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https://github.com/UberGames/EF2GameSource.git
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Linux fixes (excludes Makefile which still has to be modified)
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commit
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6 changed files with 22 additions and 13 deletions
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@ -18,7 +18,7 @@
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#define _QUATERNION_H_
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#include <math.h>
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#include "vector.h"
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#include <game/vector.h>
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//#include "Matrix.h"
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#define UNUSED_ARG (void)
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@ -55,7 +55,7 @@ class UseData : public Class
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int _useCount;
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public:
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UseData::UseData()
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UseData()
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:_useAnim(""),
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_useType(""),
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_useThread(""),
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@ -182,6 +182,7 @@ inline qboolean Archiver::NoErrors
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return ( !fileerror );
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}
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template <>
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inline void Container<str>::Archive
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(
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Archiver &arc
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@ -206,6 +207,7 @@ inline void Container<str>::Archive
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}
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}
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template <>
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inline void Container<Vector>::Archive
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(
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Archiver &arc
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@ -230,6 +232,7 @@ inline void Container<Vector>::Archive
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}
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}
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template <>
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inline void Container<int>::Archive
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(
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Archiver &arc
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@ -254,6 +257,7 @@ inline void Container<int>::Archive
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}
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}
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template <>
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inline void Container<float>::Archive
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(
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Archiver &arc
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@ -296,6 +300,7 @@ inline void Container<float>::Archive
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// Returns: None
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//
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//===============================================================
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template <>
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inline void Container<Class*>::Archive
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(
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Archiver &arc
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@ -327,6 +332,7 @@ inline void Container<Class*>::Archive
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// Returns: None
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//
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//===============================================================
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template <>
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inline void Container<Class>::Archive
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(
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Archiver &arc
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@ -388,6 +394,7 @@ inline void Container< SafePtr<Class*> >::Archive
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// Returns: None
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//
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//===============================================================
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template <>
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inline void Container<Entity*>::Archive
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(
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Archiver &arc
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@ -406,6 +413,7 @@ inline void Container<Entity*>::Archive
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}
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}
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template <>
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inline void Container<EntityPtr>::Archive
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(
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Archiver &arc
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@ -40,6 +40,9 @@ extern Event EV_FuncBeam_ToggleDelay;
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extern Event EV_FuncBeam_FindEndpoint;
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extern Event EV_FuncBeam_EndAlpha;
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class FuncBeam;
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FuncBeam *CreateBeam( const char *model, const char *shader, const Vector &start, const Vector &end, int numsegments = 4, float scale = 1.0f, float life = 1.0f, float damage = 0.0f, Entity *origin_target=NULL );
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class FuncBeam : public ScriptSlave
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{
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protected:
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@ -90,7 +93,7 @@ class FuncBeam : public ScriptSlave
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virtual void setAngles( const Vector &ang );
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virtual void Archive( Archiver &arc );
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friend FuncBeam *CreateBeam( const char *model, const char *shader, const Vector &start, const Vector &end, int numsegments = 4, float scale = 1.0f, float life = 1.0f, float damage = 0.0f, Entity *origin_target=NULL );
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friend FuncBeam *CreateBeam( const char *model, const char *shader, const Vector &start, const Vector &end, int numsegments, float scale, float life, float damage, Entity *origin_target);
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};
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inline void FuncBeam::Archive
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@ -35,6 +35,7 @@
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//
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#include "g_local.h"
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extern game_import_t gi;
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#define CONTAINER_Error gi.Error
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#define CONTAINER_DPrintf gi.DPrintf
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#define CONTAINER_WDPrintf gi.WDPrintf
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@ -338,16 +338,13 @@ inline qboolean EventArgDef::isOptional
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return optional;
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}
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#ifndef GAME_DLL
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extern "C"
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{
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// interface functions
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void L_ProcessPendingEvents( void );
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void L_ClearEventList( void );
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void L_InitEvents( void );
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void L_ShutdownEvents( void );
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}
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#endif
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// interface functions
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void L_ProcessPendingEvents( void );
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void L_ClearEventList( void );
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void L_InitEvents( void );
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void L_ShutdownEvents( void );
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void L_ArchiveEvents(Archiver& arc);
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void L_UnarchiveEvents(Archiver& arc);
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class Listener;
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