//----------------------------------------------------------------------------- // // $Logfile:: /Code/DLLs/game/gamecmds.h $ // $Revision:: 24 $ // $Date:: 10/13/03 8:54a $ // // Copyright (C) 1999 by Ritual Entertainment, Inc. // All rights reserved. // // This source is may not be distributed and/or modified without // expressly written permission by Ritual Entertainment, Inc. // // // DESCRIPTION: // #ifndef __GAMECMDS_H__ #define __GAMECMDS_H__ #include "g_local.h" extern "C" void G_ClientCommand( gentity_t *ent ); extern "C" qboolean G_ConsoleCommand( void ); void G_InitConsoleCommands( void ); qboolean G_ProcessClientCommand( gentity_t *ent ); void G_Say( const gentity_t *ent, bool team, qboolean arg0 ); qboolean G_CameraCmd( const gentity_t *ent ); qboolean G_SoundCmd( const gentity_t *ent ); qboolean G_CinematicCmd( const gentity_t *ent ); qboolean G_VTaunt( const gentity_t *ent ); // BOTLIB qboolean G_SayCmd( const gentity_t *ent ); qboolean G_TellCmd( const gentity_t *ent ); qboolean G_TauntCmd( const gentity_t *ent ); qboolean G_TeamSayCmd( const gentity_t *ent ); qboolean G_LocCmd( const gentity_t *ent ); qboolean G_WarpCmd( const gentity_t *ent ); qboolean G_MaskCmd( const gentity_t *ent ); qboolean G_EventListCmd( const gentity_t *ent ); qboolean G_PendingEventsCmd( const gentity_t *ent ); qboolean G_EventHelpCmd( const gentity_t *ent ); qboolean G_DumpEventsCmd( const gentity_t *ent ); qboolean G_ClassEventsCmd( const gentity_t *ent ); qboolean G_DumpClassEventsCmd( const gentity_t *ent ); qboolean G_DumpAllClassesCmd( const gentity_t *ent ); qboolean G_ClassListCmd( const gentity_t *ent ); qboolean G_ClassTreeCmd( const gentity_t *ent ); qboolean G_ShowVarCmd( const gentity_t *ent ); qboolean G_RestartCmd( const gentity_t *ent ); qboolean G_ScriptCmd( const gentity_t *ent ); qboolean G_ClientRunThreadCmd( const gentity_t *ent ); qboolean G_ClientSetVarCmd( const gentity_t *ent ); qboolean G_LevelVarsCmd( const gentity_t *ent ); qboolean G_GameVarsCmd( const gentity_t *ent ); qboolean G_SendCommandToAllPlayers( const char *command ); qboolean G_SendCommandToPlayer( const gentity_t *ent, const char *command ); qboolean G_EnableWidgetOfPlayer( const gentity_t *ent, const char *widgetName, qboolean enableFlag ); qboolean G_SetWidgetTextOfPlayer( const gentity_t *ent, const char *widgetName, const char *widgetText ); qboolean G_SetGameplayFloatCmd( const gentity_t *ent ); qboolean G_SetGameplayStringCmd( const gentity_t *ent ); qboolean G_PurchaseSkillCmd( const gentity_t *ent ); qboolean G_SwapItemCmd( const gentity_t *ent ); qboolean G_DropItemCmd( const gentity_t *ent ); qboolean G_DialogRunThread( const gentity_t *ent ); #endif /* !__GAMECMDS_H__ */