mirror of
https://github.com/UberGames/EF2GameSource.git
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269 lines
3.9 KiB
C
269 lines
3.9 KiB
C
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//-----------------------------------------------------------------------------
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//
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// $Logfile:: /Code/DLLs/game/queue.h $
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// $Revision:: 4 $
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// $Author:: Steven $
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// $Date:: 10/13/03 8:54a $
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//
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// Copyright (C) 1997 by Ritual Entertainment, Inc.
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// All rights reserved.
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//
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// This source is may not be distributed and/or modified without
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// expressly written permission by Ritual Entertainment, Inc.
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//
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//
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// DESCRIPTION:
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// Generic Queue object
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//
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#ifndef __QUEUE_H__
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#define __QUEUE_H__
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#include "class.h"
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class QueueNode : public Class
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{
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public:
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void *data;
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QueueNode *next;
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QueueNode();
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};
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inline QueueNode::QueueNode()
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{
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data = NULL;
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next = NULL;
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}
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class Queue : public Class
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{
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private:
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QueueNode *head;
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QueueNode *tail;
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int count;
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public:
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Queue();
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~Queue();
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void Clear( void );
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qboolean Empty( void );
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void Enqueue( void *data );
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void *Dequeue( void );
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void Remove( const void *data );
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qboolean Inqueue( const void *data );
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int IndexOfObject( const void *data );
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int GetCount();
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};
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inline int Queue::GetCount
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(
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)
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{
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return count;
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}
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inline qboolean Queue::Empty
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(
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void
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)
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{
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if ( head == NULL )
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{
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assert( !tail );
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return true;
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}
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assert( tail );
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return false;
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}
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inline void Queue::Enqueue
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(
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void *data
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)
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{
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QueueNode *tmp;
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tmp = new QueueNode;
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if ( !tmp )
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{
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assert( NULL );
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gi.Error( ERR_DROP, "Queue::Enqueue : Out of memory" );
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}
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tmp->data = data;
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assert( !tmp->next );
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if ( !head )
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{
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assert( !tail );
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head = tmp;
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}
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else
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{
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assert( tail );
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tail->next = tmp;
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}
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tail = tmp;
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count++;
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}
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inline void *Queue::Dequeue
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(
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void
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)
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{
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void *ptr;
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QueueNode *node;
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if ( !head )
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{
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assert( !tail );
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return NULL;
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}
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node = head;
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ptr = node->data;
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head = node->next;
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if ( head == NULL )
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{
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assert( tail == node );
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tail = NULL;
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}
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delete node;
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count--;
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return ptr;
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}
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inline void Queue::Clear
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(
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void
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)
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{
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while( !Empty() )
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{
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Dequeue();
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}
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count = 0;
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}
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inline Queue::Queue()
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{
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head = NULL;
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tail = NULL;
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count = 0;
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}
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inline Queue::~Queue()
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{
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Clear();
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}
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inline void Queue::Remove
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(
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const void *data
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)
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{
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QueueNode *node;
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QueueNode *prev;
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if ( !head )
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{
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assert( !tail );
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gi.WDPrintf( "Queue::Remove : Data not found in queue\n" );
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return;
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}
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for( prev = NULL, node = head; node != NULL; prev = node, node = node->next )
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{
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if ( node->data == data )
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{
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break;
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}
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}
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if ( !node )
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{
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gi.WDPrintf( "Queue::Remove : Data not found in queue\n" );
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}
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else
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{
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if ( !prev )
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{
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// at head
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assert( node == head );
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head = node->next;
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if ( head == NULL )
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{
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assert( tail == node );
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tail = NULL;
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}
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}
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else
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{
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prev->next = node->next;
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if ( prev->next == NULL )
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{
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// at tail
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assert( tail == node );
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tail = prev;
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}
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}
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delete node;
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count--;
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}
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}
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inline qboolean Queue::Inqueue
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(
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const void *data
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)
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{
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QueueNode *node;
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for( node = head; node != NULL; node = node->next )
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{
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if ( node->data == data )
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{
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return true;
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}
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}
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return false;
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}
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inline qboolean Queue::IndexOfObject
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(
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const void *data
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)
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{
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int count=1;
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QueueNode *node;
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for( node = head; node != NULL; node = node->next )
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{
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if ( node->data == data )
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{
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return count;
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}
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count++;
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}
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return 0;
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}
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#endif /* queue.h */
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