//----------------------------------------------------------------------------- // // $Logfile:: /EF2/Code/DLLs/game/inventoryitem.cpp $ // $Revision:: 10 $ // $Author:: Singlis $ // $Date:: 9/26/03 2:36p $ // // Copyright (C) 1998 by Ritual Entertainment, Inc. // All rights reserved. // // This source is may not be distributed and/or modified without // expressly written permission by Ritual Entertainment, Inc. // // // DESCRIPTION: // Inventory items #include "_pch_cpp.h" #include "inventoryitem.h" #include "mp_manager.hpp" Event EV_InventoryItem_Use ( "useinvitem", EV_CODEONLY, NULL, NULL, "Use this inventory item." ); CLASS_DECLARATION( Item, InventoryItem, NULL ) { { &EV_InventoryItem_Use, &InventoryItem::UseEvent }, { NULL, NULL } }; InventoryItem::InventoryItem() { if ( LoadingSavegame ) { return; } // All powerups are inventory items /* if ( multiplayerManager.checkFlag( MP_FLAG_NO_POWERUPS ) ) { PostEvent( EV_Remove, EV_REMOVE ); return; } */ } void InventoryItem::UseEvent( Event * ) { }