This commit is contained in:
Walter Julius Hennecke 2014-03-09 23:00:18 +01:00
parent ffbdff4dc6
commit fc2c939d0d

View file

@ -43,14 +43,12 @@ class AnimatedTeleportToPlayer;
//
// Method of Use: State Machine or another behavior
//--------------------------------------------------------------
class AnimatedTeleportToPlayer : public Behavior
{
class AnimatedTeleportToPlayer : public Behavior {
public:
//------------------------------------
// States
//------------------------------------
public:
typedef enum
{
typedef enum {
ANIM_TELEPORT_BEGIN,
ANIM_TELEPORT_START_ANIM,
ANIM_TELEPORT_START_ANIMATING,
@ -59,8 +57,7 @@ class AnimatedTeleportToPlayer : public Behavior
ANIM_TELEPORT_END_ANIMATING,
} animTeleportStates_t;
typedef enum
{
typedef enum {
TELEPORT_BEHIND,
TELEPORT_TOLEFT,
TELEPORT_TORIGHT,
@ -68,58 +65,53 @@ class AnimatedTeleportToPlayer : public Behavior
TELEPORT_NUMBER_OF_POSITIONS
} animTeleportPositionModes_t;
//-------------------------------------
// Public Interface
//-------------------------------------
CLASS_PROTOTYPE(AnimatedTeleportToPlayer);
void SetArgs(Event* ev);
void Begin(Actor& self);
BehaviorReturnCode_t Evaluate(Actor& self);
void End(Actor& self);
virtual void Archive(Archiver& arc);
protected:
//-------------------------------------
// Internal Functionality
//-------------------------------------
bool testPosition(Actor& self, int test_pos, Vector& good_position, Entity* player, bool use_player_dir);
private:
//------------------------------------
// Parameters
//------------------------------------
private:
str _startAnim;
str _endAnim;
//-------------------------------------
// Internal Functionality
//-------------------------------------
protected:
bool testPosition ( Actor &self, int test_pos, Vector &good_position, Entity* player, bool use_player_dir );
//-------------------------------------
// Public Interface
//-------------------------------------
public:
CLASS_PROTOTYPE( AnimatedTeleportToPlayer );
void SetArgs ( Event *ev );
void Begin ( Actor &self );
BehaviorReturnCode_t Evaluate ( Actor &self );
void End ( Actor &self );
virtual void Archive ( Archiver &arc );
//-------------------------------------
// Member Variables
//-------------------------------------
private:
Vector _teleportPosition;
animTeleportStates_t _state;
};
};
inline void AnimatedTeleportToPlayer::Archive( Archiver &arc )
{
Behavior::Archive ( arc );
inline void AnimatedTeleportToPlayer::Archive(Archiver& arc) {
Behavior::Archive(arc);
//-------------------------------------
// Archive Parameters
//-------------------------------------
arc.ArchiveString ( &_startAnim );
arc.ArchiveString ( &_endAnim );
arc.ArchiveString(&_startAnim);
arc.ArchiveString(&_endAnim);
//-------------------------------------
// Archive Member Variables
//-------------------------------------
arc.ArchiveVector ( &_teleportPosition );
ArchiveEnum ( _state, animTeleportStates_t );
arc.ArchiveVector(&_teleportPosition);
ArchiveEnum(_state, animTeleportStates_t);
}
#endif /* __TELEPORT_TO_ENTITY_H__ */