Debug Win32 Demo Release Win32 Intel Release Win32 Release CDROM Win32 Release Win32 VTune Win32 "$/EF2/game", FYHAAAAA . {AD2B91AF-BE5E-4D64-952C-5F061241380D} 10.0.17134.0 DynamicLibrary v141 false MultiByte DynamicLibrary v141 false MultiByte DynamicLibrary v141 false MultiByte DynamicLibrary v141 false MultiByte DynamicLibrary v141 false MultiByte DynamicLibrary v141 false MultiByte .\VTune\ .\VTune\ false $(ProjectDir)Release\ $(ProjectDir)Release\ false gamex86 .\./IntelRelease\ .\./IntelRelease\ false $(ProjectDir)Debug\ $(ProjectDir)Debug\ true gamex86 .\Release\ .\Release\ false .\Demo_Release\ .\Demo_Release\ false MultiThreadedDebug Default true true MaxSpeed true Level4 true ..\..\Shared;..\..\DLLs;..\..\Executable;%(AdditionalIncludeDirectories) _DEBUG;WIN32;_WINDOWS;_USRDLL;FGAME_EXPORTS;GAME_DLL;MISSIONPACK;ENABLE_ALTROUTING;MSVC_BUILD;%(PreprocessorDefinitions) .\VTune\ true .\VTune\game.pch .\VTune\ .\VTune\ true _DEBUG;%(PreprocessorDefinitions) .\VTune\game.tlb true 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true ../../Executable/Debug/game.bsc true true true Console $(ProjectDir)Debug/gamex86.dll $(ProjectDir)Debug\gamex86.lib winmm.lib;%(AdditionalDependencies) .\game.def MultiThreaded Default true true MaxSpeed true Level3 ..\..\Shared;..\..\DLLs;..\..\Executable;%(AdditionalIncludeDirectories) NDEBUG;WIN32;_WINDOWS;_USRDLL;FGAME_EXPORTS;GAME_DLL;MISSIONPACK;ENABLE_ALTROUTING;MSVC_BUILD;%(PreprocessorDefinitions) .\Release\ true .\Release\game.pch .\Release\ .\Release\ true NDEBUG;%(PreprocessorDefinitions) .\Release\game.tlb true Win32 0x0409 NDEBUG;%(PreprocessorDefinitions) true .\Release\game.bsc true true false Console ../../Executable/Release/gamex86.dll .\Release\gamex86.lib winmm.lib;%(AdditionalDependencies) .\game.def MultiThreaded Default true true MaxSpeed true Level3 _WINDOWS;_USRDLL;FGAME_EXPORTS;GAME_DLL;NDEBUG;WIN32;PRE_RELEASE_DEMO;%(PreprocessorDefinitions) .\Demo_Release\ true .\Demo_Release\game.pch .\Demo_Release\ .\Demo_Release\ true 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