Debug Win32 Demo Release Win32 Intel Release Win32 Release CDROM Win32 Release Win32 VTune Win32 "$/EF2/game", FYHAAAAA . {AD2B91AF-BE5E-4D64-952C-5F061241380D} DynamicLibrary v110 false MultiByte DynamicLibrary v110 false MultiByte DynamicLibrary v110 false MultiByte DynamicLibrary v110 false MultiByte DynamicLibrary v110 false MultiByte DynamicLibrary v110 false MultiByte .\VTune\ .\VTune\ false .\./Release\ .\./Release\ false .\./IntelRelease\ .\./IntelRelease\ false .\../Debug\ .\./Debug\ true .\Release\ .\Release\ false .\Demo_Release\ .\Demo_Release\ false MultiThreadedDebug Default true true MaxSpeed true Level4 true ..\..\Shared;..\..\DLLs;..\..\Executable;%(AdditionalIncludeDirectories) _DEBUG;WIN32;_WINDOWS;_USRDLL;FGAME_EXPORTS;GAME_DLL;MISSIONPACK;ENABLE_ALTROUTING;MSVC_BUILD;%(PreprocessorDefinitions) .\VTune\ true .\VTune\game.pch .\VTune\ .\VTune\ true _DEBUG;%(PreprocessorDefinitions) .\VTune\game.tlb true Win32 0x0409 _DEBUG;%(PreprocessorDefinitions) true 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true true MaxSpeed true Level3 ..\..\Shared;..\..\DLLs;..\..\Executable;%(AdditionalIncludeDirectories) NDEBUG;WIN32;_WINDOWS;_USRDLL;FGAME_EXPORTS;GAME_DLL;MISSIONPACK;ENABLE_ALTROUTING;MSVC_BUILD;%(PreprocessorDefinitions) .\Release\ true .\Release\game.pch .\Release\ .\Release\ true NDEBUG;%(PreprocessorDefinitions) .\Release\game.tlb true Win32 0x0409 NDEBUG;%(PreprocessorDefinitions) true .\Release\game.bsc true true false Console ../../Executable/Release/gamex86.dll .\Release\gamex86.lib winmm.lib;%(AdditionalDependencies) .\game.def MultiThreaded Default true true MaxSpeed true Level3 _WINDOWS;_USRDLL;FGAME_EXPORTS;GAME_DLL;NDEBUG;WIN32;PRE_RELEASE_DEMO;%(PreprocessorDefinitions) .\Demo_Release\ true .\Demo_Release\game.pch .\Demo_Release\ .\Demo_Release\ true NDEBUG;%(PreprocessorDefinitions) .\Demo_Release\game.tlb true Win32 0x0409 NDEBUG;%(PreprocessorDefinitions) true .\Demo_Release\game.bsc true true false Console ../Demo_Release/gamex86.dll .\Demo_Release\gamex86.lib 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