837 lines
16 KiB
C
837 lines
16 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// screen.c -- master for refresh, status bar, console, chat, notify, etc
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#include "quakedef.h"
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/*
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background clear
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rendering
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turtle/net/ram icons
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sbar
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centerprint / slow centerprint
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notify lines
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intermission / finale overlay
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loading plaque
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console
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menu
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required background clears
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required update regions
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syncronous draw mode or async
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One off screen buffer, with updates either copied or xblited
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Need to double buffer?
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async draw will require the refresh area to be cleared, because it will be
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xblited, but sync draw can just ignore it.
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sync
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draw
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CenterPrint ()
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SlowPrint ()
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Screen_Update ();
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Con_Printf ();
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net
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turn off messages option
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the refresh is allways rendered, unless the console is full screen
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console is:
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notify lines
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half
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full
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*/
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int glx, gly, glwidth, glheight;
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// only the refresh window will be updated unless these variables are flagged
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int scr_copytop;
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int scr_copyeverything;
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float scr_con_current;
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float scr_conlines; // lines of console to display
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float oldscreensize, oldfov;
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cvar_t scr_viewsize = {"viewsize", "100", true};
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cvar_t scr_fov = {"fov", "90"};
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cvar_t scr_conspeed = {"scr_conspeed", "15"};
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cvar_t scr_showram = {"showram", "1"};
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cvar_t scr_showturtle = {"showturtle", "0"};
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cvar_t scr_showpause = {"showpause", "1"};
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cvar_t gl_triplebuffer = {"gl_triplebuffer", "1", true };
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extern cvar_t crosshair;
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qboolean scr_initialized; // ready to draw
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qpic_t *scr_ram;
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qpic_t *scr_net;
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qpic_t *scr_turtle;
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int scr_fullupdate;
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int clearconsole;
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int clearnotify;
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int sb_lines;
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viddef_t vid; // global video state
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vrect_t scr_vrect;
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qboolean scr_disabled_for_loading;
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qboolean scr_drawloading;
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float scr_disabled_time;
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extern qboolean console_enabled; // Tomaz - Console Toggle
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extern int scr_drawdialog; // NOTE: only used in software mode??
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cvar_t brightness = {"brightness", "1.0", true};
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cvar_t tex_qual = {"tex_qual", "1", true};
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void SCR_ScreenShot_f (void);
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void SCR_CheckDrawCenterString (void);
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void SCR_DrawNotifyString (void);
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//=============================================================================
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/*
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====================
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CalcFov
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====================
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*/
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float CalcFov (float fov_x, float width, float height)
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{
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float a;
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float x;
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if (fov_x < 1 || fov_x > 179)
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Sys_Error ("Bad fov: %f", fov_x);
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x = width/tan(fov_x/360*M_PI);
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a = atan (height/x);
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a = a*360/M_PI;
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return a;
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}
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/*
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=================
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SCR_CalcRefdef
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Must be called whenever vid changes
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Internal use only
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=================
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*/
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static void SCR_CalcRefdef (void)
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{
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float size;
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int h;
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qboolean full = false;
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scr_fullupdate = 0; // force a background redraw
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vid.recalc_refdef = 0;
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//========================================
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// bound viewsize
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if (scr_viewsize.value < 30)
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Cvar_Set ("viewsize","30");
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if (scr_viewsize.value > 120)
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Cvar_Set ("viewsize","120");
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// bound field of view
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if (scr_fov.value < 10)
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Cvar_Set ("fov","10");
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if (scr_fov.value > 170)
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Cvar_Set ("fov","170");
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// intermission is always full screen
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if (cl.intermission)
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size = 120;
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else
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size = scr_viewsize.value;
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if (size >= 120)
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sb_lines = 0; // no status bar at all
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else if (size >= 110)
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sb_lines = 24; // no inventory
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else
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sb_lines = 24+16+8;
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if (scr_viewsize.value >= 100.0)
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{
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full = true;
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size = 100.0;
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}
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else
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size = scr_viewsize.value;
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if (cl.intermission)
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{
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full = true;
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size = 100;
