ef2gamesource/dlls/game/actorutil.h

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2012-12-30 16:37:54 +00:00
//-----------------------------------------------------------------------------
//
// $Logfile:: /Code/DLLs/game/actorutil.h $
// $Revision:: 28 $
// $Author:: Steven $
// $Date:: 10/13/03 8:53a $
//
// Copyright (C) 2001 by Ritual Entertainment, Inc.
// All rights reserved.
//
// This source may not be distributed and/or modified without
// expressly written permission by Ritual Entertainment, Inc.
//
//
//
// DESCRIPTION:
// Utility Functions and classes for Actor
class FindCoverMovement;
class FindFleeMovement;
class FindEnemyMovement;
#ifndef __ACTORUTIL_H__
#define __ACTORUTIL_H__
#include "actor.h"
#include "actorincludes.h"
#include "weapon.h"
//============================
// Global Functions
//============================
qboolean EntityIsValidTarget( const Entity *ent );
//============================
// Class FindMovement
//============================
//
// Standard Movement, finds a path from the starting position to the ending position
//
class FindMovement : public StandardMovement
{
public:
Actor *self;
qboolean validpath ( PathNode *node, int i );
qboolean done ( PathNode *node, const PathNode *end );
};
//============================
// Class FindCoverMovement
//============================
//
// Set destination to node with duck or cover set. Class will find a path to that node, or a closer one.
//
class FindCoverMovement : public StandardMovement
{
public:
Actor *self;
qboolean validpath ( PathNode *node, int i );
qboolean done ( PathNode *node, const PathNode *end );
};
//============================
// Class FindFleeMovement
//============================
//
// Set destination to node with flee set. Class will find a path to that node, or a closer one.
//
class FindFleeMovement : public StandardMovement
{
public:
Actor *self;
qboolean validpath ( PathNode *node, int i );
qboolean done ( PathNode *node, const PathNode *end );
};
//============================
// Class FindEnemyMovement
//============================
//
// Not sure what this is for at the moment.
//
class FindEnemyMovement : public StandardMovement
{
public:
Actor *self;
qboolean done ( PathNode *node, const PathNode *end );
};
#endif /* __ACTORUTIL_H__ */