//----------------------------------------------------------------------------- // // $Logfile:: /Code/DLLs/game/debuglines.h $ // $Revision:: 5 $ // $Date:: 10/13/03 8:53a $ // // Copyright (C) 1999 by Ritual Entertainment, Inc. // All rights reserved. // // This source is may not be distributed and/or modified without // expressly written permission by Ritual Entertainment, Inc. // // // DESCRIPTION: // #ifndef __DEBUGLINES_H__ #define __DEBUGLINES_H__ #if defined(__cplusplus) #include "g_local.h" void G_InitDebugLines( void ); void G_DebugLine( const Vector &start, const Vector &end, float r, float g, float b, float alpha ); void G_LineStipple( int factor, unsigned short pattern ); void G_LineWidth( float width ); void G_Color3f( float r, float g, float b ); void G_Color3v( const Vector &color ); void G_Color4f( float r, float g, float b, float alpha ); void G_Color3vf( const Vector &color, float alpha ); void G_BeginLine( void ); void G_Vertex( const Vector &v ); void G_EndLine( void ); void G_DebugBBox( const Vector &org, const Vector &mins, const Vector &maxs, float r, float g, float b, float alpha ); void G_DrawDebugNumber( const Vector &org, float number, float scale, float r, float g, float b, int precision = 0 ); void G_DebugCircle( const Vector &org, float radius, float r, float g, float b, float alpha, qboolean horizontal = false ); void G_DebugOrientedCircle( const Vector &org, float radius, float r, float g, float b, float alpha, Vector angles ); void G_DebugPyramid( const Vector &org, float radius, float r, float g, float b, float alpha ); void G_DrawCoordSystem( const Vector &pos, const Vector &f, const Vector &r, const Vector &u, int len ); void G_DebugArrow( const Vector &org, const Vector &dir, float length, float r, float g, float b, float alpha ); void G_DrawCSystem( void ); typedef enum { facet_north, facet_south, facet_east, facet_west, facet_up, facet_down } facet_t; void G_DebugHighlightFacet( const Vector &org, const Vector &mins, const Vector &maxs, facet_t facet, float r, float g, float b, float alpha ); #endif // defined(__cplusplus) #if defined(__cplusplus) extern "C" { #endif void G_DebugLineC(const vec3_t start,const vec3_t end,float r,float g,float b,float alpha); #if defined(__cplusplus) } #endif #endif /* !__DEBUGLINES_H__ */