ew-engine/mq engine src/gl_sky.c
2006-10-08 00:00:00 +00:00

101 lines
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3.5 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//
// gl_sky.c all sky related stuff
//
#include "quakedef.h"
int skytexture[6];
/*
==================
R_LoadSkys
==================
*/
void R_LoadSkys (void)
{
skytexture[0] = loadtextureimage ("gfx/sky/nightft", true ,true);
skytexture[1] = loadtextureimage ("gfx/sky/nightbk", true ,true);
skytexture[2] = loadtextureimage ("gfx/sky/nightrt", true ,true);
skytexture[3] = loadtextureimage ("gfx/sky/nightlf", true ,true);
skytexture[4] = loadtextureimage ("gfx/sky/nightup", true ,true);
skytexture[5] = loadtextureimage ("gfx/sky/nightdn", true ,true);
}
/*
==============
R_DrawSkyBox
==============
*/
#define R_SkyBoxPolyVec(s,t,x,y,z) \
glTexCoord2f(s, t);\
glVertex3f((x) + r_refdef.vieworg[0], (y) + r_refdef.vieworg[1], (z) + r_refdef.vieworg[2]);
void R_DrawSkyBox (void)
{
glBindTexture(GL_TEXTURE_2D, skytexture[0]); // front
glBegin(GL_QUADS);
R_SkyBoxPolyVec(0.998047f, 0.001953f, 3072, -3072, 3072);
R_SkyBoxPolyVec(0.998047f, 0.998047f, 3072, -3072, -3072);
R_SkyBoxPolyVec(0.001953f, 0.998047f, 3072, 3072, -3072);
R_SkyBoxPolyVec(0.001953f, 0.001953f, 3072, 3072, 3072);
glEnd();
glBindTexture(GL_TEXTURE_2D, skytexture[1]); // back
glBegin(GL_QUADS);
R_SkyBoxPolyVec(0.998047f, 0.001953f, -3072, 3072, 3072);
R_SkyBoxPolyVec(0.998047f, 0.998047f, -3072, 3072, -3072);
R_SkyBoxPolyVec(0.001953f, 0.998047f, -3072, -3072, -3072);
R_SkyBoxPolyVec(0.001953f, 0.001953f, -3072, -3072, 3072);
glEnd();
glBindTexture(GL_TEXTURE_2D, skytexture[2]); // right
glBegin(GL_QUADS);
R_SkyBoxPolyVec(0.998047f, 0.001953f, 3072, 3072, 3072);
R_SkyBoxPolyVec(0.998047f, 0.998047f, 3072, 3072, -3072);
R_SkyBoxPolyVec(0.001953f, 0.998047f, -3072, 3072, -3072);
R_SkyBoxPolyVec(0.001953f, 0.001953f, -3072, 3072, 3072);
glEnd();
glBindTexture(GL_TEXTURE_2D, skytexture[3]); // left
glBegin(GL_QUADS);
R_SkyBoxPolyVec(0.998047f, 0.001953f, -3072, -3072, 3072);
R_SkyBoxPolyVec(0.998047f, 0.998047f, -3072, -3072, -3072);
R_SkyBoxPolyVec(0.001953f, 0.998047f, 3072, -3072, -3072);
R_SkyBoxPolyVec(0.001953f, 0.001953f, 3072, -3072, 3072);
glEnd();
glBindTexture(GL_TEXTURE_2D, skytexture[4]); // up
glBegin(GL_QUADS);
R_SkyBoxPolyVec(0.998047f, 0.001953f, 3072, -3072, 3072);
R_SkyBoxPolyVec(0.998047f, 0.998047f, 3072, 3072, 3072);
R_SkyBoxPolyVec(0.001953f, 0.998047f, -3072, 3072, 3072);
R_SkyBoxPolyVec(0.001953f, 0.001953f, -3072, -3072, 3072);
glEnd();
glBindTexture(GL_TEXTURE_2D, skytexture[5]); // down
glBegin(GL_QUADS);
R_SkyBoxPolyVec(0.998047f, 0.001953f, 3072, 3072, -3072);
R_SkyBoxPolyVec(0.998047f, 0.998047f, 3072, -3072, -3072);
R_SkyBoxPolyVec(0.001953f, 0.998047f, -3072, -3072, -3072);
R_SkyBoxPolyVec(0.001953f, 0.001953f, -3072, 3072, -3072);
glEnd();
}