// Copyright (C) 1999-2000 Id Software, Inc. // // g_bot.c #include "g_local.h" #include "botlib.h" //bot lib interface #include "be_aas.h" #include "be_ea.h" #include "be_ai_char.h" #include "be_ai_chat.h" #include "be_ai_gen.h" #include "be_ai_goal.h" #include "be_ai_move.h" #include "be_ai_weap.h" #include "ai_main.h" #include "_pch_cpp.h" #include "mp_manager.hpp" static int g_numBots; static char *g_botInfos[MAX_BOTS]; int g_numArenas; static char *g_arenaInfos[MAX_ARENAS]; #define BOT_BEGIN_DELAY_BASE 2000 #define BOT_BEGIN_DELAY_INCREMENT 1500 #define BOT_SPAWN_QUEUE_DEPTH 16 typedef struct { int clientNum; int spawnTime; } botSpawnQueue_t; //static int botBeginDelay = 0; // bk001206 - unused, init static botSpawnQueue_t botSpawnQueue[BOT_SPAWN_QUEUE_DEPTH]; vmCvar_t bot_minplayers; extern gentity_t *podium1; extern gentity_t *podium2; extern gentity_t *podium3; float Cvar_VariableValue( const char *var_name ) { char buf[128]; gi.Cvar_VariableStringBuffer(var_name, buf, sizeof(buf)); return atof(buf); } /* =============== G_ParseInfos =============== */ int G_ParseInfos( const char *buf, int max, char *infos[] ) { char *token; int count; char key[MAX_TOKEN_CHARS]; char info[MAX_INFO_STRING]; count = 0; while ( 1 ) { token = (char *)COM_Parse( &buf ); if ( !token[0] ) { break; } if ( strcmp( token, "{" ) ) { Com_Printf( "Missing { in info file\n" ); break; } if ( count == max ) { Com_Printf( "Max infos exceeded\n" ); break; } info[0] = '\0'; while ( 1 ) { token = COM_ParseExt( (char **)&buf, qtrue ); if ( !token[0] ) { Com_Printf( "Unexpected end of info file\n" ); break; } if ( !strcmp( token, "}" ) ) { break; } Q_strncpyz( key, token, sizeof( key ) ); token = COM_ParseExt( (char **)&buf, qfalse ); if ( !token[0] ) { strcpy( token, "" ); } Info_SetValueForKey( info, key, token ); } //NOTE: extra space for arena number infos[count] = (char *)gi.Malloc(strlen(info) + strlen("\\num\\") + strlen(va("%d", MAX_ARENAS)) + 1); if (infos[count]) { strcpy(infos[count], info); count++; } } return count; } /* =============== G_LoadArenasFromFile =============== */ static void G_LoadArenasFromFile( char *filename ) { Q_UNUSED(filename); return; /* int len; fileHandle_t f; char buf[MAX_ARENAS_TEXT]; len = gi.FS_FOpenFile( filename, &f, FS_READ ); if ( !f ) { gi.Printf( va( S_COLOR_RED "file not found: %s\n", filename ) ); return; } if ( len >= MAX_ARENAS_TEXT ) { gi.Printf( va( S_COLOR_RED "file too large: %s is %i, max allowed is %i", filename, len, MAX_ARENAS_TEXT ) ); gi.FS_FCloseFile( f ); return; } gi.FS_Read( buf, len, f ); buf[len] = 0; gi.FS_FCloseFile( f ); g_numArenas += G_ParseInfos( buf, MAX_ARENAS - g_numArenas, &g_arenaInfos[g_numArenas] ); */ } /* =============== G_LoadArenas =============== */ static void G_LoadArenas( void ) { int numdirs; vmCvar_t arenasFile; char filename[128]; char dirlist[1024]; char* dirptr; int i, n; int dirlen; g_numArenas = 0; gi.Cvar_Register( &arenasFile, "g_arenasFile", "", CVAR_INIT|CVAR_ROM ); if( *arenasFile.string ) { G_LoadArenasFromFile(arenasFile.string); } else { G_LoadArenasFromFile("scripts/arenas.txt"); } // get all arenas from .arena files numdirs = gi.FS_GetFileList("scripts", ".arena", dirlist, 1024 ); dirptr = dirlist; for (i = 0; i < numdirs; i++, dirptr += dirlen+1) { dirlen = strlen(dirptr); strcpy(filename, "scripts/"); strcat(filename, dirptr); G_LoadArenasFromFile(filename); } gi.Printf( va( "%i arenas parsed\n", g_numArenas ) ); for( n = 0; n < g_numArenas; n++ ) { Info_SetValueForKey( g_arenaInfos[n], "num", va( "%i", n ) ); } } /* =============== G_GetArenaInfoByNumber =============== */ const char *G_GetArenaInfoByMap( const char *map ) { int n; for( n = 0; n < g_numArenas; n++ ) { if( Q_stricmp( (char *)Info_ValueForKey( g_arenaInfos[n], "map" ), map ) == 0 ) { return g_arenaInfos[n]; } } return NULL; } char* Q_strrchr( const char* string, int c ) // from q_shared.c, but obviously not used for anything else { char cc = c; char *s; char *sp=(char *)0; s = (char*)string; while (*s) { if (*s == cc) sp = s; s++; } if (cc == 0) sp = s; return sp; } /* ================= PlayerIntroSound ================= */ static void PlayerIntroSound( const char *modelAndSkin ) { char model[MAX_QPATH]; char *skin; Q_strncpyz( model, modelAndSkin, sizeof(model) ); skin = Q_strrchr( model, '/' ); if ( skin ) { *skin++ = '\0'; } else { skin = model; } if( Q_stricmp( skin, "default" ) == 0 ) { skin = model; } // gi.SendConsoleCommand( EXEC_APPEND, va( "play sound/player/announce/%s.wav\n", skin ) ); } /* =============== G_AddRandomBot =============== */ void G_AddRandomBot( int team ) { int i, n, num; float skill; char *value, netname[36], *teamstr; gclient_t *cl; num = 0; for ( n = 0; n < g_numBots ; n++ ) { value = (char *)Info_ValueForKey( g_botInfos[n], "name" ); // for ( i=0 ; i< maxclients->integer ; i++ ) { cl = game.clients + i; // if ( cl->pers.connected != CON_CONNECTED ) { // FIXME what's the replacement here? // continue; // } if ( !(g_entities[cl->ps.clientNum].svflags & SVF_BOT) ) { continue; } // if ( team >= 0 && cl->sess.sessionTeam != team ) { // FIXME what's the replacement here? // continue; // } if ( !Q_stricmp( value, cl->pers.netname ) ) { break; } } if (i >= maxclients->integer) { num++; } } num = (int) random() * num; for ( n = 0; n < g_numBots ; n++ ) { value = (char *)Info_ValueForKey( g_botInfos[n], "name" ); // for ( i=0 ; i< maxclients->integer ; i++ ) { cl = game.clients + i; // if ( cl->pers.connected != CON_CONNECTED ) { // continue; // } if ( !(g_entities[cl->ps.clientNum].svflags & SVF_BOT) ) { continue; } // if ( team >= 0 && cl->sess.sessionTeam != team ) { // continue; // } if ( !Q_stricmp( value, cl->pers.netname ) ) { break; } } if (i >= maxclients->integer) { num--; if (num <= 0) { skill = gi.Cvar_VariableValue( "g_spSkill" ); if (team == TEAM_RED) teamstr = "red"; else if (team == TEAM_BLUE) teamstr = "blue"; else teamstr = ""; strncpy(netname, value, sizeof(netname)-1); netname[sizeof(netname)-1] = '\0'; Q_CleanStr(netname); gi.SendConsoleCommand( va("addbot %s %f %s %i\n", netname, skill, teamstr, 0) ); // was EXEC_INSERT, return; } } } } /* =============== G_RemoveRandomBot =============== */ int G_RemoveRandomBot( int team ) { int i; char netname[36]; gclient_t *cl; Q_UNUSED(team); for ( i=0 ; i< maxclients->integer ; i++ ) { cl = game.clients + i; // if ( cl->pers.connected != CON_CONNECTED ) { // continue; // } if ( !