From a426415d250c56bd432487cbc887093a5ac80a26 Mon Sep 17 00:00:00 2001 From: Walter Julius Hennecke Date: Sun, 30 Dec 2012 20:16:51 +0100 Subject: [PATCH] Modified make file ... --- linux/Makefile | 1327 +++++++++++++++-------------------------- linux/make_debug.sh | 2 - linux/make_release.sh | 2 - 3 files changed, 484 insertions(+), 847 deletions(-) diff --git a/linux/Makefile b/linux/Makefile index 977170d..4323519 100755 --- a/linux/Makefile +++ b/linux/Makefile @@ -1,843 +1,484 @@ -# -# Quake3 Unix Makefile -# -# Currently build for the following: -# Linux i386 (full client) -# Linux Alpha (dedicated server only) -# SGI IRIX (full client) -# -# Nov '98 by Zoid -# -# GNU Make required -# - -PLATFORM=$(shell uname|tr A-Z a-z) -PLATFORM_RELEASE=$(shell uname -r) - -### -### These paths are where you probably want to change things -### - -# Where we are building to, libMesaVoodooGL.so.3.3 should be here, etc. -# the demo pk3 file should be here in demoq3/pak0.pk3 or baseq3/pak0.pk3 -#BDIR=/home/zoid/Quake3 -BDIR=./ - -# Where we are building from (where the source code should be!) -#MOUNT_DIR=/projects/Quake3/q3code -MOUNT_DIR=.. - -# Custom lcc location, used in vm builds -LCC=/home/zoid/Quake3/lcc - -# Custom q3asm location, used in vm builds -Q3ASM=/home/zoid/Quake3/q3asm - -# Build name - -#BUILD_NAME=linuxquake3 -BUILD_NAME=linuxef2ded - -############################################################################# -## -## You shouldn't have to touch anything below here -## -############################################################################# - -BASEQ3_DIR=$(BDIR)/baseq3 - -BD=debug$(ARCH)$(GLIBC) -BR=release$(ARCH)$(GLIBC) -CDIR=$(MOUNT_DIR)/Executable/client -SDIR=$(MOUNT_DIR)/Executable/server -RDIR=$(MOUNT_DIR)/Libs/renderer -CMDIR=$(MOUNT_DIR)/Shared/qcommon -UDIR=$(MOUNT_DIR)/Executable/unix -GDIR=$(MOUNT_DIR)/dlls/game -CGDIR=$(MOUNT_DIR)/DLLs/cgame -BAIDIR=$(MOUNT_DIR)/botai -BLIBDIR=$(MOUNT_DIR)/Executable/botlib -NDIR=$(MOUNT_DIR)/Executable/null -UIDIR=$(MOUNT_DIR)/ui -JPDIR=$(MOUNT_DIR)/jpeg-6 -DLLINC = $(MOUNT_DIR)/DLLs -SHAREINC = $(MOUNT_DIR)/Shared -EXECINC = $(MOUNT_DIR)/Executable -LIBINC = $(MOUNT_DIR)/Libs - - -#used for linux i386 builds -MESADIR=/usr/local/src/Mesa - -VERSION=1.16j -RPM_RELEASE=1 - -############################################################################# -# SETUP AND BUILD -- LINUX -############################################################################# - -ifeq ($(PLATFORM),linux) - -ifneq (,$(findstring libc6,$(shell if [ -e /lib/libc.so.6* ];then echo libc6;fi))) -GLIBC=-glibc -else -GLIBC= -endif #libc6 test - - -ifneq (,$(findstring alpha,$(shell uname -m))) -ARCH=axp -RPMARCH=alpha -VENDOR=dec -else #default to i386 -ARCH=i386 -RPMARCH=i386 -VENDOR=unknown -endif #alpha test - -BASE_CFLAGS=-Dstricmp=strcasecmp -Dstrcmpi=strcasecmp -Dstrnicmp=strncasecmp -pipe -m32 -I../dlls -#BASE_CFLAGS=-Dstricmp=strcasecmp -I$(MESADIR)/include -I/usr/X11R6/include -I/usr/include/glide -pipe - -DEBUG_CFLAGS=$(BASE_CFLAGS) -g -Wno-deprecated -ifeq ($(ARCH),axp) -#CC=gcc -CC=g++ -GC=gcc -RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O6 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations -else -CC=g++ -GC=gcc -#NEWGCC=/usr/local/gcc-2.95/bin/gcc -#CC=$(shell if [ -f $(NEWGCC) ]; then echo $(NEWGCC); else echo g++; fi ) -RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O6 -march=pentium -fomit-frame-pointer -pipe -ffast-math -falign-loops=2 -falign-jumps=2 -falign-functions=2 -fno-strict-aliasing -fstrength-reduce -Wno-deprecated - -endif - -LIBEXT=a - -SHLIBEXT=so -SHLIBCFLAGS= -fPIC -SHLIBLDFLAGS=-shared - -ARFLAGS=ar rv -RANLIB=ranlib - -THREAD_LDFLAGS=-lpthread -LDFLAGS=-ldl -lm -GLLDFLAGS=-L/usr/X11R6/lib -L$(MESADIR)/lib -lX11 -lXext -lXxf86dga -lXxf86vm - -#ifeq ($(ARCH),axp) -TARGETS=\ - $(B)/ef2game$(ARCH).