44 lines
1,007 B
C++
44 lines
1,007 B
C++
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/*
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=============================
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glows.qc
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coded by
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Robert de Heus a.k.a Koolio
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koolio@planetkoolio.com
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http://www.planetkoolio.com
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Description:
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This file holds the various glows used on the player to indicate what weapon he has.
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Suggestions:
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white:default glow (knife)
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yellow: sword (maybe become yellow every time you do a secondary fire and use white for the rest of the sword)
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red,green,blue: split up the spells into 3 spell groups? Or maybe each spell a different glow.
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=============================
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*/
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void() StandardGlow = //White glow
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{
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self.glow_size = 150;
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self.glow_red = 1;
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self.glow_green = 1;
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self.glow_blue = 1;
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};
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void(float r,float g,float b, float glowsize)ColouredGlow =
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{
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self.glow_size = glowsize;
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self.glow_red = r;
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self.glow_green = g;
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self.glow_blue = b;
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};
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void() GlowOff = //Turns glows off (for when dead)
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{
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self.glow_size = 0;
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};
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void() GlowFade = //Glow fades out before/while dying
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{
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//nothing yet. Might/might not implement
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};
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