mirror of
https://github.com/UberGames/EF2GameSource.git
synced 2024-11-12 23:44:08 +00:00
41 lines
1 KiB
C
41 lines
1 KiB
C
|
//-----------------------------------------------------------------------------
|
||
|
//
|
||
|
// $Logfile:: /Code/DLLs/game/portal.h $
|
||
|
// $Revision:: 2 $
|
||
|
// $Author:: Steven $
|
||
|
// $Date:: 10/13/03 8:54a $
|
||
|
//
|
||
|
// Copyright (C) 1998 by Ritual Entertainment, Inc.
|
||
|
// All rights reserved.
|
||
|
//
|
||
|
// This source may not be distributed and/or modified without
|
||
|
// expressly written permission by Ritual Entertainment, Inc.
|
||
|
//
|
||
|
//
|
||
|
// DESCRIPTION:
|
||
|
//
|
||
|
|
||
|
#ifndef __PORTAL_H__
|
||
|
#define __PORTAL_H__
|
||
|
|
||
|
#include "g_local.h"
|
||
|
|
||
|
class PortalSurface : public Entity
|
||
|
{
|
||
|
public:
|
||
|
CLASS_PROTOTYPE( PortalSurface );
|
||
|
PortalSurface();
|
||
|
|
||
|
void LocateCamera( Event *ev );
|
||
|
};
|
||
|
|
||
|
class PortalCamera : public Entity
|
||
|
{
|
||
|
public:
|
||
|
CLASS_PROTOTYPE( PortalCamera );
|
||
|
PortalCamera();
|
||
|
void Roll( Event *ev );
|
||
|
};
|
||
|
|
||
|
#endif // __PORTAL_H__
|