$(SHLIBEXT) \ - $(B)/$(PLATFORM)ef2ded - -#else -#TARGETS=\ -# $(B)/$(PLATFORM)quake3 \ -# $(B)/$(PLATFORM)quake3-smp \ -# $(B)/$(PLATFORM)q3ded \ -# $(B)/vm/qagame.qvm \ -# $(B)/vm/cgame.qvm \ -# $(B)/vm/ui.qvm - -# $(B)/cgame$(ARCH).$(SHLIBEXT) \ -# $(B)/qagame$(ARCH).$(SHLIBEXT) \ -# $(B)/ui$(ARCH).$(SHLIBEXT) \ -# -#endif - -else # ifeq Linux - -############################################################################# -# SETUP AND BUILD -- IRIX -############################################################################# - -ifeq ($(PLATFORM),irix) - -ARCH=mips #default to MIPS -VENDOR=sgi -GLIBC= #libc is irrelevant - -CC=cc -BASE_CFLAGS=-Dstricmp=strcasecmp -Dstrnicmp=strncasecmp -Xcpluscomm -woff 1185 -mips3 \ - -nostdinc -I. -I$(ROOT)/usr/include -RELEASE_CFLAGS=$(BASE_CFLAGS) -O3 -DEBUG_CFLAGS=$(BASE_CFLAGS) -g - -LIBEXT=a - -SHLIBEXT=so -SHLIBCFLAGS= -SHLIBLDFLAGS=-shared - -ARFLAGS=ar rv -RANLIB=ranlib - -LDFLAGS=-ldl -lm -GLLDFLAGS=-L/usr/X11/lib -lGL -lX11 -lXext -lm - -TARGETS=$(B)/sgiquake3 \ - $(B)/q3ded - -else # ifeq IRIX - -############################################################################# -# SETUP AND BUILD -- GENERIC -############################################################################# - -CC=cc -#CC=gcc -BASE_CFLAGS=-Dstricmp=strcasecmp -Dstrnicmp=strncasecmp -DEBUG_CFLAGS=$(BASE_CFLAGS) -g -RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O - -LIBEXT=a - -SHLIBEXT=so -SHLIBCFLAGS=-fPIC -SHLIBLDFLAGS=-shared - -ARFLAGS=ar rv -RANLIB=ranlib - -LDFLAGS=-ldl -lm - -TARGETS=\ - $(B)/$(PLATFORM)ef2ded - -endif #Linux -endif #IRIX - -DO_CC=$(CC) $(CFLAGS) -o $@ -c $< -DO_SMP_CC=$(CC) $(CFLAGS) -DSMP -o $@ -c $< -DO_BOT_CC=$(GC) $(CFLAGS) -DBOTLIB -DAASINTERN -DMISSIONPACK -DENABLE_ALTROUTING $(SHLIBCFLAGS) -I$(DLLINC) -I$(SHAREINC) -I$(EXECINC) -I$(CMDIR) -I$(LIBINC) -o $@ -c $< -DO_DEBUG_CC=$(CC) $(DEBUG_CFLAGS) -o $@ -c $< -DO_SHLIB_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) -I$(DLLINC) -I$(SHAREINC) -I$(EXECINC) -I$(CMDIR) -I$(LIBINC) -o $@ -c $< -DO_GAME_SHLIB_CC=$(CC) -DGAME_DLL -DDEDICATED -DMISSIONPACK -DLINUX $(CFLAGS) $(SHLIBCFLAGS) -I$(DLLINC) -I$(SHAREINC) -I$(EXECINC) -I$(CMDIR) -I$(LIBINC) -o $@ -c $< -DO_GAME_SHLIB_GC=$(GC) -DGAME_DLL -DDEDICATED -DMISSIONPACK -DLINUX $(CFLAGS) $(SHLIBCFLAGS) -I$(DLLINC) -I$(SHAREINC) -I$(EXECINC) -I$(CMDIR) -I$(LIBINC) -o $@ -c $< -DO_SHLIB_DEBUG_CC=$(CC) $(DEBUG_CFLAGS) $(SHLIBCFLAGS) -o $@ -c $< - -DO_AS=$(CC) $(CFLAGS) -DELF -x assembler-with-cpp -o $@ -c $< - -DO_DED_CC=$(CC) -DDEDICATED -DEF2 -DAASINTERN -DAAS_SAMPLE_DEBUG -DDEBUG_AI_MOVE -DDEBUG_AI_WEAP -DDEBUG_AI_GOAL -DALTROUTE_DEBUG -DROUTING_DEBUG -DREACH_DEBUG -DAAS_MOVE_DEBUG -DMISSIONPACK -DENABLE_ALTROUTING -DLINUX -DBOTLIB -DC_ONLY $(CFLAGS) -I$(DLLINC) -I$(SHAREINC) -I$(EXECINC) -I$(CMDIR) -I$(LIBINC) -c -o $@ $< -DO_DED_GC=$(GC) -DDEDICATED -DEF2 -DAASINTERN -DAAS_SAMPLE_DEBUG -DDEBUG_AI_MOVE -DDEBUG_AI_WEAP -DDEBUG_AI_GOAL -DALTROUTE_DEBUG -DROUTING_DEBUG -DREACH_DEBUG -DAAS_MOVE_DEBUG -DMISSIONPACK -DENABLE_ALTROUTING -DLINUX -DBOTLIB -DC_ONLY $(CFLAGS) -I$(DLLINC) -I$(SHAREINC) -I$(EXECINC) -I$(CMDIR) -I$(LIBINC) -c -o $@ $< -#DO_DED_CC=$(CC) -DDEDICATED -DC_ONLY $(CFLAGS) -o $@ -c $< - -DO_LCC=$(LCC) -S -Wf-target=bytecode -Wf-g -I$(CGDIR) -I$(GDIR) -I$(BAIDIR) -I$(BLIBDIR) -I$(UIDIR) -o $@ -c $< - -#### DEFAULT TARGET -# default:build_release - -#build_debug: -# $(MAKE) targets B=$(BD) CFLAGS="$(DEBUG_CFLAGS)" - -build_release: - $(MAKE) targets B=$(BR) CFLAGS="$(RELEASE_CFLAGS)" -build_debug: - $(MAKE) targets B=$(BD) CFLAGS="$(DEBUG_CFLAGS)" - - -#Build both debug and release builds -#all:build_debug build_release -all:build_debug - -targets:makedirs $(TARGETS) - -makedirs: - @if [ ! -d $(B) ]; then mkdir $(B);fi; \ - if [ ! -d $(B)/ded ];then mkdir $(B)/ded;fi; \ - if [ ! -d $(B)/game ]; then mkdir $(B)/game;fi - - - -############################################################################# -# DEDICATED SERVER -############################################################################# - -Q3DOBJ = \ - $(B)/ded/sv_bot.o \ - $(B)/ded/sv_client.o \ - $(B)/ded/sv_ccmds.o \ - $(B)/ded/sv_game.o \ - $(B)/ded/sv_init.o \ - $(B)/ded/sv_main.o \ - $(B)/ded/sv_netchan.o \ - $(B)/ded/sv_snapshot.o \ - $(B)/ded/sv_world.o \ - \ - $(B)/ded/alias.o \ - $(B)/ded/cm_load.o \ - $(B)/ded/cm_patch.o \ - $(B)/ded/cm_polylib.o \ - $(B)/ded/cm_terrain.o \ - $(B)/ded/cm_test.o \ - $(B)/ded/cm_trace.o \ - $(B)/ded/cmd.o \ - $(B)/ded/common.o \ - $(B)/ded/crc.o \ - $(B)/ded/cvar.o \ - $(B)/ded/files.o \ - $(B)/ded/gameplaydatabase.o \ - $(B)/ded/gameplayformulamanager.o \ - $(B)/ded/gameplaymanager.o \ - $(B)/ded/huffman.o \ - $(B)/ded/levelManager.o \ - $(B)/ded/lip.o \ - $(B)/ded/msg.o \ - $(B)/ded/net_chan.o \ - $(B)/ded/output.o \ - \ - $(B)/ded/q_math.o \ - $(B)/ded/q_mathsys.o \ - $(B)/ded/q_shared.o \ - $(B)/ded/memory.o \ - \ - $(B)/ded/str.o \ - $(B)/ded/stringresource.o \ - $(B)/ded/listener.o \ - $(B)/ded/sv_snd.o \ - $(B)/ded/viewmode.o \ - $(B)/ded/class.o \ - \ - $(B)/ded/tiki_main.o \ - $(B)/ded/tiki_script.o \ - $(B)/ded/unzip.o \ - \ - $(B)/ded/be_aas_bspq3.o \ - $(B)/ded/be_aas_cluster.o \ - $(B)/ded/be_aas_debug.o \ - $(B)/ded/be_aas_entity.o \ - $(B)/ded/be_aas_file.o \ - $(B)/ded/be_aas_main.o \ - $(B)/ded/be_aas_move.o \ - $(B)/ded/be_aas_optimize.o \ - $(B)/ded/be_aas_reach.o \ - $(B)/ded/be_aas_route.o \ - $(B)/ded/be_aas_routealt.o \ - $(B)/ded/be_aas_sample.o \ - $(B)/ded/be_ai_char.o \ - $(B)/ded/be_ai_chat.o \ - $(B)/ded/be_ai_gen.o \ - $(B)/ded/be_ai_goal.o \ - $(B)/ded/be_ai_move.o \ - $(B)/ded/be_ai_weap.o \ - $(B)/ded/be_ai_weight.o \ - $(B)/ded/be_ea.o \ - $(B)/ded/be_interface.o \ - $(B)/ded/l_crc.o \ - $(B)/ded/l_libvar.o \ - $(B)/ded/l_log.o \ - $(B)/ded/l_memory.o \ - $(B)/ded/l_precomp.o \ - $(B)/ded/l_script.o \ - $(B)/ded/l_struct.o \ - \ - $(B)/ded/unix_main.o \ - $(B)/ded/unix_net.o \ - $(B)/ded/unix_shared.o \ - \ - $(B)/ded/md4.o \ - $(B)/ded/null_client.o \ - $(B)/ded/null_cl.o \ - $(B)/ded/null_input.o \ - $(B)/ded/null_snddma.o - -$(B)/$(PLATFORM)ef2ded : $(Q3DOBJ) - $(CC) $(CFLAGS) -o $@ $(Q3DOBJ) $(LDFLAGS) - -$(B)/ded/sv_bot.o : $(BLIBDIR)/sv_bot.c; $(DO_DED_GC) -$(B)/ded/sv_client.o : $(SDIR)/sv_client.c; $(DO_DED_GC) -$(B)/ded/sv_ccmds.o : $(SDIR)/sv_ccmds.c; $(DO_DED_GC) -$(B)/ded/sv_game.o : $(SDIR)/sv_game.c; $(DO_DED_GC) -$(B)/ded/sv_init.o : $(SDIR)/sv_init.c; $(DO_DED_GC) -$(B)/ded/sv_main.o : $(SDIR)/sv_main.c; $(DO_DED_GC) -$(B)/ded/sv_netchan.o : $(SDIR)/sv_net_chan.c; $(DO_DED_GC) -$(B)/ded/sv_snapshot.o : $(SDIR)/sv_snapshot.c; $(DO_DED_GC) -$(B)/ded/sv_snd.o : $(SDIR)/sv_snd.c; $(DO_DED_GC) -$(B)/ded/sv_world.o : $(SDIR)/sv_world.c; $(DO_DED_GC) -$(B)/ded/alias.o : $(CMDIR)/alias.c; $(DO_DED_GC) -$(B)/ded/class.o : $(GDIR)/class.cpp; $(DO_DED_CC) -$(B)/ded/cm_load.o : $(CMDIR)/cm_load.c; $(DO_DED_GC) -$(B)/ded/cm_polylib.o : $(CMDIR)/cm_polylib.c; $(DO_DED_GC) -$(B)/ded/cm_terrain.o : $(CMDIR)/cm_terrain.c; $(DO_DED_GC) -$(B)/ded/cm_test.o : $(CMDIR)/cm_test.c; $(DO_DED_GC) -$(B)/ded/cm_trace.o : $(CMDIR)/cm_trace.c; $(DO_DED_GC) -$(B)/ded/cm_patch.o : $(CMDIR)/cm_patch.c; $(DO_DED_GC) -$(B)/ded/cmd.o : $(CMDIR)/cmd.c; $(DO_DED_GC) -$(B)/ded/common.o : $(CMDIR)/common.c; $(DO_DED_GC) -$(B)/ded/crc.o : $(CMDIR)/crc.c; $(DO_DED_GC) -$(B)/ded/cvar.o : $(CMDIR)/cvar.c; $(DO_DED_GC) -$(B)/ded/files.o : $(CMDIR)/files.c; $(DO_DED_GC) -$(B)/ded/md4.o : $(CMDIR)/md4.c; $(DO_DED_GC) -$(B)/ded/gameplaydatabase.o : $(CMDIR)/gameplaydatabase.cpp; $(DO_DED_CC) -$(B)/ded/gameplayformulamanager.o : $(CMDIR)/gameplayformulamanager.cpp; $(DO_DED_CC) -$(B)/ded/gameplaymanager.o : $(CMDIR)/gameplaymanager.cpp; $(DO_DED_CC) -$(B)/ded/huffman.o : $(CMDIR)/huffman.c; $(DO_DED_GC) -$(B)/ded/levelManager.o : $(CMDIR)/levelManager.cpp; $(DO_DED_CC) -$(B)/ded/listener.o : $(GDIR)/listener.cpp; $(DO_DED_CC) -$(B)/ded/lip.o : $(CMDIR)/lip.c; $(DO_DED_GC) - -$(B)/ded/msg.o : $(CMDIR)/msg.c; $(DO_DED_GC) -$(B)/ded/net_chan.o : $(CMDIR)/net_chan.c; $(DO_DED_GC) -$(B)/ded/output.o : $(CMDIR)/output.cpp; $(DO_DED_CC) -$(B)/ded/q_shared.o : $(GDIR)/q_shared.c; $(DO_DED_GC) -$(B)/ded/memory.o : $(CMDIR)/memory.c; $(DO_DED_GC) -$(B)/ded/q_math.o : $(GDIR)/q_math.c; $(DO_DED_GC) -$(B)/ded/q_mathsys.o : $(GDIR)/q_mathsys.c; $(DO_DED_GC) - -$(B)/ded/str.o : $(GDIR)/str.cpp; $(DO_DED_CC) -$(B)/ded/stringresource.o : $(CMDIR)/stringresource.cpp; $(DO_DED_CC) - -$(B)/ded/tiki_main.o : $(CMDIR)/tiki_main.cpp; $(DO_DED_CC) -$(B)/ded/tiki_script.o : $(CMDIR)/tiki_script.cpp; $(DO_DED_CC) -$(B)/ded/viewmode.o : $(CMDIR)/viewmode.cpp; $(DO_DED_CC) - -$(B)/ded/be_aas_bspq3.o : $(BLIBDIR)/be_aas_bspq3.c; $(DO_BOT_CC) -$(B)/ded/be_aas_cluster.o : $(BLIBDIR)/be_aas_cluster.c; $(DO_BOT_CC) -$(B)/ded/be_aas_debug.o : $(BLIBDIR)/be_aas_debug.c; $(DO_BOT_CC) -$(B)/ded/be_aas_entity.o : $(BLIBDIR)/be_aas_entity.c; $(DO_BOT_CC) -$(B)/ded/be_aas_file.o : $(BLIBDIR)/be_aas_file.c; $(DO_BOT_CC) -$(B)/ded/be_aas_main.o : $(BLIBDIR)/be_aas_main.c; $(DO_BOT_CC) -$(B)/ded/be_aas_move.o : $(BLIBDIR)/be_aas_move.c; $(DO_BOT_CC) -$(B)/ded/be_aas_optimize.o : $(BLIBDIR)/be_aas_optimize.c; $(DO_BOT_CC) -$(B)/ded/be_aas_reach.o : $(BLIBDIR)/be_aas_reach.c; $(DO_BOT_CC) -$(B)/ded/be_aas_route.o : $(BLIBDIR)/be_aas_route.c; $(DO_BOT_CC) -$(B)/ded/be_aas_routealt.o : $(BLIBDIR)/be_aas_routealt.c; $(DO_BOT_CC) -$(B)/ded/be_aas_sample.o : $(BLIBDIR)/be_aas_sample.c; $(DO_BOT_CC) -$(B)/ded/be_ai_char.o : $(BLIBDIR)/be_ai_char.c; $(DO_BOT_CC) -$(B)/ded/be_ai_chat.o : $(BLIBDIR)/be_ai_chat.c; $(DO_BOT_CC) -$(B)/ded/be_ai_gen.o : $(BLIBDIR)/be_ai_gen.c; $(DO_BOT_CC) -$(B)/ded/be_ai_goal.o : $(BLIBDIR)/be_ai_goal.c; $(DO_BOT_CC) -$(B)/ded/be_ai_move.o : $(BLIBDIR)/be_ai_move.c; $(DO_BOT_CC) -$(B)/ded/be_ai_weap.o : $(BLIBDIR)/be_ai_weap.c; $(DO_BOT_CC) -$(B)/ded/be_ai_weight.o : $(BLIBDIR)/be_ai_weight.c; $(DO_BOT_CC) -$(B)/ded/be_ea.o : $(BLIBDIR)/be_ea.c; $(DO_BOT_CC) -$(B)/ded/be_interface.o : $(BLIBDIR)/be_interface.c; $(DO_BOT_CC) -$(B)/ded/l_crc.o : $(BLIBDIR)/l_crc.c; $(DO_BOT_CC) -$(B)/ded/l_libvar.o : $(BLIBDIR)/l_libvar.c; $(DO_BOT_CC) -$(B)/ded/l_log.o : $(BLIBDIR)/l_log.c; $(DO_BOT_CC) -$(B)/ded/l_memory.o : $(BLIBDIR)/l_memory.c; $(DO_BOT_CC) -$(B)/ded/l_precomp.o : $(BLIBDIR)/l_precomp.c; $(DO_BOT_CC) -$(B)/ded/l_script.o : $(BLIBDIR)/l_script.c; $(DO_BOT_CC) -$(B)/ded/l_struct.o : $(BLIBDIR)/l_struct.c; $(DO_BOT_CC) - -$(B)/ded/unix_main.o : $(UDIR)/unix_main.c; $(DO_DED_GC) -$(B)/ded/unix_net.o : $(UDIR)/unix_net.c; $(DO_DED_GC) -$(B)/ded/unix_shared.o : $(UDIR)/unix_shared.c; $(DO_DED_GC) -$(B)/ded/null_client.o : $(NDIR)/null_client.c; $(DO_DED_GC) -$(B)/ded/null_cl.o : $(NDIR)/null_cl.cpp; $(DO_DED_CC) -$(B)/ded/null_input.o : $(NDIR)/null_input.c; $(DO_DED_GC) -$(B)/ded/null_snddma.o : $(NDIR)/null_snddma.c; $(DO_DED_GC) -$(B)/ded/unzip.o : $(CMDIR)/unzip.c; $(DO_DED_GC) -#$(B)/ded/vm.o : $(CMDIR)/vm.c; $(DO_DED_CC) -#$(B)/ded/vm_interpreted.o : $(CMDIR)/vm_interpreted.c; $(DO_DED_CC) -#$(B)/ded/vm_x86.o : $(CMDIR)/vm_x86.c $(DO_DED_CC) - -############################################################################# -# GAME -############################################################################# - -GOBJ =\ - $(B)/game/changePosture.o \ - $(B)/game/closeInOnEnemy.o \ - $(B)/game/closeInOnEnemyWhileFiringWeapon.o \ - $(B)/game/closeInOnPlayer.o \ - $(B)/game/corridorCombatWithRangedWeapon.o \ - $(B)/game/coverCombatWithRangedWeapon.o \ - $(B)/game/doAttack.o \ - $(B)/game/generalCombatWithMeleeWeapon.o \ - $(B)/game/generalCombatWithRangedWeapon.o \ - $(B)/game/gotoCurrentHelperNode.o \ - $(B)/game/gotoHelperNode.o \ - $(B)/game/gotoHelperNodeEX.o \ - $(B)/game/gotoHelperNodeNearestEnemy.o \ - $(B)/game/healGroupMember.o \ - $(B)/game/holdPosition.o \ - $(B)/game/MoveRandomDirection.o \ - $(B)/game/patrol.o \ - $(B)/game/PlayAnim.o \ - $(B)/game/rangedCombatWithWeapon.o \ - $(B)/game/rotateToEntity.o \ - $(B)/game/selectBestWeapon.o \ - $(B)/game/snipeEnemy.o \ - $(B)/game/stationaryFireCombat.o \ - 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root to make this work -RPMROOT=/usr/src/redhat -RPM = rpm -RPMFLAGS = -bb -INSTALLDIR = /usr/local/games/$(BUILD_NAME) -RPMDIR = $(TMPDIR)/$(BUILD_NAME)-$(VERSION) -DESTDIR= $(RPMDIR)/$(INSTALLDIR) - -rpm: $(BUILD_NAME).spec - touch $(RPMROOT)/SOURCES/$(BUILD_NAME)-$(VERSION).tar.gz - if [ ! -d archives ];then mkdir archives;fi - $(MAKE) copyfiles COPYDIR=$(DESTDIR) - cp $(UDIR)/quake3.gif $(RPMROOT)/SOURCES/. - cp $(BUILD_NAME).spec $(RPMROOT)/SPECS/. - cd $(RPMROOT)/SPECS; $(RPM) $(RPMFLAGS) $(BUILD_NAME).spec - rm -rf $(RPMDIR) - mv $(RPMROOT)/RPMS/$(RPMARCH)/$(BUILD_NAME)-$(VERSION)-$(RPM_RELEASE).$(RPMARCH).rpm archives/$(BUILD_NAME)-$(VERSION)-$(RPM_RELEASE).$(RPMARCH).rpm - -copyfiles: - -mkdirhier $(COPYDIR) - cp $(BR)/linuxquake3 $(COPYDIR)/quake3.x86 - strip $(COPYDIR)/quake3.x86 - chmod 755 $(COPYDIR)/quake3.x86 - cp $(BR)/linuxq3ded $(COPYDIR)/q3ded - strip $(COPYDIR)/q3ded - chmod 755 $(COPYDIR)/q3ded - cp $(BDIR)/libMesaVoodooGL.so.3.2 $(COPYDIR)/. - chmod 755 $(COPYDIR)/libMesaVoodooGL.so.3.2 - ( cd $(COPYDIR); ln -s libMesaVoodooGL.so.3.2 libMesaVoodooGL.so ) - cp $(BDIR)/Quake_III_Arena_FAQ.html $(COPYDIR)/. - chmod 644 $(COPYDIR)/Quake_III_Arena_FAQ.html - mkdir $(COPYDIR)/baseq3 - cp $(BASEQ3_DIR)/pak2.pk3 $(COPYDIR)/baseq3/. - chmod 644 $(COPYDIR)/baseq3/pak2.pk3 - -$(BUILD_NAME).spec : $(UDIR)/$(BUILD_NAME).spec.sh Makefile - sh $< $(VERSION) $(RPM_RELEASE) $(ARCH) $(INSTALLDIR) > $@ - -############################################################################# -# MISC -############################################################################# -clean:clean-dedicated - -clean-dedicated: - rm -rf $(BR)/ded/* - rm -rf $(BR)/game/* - rm -rf $(BD)/ded/* - rm -rf $(BD)/game/* - -#clean:clean-debug clean-release - -#clean-debug: -# $(MAKE) clean2 B=$(BD) CFLAGS="$(DEBUG_CFLAGS)" - -#clean-release: -# $(MAKE) clean2 B=$(BR) CFLAGS="$(DEBUG_CFLAGS)" - +# +# Quake3 