mirror of
https://github.com/UberGames/EF2GameSource.git
synced 2024-11-10 06:31:42 +00:00
Modified make file ...
This commit is contained in:
parent
eeb2f78122
commit
a426415d25
3 changed files with 484 additions and 847 deletions
373
linux/Makefile
373
linux/Makefile
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@ -12,66 +12,29 @@
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#
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PLATFORM=$(shell uname|tr A-Z a-z)
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PLATFORM_RELEASE=$(shell uname -r)
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PLATFORM_ARCH=$(shell uname -m | sed -e s/i.86/i386/)
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###
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### These paths are where you probably want to change things
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###
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# Where we are building to, libMesaVoodooGL.so.3.3 should be here, etc.
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# the demo pk3 file should be here in demoq3/pak0.pk3 or baseq3/pak0.pk3
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#BDIR=/home/zoid/Quake3
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BDIR=./
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# Where we are building from (where the source code should be!)
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#MOUNT_DIR=/projects/Quake3/q3code
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MOUNT_DIR=..
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# Custom lcc location, used in vm builds
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LCC=/home/zoid/Quake3/lcc
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# Custom q3asm location, used in vm builds
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Q3ASM=/home/zoid/Quake3/q3asm
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# Build name
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#BUILD_NAME=linuxquake3
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BUILD_NAME=linuxef2ded
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#############################################################################
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##
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## You shouldn't have to touch anything below here
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##
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#############################################################################
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BASEQ3_DIR=$(BDIR)/baseq3
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BD=debug$(ARCH)$(GLIBC)
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BR=release$(ARCH)$(GLIBC)
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CDIR=$(MOUNT_DIR)/Executable/client
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SDIR=$(MOUNT_DIR)/Executable/server
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RDIR=$(MOUNT_DIR)/Libs/renderer
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CMDIR=$(MOUNT_DIR)/Shared/qcommon
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UDIR=$(MOUNT_DIR)/Executable/unix
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GDIR=$(MOUNT_DIR)/dlls/game
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CGDIR=$(MOUNT_DIR)/DLLs/cgame
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BAIDIR=$(MOUNT_DIR)/botai
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BLIBDIR=$(MOUNT_DIR)/Executable/botlib
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NDIR=$(MOUNT_DIR)/Executable/null
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UIDIR=$(MOUNT_DIR)/ui
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JPDIR=$(MOUNT_DIR)/jpeg-6
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DLLINC = $(MOUNT_DIR)/DLLs
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SHAREINC = $(MOUNT_DIR)/Shared
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EXECINC = $(MOUNT_DIR)/Executable
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LIBINC = $(MOUNT_DIR)/Libs
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#used for linux i386 builds
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MESADIR=/usr/local/src/Mesa
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VERSION=1.16j
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RPM_RELEASE=1
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#############################################################################
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# SETUP AND BUILD -- LINUX
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#############################################################################
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@ -95,22 +58,20 @@ RPMARCH=i386
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VENDOR=unknown
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endif #alpha test
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BASE_CFLAGS=-Dstricmp=strcasecmp -Dstrcmpi=strcasecmp -Dstrnicmp=strncasecmp -pipe -m32 -I../dlls
