")" and "inheritsFrom" is intentional. // It allows the macro to compile like a function call. However, this // may cause problems in some compilers (like gcc), so we may have to // change this to work like a normal macro with the object passed in // as a parameter to the macro. #define isSubclassOf( classname )inheritsFrom( &classname::ClassInfo ) #define isSuperclassOf( classname )isInheritedBy( &classname::ClassInfo ) /*********************************************************************** SafePtr ***********************************************************************/ inline void SafePtrBase::AddReference ( Class *ptr ) { if ( !ptr->SafePtrList ) { ptr->SafePtrList = this; LL_Reset( this, nextSafePtr, prevSafePtr ); } else { LL_Add( ptr->SafePtrList, this, nextSafePtr, prevSafePtr ); } } inline void SafePtrBase::RemoveReference ( Class *ptr ) { if ( ptr->SafePtrList == this ) { if ( ptr->SafePtrList->nextSafePtr == this ) { ptr->SafePtrList = NULL; } else { ptr->SafePtrList = nextSafePtr; LL_Remove( this, nextSafePtr, prevSafePtr ); } } else { LL_Remove( this, nextSafePtr, prevSafePtr ); } } inline void SafePtrBase::Clear ( void ) { if ( ptr ) { RemoveReference( ptr ); ptr = NULL; } } inline SafePtrBase::SafePtrBase() { prevSafePtr = NULL; nextSafePtr = NULL; ptr = NULL; } inline SafePtrBase::~SafePtrBase() { Clear(); } inline Class * SafePtrBase::Pointer ( void ) { return ptr; } inline void SafePtrBase::InitSafePtr ( Class *newptr ) { if ( ptr != newptr ) { if ( ptr ) { RemoveReference( ptr ); } ptr = newptr; if ( ptr == NULL ) { return; } AddReference( ptr ); } } template class SafePtr : public SafePtrBase { public: SafePtr( T* objptr = 0 ); SafePtr( const SafePtr& obj ); SafePtr& operator=( const SafePtr& obj ); SafePtr& operator=( T * const obj ); template friend int operator==( SafePtr a, F *b ); template friend int operator!=( SafePtr a, F *b ); template friend int operator==( F *a, SafePtr b ); template friend int operator!=( F *a, SafePtr b ); template friend int operator==( SafePtr a, SafePtr b ); template friend int operator!=( SafePtr a, SafePtr b ); operator T*() const; T* operator->() const; T& operator*() const; }; template inline SafePtr::SafePtr( T* objptr ) { InitSafePtr( objptr ); } template inline SafePtr::SafePtr( const SafePtr& obj ) { InitSafePtr( obj.ptr ); } template inline SafePtr& SafePtr::operator=( const SafePtr& obj ) { InitSafePtr( obj.ptr ); return *this; } template inline SafePtr& SafePtr::operator=( T * const obj ) { InitSafePtr( obj ); return *this; } template inline int operator== ( SafePtr a, T* b ) { return a.ptr == b; } template inline int operator!= ( SafePtr a, T* b ) { return a.ptr != b; } template inline int operator== ( T* a, SafePtr b ) { return a == b.ptr; } template inline int operator!= ( T* a, SafePtr b ) { return a != b.ptr; } template inline int operator== ( SafePtr a, SafePtr b ) { return a.ptr == b.ptr; } template inline int operator!= ( SafePtr a, SafePtr b ) { return a.ptr != b.ptr; } template inline SafePtr::operator T*() const { return ( T * )ptr; } template inline T* SafePtr::operator->() const { return ( T * )ptr; } template inline T& SafePtr::operator*() const { return *( T * )ptr; } typedef SafePtr ClassPtr; #ifdef GAME_DLL #include "archive.h" #endif // used by listener for event allocation extern int totalmemallocated; #ifndef GAME_DLL extern "C" { // interface functions void ShutdownClasses( void ); } #endif #endif /* class.h */