#define INVENTORY_NONE 0 //armor #define INVENTORY_ARMOR 1 //weapons #define INVENTORY_PHASER 4 #define INVENTORY_SHOTGUN 5 #define INVENTORY_MACHINEGUN 6 #define INVENTORY_GRENADELAUNCHER 7 #define INVENTORY_ROCKETLAUNCHER 8 #define INVENTORY_LIGHTNING 9 #define INVENTORY_RAILGUN 10 #define INVENTORY_PLASMAGUN 11 #define INVENTORY_BFG10K 13 #define INVENTORY_GRAPPLINGHOOK 14 #define INVENTORY_NAILGUN 15 #define INVENTORY_PROXLAUNCHER 16 #define INVENTORY_CHAINGUN 17 //ammo #define INVENTORY_PLASMA 18 #define INVENTORY_BULLETS 19 #define INVENTORY_FED 20 #define INVENTORY_IDRYLL 21 #define INVENTORY_BURSTRIFLE 22 /* #define INVENTORY_GRENADES 20 #define INVENTORY_CELLS 21 #define INVENTORY_LIGHTNINGAMMO 22 #define INVENTORY_ROCKETS 23 #define INVENTORY_SLUGS 24 #define INVENTORY_BFGAMMO 25 #define INVENTORY_NAILS 26 #define INVENTORY_MINES 27 #define INVENTORY_BELT 28 */ //powerups #define INVENTORY_HEALTH 29 #define INVENTORY_TELEPORTER 30 #define INVENTORY_MEDKIT 31 #define INVENTORY_KAMIKAZE 32 #define INVENTORY_PORTAL 33 #define INVENTORY_INVULNERABILITY 34 #define INVENTORY_QUAD 35 #define INVENTORY_ENVIRONMENTSUIT 36 #define INVENTORY_HASTE 37 #define INVENTORY_INVISIBILITY 38 #define INVENTORY_REGEN 39 #define INVENTORY_FLIGHT 40 #define INVENTORY_SCOUT 41 #define INVENTORY_GUARD 42 #define INVENTORY_DOUBLER 43 #define INVENTORY_AMMOREGEN 44 #define INVENTORY_REDFLAG 45 #define INVENTORY_BLUEFLAG 46 #define INVENTORY_NEUTRALFLAG 47 #define INVENTORY_REDCUBE 48 #define INVENTORY_BLUECUBE 49 //enemy stuff #define ENEMY_HORIZONTAL_DIST 200 #define ENEMY_HEIGHT 201 #define NUM_VISIBLE_ENEMIES 202 #define NUM_VISIBLE_TEAMMATES 203 // if running the mission pack #ifdef MISSIONPACK //#error "running mission pack" #endif //item numbers (make sure they are in sync with bg_itemlist in bg_misc.c) #define MODELINDEX_ARMORSHARD 1 #define MODELINDEX_ARMORCOMBAT 2 #define MODELINDEX_ARMORBODY 3 #define MODELINDEX_HEALTHSMALL 4 #define MODELINDEX_HEALTH 5 #define MODELINDEX_HEALTHLARGE 6 #define MODELINDEX_HEALTHMEGA 7 #define MODELINDEX_GAUNTLET 8 #define MODELINDEX_SHOTGUN 9 #define MODELINDEX_MACHINEGUN 10 #define MODELINDEX_GRENADELAUNCHER 11 #define MODELINDEX_ROCKETLAUNCHER 12 #define MODELINDEX_LIGHTNING 13 #define MODELINDEX_RAILGUN 14 #define MODELINDEX_PLASMAGUN 15 #define MODELINDEX_BFG10K 16 #define MODELINDEX_GRAPPLINGHOOK 17 #define MODELINDEX_SHELLS 18 #define MODELINDEX_BULLETS 19 #define MODELINDEX_GRENADES 20 #define MODELINDEX_CELLS 21 #define MODELINDEX_LIGHTNINGAMMO 22 #define MODELINDEX_ROCKETS 23 #define MODELINDEX_SLUGS 24 #define MODELINDEX_BFGAMMO 25 #define MODELINDEX_TELEPORTER 26 #define MODELINDEX_MEDKIT 27 #define MODELINDEX_QUAD 28 #define MODELINDEX_ENVIRONMENTSUIT 29 #define MODELINDEX_HASTE 30 #define MODELINDEX_INVISIBILITY 31 #define MODELINDEX_REGEN 32 #define MODELINDEX_FLIGHT 33 #define MODELINDEX_REDFLAG 34 #define MODELINDEX_BLUEFLAG 35 // mission pack only defines #define MODELINDEX_KAMIKAZE 36 #define MODELINDEX_PORTAL 37 #define MODELINDEX_INVULNERABILITY 38 #define MODELINDEX_NAILS 39 #define MODELINDEX_MINES 40 #define MODELINDEX_BELT 41 #define MODELINDEX_SCOUT 42 #define MODELINDEX_GUARD 43 #define MODELINDEX_DOUBLER 44 #define MODELINDEX_AMMOREGEN 45 #define MODELINDEX_NEUTRALFLAG 46 #define MODELINDEX_REDCUBE 47 #define MODELINDEX_BLUECUBE 48 #define MODELINDEX_NAILGUN 49 #define MODELINDEX_PROXLAUNCHER 50 #define MODELINDEX_CHAINGUN 51 // #define WEAPONINDEX_PHASER 2 #define WEAPONINDEX_MACHINEGUN 3 #define WEAPONINDEX_SHOTGUN 4 #define WEAPONINDEX_GRENADE_LAUNCHER 5 #define WEAPONINDEX_ROCKET_LAUNCHER 6 #define WEAPONINDEX_LIGHTNING 7 #define WEAPONINDEX_RAILGUN 8 #define WEAPONINDEX_PLASMAGUN 9 #define WEAPONINDEX_BFG 10 #define WEAPONINDEX_GRAPPLING_HOOK 10 #define WEAPONINDEX_NAILGUN 11 #define WEAPONINDEX_PROXLAUNCHER 12 #define WEAPONINDEX_CHAINGUN 13