Unix Makefile +# +# Currently build for the following: +# Linux i386 (full client) +# Linux Alpha (dedicated server only) +# SGI IRIX (full client) +# +# Nov '98 by Zoid +# +# GNU Make required +# + +PLATFORM=$(shell uname|tr A-Z a-z) +PLATFORM_ARCH=$(shell uname -m | sed -e s/i.86/i386/) + +### +### These paths are where you probably want to change things +### + +# Where we are building from (where the source code should be!) +MOUNT_DIR=.. + +############################################################################# +## +## You shouldn't have to touch anything below here +## +############################################################################# +BD=debug$(ARCH)$(GLIBC) +BR=release$(ARCH)$(GLIBC) +CMDIR=$(MOUNT_DIR)/Shared/qcommon +GDIR=$(MOUNT_DIR)/dlls/game +DLLINC = $(MOUNT_DIR)/DLLs +SHAREINC = $(MOUNT_DIR)/Shared +EXECINC = $(MOUNT_DIR)/Executable +LIBINC = $(MOUNT_DIR)/Libs + +############################################################################# +# SETUP AND BUILD -- LINUX +############################################################################# + +ifeq ($(PLATFORM),linux) + +ifneq (,$(findstring libc6,$(shell if [ -e /lib/libc.so.6* ];then echo libc6;fi))) +GLIBC=-glibc +else +GLIBC= +endif #libc6 test + + +ifneq (,$(findstring alpha,$(shell uname -m))) +ARCH=axp +RPMARCH=alpha +VENDOR=dec +else #default to i386 +ARCH=i386 +RPMARCH=i386 +VENDOR=unknown +endif #alpha test + +BASE_CFLAGS=-Dstricmp=strcasecmp -Dstrcmpi=strcasecmp -Dstrnicmp=strncasecmp -pipe -I../dlls +ifeq ($(PLATFORM_ARCH),x86_64) +BASE_CFLAGS+=-m32 +endif + +DEBUG_CFLAGS=$(BASE_CFLAGS) -g -Wno-deprecated +ifeq ($(ARCH),axp) +CC=g++ +GC=gcc +RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O6 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations +else +CC=g++ +GC=gcc +RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O6 -march=pentium -fomit-frame-pointer -pipe -ffast-math -falign-loops=2 -falign-jumps=2 -falign-functions=2 -fno-strict-aliasing -fstrength-reduce -Wno-deprecated +endif + +LIBEXT=a + +SHLIBEXT=so +SHLIBCFLAGS= -fPIC +SHLIBLDFLAGS=-shared + +ARFLAGS=ar rv +RANLIB=ranlib + +THREAD_LDFLAGS=-lpthread +LDFLAGS=-ldl -lm + +TARGETS=\ + $(B)/ef2game$(ARCH).$(SHLIBEXT) + +else # ifeq Linux + +############################################################################# +# SETUP AND BUILD -- GENERIC +############################################################################# + +CC=cc +BASE_CFLAGS=-Dstricmp=strcasecmp -Dstrnicmp=strncasecmp +DEBUG_CFLAGS=$(BASE_CFLAGS) -g +RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O + +LIBEXT=a + +SHLIBEXT=so +SHLIBCFLAGS=-fPIC +SHLIBLDFLAGS=-shared + +ARFLAGS=ar rv +RANLIB=ranlib + +LDFLAGS=-ldl -lm + +TARGETS=\ + $(B)/$(PLATFORM)ef2ded + +endif #Linux + +DO_GAME_SHLIB_CC=$(CC) -DGAME_DLL -DDEDICATED -DMISSIONPACK -DLINUX $(CFLAGS) $(SHLIBCFLAGS) -I$(DLLINC) -I$(SHAREINC) -I$(EXECINC) -I$(CMDIR) -I$(LIBINC) -o $@ -c $< +DO_GAME_SHLIB_GC=$(GC) -DGAME_DLL -DDEDICATED -DMISSIONPACK -DLINUX $(CFLAGS) $(SHLIBCFLAGS) -I$(DLLINC) -I$(SHAREINC) -I$(EXECINC) -I$(CMDIR) -I$(LIBINC) -o $@ -c $< + +#### DEFAULT TARGET +# default:build_release +build_release: + $(MAKE) targets B=$(BR) CFLAGS="$(RELEASE_CFLAGS)" +build_debug: + $(MAKE) targets B=$(BD) CFLAGS="$(DEBUG_CFLAGS)" + + +#Build both debug and release builds +#all:build_debug build_release +all:build_debug + +targets:makedirs $(TARGETS) + +makedirs: + @if [ ! -d $(B) ]; then mkdir $(B);fi; \ + if [ ! -d $(B)/game ]; then mkdir $(B)/game;fi + +############################################################################# +# GAME +############################################################################# + +GOBJ =\ + $(B)/game/changePosture.o \ + $(B)/game/closeInOnEnemy.o \ + $(B)/game/closeInOnEnemyWhileFiringWeapon.o \ + $(B)/game/closeInOnPlayer.o \ + $(B)/game/corridorCombatWithRangedWeapon.o \ + $(B)/game/coverCombatWithRangedWeapon.o \ + $(B)/game/doAttack.o \ + $(B)/game/generalCombatWithMeleeWeapon.o \ + $(B)/game/generalCombatWithRangedWeapon.o \ + $(B)/game/gotoCurrentHelperNode.o \ + $(B)/game/gotoHelperNode.o \ + $(B)/game/gotoHelperNodeEX.o \ + $(B)/game/gotoHelperNodeNearestEnemy.o \ + $(B)/game/healGroupMember.o \ + $(B)/game/holdPosition.o \ + $(B)/game/MoveRandomDirection.o \ + $(B)/game/patrol.o \ + $(B)/game/PlayAnim.o \ + $(B)/game/rangedCombatWithWeapon.o \ + $(B)/game/rotateToEntity.o \ + $(B)/game/selectBestWeapon.o \ + $(B)/game/snipeEnemy.o \ + $(B)/game/stationaryFireCombat.o \ + $(B)/game/stationaryFireCombatEX.o \ + $(B)/game/suppressionFireCombat.o \ + $(B)/game/talk.o \ + $(B)/game/teleportToEntity.o \ + $(B)/game/teleportToPosition.o \ + $(B)/game/torsoAimAndFireWeapon.o \ + $(B)/game/useAlarm.o \ + $(B)/game/watchEntity.o \ + $(B)/game/watchEntityEX.o \ + $(B)/game/work.o \ + \ + $(B)/game/mp_awardsystem.o \ + $(B)/game/mp_manager.o \ + $(B)/game/mp_modeBase.o \ + $(B)/game/mp_modeCtf.o \ + $(B)/game/mp_modeDm.o \ + $(B)/game/mp_modeTeamBase.o \ + $(B)/game/mp_modeTeamDm.o \ + $(B)/game/mp_modifiers.o \ + $(B)/game/mp_team.o \ + \ + $(B)/game/ai_chat.o \ + $(B)/game/ai_cmd.o \ + $(B)/game/ai_dmnet.o \ + $(B)/game/ai_dmq3.o \ + $(B)/game/ai_main.o \ + $(B)/game/ai_team.o \ + $(B)/game/ai_vcmd.o \ + $(B)/game/g_bot.o \ + \ + $(B)/game/actor.o \ + $(B)/game/actor_combatsubsystem.o \ + $(B)/game/actor_enemymanager.o \ + $(B)/game/actor_headwatcher.o \ + $(B)/game/actor_locomotion.o \ + $(B)/game/actor_posturecontroller.o \ + $(B)/game/actor_sensoryperception.o \ + $(B)/game/actorgamecomponents.o \ + $(B)/game/actorstrategies.o \ + $(B)/game/actorutil.o \ + $(B)/game/ammo.o \ + $(B)/game/animate.o \ + $(B)/game/archive.o \ + $(B)/game/armor.o \ + $(B)/game/beam.o \ + $(B)/game/behavior.o \ + $(B)/game/behaviors_general.o \ + $(B)/game/behaviors_specific.o \ + $(B)/game/bg_misc.o \ + $(B)/game/bg_pmove.o \ + $(B)/game/body.o \ + $(B)/game/bspline.o \ + $(B)/game/camera.o \ + $(B)/game/CameraPath.o \ + $(B)/game/characterstate.o \ + 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$(DO_GAME_SHLIB_CC) +$(B)/game/globalcmd.o : $(GDIR)/globalcmd.cpp; $(DO_GAME_SHLIB_CC) +$(B)/game/GoDirectlyToPoint.o : $(GDIR)/GoDirectlyToPoint.cpp; $(DO_GAME_SHLIB_CC) +$(B)/game/goo.o : $(GDIR)/goo.cpp; $(DO_GAME_SHLIB_CC) +$(B)/game/gravpath.o : $(GDIR)/gravpath.cpp; $(DO_GAME_SHLIB_CC) +$(B)/game/groupcoordinator.o : $(GDIR)/groupcoordinator.cpp; $(DO_GAME_SHLIB_CC) +$(B)/game/health.o : $(GDIR)/health.cpp; $(DO_GAME_SHLIB_CC) +$(B)/game/helper_node.o : $(GDIR)/helper_node.cpp; $(DO_GAME_SHLIB_CC) +$(B)/game/interpreter.o : $(GDIR)/interpreter.cpp; $(DO_GAME_SHLIB_CC) +$(B)/game/inventoryitem.o : $(GDIR)/inventoryitem.cpp; $(DO_GAME_SHLIB_CC) +$(B)/game/ipfilter.o : $(GDIR)/ipfilter.cpp; $(DO_GAME_SHLIB_CC) +$(B)/game/item.o : $(GDIR)/item.cpp; $(DO_GAME_SHLIB_CC) +$(B)/game/level.o : $(GDIR)/level.cpp; $(DO_GAME_SHLIB_CC) +$(B)/game/lexer.o : $(GDIR)/lexer.cpp; $(DO_GAME_SHLIB_CC) +$(B)/game/light.o : $(GDIR)/light.cpp; $(DO_GAME_SHLIB_CC) +$(B)/game/listener.o : $(GDIR)/listener.cpp; $(DO_GAME_SHLIB_CC) +$(B)/game/misc.o : $(GDIR)/misc.cpp; $(DO_GAME_SHLIB_CC) +$(B)/game/mover.o : $(GDIR)/mover.cpp; $(DO_GAME_SHLIB_CC) +$(B)/game/nature.o : $(GDIR)/nature.cpp; $(DO_GAME_SHLIB_CC) +$(B)/game/navigate.o : $(GDIR)/navigate.cpp; $(DO_GAME_SHLIB_CC) +$(B)/game/object.o : $(GDIR)/object.cpp; $(DO_GAME_SHLIB_CC) +$(B)/game/output.o : $(CMDIR)/output.cpp; $(DO_GAME_SHLIB_CC) +$(B)/game/path.o : $(GDIR)/path.cpp; $(DO_GAME_SHLIB_CC) +$(B)/game/player.o : $(GDIR)/player.cpp; $(DO_GAME_SHLIB_CC) +$(B)/game/player_combat.o : $(GDIR)/player_combat.cpp; $(DO_GAME_SHLIB_CC) +$(B)/game/player_util.o : $(GDIR)/player_util.cpp; $(DO_GAME_SHLIB_CC) +$(B)/game/playerheuristics.o : $(GDIR)/playerheuristics.cpp; $(DO_GAME_SHLIB_CC) +$(B)/game/PlayerStart.o : $(GDIR)/PlayerStart.cpp; $(DO_GAME_SHLIB_CC) +$(B)/game/portal.o : $(GDIR)/portal.cpp; $(DO_GAME_SHLIB_CC) +$(B)/game/powerups.o : $(GDIR)/powerups.cpp; $(DO_GAME_SHLIB_CC) +$(B)/game/program.o : $(GDIR)/program.cpp; $(DO_GAME_SHLIB_CC) +$(B)/game/puzzleobject.o : $(GDIR)/puzzleobject.cpp; $(DO_GAME_SHLIB_CC) +$(B)/game/q_math.o : $(GDIR)/q_math.c; $(DO_GAME_SHLIB_GC) +$(B)/game/q_mathsys.o : $(GDIR)/q_mathsys.c; $(DO_GAME_SHLIB_GC) +$(B)/game/q_shared.o : $(GDIR)/q_shared.c; $(DO_GAME_SHLIB_GC) +$(B)/game/RageAI.o : $(GDIR)/RageAI.cpp; $(DO_GAME_SHLIB_CC) +$(B)/game/script.o : $(GDIR)/script.cpp; $(DO_GAME_SHLIB_CC) +$(B)/game/scriptmaster.o : $(GDIR)/scriptmaster.cpp; $(DO_GAME_SHLIB_CC) +$(B)/game/scriptslave.o : $(GDIR)/scriptslave.cpp; $(DO_GAME_SHLIB_CC) +$(B)/game/scriptvariable.o : $(GDIR)/scriptvariable.cpp; $(DO_GAME_SHLIB_CC) +$(B)/game/sentient.o : $(GDIR)/sentient.cpp; $(DO_GAME_SHLIB_CC) +$(B)/game/shrapnelbomb.o : $(GDIR)/shrapnelbomb.cpp; $(DO_GAME_SHLIB_CC) +$(B)/game/soundman.o : $(GDIR)/soundman.cpp; $(DO_GAME_SHLIB_CC) +$(B)/game/spawners.o : $(GDIR)/spawners.cpp; $(DO_GAME_SHLIB_CC) +$(B)/game/specialfx.o : $(GDIR)/specialfx.cpp; $(DO_GAME_SHLIB_CC) +$(B)/game/stationaryvehicle.o : $(GDIR)/stationaryvehicle.cpp; $(DO_GAME_SHLIB_CC) +$(B)/game/steering.o : $(GDIR)/steering.cpp; $(DO_GAME_SHLIB_CC) +$(B)/game/str.o : $(GDIR)/str.cpp; $(DO_GAME_SHLIB_CC) +$(B)/game/teammateroster.o : $(GDIR)/teammateroster.cpp; $(DO_GAME_SHLIB_CC) +$(B)/game/trigger.o : $(GDIR)/trigger.cpp; $(DO_GAME_SHLIB_CC) +$(B)/game/UseData.o : $(GDIR)/UseData.cpp; $(DO_GAME_SHLIB_CC) +$(B)/game/vehicle.o : $(GDIR)/vehicle.cpp; $(DO_GAME_SHLIB_CC) +$(B)/game/viewthing.o : $(GDIR)/viewthing.cpp; $(DO_GAME_SHLIB_CC) +$(B)/game/waypoints.o : $(GDIR)/waypoints.cpp; $(DO_GAME_SHLIB_CC) +$(B)/game/weapon.o : $(GDIR)/weapon.cpp; $(DO_GAME_SHLIB_CC) +$(B)/game/WeaponDualWield.o : $(GDIR)/WeaponDualWield.cpp; $(DO_GAME_SHLIB_CC) +$(B)/game/weaputils.o : $(GDIR)/weaputils.cpp; $(DO_GAME_SHLIB_CC) +$(B)/game/worldspawn.o : $(GDIR)/worldspawn.cpp; $(DO_GAME_SHLIB_CC) + +############################################################################# +# MISC +############################################################################# +clean: + rm -rf $(BR)/game/* + rm -rf $(BD)/game/* + + + diff --git a/linux/make_debug.sh b/linux/make_debug.sh index 0cd6adc..65e8e03 100755 --- a/linux/make_debug.sh +++ b/linux/make_debug.sh @@ -1,3 +1 @@ make build_debug -cp debugi386-glibc/linuxef2ded ../../../GAME/ -cp debugi386-glibc/ef2gamei386.so ../../../GAME/ diff --git a/linux/make_release.sh b/linux/make_release.sh index defa54c..94454ab 100755 --- a/linux/make_release.sh +++ b/linux/make_release.sh @@ -1,3 +1 @@ make build_release -cp releasei386-glibc/linuxef2ded ../../../GAME/ -cp releasei386-glibc/ef2gamei386.so ../../../GAME/