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#BASE_CFLAGS=-Dstricmp=strcasecmp -I$(MESADIR)/include -I/usr/X11R6/include -I/usr/include/glide -pipe
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BASE_CFLAGS=-Dstricmp=strcasecmp -Dstrcmpi=strcasecmp -Dstrnicmp=strncasecmp -pipe -I../dlls
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ifeq ($(PLATFORM_ARCH),x86_64)
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BASE_CFLAGS+=-m32
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endif
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DEBUG_CFLAGS=$(BASE_CFLAGS) -g -Wno-deprecated
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ifeq ($(ARCH),axp)
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#CC=gcc
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CC=g++
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GC=gcc
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RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O6 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations
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else
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CC=g++
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GC=gcc
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#NEWGCC=/usr/local/gcc-2.95/bin/gcc
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#CC=$(shell if [ -f $(NEWGCC) ]; then echo $(NEWGCC); else echo g++; fi )
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RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O6 -march=pentium -fomit-frame-pointer -pipe -ffast-math -falign-loops=2 -falign-jumps=2 -falign-functions=2 -fno-strict-aliasing -fstrength-reduce -Wno-deprecated
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endif
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LIBEXT=a
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@ -124,69 +85,17 @@ RANLIB=ranlib
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THREAD_LDFLAGS=-lpthread
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LDFLAGS=-ldl -lm
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GLLDFLAGS=-L/usr/X11R6/lib -L$(MESADIR)/lib -lX11 -lXext -lXxf86dga -lXxf86vm
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#ifeq ($(ARCH),axp)
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TARGETS=\
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$(B)/ef2game$(ARCH).$(SHLIBEXT) \
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$(B)/$(PLATFORM)ef2ded
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#else
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#TARGETS=\
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# $(B)/$(PLATFORM)quake3 \
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# $(B)/$(PLATFORM)quake3-smp \
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# $(B)/$(PLATFORM)q3ded \
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# $(B)/vm/qagame.qvm \
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# $(B)/vm/cgame.qvm \
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# $(B)/vm/ui.qvm
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# $(B)/cgame$(ARCH).$(SHLIBEXT) \
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# $(B)/qagame$(ARCH).$(SHLIBEXT) \
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# $(B)/ui$(ARCH).$(SHLIBEXT) \
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#
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#endif
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$(B)/ef2game$(ARCH).$(SHLIBEXT)
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else # ifeq Linux
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#############################################################################
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# SETUP AND BUILD -- IRIX
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#############################################################################
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ifeq ($(PLATFORM),irix)
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ARCH=mips #default to MIPS
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VENDOR=sgi
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GLIBC= #libc is irrelevant
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CC=cc
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BASE_CFLAGS=-Dstricmp=strcasecmp -Dstrnicmp=strncasecmp -Xcpluscomm -woff 1185 -mips3 \
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-nostdinc -I. -I$(ROOT)/usr/include
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RELEASE_CFLAGS=$(BASE_CFLAGS) -O3
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DEBUG_CFLAGS=$(BASE_CFLAGS) -g
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LIBEXT=a
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SHLIBEXT=so
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SHLIBCFLAGS=
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SHLIBLDFLAGS=-shared
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ARFLAGS=ar rv
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RANLIB=ranlib
