//----------------------------------------------------------------------------- // // $Logfile:: /Code/DLLs/game/WeaponDualWield.h $ // $Revision:: 5 $ // $Author:: Steven $ // $Date:: 10/11/02 4:05a $ // // Copyright (C) 1997 by Ritual Entertainment, Inc. // All rights reserved. // // This source is may not be distributed and/or modified without // expressly written permission by Ritual Entertainment, Inc. // class WeaponDualWield; #ifndef __WEAPONDUALWIELD_H__ #define __WEAPONDUALWIELD_H__ #include "g_local.h" #include "item.h" #include "ammo.h" #include "sentient.h" #include "weapon.h" class WeaponDualWield : public Weapon { private: Weapon *_leftweapon; Weapon *_rightweapon; protected: void PassToAnimate( Event *ev ); public: CLASS_PROTOTYPE( WeaponDualWield ); WeaponDualWield(); ~WeaponDualWield(); Weapon* getRightWeapon() { return _rightweapon; } Weapon* getLeftWeapon() { return _leftweapon; } void processGameplayData( Event *ev ); virtual void AttachToOwner( weaponhand_t hand ); void Archive( Archiver &arc ); }; inline void WeaponDualWield::Archive( Archiver &arc ) { Weapon::Archive( arc ); arc.ArchiveObjectPointer( (Class **)&_leftweapon ); arc.ArchiveObjectPointer( (Class **)&_rightweapon ); } #endif