(g_entities[cl->ps.clientNum].svflags & SVF_BOT) ) { continue; } // if ( team >= 0 && cl->sess.sessionTeam != team ) { // continue; // } strcpy(netname, cl->pers.netname); Q_CleanStr(netname); gi.SendConsoleCommand(va("kick %s\n", netname) ); // was EXEC_INSERT, return qtrue; } return qfalse; } /* =============== G_CountHumanPlayers =============== */ int G_CountHumanPlayers( int team ) { int i, num; gclient_t *cl; Q_UNUSED(team); num = 0; for ( i=0 ; i< maxclients->integer ; i++ ) { cl = game.clients + i; // if ( cl->pers.connected != CON_CONNECTED ) { // continue; // } if ( g_entities[cl->ps.clientNum].svflags & SVF_BOT ) { continue; } // if ( team >= 0 && cl->sess.sessionTeam != team ) { // continue; // } num++; } return num; } /* =============== G_CountBotPlayers =============== */ int G_CountBotPlayers( int team ) { int i, n, num; gclient_t *cl; Q_UNUSED(team); num = 0; for ( i=0 ; i< maxclients->integer ; i++ ) { cl = game.clients + i; // if ( cl->pers.connected != CON_CONNECTED ) { // continue; // } if ( !(g_entities[cl->ps.clientNum].svflags & SVF_BOT) ) { continue; } // if ( team >= 0 && cl->sess.sessionTeam != team ) { // continue; // } num++; } for( n = 0; n < BOT_SPAWN_QUEUE_DEPTH; n++ ) { if( !botSpawnQueue[n].spawnTime ) { continue; } if ( botSpawnQueue[n].spawnTime > level.time ) { continue; } num++; } return num; } /* =============== G_CheckMinimumPlayers =============== */ void G_CheckMinimumPlayers( void ) { int minplayers; int humanplayers, botplayers; static int checkminimumplayers_time; if (level.intermissiontime) return; //only check once each 10 seconds if (checkminimumplayers_time > level.time - 10000) { return; } checkminimumplayers_time = (int) level.time; gi.Cvar_Update(&bot_minplayers); minplayers = bot_minplayers.integer; if (minplayers <= 0) return; if (g_gametype->integer >= GT_TEAM) { if (minplayers >= maxclients->integer / 2) { minplayers = (maxclients->integer / 2) -1; } humanplayers = G_CountHumanPlayers( TEAM_RED ); botplayers = G_CountBotPlayers( TEAM_RED ); // if (humanplayers + botplayers < minplayers) { G_AddRandomBot( TEAM_RED ); } else if (humanplayers + botplayers > minplayers && botplayers) { G_RemoveRandomBot( TEAM_RED ); } // humanplayers = G_CountHumanPlayers( TEAM_BLUE ); botplayers = G_CountBotPlayers( TEAM_BLUE ); // if (humanplayers + botplayers < minplayers) { G_AddRandomBot( TEAM_BLUE ); } else if (humanplayers + botplayers > minplayers && botplayers) { G_RemoveRandomBot( TEAM_BLUE ); } } else if (g_gametype->integer == GT_TOURNAMENT ) { if (minplayers >= maxclients->integer) { minplayers = maxclients->integer-1; } humanplayers = G_CountHumanPlayers( -1 ); botplayers = G_CountBotPlayers( -1 ); // if (humanplayers + botplayers < minplayers) { G_AddRandomBot( TEAM_FREE ); } else if (humanplayers + botplayers > minplayers && botplayers) { // try