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LDFLAGS=-ldl -lm
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GLLDFLAGS=-L/usr/X11/lib -lGL -lX11 -lXext -lm
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TARGETS=$(B)/sgiquake3 \
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$(B)/q3ded
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else # ifeq IRIX
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#############################################################################
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# SETUP AND BUILD -- GENERIC
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#############################################################################
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CC=cc
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#CC=gcc
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BASE_CFLAGS=-Dstricmp=strcasecmp -Dstrnicmp=strncasecmp
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DEBUG_CFLAGS=$(BASE_CFLAGS) -g
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RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O
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@ -206,31 +115,12 @@ TARGETS=\
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$(B)/$(PLATFORM)ef2ded
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endif #Linux
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endif #IRIX
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DO_CC=$(CC) $(CFLAGS) -o $@ -c $<
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DO_SMP_CC=$(CC) $(CFLAGS) -DSMP -o $@ -c $<
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DO_BOT_CC=$(GC) $(CFLAGS) -DBOTLIB -DAASINTERN -DMISSIONPACK -DENABLE_ALTROUTING $(SHLIBCFLAGS) -I$(DLLINC) -I$(SHAREINC) -I$(EXECINC) -I$(CMDIR) -I$(LIBINC) -o $@ -c $<
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DO_DEBUG_CC=$(CC) $(DEBUG_CFLAGS) -o $@ -c $<
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DO_SHLIB_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) -I$(DLLINC) -I$(SHAREINC) -I$(EXECINC) -I$(CMDIR) -I$(LIBINC) -o $@ -c $<
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DO_GAME_SHLIB_CC=$(CC) -DGAME_DLL -DDEDICATED -DMISSIONPACK -DLINUX $(CFLAGS) $(SHLIBCFLAGS) -I$(DLLINC) -I$(SHAREINC) -I$(EXECINC) -I$(CMDIR) -I$(LIBINC) -o $@ -c $<
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DO_GAME_SHLIB_GC=$(GC) -DGAME_DLL -DDEDICATED -DMISSIONPACK -DLINUX $(CFLAGS) $(SHLIBCFLAGS) -I$(DLLINC) -I$(SHAREINC) -I$(EXECINC) -I$(CMDIR) -I$(LIBINC) -o $@ -c $<
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DO_SHLIB_DEBUG_CC=$(CC) $(DEBUG_CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
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DO_AS=$(CC) $(CFLAGS) -DELF -x assembler-with-cpp -o $@ -c $<
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DO_DED_CC=$(CC) -DDEDICATED -DEF2 -DAASINTERN -DAAS_SAMPLE_DEBUG -DDEBUG_AI_MOVE -DDEBUG_AI_WEAP -DDEBUG_AI_GOAL -DALTROUTE_DEBUG -DROUTING_DEBUG -DREACH_DEBUG -DAAS_MOVE_DEBUG -DMISSIONPACK -DENABLE_ALTROUTING -DLINUX -DBOTLIB -DC_ONLY $(CFLAGS) -I$(DLLINC) -I$(SHAREINC) -I$(EXECINC) -I$(CMDIR) -I$(LIBINC) -c -o $@ $<
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DO_DED_GC=$(GC) -DDEDICATED -DEF2 -DAASINTERN -DAAS_SAMPLE_DEBUG -DDEBUG_AI_MOVE -DDEBUG_AI_WEAP -DDEBUG_AI_GOAL -DALTROUTE_DEBUG -DROUTING_DEBUG -DREACH_DEBUG -DAAS_MOVE_DEBUG -DMISSIONPACK -DENABLE_ALTROUTING -DLINUX -DBOTLIB -DC_ONLY $(CFLAGS) -I$(DLLINC) -I$(SHAREINC) -I$(EXECINC) -I$(CMDIR) -I$(LIBINC) -c -o $@ $<
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#DO_DED_CC=$(CC) -DDEDICATED -DC_ONLY $(CFLAGS) -o $@ -c $<
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DO_LCC=$(LCC) -S -Wf-target=bytecode -Wf-g -I$(CGDIR) -I$(GDIR) -I$(BAIDIR) -I$(BLIBDIR) -I$(UIDIR) -o $@ -c $<
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#### DEFAULT TARGET
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# default:build_release
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#build_debug:
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# $(MAKE) targets B=$(BD) CFLAGS="$(DEBUG_CFLAGS)"
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build_release:
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$(MAKE) targets B=$(BR) CFLAGS="$(RELEASE_CFLAGS)"
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build_debug:
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@ -245,194 +135,8 @@ targets:makedirs $(TARGETS)
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makedirs:
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@if [ ! -d $(B) ]; then mkdir $(B);fi; \
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if [ ! -d $(B)/ded ];then mkdir $(B)/ded;fi; \
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if [ ! -d $(B)/game ]; then mkdir $(B)/game;fi
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#############################################################################
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# DEDICATED SERVER