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sb_lines = 0;
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}
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size /= 100.0;
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h = vid.height;
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r_refdef.vrect.width = vid.width * size;
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if (r_refdef.vrect.width < 96)
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{
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size = 96.0 / r_refdef.vrect.width;
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r_refdef.vrect.width = 96; // min for icons
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}
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r_refdef.vrect.height = vid.height * size;
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if (r_refdef.vrect.height > (signed)vid.height)
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r_refdef.vrect.height = vid.height;
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r_refdef.vrect.x = (vid.width - r_refdef.vrect.width)/2;
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if (full)
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r_refdef.vrect.y = 0;
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else
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r_refdef.vrect.y = (h - r_refdef.vrect.height)/2;
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r_refdef.fov_x = scr_fov.value;
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r_refdef.fov_y = CalcFov (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height);
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scr_vrect = r_refdef.vrect;
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}
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/*
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=================
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SCR_SizeUp_f
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Keybinding command
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=================
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*/
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void SCR_SizeUp_f (void)
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{
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Cvar_SetValue ("viewsize",scr_viewsize.value+10);
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vid.recalc_refdef = 1;
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}
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/*
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=================
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SCR_SizeDown_f
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Keybinding command
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=================
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*/
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void SCR_SizeDown_f (void)
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{
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Cvar_SetValue ("viewsize",scr_viewsize.value-10);
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vid.recalc_refdef = 1;
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}
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//============================================================================
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/*
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==================
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SCR_Init
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==================
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*/
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void SCR_Init (void)
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{
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Cvar_RegisterVariable (&scr_fov);
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Cvar_RegisterVariable (&scr_viewsize);
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Cvar_RegisterVariable (&scr_conspeed);
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Cvar_RegisterVariable (&scr_showram);
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Cvar_RegisterVariable (&scr_showturtle);
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Cvar_RegisterVariable (&scr_showpause);
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Cvar_RegisterVariable (&gl_triplebuffer);
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Cvar_RegisterVariable (&brightness);
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Cvar_RegisterVariable (&tex_qual);
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//
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// register our commands
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//
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Cmd_AddCommand ("screenshot",SCR_ScreenShot_f);
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Cmd_AddCommand ("sizeup",SCR_SizeUp_f);
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Cmd_AddCommand ("sizedown",SCR_SizeDown_f);
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scr_ram = Draw_PicFromWad ("ram");
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scr_net = Draw_PicFromWad ("net");
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scr_turtle = Draw_PicFromWad ("turtle");
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scr_initialized = true;
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}
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/*
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==============
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SCR_DrawTurtle
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==============
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*/
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void SCR_DrawTurtle (void)
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{
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static int count;
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if (!scr_showturtle.value)
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return;
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if (host_frametime < 0.1)
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{
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count = 0;
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return;
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}
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count++;
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if (count < 3)
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return;
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Draw_Pic (scr_vrect.x, scr_vrect.y, scr_turtle);
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}
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/*
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==============
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SCR_DrawNet
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==============
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*/
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void SCR_DrawNet (void)
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{
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if (realtime - cl.last_received_message < 0.3)
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return;
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if (cls.demoplayback)
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return;
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Draw_Pic (scr_vrect.x+64, scr_vrect.y, scr_net);
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}
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// Tomaz - FPS Counter Begin
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/*
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==============
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SCR_DrawFPS
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==============
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*/
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float fpscounter;
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char temp[32];
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void SCR_DrawFPS (void)
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{
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static double currtime;
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double newtime;
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int calc;
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if ((cl.time + 1) < fpscounter)
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fpscounter = cl.time + 0.1;
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newtime = Sys_FloatTime();
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calc = (int) ((1.0 / (newtime - currtime)) + 0.5);
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currtime = newtime;
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if (cl.time > fpscounter)
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{
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sprintf(temp, "%3i FPS", calc);
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fpscounter = cl.time + 0.1;
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}
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Draw_String( vid.width - 64, 0, temp, 0);
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}
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/*
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==============
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GL_BrightenScreen
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By Lordhavoc
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==============
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*/
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void GL_BrightenScreen (void)
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{
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float f;
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// a lot of people might want to leave brightness at 1, so why slow them down?
