//----------------------------------------------------------------------------- // // $Logfile:: /Code/DLLs/game/g_main.h $ // $Revision:: 19 $ // $Author:: Steven $ // $Date:: 10/13/03 8:54a $ // // Copyright (C) 1998 by Ritual Entertainment, Inc. // All rights reserved. // // This source is may not be distributed and/or modified without // expressly written permission by Ritual Entertainment, Inc. // // // DESCRIPTION: // Global header file for g_main.cpp // #ifndef __G_MAIN_H__ #define __G_MAIN_H__ #include "g_local.h" #include "gamecvars.h" #include "level.h" extern Vector vec_origin; extern Vector vec_zero; extern qboolean LoadingSavegame; extern qboolean LoadingServer; extern game_import_t gi; extern game_export_t globals; extern gentity_t *g_entities; extern gentity_t active_edicts; extern gentity_t free_edicts; extern int sv_numtraces; extern usercmd_t *current_ucmd; void G_BeginIntermission( const char *map ); void G_MoveClientToIntermission( Entity *client ); void G_WriteClient( Archiver &arc, gclient_t *client ); void G_AllocGameData( void ); void G_DeAllocGameData( void ); void G_ClientDrawBoundingBoxes( void ); void G_ClientDrawSplines( void ); void G_ExitWithError( const char *error ); void G_CheckIntermissionExit( void ); void G_BeginIntermission2( void ); extern "C" { void G_SpawnEntities( const char *mapname, const char *entities, int time ); void G_PostLoad( void ); void G_SublevelPostLoad( const char *mapName ); void G_ClientEndServerFrames( void ); void G_ClientThink( gentity_t *ent, usercmd_t *cmd ); const char *G_ClientConnect( int clientNum, qboolean firstTime, qboolean isBot, qboolean checkPassword ); void G_ClientUserinfoChanged( gentity_t *ent, const char *userinfo ); void G_ClientDisconnect( gentity_t *ent ); void G_ClientBegin( gentity_t *ent, const usercmd_t *cmd ); void G_WritePersistant( const char *filename, qboolean sublevelTransition ); qboolean G_ReadPersistant( const char *filename, qboolean sublevelTransition ); void G_WriteLevel( const char *filename, qboolean autosave ); qboolean G_ReadLevel( const char *filename ); qboolean G_LevelArchiveValid( const char *filename ); void G_InitGame( int startTime, int randomSeed ); void G_ShutdownGame( void ); void G_CleanupGame( qboolean restart ); void G_RunFrame( int levelTime, int frametime ); void G_ServerCommand( void ); void G_ClientThink( gentity_t *ent, usercmd_t *ucmd ); qboolean G_SendEntity( gentity_t *clientEntity, gentity_t *entityToSend ); void G_UpdateEntityStateForClient( gentity_t *clientEntity, entityState_t *state ); void G_UpdatePlayerStateForClient( gentity_t *clientEntity, playerState_t *state ); void G_ExtraEntitiesToSend( gentity_t *clientEntity, int *numExtraEntities, int *extraEntities ); void G_AddEntityToExtraList(int entityNum); void G_RemoveEntityFromExtraList(int entityNum); int G_GetEntityCurrentAnimFrame( int entityNum, int bodyPart ); int G_GetTotalGameFrames( void ); } void ClosePlayerLogFile( void ); qboolean SV_FilterPacket( const char *from ); void SVCmd_AddIP_f( void ); void SVCmd_RemoveIP_f( void ); void SVCmd_ListIP_f( void ); void SVCmd_WriteIP_f( void ); #endif /* g_main.h */