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#############################################################################
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Q3DOBJ = \
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$(B)/ded/sv_bot.o \
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$(B)/ded/sv_client.o \
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$(B)/ded/sv_ccmds.o \
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$(B)/ded/sv_game.o \
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$(B)/ded/sv_init.o \
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$(B)/ded/sv_main.o \
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$(B)/ded/sv_netchan.o \
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$(B)/ded/sv_snapshot.o \
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$(B)/ded/sv_world.o \
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\
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$(B)/ded/alias.o \
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$(B)/ded/cm_load.o \
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$(B)/ded/cm_patch.o \
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$(B)/ded/cm_polylib.o \
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$(B)/ded/cm_terrain.o \
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$(B)/ded/cm_test.o \
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$(B)/ded/cm_trace.o \
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$(B)/ded/cmd.o \
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$(B)/ded/common.o \
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$(B)/ded/crc.o \
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$(B)/ded/cvar.o \
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$(B)/ded/files.o \
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$(B)/ded/gameplaydatabase.o \
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$(B)/ded/gameplayformulamanager.o \
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$(B)/ded/gameplaymanager.o \
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$(B)/ded/huffman.o \
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$(B)/ded/levelManager.o \
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$(B)/ded/lip.o \
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$(B)/ded/msg.o \
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$(B)/ded/net_chan.o \
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$(B)/ded/output.o \
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\
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$(B)/ded/q_math.o \
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$(B)/ded/q_mathsys.o \
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$(B)/ded/q_shared.o \
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$(B)/ded/memory.o \
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\
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$(B)/ded/str.o \
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$(B)/ded/stringresource.o \
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$(B)/ded/listener.o \
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$(B)/ded/sv_snd.o \
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$(B)/ded/viewmode.o \
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$(B)/ded/class.o \
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\
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$(B)/ded/tiki_main.o \
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$(B)/ded/tiki_script.o \
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$(B)/ded/unzip.o \
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\
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$(B)/ded/be_aas_bspq3.o \
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$(B)/ded/be_aas_cluster.o \
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$(B)/ded/be_aas_debug.o \
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$(B)/ded/be_aas_entity.o \
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$(B)/ded/be_aas_file.o \
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$(B)/ded/be_aas_main.o \
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$(B)/ded/be_aas_move.o \
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$(B)/ded/be_aas_optimize.o \
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$(B)/ded/be_aas_reach.o \
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$(B)/ded/be_aas_route.o \
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$(B)/ded/be_aas_routealt.o \
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$(B)/ded/be_aas_sample.o \
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$(B)/ded/be_ai_char.o \
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$(B)/ded/be_ai_chat.o \
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$(B)/ded/be_ai_gen.o \
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$(B)/ded/be_ai_goal.o \
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$(B)/ded/be_ai_move.o \
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$(B)/ded/be_ai_weap.o \
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$(B)/ded/be_ai_weight.o \