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if (brightness.value == 1.0) return;
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if (brightness.value < 0.0)
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Cvar_SetValue ("brightness", 0.0);
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else if (brightness.value > 2.0)
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Cvar_SetValue ("brightness", 2.0);
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f = brightness.value;
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if (f >= 1.01f)
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{
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glDisable (GL_TEXTURE_2D);
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glBlendFunc (GL_DST_COLOR, GL_ONE);
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glBegin (GL_TRIANGLES);
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glColor3f (f-1, f-1, f-1);
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glVertex2f (-5000, -5000);
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glVertex2f (10000, -5000);
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glVertex2f (-5000, 10000);
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glEnd ();
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glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnable(GL_TEXTURE_2D);
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}
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}
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void SCR_MapShots (int texture)
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{
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glClear (GL_COLOR_BUFFER_BIT);
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glBindTexture (GL_TEXTURE_2D, texture);
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glBegin (GL_QUADS);
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glTexCoord2f (0,0); glVertex2f (0, 0);
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glTexCoord2f (1,0); glVertex2f (vid.width, 0);
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glTexCoord2f (1,1); glVertex2f (vid.width, vid.height);
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glTexCoord2f (0,1); glVertex2f (0, vid.height);
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glEnd ();
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}
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/*
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==============
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DrawPause
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==============
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*/
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void SCR_DrawPause (void)
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{
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qpic_t *pic;
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if (!scr_showpause.value) // turn off for screenshots
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return;
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if (!cl.paused)
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return;
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pic = Draw_CachePic ("gfx/pause.lmp");
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Draw_Pic ( (vid.width - pic->width)/2,
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(vid.height - 48 - pic->height)/2, pic);
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}
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/*
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==============
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SCR_DrawLoading
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==============
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*/
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void SCR_DrawLoading (void)
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{
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qpic_t *pic;
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if (!scr_drawloading)
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return;
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pic = Draw_CachePic ("gfx/loading.lmp");
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Draw_Pic(((vid.width - pic->width)>>1),((vid.height - pic->height)>>1), pic);
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}
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//=============================================================================
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extern qboolean started_loading;
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/*
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==================
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SCR_SetUpToDrawConsole
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==================
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*/
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void SCR_SetUpToDrawConsole (void)
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{
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Con_CheckResize ();
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if (scr_drawloading)
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return; // never a console with loading plaque
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// decide on the height of the console
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if (con_forcedup)
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{
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if (cl.worldmodel && cls.signon == SIGNONS)
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{
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started_loading = false;
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}
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}
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con_forcedup = !cl.worldmodel || cls.signon != SIGNONS;
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if (con_forcedup)
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{
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scr_conlines = vid.height; // full screen
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scr_con_current = scr_conlines;
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}
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else if (key_dest == key_console)
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scr_conlines = vid.height/2; // half screen
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else
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scr_conlines = 0; // none visible
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if (scr_conlines < scr_con_current)
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{
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scr_con_current -= scr_conspeed.value;
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if (scr_conlines > scr_con_current)
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scr_con_current = scr_conlines;
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}
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else if (scr_conlines > scr_con_current)
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{
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scr_con_current += scr_conspeed.value;
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if (scr_conlines < scr_con_current)
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scr_con_current = scr_conlines;
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}
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else
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con_notifylines = 0;
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}
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/*
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==================
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SCR_DrawConsole
