// Copyright (C) 1999-2000 Id Software, Inc. // /***************************************************************************** * name: be_ea.h * * desc: elementary actions * * $Archive: /Code/DLLs/game/be_ea.h $ * $Author: Jwaters $ * $Revision: 2 $ * $Modtime: 8/08/02 12:17p $ * $Date: 8/08/02 1:38p $ * *****************************************************************************/ //ClientCommand elementary actions void EA_Say(int client, char *str); void EA_SayTeam(int client, char *str); void EA_Command(int client, const char *command ); void EA_Action(int client, int action); void EA_Crouch(int client); void EA_Walk(int client); void EA_MoveUp(int client); void EA_MoveDown(int client); void EA_MoveForward(int client); void EA_MoveBack(int client); void EA_MoveLeft(int client); void EA_MoveRight(int client); void EA_ToggleFireState(int client); void EA_Attack(int client, int primarydangerous, int altdangerous); void EA_Respawn(int client); void EA_Talk(int client); void EA_Gesture(int client); void EA_Use(int client); //regular elementary actions void EA_SelectWeapon(int client, int weapon); void EA_Jump(int client); void EA_DelayedJump(int client); void EA_Move(int client, vec3_t dir, float speed); void EA_View(int client, vec3_t viewangles); //send regular input to the server void EA_EndRegular(int client, float thinktime); void EA_GetInput(int client, float thinktime, bot_input_t *input); void EA_ResetInput(int client); //setup and shutdown routines int EA_Setup(void); void EA_Shutdown(void);