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$(B)/ded/be_ea.o \
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$(B)/ded/be_interface.o \
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$(B)/ded/l_crc.o \
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$(B)/ded/l_libvar.o \
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$(B)/ded/l_log.o \
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$(B)/ded/l_memory.o \
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$(B)/ded/l_precomp.o \
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$(B)/ded/l_script.o \
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$(B)/ded/l_struct.o \
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\
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$(B)/ded/unix_main.o \
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$(B)/ded/unix_net.o \
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$(B)/ded/unix_shared.o \
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\
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$(B)/ded/md4.o \
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$(B)/ded/null_client.o \
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$(B)/ded/null_cl.o \
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$(B)/ded/null_input.o \
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$(B)/ded/null_snddma.o
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$(B)/$(PLATFORM)ef2ded : $(Q3DOBJ)
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$(CC) $(CFLAGS) -o $@ $(Q3DOBJ) $(LDFLAGS)
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$(B)/ded/sv_bot.o : $(BLIBDIR)/sv_bot.c; $(DO_DED_GC)
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$(B)/ded/sv_client.o : $(SDIR)/sv_client.c; $(DO_DED_GC)
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$(B)/ded/sv_ccmds.o : $(SDIR)/sv_ccmds.c; $(DO_DED_GC)
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$(B)/ded/sv_game.o : $(SDIR)/sv_game.c; $(DO_DED_GC)
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$(B)/ded/sv_init.o : $(SDIR)/sv_init.c; $(DO_DED_GC)
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$(B)/ded/sv_main.o : $(SDIR)/sv_main.c; $(DO_DED_GC)
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$(B)/ded/sv_netchan.o : $(SDIR)/sv_net_chan.c; $(DO_DED_GC)
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$(B)/ded/sv_snapshot.o : $(SDIR)/sv_snapshot.c; $(DO_DED_GC)
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$(B)/ded/sv_snd.o : $(SDIR)/sv_snd.c; $(DO_DED_GC)
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$(B)/ded/sv_world.o : $(SDIR)/sv_world.c; $(DO_DED_GC)
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$(B)/ded/alias.o : $(CMDIR)/alias.c; $(DO_DED_GC)
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$(B)/ded/class.o : $(GDIR)/class.cpp; $(DO_DED_CC)
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$(B)/ded/cm_load.o : $(CMDIR)/cm_load.c; $(DO_DED_GC)
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$(B)/ded/cm_polylib.o : $(CMDIR)/cm_polylib.c; $(DO_DED_GC)
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$(B)/ded/cm_terrain.o : $(CMDIR)/cm_terrain.c; $(DO_DED_GC)
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$(B)/ded/cm_test.o : $(CMDIR)/cm_test.c; $(DO_DED_GC)
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$(B)/ded/cm_trace.o : $(CMDIR)/cm_trace.c; $(DO_DED_GC)
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$(B)/ded/cm_patch.o : $(CMDIR)/cm_patch.c; $(DO_DED_GC)
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$(B)/ded/cmd.o : $(CMDIR)/cmd.c; $(DO_DED_GC)
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$(B)/ded/common.o : $(CMDIR)/common.c; $(DO_DED_GC)
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$(B)/ded/crc.o : $(CMDIR)/crc.c; $(DO_DED_GC)
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$(B)/ded/cvar.o : $(CMDIR)/cvar.c; $(DO_DED_GC)
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$(B)/ded/files.o : $(CMDIR)/files.c; $(DO_DED_GC)
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$(B)/ded/md4.o : $(CMDIR)/md4.c; $(DO_DED_GC)
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$(B)/ded/gameplaydatabase.o : $(CMDIR)/gameplaydatabase.cpp; $(DO_DED_CC)
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$(B)/ded/gameplayformulamanager.o : $(CMDIR)/gameplayformulamanager.cpp; $(DO_DED_CC)
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$(B)/ded/gameplaymanager.o : $(CMDIR)/gameplaymanager.cpp; $(DO_DED_CC)
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$(B)/ded/huffman.o : $(CMDIR)/huffman.c; $(DO_DED_GC)
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$(B)/ded/levelManager.o : $(CMDIR)/levelManager.cpp; $(DO_DED_CC)
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$(B)/ded/listener.o : $(GDIR)/listener.cpp; $(DO_DED_CC)
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$(B)/ded/lip.o : $(CMDIR)/lip.c; $(DO_DED_GC)
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$(B)/ded/msg.o : $(CMDIR)/msg.c; $(DO_DED_GC)
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$(B)/ded/net_chan.o : $(CMDIR)/net_chan.c; $(DO_DED_GC)
