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https://github.com/UberGames/EF2GameSource.git
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Some project updates
This commit is contained in:
parent
f2daa22631
commit
f9f18c4f11
2 changed files with 9 additions and 20 deletions
12
EF2-game.sln
12
EF2-game.sln
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@ -6,25 +6,13 @@ EndProject
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Global
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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Debug|Win32 = Debug|Win32
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Demo Release|Win32 = Demo Release|Win32
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Intel Release|Win32 = Intel Release|Win32
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Release CDROM|Win32 = Release CDROM|Win32
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Release|Win32 = Release|Win32
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Release|Win32 = Release|Win32
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VTune|Win32 = VTune|Win32
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EndGlobalSection
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{AD2B91AF-BE5E-4D64-952C-5F061241380D}.Debug|Win32.ActiveCfg = Debug|Win32
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{AD2B91AF-BE5E-4D64-952C-5F061241380D}.Debug|Win32.ActiveCfg = Debug|Win32
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{AD2B91AF-BE5E-4D64-952C-5F061241380D}.Debug|Win32.Build.0 = Debug|Win32
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{AD2B91AF-BE5E-4D64-952C-5F061241380D}.Debug|Win32.Build.0 = Debug|Win32
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{AD2B91AF-BE5E-4D64-952C-5F061241380D}.Demo Release|Win32.ActiveCfg = Demo Release|Win32
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{AD2B91AF-BE5E-4D64-952C-5F061241380D}.Demo Release|Win32.Build.0 = Demo Release|Win32
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{AD2B91AF-BE5E-4D64-952C-5F061241380D}.Intel Release|Win32.ActiveCfg = Intel Release|Win32
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{AD2B91AF-BE5E-4D64-952C-5F061241380D}.Intel Release|Win32.Build.0 = Intel Release|Win32
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{AD2B91AF-BE5E-4D64-952C-5F061241380D}.Release CDROM|Win32.ActiveCfg = Release CDROM|Win32
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{AD2B91AF-BE5E-4D64-952C-5F061241380D}.Release CDROM|Win32.Build.0 = Release CDROM|Win32
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{AD2B91AF-BE5E-4D64-952C-5F061241380D}.Release|Win32.ActiveCfg = Release|Win32
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{AD2B91AF-BE5E-4D64-952C-5F061241380D}.Release|Win32.ActiveCfg = Release|Win32
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{AD2B91AF-BE5E-4D64-952C-5F061241380D}.Release|Win32.Build.0 = Release|Win32
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{AD2B91AF-BE5E-4D64-952C-5F061241380D}.Release|Win32.Build.0 = Release|Win32
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{AD2B91AF-BE5E-4D64-952C-5F061241380D}.VTune|Win32.ActiveCfg = VTune|Win32
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{AD2B91AF-BE5E-4D64-952C-5F061241380D}.VTune|Win32.Build.0 = VTune|Win32
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EndGlobalSection
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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HideSolutionNode = FALSE
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@ -102,9 +102,10 @@
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<LinkIncremental>false</LinkIncremental>
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<OutDir>.\./Release\</OutDir>
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<OutDir>$(ProjectDir)Release\</OutDir>
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<IntDir>.\./Release\</IntDir>
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<IntDir>$(ProjectDir)Release\</IntDir>
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<LinkIncremental>false</LinkIncremental>
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<LinkIncremental>false</LinkIncremental>
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<TargetName>gamex86</TargetName>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Intel Release|Win32'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Intel Release|Win32'">
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<OutDir>.\./IntelRelease\</OutDir>
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<OutDir>.\./IntelRelease\</OutDir>
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@ -182,11 +183,11 @@
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<WarningLevel>Level3</WarningLevel>
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<WarningLevel>Level3</WarningLevel>
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<AdditionalIncludeDirectories>..\..\Shared;..\..\DLLs;..\..\Executable;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\Shared;..\..\DLLs;..\..\Executable;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>NDEBUG;WIN32;_WINDOWS;_USRDLL;FGAME_EXPORTS;GAME_DLL;MISSIONPACK;ENABLE_ALTROUTING;MSVC_BUILD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>NDEBUG;WIN32;_WINDOWS;_USRDLL;FGAME_EXPORTS;GAME_DLL;MISSIONPACK;ENABLE_ALTROUTING;MSVC_BUILD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AssemblerListingLocation>.\./Release\</AssemblerListingLocation>
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<AssemblerListingLocation>$(ProjectDir)Release\</AssemblerListingLocation>
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<BrowseInformation>true</BrowseInformation>
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<BrowseInformation>true</BrowseInformation>
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<PrecompiledHeaderOutputFile>.\./Release\game.pch</PrecompiledHeaderOutputFile>
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<PrecompiledHeaderOutputFile>$(ProjectDir)Release\game.pch</PrecompiledHeaderOutputFile>
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<ObjectFileName>.\./Release\</ObjectFileName>
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<ObjectFileName>$(ProjectDir)Release\</ObjectFileName>
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<ProgramDataBaseFileName>.\./Release\</ProgramDataBaseFileName>
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<ProgramDataBaseFileName>$(ProjectDir)Release\</ProgramDataBaseFileName>
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</ClCompile>
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</ClCompile>
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<Midl>
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<Midl>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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@ -208,8 +209,8 @@
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<LinkDLL>true</LinkDLL>
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<LinkDLL>true</LinkDLL>
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<GenerateDebugInformation>false</GenerateDebugInformation>
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<GenerateDebugInformation>false</GenerateDebugInformation>
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<SubSystem>Console</SubSystem>
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<SubSystem>Console</SubSystem>
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<OutputFile>../../Executable/Release/gamex86.dll</OutputFile>
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<OutputFile>$(ProjectDir)Release\gamex86.dll</OutputFile>
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<ImportLibrary>.\./Release\gamex86.lib</ImportLibrary>
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<ImportLibrary>$(ProjectDir)gamex86.lib</ImportLibrary>
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<AdditionalDependencies>winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<ModuleDefinitionFile>.\game.def</ModuleDefinitionFile>
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<ModuleDefinitionFile>.\game.def</ModuleDefinitionFile>
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</Link>
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</Link>
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