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reformat
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1 changed files with 1528 additions and 1531 deletions
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@ -79,8 +79,7 @@ extern Event EV_Actor_SetAnim ;
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extern Event EV_Actor_Blink;
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extern Event EV_Actor_Blink;
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enum SteeringDirectionPreference
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enum SteeringDirectionPreference {
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{
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STEER_RIGHT_ALWAYS,
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STEER_RIGHT_ALWAYS,
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STEER_LEFT_ALWAYS,
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STEER_LEFT_ALWAYS,
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STEER_RANDOMLY,
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STEER_RANDOMLY,
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@ -97,8 +96,7 @@ enum SteeringDirectionPreference
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//
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//
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// Method of Use: Spawned into the world
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// Method of Use: Spawned into the world
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//--------------------------------------------------------------
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//--------------------------------------------------------------
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class Actor : public Sentient
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class Actor : public Sentient {
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{
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public:
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public:
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// E3 2002 Hack Stuff
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// E3 2002 Hack Stuff
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@ -1058,8 +1056,7 @@ class Actor : public Sentient
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void StopDialog(Event* ev);
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void StopDialog(Event* ev);
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void PlayRadiusDialog(Sentient *user);
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void PlayRadiusDialog(Sentient *user);
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void StopDialog(void);
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void StopDialog(void);
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void PlayDialog( Sentient *user, float volume = -1.0f, float min_dist = -1.0f,
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void PlayDialog(Sentient* user, float volume = -1.0f, float min_dist = -1.0f, const char* dialog_name = NULL, const char* state_name = NULL, qboolean headDisplay = false, bool useTalk = false, bool important = false);
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const char *dialog_name = NULL, const char *state_name = NULL, qboolean headDisplay = false , bool useTalk = false , bool important = false );
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qboolean DialogExists(const str& aliasName);
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qboolean DialogExists(const str& aliasName);
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float GetDialogRemainingTime(void);
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float GetDialogRemainingTime(void);
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const str FindDialog(Sentient* user, DialogType_t dialogType, const str& context = "");
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const str FindDialog(Sentient* user, DialogType_t dialogType, const str& context = "");
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