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$(B)/ded/output.o : $(CMDIR)/output.cpp; $(DO_DED_CC)
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$(B)/ded/q_shared.o : $(GDIR)/q_shared.c; $(DO_DED_GC)
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$(B)/ded/memory.o : $(CMDIR)/memory.c; $(DO_DED_GC)
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$(B)/ded/q_math.o : $(GDIR)/q_math.c; $(DO_DED_GC)
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$(B)/ded/q_mathsys.o : $(GDIR)/q_mathsys.c; $(DO_DED_GC)
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$(B)/ded/str.o : $(GDIR)/str.cpp; $(DO_DED_CC)
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$(B)/ded/stringresource.o : $(CMDIR)/stringresource.cpp; $(DO_DED_CC)
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$(B)/ded/tiki_main.o : $(CMDIR)/tiki_main.cpp; $(DO_DED_CC)
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$(B)/ded/tiki_script.o : $(CMDIR)/tiki_script.cpp; $(DO_DED_CC)
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$(B)/ded/viewmode.o : $(CMDIR)/viewmode.cpp; $(DO_DED_CC)
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$(B)/ded/be_aas_bspq3.o : $(BLIBDIR)/be_aas_bspq3.c; $(DO_BOT_CC)
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$(B)/ded/be_aas_cluster.o : $(BLIBDIR)/be_aas_cluster.c; $(DO_BOT_CC)
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$(B)/ded/be_aas_debug.o : $(BLIBDIR)/be_aas_debug.c; $(DO_BOT_CC)
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$(B)/ded/be_aas_entity.o : $(BLIBDIR)/be_aas_entity.c; $(DO_BOT_CC)
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$(B)/ded/be_aas_file.o : $(BLIBDIR)/be_aas_file.c; $(DO_BOT_CC)
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$(B)/ded/be_aas_main.o : $(BLIBDIR)/be_aas_main.c; $(DO_BOT_CC)
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$(B)/ded/be_aas_move.o : $(BLIBDIR)/be_aas_move.c; $(DO_BOT_CC)
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$(B)/ded/be_aas_optimize.o : $(BLIBDIR)/be_aas_optimize.c; $(DO_BOT_CC)
|
||||
$(B)/ded/be_aas_reach.o : $(BLIBDIR)/be_aas_reach.c; $(DO_BOT_CC)
|
||||
$(B)/ded/be_aas_route.o : $(BLIBDIR)/be_aas_route.c; $(DO_BOT_CC)
|
||||
$(B)/ded/be_aas_routealt.o : $(BLIBDIR)/be_aas_routealt.c; $(DO_BOT_CC)
|
||||
$(B)/ded/be_aas_sample.o : $(BLIBDIR)/be_aas_sample.c; $(DO_BOT_CC)
|
||||
$(B)/ded/be_ai_char.o : $(BLIBDIR)/be_ai_char.c; $(DO_BOT_CC)
|
||||
$(B)/ded/be_ai_chat.o : $(BLIBDIR)/be_ai_chat.c; $(DO_BOT_CC)
|
||||
$(B)/ded/be_ai_gen.o : $(BLIBDIR)/be_ai_gen.c; $(DO_BOT_CC)
|
||||
$(B)/ded/be_ai_goal.o : $(BLIBDIR)/be_ai_goal.c; $(DO_BOT_CC)
|
||||
$(B)/ded/be_ai_move.o : $(BLIBDIR)/be_ai_move.c; $(DO_BOT_CC)
|
||||
$(B)/ded/be_ai_weap.o : $(BLIBDIR)/be_ai_weap.c; $(DO_BOT_CC)
|
||||
$(B)/ded/be_ai_weight.o : $(BLIBDIR)/be_ai_weight.c; $(DO_BOT_CC)
|
||||
$(B)/ded/be_ea.o : $(BLIBDIR)/be_ea.c; $(DO_BOT_CC)
|
||||
$(B)/ded/be_interface.o : $(BLIBDIR)/be_interface.c; $(DO_BOT_CC)
|
||||
$(B)/ded/l_crc.o : $(BLIBDIR)/l_crc.c; $(DO_BOT_CC)
|
||||
$(B)/ded/l_libvar.o : $(BLIBDIR)/l_libvar.c; $(DO_BOT_CC)
|
||||
$(B)/ded/l_log.o : $(BLIBDIR)/l_log.c; $(DO_BOT_CC)
|
||||
$(B)/ded/l_memory.o : $(BLIBDIR)/l_memory.c; $(DO_BOT_CC)
|
||||
$(B)/ded/l_precomp.o : $(BLIBDIR)/l_precomp.c; $(DO_BOT_CC)
|
||||
$(B)/ded/l_script.o : $(BLIBDIR)/l_script.c; $(DO_BOT_CC)
|
||||
$(B)/ded/l_struct.o : $(BLIBDIR)/l_struct.c; $(DO_BOT_CC)
|
||||
|
||||
$(B)/ded/unix_main.o : $(UDIR)/unix_main.c; $(DO_DED_GC)
|
||||
$(B)/ded/unix_net.o : $(UDIR)/unix_net.c; $(DO_DED_GC)
|
||||
$(B)/ded/unix_shared.o : $(UDIR)/unix_shared.c; $(DO_DED_GC)
|
||||
$(B)/ded/null_client.o : $(NDIR)/null_client.c; $(DO_DED_GC)
|
||||
$(B)/ded/null_cl.o : $(NDIR)/null_cl.cpp; $(DO_DED_CC)
|
||||
$(B)/ded/null_input.o : $(NDIR)/null_input.c; $(DO_DED_GC)
|
||||
$(B)/ded/null_snddma.o : $(NDIR)/null_snddma.c; $(DO_DED_GC)
|
||||
$(B)/ded/unzip.o : $(CMDIR)/unzip.c; $(DO_DED_GC)
|
||||
#$(B)/ded/vm.o : $(CMDIR)/vm.c; $(DO_DED_CC)
|
||||
#$(B)/ded/vm_interpreted.o : $(CMDIR)/vm_interpreted.c; $(DO_DED_CC)
|
||||
#$(B)/ded/vm_x86.o : $(CMDIR)/vm_x86.c $(DO_DED_CC)
|
||||
|
||||
#############################################################################
|
||||
# GAME
|
||||
#############################################################################
|
||||
|
@ -769,75 +473,12 @@ $(B)/game/WeaponDualWield.o : $(GDIR)/WeaponDualWield.cpp; $(DO_GAME_SHLIB_CC)
|
|||
$(B)/game/weaputils.o : $(GDIR)/weaputils.cpp; $(DO_GAME_SHLIB_CC)
|
||||
$(B)/game/worldspawn.o : $(GDIR)/worldspawn.cpp; $(DO_GAME_SHLIB_CC)
|
||||
|
||||
#############################################################################
|
||||
# RPM
|
||||
#############################################################################
|
||||
|
||||
TMPDIR=/var/tmp
|
||||
TARDIR=$(TMPDIR)/$(BUILD_NAME)
|
||||
TARFILE = $(BUILD_NAME)-$(VERSION)-$(RPM_RELEASE).$(ARCH).tar
|
||||
|
||||
tar:
|
||||
if [ ! -d archives ];then mkdir archives;chmod 755 archives;fi
|
||||
$(MAKE) copyfiles COPYDIR=$(TARDIR)
|
||||
cd $(TARDIR); tar cvf $(TARFILE) * && gzip -9 $(TARFILE)
|
||||
mv $(TARDIR)/$(TARFILE).gz archives/.