to remove spectators first if (!G_RemoveRandomBot( TEAM_SPECTATOR )) { // just remove the bot that is playing G_RemoveRandomBot( -1 ); } } } else if (g_gametype->integer == GT_FFA) { if (minplayers >= maxclients->integer) { minplayers = maxclients->integer-1; } humanplayers = G_CountHumanPlayers( TEAM_FREE ); botplayers = G_CountBotPlayers( TEAM_FREE ); // if (humanplayers + botplayers < minplayers) { G_AddRandomBot( TEAM_FREE ); } else if (humanplayers + botplayers > minplayers && botplayers) { G_RemoveRandomBot( TEAM_FREE ); } } } /* =============== G_CheckBotSpawn =============== */ void G_CheckBotSpawn( void ) { int n; char userinfo[MAX_INFO_VALUE]; G_CheckMinimumPlayers(); for( n = 0; n < BOT_SPAWN_QUEUE_DEPTH; n++ ) { if( !botSpawnQueue[n].spawnTime ) { continue; } if ( botSpawnQueue[n].spawnTime > level.time ) { continue; } G_ClientBegin( &g_entities[botSpawnQueue[n].clientNum], NULL ); botSpawnQueue[n].spawnTime = 0; if( g_gametype->integer == GT_SINGLE_PLAYER ) { gi.getUserinfo( botSpawnQueue[n].clientNum, userinfo, sizeof(userinfo) ); PlayerIntroSound( (char *)Info_ValueForKey (userinfo, "model") ); } } } /* =============== G_RemoveQueuedBotBegin Called on client disconnect to make sure the delayed spawn doesn't happen on a freed index =============== */ void G_RemoveQueuedBotBegin( int clientNum ) { int n; for( n = 0; n < BOT_SPAWN_QUEUE_DEPTH; n++ ) { if( botSpawnQueue[n].clientNum == clientNum ) { botSpawnQueue[n].spawnTime = 0; return; } } } int BotAISetupClient(int client, struct bot_settings_s *settings, qboolean restart); /* =============== G_BotConnect =============== */ qboolean G_BotConnect( int clientNum, qboolean restart ) { bot_settings_t settings; char userinfo[MAX_INFO_STRING]; gi.getUserinfo( clientNum, userinfo, sizeof(userinfo) ); Q_strncpyz( settings.characterfile, (char *)Info_ValueForKey( userinfo, "characterfile" ), sizeof(settings.characterfile) ); settings.skill = atof( (char *)Info_ValueForKey( userinfo, "skill" ) ); Q_strncpyz( settings.team, (char *)Info_ValueForKey( userinfo, "team" ), sizeof(settings.team) ); if (!BotAISetupClient( clientNum, &settings, restart )) { gi.DropClient( clientNum, "BotAISetupClient failed" ); return qfalse; } return qtrue; } char *G_GetBotInfoByName( char *name ); /* =============== G_AddBot =============== */ static void G_AddBot( char *name, float skill, const char *team, const char *specialty, char *altname) { int clientNum; char *botinfo; gentity_t *bot; char *key; char *s; char *botname; char *model; char *headmodel; char userinfo[MAX_INFO_STRING]; // get the botinfo from bots.txt botinfo = G_GetBotInfoByName( name ); if ( !botinfo ) { gi.Printf( S_COLOR_RED "Error: Bot '%s' not defined\n", name ); return; } // create the bot's userinfo userinfo[0] = '\0'; botname = (char *)Info_ValueForKey( botinfo, "funname" ); if( !botname[0] ) { botname = (char *)Info_ValueForKey( botinfo, "name" ); } // check for an alternative name if (altname && altname[0]) { botname = altname; } Info_SetValueForKey( userinfo, "name", botname ); Info_SetValueForKey( userinfo, "rate", "25000" ); Info_SetValueForKey( userinfo, "snaps", "20" ); Info_SetValueForKey( userinfo, "skill", va("%1.2f", skill) ); if ( skill >= 1 && skill < 2 ) { Info_SetValueForKey( userinfo, "handicap", "50" ); } else if ( skill >= 2 && skill < 3 ) { Info_SetValueForKey( userinfo, "handicap", "70" ); } else if ( skill >= 3 && skill < 4 ) { Info_SetValueForKey( userinfo, "handicap", "90" ); } key = "mp_playermodel"; model = (char *)Info_ValueForKey( botinfo, key ); if ( !*model ) { model = "models/char/munro.tik"; } Info_SetValueForKey( userinfo, key, model ); key = "team_model"; Info_SetValueForKey( userinfo, key, model ); key = "headmodel"; headmodel = (char *)Info_ValueForKey( botinfo, key ); if ( !*headmodel ) { headmodel = model; } Info_SetValueForKey( userinfo, key, headmodel ); key = "team_headmodel"; Info_SetValueForKey( userinfo, key, headmodel ); key = "gender"; s = (char *)Info_ValueForKey( botinfo, key ); if ( !*s ) { s = "male"; } Info_SetValueForKey( userinfo, "sex", s ); key = "color1"; s = (char *)Info_ValueForKey( botinfo, key ); if ( !*s ) { s = "4"; } Info_SetValueForKey( userinfo, key, s ); key = "color2"; s = (char *)Info_ValueForKey( botinfo, key ); if ( !*s ) { s = "5"; } Info_SetValueForKey( userinfo, key, s ); s = (char *)Info_ValueForKey(botinfo, "aifile"); if (!*s ) { gi.Printf( S_COLOR_RED "Error: bot has no aifile specified\n" ); return; } // have the server allocate a client slot clientNum = gi.BotAllocateClient(); if ( clientNum == -1 ) { gi.Printf( S_COLOR_RED "Unable to add bot. All player slots are in use.\n" ); gi.Printf( S_COLOR_RED "Start server with more 'open' slots (or check setting of sv_maxclients cvar).\n" ); return; } bot = &g_entities[ clientNum ]; // bot->svflags |= SVF_BOT; // bot->inuse = qtrue; // register the userinfo Info_SetValueForKey( userinfo, "characterfile", (char *)Info_ValueForKey( botinfo, "aifile" ) ); Info_SetValueForKey( userinfo, "skill", va( "%5.2f", skill ) ); //Set the password if there is one. if(strlen(password->string) != 0) { Info_SetValueForKey( userinfo, "password", password->string ); } gi.setUserinfo( clientNum, userinfo ); // have it connect to the game as a normal client if ( G_ClientConnect( clientNum, qtrue, qtrue, qtrue ) ) { return; } G_ClientBegin( &g_entities[clientNum],NULL ); g_entities[clientNum].svflags |= SVF_BOT; // added so bots have numbered-"player" targetnames Player *plyr = (Player *)g_entities[clientNum].entity; char targetname[11]; sprintf(targetname,"player%d",clientNum); plyr->SetTargetName(targetname); if ( multiplayerManager.checkGameType("teamdm") || multiplayerManager.checkGameType("destruction") || multiplayerManager.checkGameType("ctf") ) { Player *player = (Player *)bot->entity; if ((team) && (*team)) multiplayerManager.joinTeam( player, team ); char teamchar[4]; if (multiplayerManager.getPlayersTeam(player)->getName() == "Blue") { // not sure why bots need team info in two keypairs in different formats, but they do team = "blue"; sprintf(teamchar,"%d",TEAM_BLUE); } else { team = "red"; sprintf(teamchar,"%d",TEAM_RED); } if ((specialty) && (*specialty)) { player->edict->svflags |= SVF_BOT; multiplayerManager.playerCommand( player, "setSpecialty", specialty ); } Info_SetValueForKey( userinfo, "team", team ); Info_SetValueForKey( userinfo, "t", teamchar ); gi.setUserinfo( clientNum, userinfo ); } return; } /* =============== Svcmd_AddBot_f =============== */ void SV_AddBot_f( void ) { float skill; char name[MAX_TOKEN_CHARS]; char altname[MAX_TOKEN_CHARS]; char string[MAX_TOKEN_CHARS]; char team[MAX_TOKEN_CHARS]; char specialty[MAX_TOKEN_CHARS]; // are bots enabled? if ( !gi.Cvar_VariableIntegerValue( "bot_enable" ) ) { return; } // name strncpy(name, gi.argv( 1), sizeof(name)); if ( !name[0] ) { gi.Printf( "Usage: Addbot [skill 1-5] [team] [specialty (infiltrator, medic, technician, demolitionist, heavyweapons, sniper)] [altname]\n" ); return; } // skill strncpy(string,gi.argv( 2),sizeof(string)); if ( !string[0] ) { skill = 4; } else { skill = atof( string ); } // team strncpy(team,gi.argv( 3),sizeof(team)); // specialty strncpy(specialty,gi.argv(4),sizeof(specialty)); // alternative name strncpy(altname,gi.argv( 5),sizeof(altname)); G_AddBot( name, skill, team, specialty, altname ); } /* =============== Svcmd_BotList_f =============== */ void Svcmd_BotList_f( void ) { int i; char name[MAX_TOKEN_CHARS]; char funname[MAX_TOKEN_CHARS]; char model[MAX_TOKEN_CHARS]; char aifile[MAX_TOKEN_CHARS]; gi.Printf("^1name model aifile funname\n"); for (i = 0; i < g_numBots; i++) { strcpy(name, (char *)Info_ValueForKey( g_botInfos[i], "name" )); if ( !*name ) { strcpy(name, "UnnamedPlayer"); } strcpy(funname, (char *)Info_ValueForKey( g_botInfos[i], "funname" )); if ( !*funname ) { strcpy(funname, ""); } strcpy(model, (char *)Info_ValueForKey( g_botInfos[i], "model" )); if ( !*model ) { strcpy(model, "visor/default"); } strcpy(aifile, (char *)Info_ValueForKey( g_botInfos[i], "aifile")); if (!*aifile ) { strcpy(aifile, "bots/default_c.c"); } gi.Printf(va("%-16s %-16s %-20s %-20s\n", name, model, aifile, funname)); } } /* =============== G_SpawnBots =============== */ static void G_SpawnBots( char *botList, int baseDelay ) { char *bot; char *p; float skill; int delay; char bots[MAX_INFO_VALUE]; // podium1 = NULL; // podium2 = NULL; // podium3 = NULL; skill = gi.Cvar_VariableValue( "g_spSkill" ); if( skill < 1 ) { gi.cvar_set( "g_spSkill", "1" ); skill = 1; } else if ( skill > 5 ) { gi.cvar_set( "g_spSkill", "5" ); skill = 5; } Q_strncpyz( bots, botList, sizeof(bots) ); p = &bots[0]; delay = baseDelay; while( *p ) { //skip spaces while( *p && *p == ' ' ) { p++; } if( !p ) { break; } // mark start of bot name bot = p; // skip until space of null while( *p && *p != ' ' ) { p++; } if( *p ) { *p++ = 0; } // we must add the bot this way, calling G_AddBot directly at this stage // does "Bad Things" gi.SendConsoleCommand(va("addbot %s %f free %i\n", bot, skill, delay) ); // EXEC_INSERT, delay += BOT_BEGIN_DELAY_INCREMENT; } } /* =============== G_LoadBotsFromFile =============== */ static void G_LoadBotsFromFile( char *filename ) { int len; fileHandle_t f; char buf[MAX_BOTS_TEXT]; len = gi.FS_FOpenFile( filename, &f, FS_READ ); if ( !f ) { gi.Printf( va( S_COLOR_RED "file not found: %s\n", filename ) ); return; } if ( len >= MAX_BOTS_TEXT ) { gi.Printf( va( S_COLOR_RED "file too large: %s is %i, max allowed is %i", filename, len, MAX_BOTS_TEXT ) ); gi.FS_FCloseFile( f ); return; } gi.FS_Read( buf, len, f ); buf[len] = 0; gi.FS_FCloseFile( f ); g_numBots += G_ParseInfos( buf, MAX_BOTS - g_numBots, &g_botInfos[g_numBots] ); } /* =============== G_LoadBots =============== */ static void G_LoadBots( void ) { vmCvar_t botsFile; int numdirs; char filename[128]; char dirlist[1024]; char* dirptr; int i; int dirlen; if ( !gi.Cvar_VariableIntegerValue( "bot_enable" ) ) { return; } g_numBots = 0; gi.Cvar_Register( &botsFile, "g_botsFile", "", CVAR_INIT|CVAR_ROM ); if( *botsFile.string ) { G_LoadBotsFromFile(botsFile.string); } else { G_LoadBotsFromFile("botfiles/bots.txt"); } // get all bots from .bot files numdirs = gi.FS_GetFileList("scripts", ".bot", dirlist, 1024 ); dirptr = dirlist; for (i = 0; i < numdirs; i++, dirptr += dirlen+1) { dirlen = strlen(dirptr); strcpy(filename, "scripts/"); strcat(filename, dirptr); G_LoadBotsFromFile(filename); } gi.Printf( va( "%i bots parsed\n", g_numBots ) ); } /* =============== G_GetBotInfoByNumber =============== */ char *G_GetBotInfoByNumber( int num ) { if( num < 0 || num >= g_numBots ) { gi.Printf( va( S_COLOR_RED "Invalid bot number: %i\n", num ) ); return NULL; } return g_botInfos[num]; } /* =============== G_GetBotInfoByName =============== */ char *G_GetBotInfoByName( char *name ) { int n; char *value; for ( n = 0; n < g_numBots ; n++ ) { value = (char *)Info_ValueForKey( g_botInfos[n], "name" ); if ( !Q_stricmp( value, name ) ) { return g_botInfos[n]; } } return NULL; } /* =============== G_InitBots =============== */ void G_InitBots( qboolean restart ) { int fragLimit; int timeLimit; const char *arenainfo; char *strValue; int basedelay; char map[MAX_QPATH]; char serverinfo[MAX_INFO_STRING]; G_LoadBots(); G_LoadArenas(); gi.Cvar_Register( &bot_minplayers, "bot_minplayers", "0", CVAR_SERVERINFO ); if( g_gametype->integer == GT_SINGLE_PLAYER ) { gi.SV_GetServerinfo( serverinfo, sizeof(serverinfo) ); Q_strncpyz( map, (char *)Info_ValueForKey( serverinfo, "mapname" ), sizeof(map) ); arenainfo = G_GetArenaInfoByMap( map ); if ( !arenainfo ) { return; } strValue = (char *)Info_ValueForKey( arenainfo, "fraglimit" ); fragLimit = atoi( strValue ); if ( fragLimit ) { gi.cvar_set( "fraglimit", strValue ); } else { gi.cvar_set( "fraglimit", "0" ); } strValue = (char *)Info_ValueForKey( arenainfo, "timelimit" ); timeLimit = atoi( strValue ); if ( timeLimit ) { gi.cvar_set( "timelimit", strValue ); } else { gi.cvar_set( "timelimit", "0" ); } if ( !fragLimit && !timeLimit ) { gi.cvar_set( "fraglimit", "10" ); gi.cvar_set( "timelimit", "0" ); } basedelay = BOT_BEGIN_DELAY_BASE; strValue = (char *)Info_ValueForKey( arenainfo, "special" ); if( Q_stricmp( strValue, "training" ) == 0 ) { basedelay += 10000; } if( !restart ) { G_SpawnBots( (char *)Info_ValueForKey( arenainfo, "bots" ), basedelay ); } } }