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reformat
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7b73980dc2
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1 changed files with 191 additions and 206 deletions
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@ -40,14 +40,12 @@ class HealGroupMember;
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//
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// Method of Use: Called From State Machine
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//--------------------------------------------------------------
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class HealGroupMember : public Behavior
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{
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class HealGroupMember : public Behavior {
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public:
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//------------------------------------
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// States
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//------------------------------------
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public:
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typedef enum
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{
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typedef enum {
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HGM_STATE_GOTO_ENTITY,
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HGM_STATE_FACE_TARGET,
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HGM_STATE_ANIMATE,
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@ -56,30 +54,34 @@ class HealGroupMember : public Behavior
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HGM_STATE_SUCCESS,
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} healGroupMemberStates_t;
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typedef struct
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{
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typedef struct {
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EntityPtr ent;
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float health;
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float dist;
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bool treated;
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} triageEntry_t;
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//------------------------------------
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// Parameters
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//------------------------------------
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private:
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str _anim;
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float _healDistance;
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float _maxDistance;
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float _initialHealPercentage;
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float _regenHealPercentage;
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float _regenInterval;
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float _maxPercentage;
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//-------------------------------------
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// Public Interface
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//-------------------------------------
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CLASS_PROTOTYPE(HealGroupMember);
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HealGroupMember();
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~HealGroupMember();
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void SetArgs(Event* ev);
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void AnimDone(Event* ev);
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void Begin(Actor& self);
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BehaviorReturnCode_t Evaluate(Actor& self);
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void End(Actor& self);
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virtual void Archive(Archiver& arc);
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protected:
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//-------------------------------------
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// Internal Functionality
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//-------------------------------------
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protected:
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void init(Actor& self);
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void doHeal(Actor& self);
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@ -102,48 +104,36 @@ class HealGroupMember : public Behavior
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void treatedPatient(Actor& self, Entity* ent);
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Actor* findHighestPriorityPatient(Actor& self);
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//-------------------------------------
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// Public Interface
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//-------------------------------------
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public:
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CLASS_PROTOTYPE( HealGroupMember );
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HealGroupMember();
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~HealGroupMember();
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void SetArgs ( Event *ev );
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void AnimDone ( Event *ev );
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void Begin ( Actor &self );
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BehaviorReturnCode_t Evaluate ( Actor &self );
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void End ( Actor &self );
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virtual void Archive ( Archiver &arc );
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private:
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//------------------------------------
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// Parameters
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//------------------------------------
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str _anim;
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float _healDistance;
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float _maxDistance;
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float _initialHealPercentage;
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float _regenHealPercentage;
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float _regenInterval;
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float _maxPercentage;
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//-------------------------------------
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// Components
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//-------------------------------------
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private:
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GotoEntity _gotoEntity;
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RotateToEntity _rotateToEntity;
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//-------------------------------------
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// Member Variables
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//-------------------------------------
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private:
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unsigned int _state;
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ActorPtr _currentPatient;
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str _legAnim;
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float _nextTriageUpdate;
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Container<triageEntry_t*> _triageList;
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};
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inline void HealGroupMember::Archive( Archiver &arc )
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{
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inline void HealGroupMember::Archive(Archiver& arc) {
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int num, i;
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triageEntry_t* checkEntry;
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@ -168,28 +158,23 @@ inline void HealGroupMember::Archive( Archiver &arc )
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arc.ArchiveString(&_legAnim);
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arc.ArchiveFloat(&_nextTriageUpdate);
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if ( arc.Saving() )
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{
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if (arc.Saving()) {
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num = _triageList.NumObjects();
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arc.ArchiveInteger(&num);
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for ( i = num ; i > 0 ; i-- )
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{
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for (i = num; i > 0; i--) {
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checkEntry = _triageList.ObjectAt(i);
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arc.ArchiveSafePointer(&checkEntry->ent);
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arc.ArchiveFloat(&checkEntry->health);
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arc.ArchiveFloat(&checkEntry->dist);
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arc.ArchiveBool(&checkEntry->treated);
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}
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}
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else
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{
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} else {
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arc.ArchiveInteger(&num);
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_triageList.ClearObjectList();
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_triageList.Resize(num);
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for ( i = 1 ; i<= num ; i++ )
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{
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for (i = 1; i <= num; i++) {
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checkEntry = new triageEntry_t;
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arc.ArchiveSafePointer(&checkEntry->ent);
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arc.ArchiveFloat(&checkEntry->health);
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