|
||||
rm -rf $(TARDIR)
|
||||
|
||||
# Make RPMs. You need to be root to make this work
|
||||
RPMROOT=/usr/src/redhat
|
||||
RPM = rpm
|
||||
RPMFLAGS = -bb
|
||||
INSTALLDIR = /usr/local/games/$(BUILD_NAME)
|
||||
RPMDIR = $(TMPDIR)/$(BUILD_NAME)-$(VERSION)
|
||||
DESTDIR= $(RPMDIR)/$(INSTALLDIR)
|
||||
|
||||
rpm: $(BUILD_NAME).spec
|
||||
touch $(RPMROOT)/SOURCES/$(BUILD_NAME)-$(VERSION).tar.gz
|
||||
if [ ! -d archives ];then mkdir archives;fi
|
||||
$(MAKE) copyfiles COPYDIR=$(DESTDIR)
|
||||
cp $(UDIR)/quake3.gif $(RPMROOT)/SOURCES/.
|
||||
cp $(BUILD_NAME).spec $(RPMROOT)/SPECS/.
|
||||
cd $(RPMROOT)/SPECS; $(RPM) $(RPMFLAGS) $(BUILD_NAME).spec
|
||||
rm -rf $(RPMDIR)
|
||||
mv $(RPMROOT)/RPMS/$(RPMARCH)/$(BUILD_NAME)-$(VERSION)-$(RPM_RELEASE).$(RPMARCH).rpm archives/$(BUILD_NAME)-$(VERSION)-$(RPM_RELEASE).$(RPMARCH).rpm
|
||||
|
||||
copyfiles:
|
||||
-mkdirhier $(COPYDIR)
|
||||
cp $(BR)/linuxquake3 $(COPYDIR)/quake3.x86
|
||||
strip $(COPYDIR)/quake3.x86
|
||||
chmod 755 $(COPYDIR)/quake3.x86
|
||||
cp $(BR)/linuxq3ded $(COPYDIR)/q3ded
|
||||
strip $(COPYDIR)/q3ded
|
||||
chmod 755 $(COPYDIR)/q3ded
|
||||
cp $(BDIR)/libMesaVoodooGL.so.3.2 $(COPYDIR)/.
|
||||
chmod 755 $(COPYDIR)/libMesaVoodooGL.so.3.2
|
||||
( cd $(COPYDIR); ln -s libMesaVoodooGL.so.3.2 libMesaVoodooGL.so )
|
||||
cp $(BDIR)/Quake_III_Arena_FAQ.html $(COPYDIR)/.
|
||||
chmod 644 $(COPYDIR)/Quake_III_Arena_FAQ.html
|
||||
mkdir $(COPYDIR)/baseq3
|
||||
cp $(BASEQ3_DIR)/pak2.pk3 $(COPYDIR)/baseq3/.
|
||||
chmod 644 $(COPYDIR)/baseq3/pak2.pk3
|
||||
|
||||
$(BUILD_NAME).spec : $(UDIR)/$(BUILD_NAME).spec.sh Makefile
|
||||
sh $< $(VERSION) $(RPM_RELEASE) $(ARCH) $(INSTALLDIR) > $@
|
||||
|
||||
#############################################################################
|
||||
# MISC
|
||||
#############################################################################
|
||||
clean:clean-dedicated
|
||||
|
||||
clean-dedicated:
|
||||
rm -rf $(BR)/ded/*
|
||||
clean:
|
||||
rm -rf $(BR)/game/*
|
||||
rm -rf $(BD)/ded/*
|
||||
rm -rf $(BD)/game/*
|
||||
|
||||
#clean:clean-debug clean-release
|
||||
|
||||
#clean-debug:
|
||||
# $(MAKE) clean2 B=$(BD) CFLAGS="$(DEBUG_CFLAGS)"
|
||||
|
||||
#clean-release:
|
||||
# $(MAKE) clean2 B=$(BR) CFLAGS="$(DEBUG_CFLAGS)"
|
||||
|
||||
|
|
|
@ -1,3 +1 @@
|
|||
make build_debug
|
||||
cp debugi386-glibc/linuxef2ded ../../../GAME/
|
||||
cp debugi386-glibc/ef2gamei386.so ../../../GAME/
|
||||
|
|
|
@ -1,3 +1 @@
|
|||
make build_release
|
||||
cp releasei386-glibc/linuxef2ded ../../../GAME/
|
||||
cp releasei386-glibc/ef2gamei386.so ../../../GAME/
|
||||
|
|
Loading…
Reference in a new issue