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==================
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*/
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void SCR_DrawConsole (void)
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{
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if (scr_con_current)
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{
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// Tomaz - Console Toggle Begin
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if (console_enabled)
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{
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scr_copyeverything = 1;
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Con_DrawConsole (scr_con_current, true);
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clearconsole = 0;
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}
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// Tomaz - Console Toggle End
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}
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else
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{
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if (key_dest == key_game || key_dest == key_message)
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Con_DrawNotify (); // only draw notify in game
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}
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}
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/*
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==============================================================================
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SCREEN SHOTS
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==============================================================================
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*/
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typedef struct _TargaHeader {
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unsigned char id_length, colormap_type, image_type;
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unsigned short colormap_index, colormap_length;
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unsigned char colormap_size;
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unsigned short x_origin, y_origin, width, height;
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unsigned char pixel_size, attributes;
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} TargaHeader;
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// Tomaz - Redone ScreenShot Begin
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/*
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==================
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SCR_ScreenShot_f
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==================
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*/
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void SCR_ScreenShot_f (void)
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{
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byte *buffer;
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char tganame[80];
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char checkname[MAX_OSPATH];
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int i, c, temp;
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//
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// find a file name to save it to
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//
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sprintf (checkname, "%s/screenies", com_gamedir);
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Sys_mkdir (checkname);
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strcpy(tganame,"EW00.tga");
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for (i=0 ; i<=99 ; i++)
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{
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tganame[2] = (i/10)%10 + '0';
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tganame[3] = (i )%10 + '0';
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sprintf (checkname, "%s/screenies/%s", com_gamedir, tganame);
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if (Sys_FileTime(checkname) == -1)
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break; // file doesn't exist
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}
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if (i==100)
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{
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Con_Printf ("SCR_ScreenShot_f: Couldn't create a TGA file\n");
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return;
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}
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buffer = malloc(glwidth*glheight*3 + 18);
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memset (buffer, 0, 18);
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buffer[2] = 2; // uncompressed type
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buffer[12] = glwidth&255;
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buffer[13] = glwidth>>8;
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buffer[14] = glheight&255;
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buffer[15] = glheight>>8;
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buffer[16] = 24; // pixel size
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glReadPixels (glx, gly, glwidth, glheight, GL_RGB, GL_UNSIGNED_BYTE, buffer+18 );
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// swap rgb to bgr
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c = 18+glwidth*glheight*3;
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for (i=18 ; i<c ; i+=3)
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{
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temp = buffer[i];
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buffer[i] = buffer[i+2];
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buffer[i+2] = temp;
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}
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|
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COM_WriteFile (va ("screenies/%s", tganame), buffer, glwidth*glheight*3 + 18 );
|
|
|
|
free (buffer);
|
|
Con_Printf ("Wrote %s\n", tganame);
|
|
}
|
|
// Tomaz - Redone ScreenShot End
|
|
|
|
//=============================================================================
|
|
float scr_centertime_off;
|
|
|
|
/*
|
|
===============
|
|
SCR_BeginLoadingPlaque
|
|
|
|
================
|
|
*/
|
|
void SCR_BeginLoadingPlaque (void)
|
|
{
|
|
S_StopAllSounds (true);
|
|
|
|
if (cls.state != ca_connected)
|
|
return;
|
|
if (cls.signon != SIGNONS)
|
|
return;
|
|
|
|
// redraw with no console and the loading plaque
|
|
Con_ClearNotify ();
|
|
scr_centertime_off = 0;
|
|
scr_con_current = 0;
|
|
|
|
scr_drawloading = true;
|
|
scr_fullupdate = 0;
|
|
SCR_UpdateScreen ();
|
|
scr_drawloading = false;
|
|
|
|
scr_disabled_for_loading = true;
|
|
scr_disabled_time = realtime;
|
|
scr_fullupdate = 0;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
SCR_EndLoadingPlaque
|
|
====================
|
|
*/
|
|
void SCR_EndLoadingPlaque (void)
|
|
{
|
|
scr_disabled_for_loading = false;
|
|
scr_fullupdate = 0;
|
|
Con_ClearNotify ();
|
|
}
|
|
|
|
//=============================================================================
|
|
|
|
/*
|
|
===============
|
|
SCR_BringDownConsole
|
|
|
|
Brings the console down and fades the palettes back to normal
|
|
================
|
|
*/
|
|
void SCR_BringDownConsole (void)
|
|
{
|
|
int i;
|
|
|
|
scr_centertime_off = 0;
|
|
|
|
for (i=0 ; i<20 && scr_conlines != scr_con_current ; i++)
|
|
SCR_UpdateScreen ();
|
|
|
|
cl.cshifts[0].percent = 0; // no area contents palette on next frame
|
|
VID_SetPalette (host_basepal);
|
|
}
|
|
|
|
void SCR_TileClear (void)
|
|
{
|
|
if (r_refdef.vrect.x > 0)
|
|
{
|
|
// left
|
|
Draw_TileClear (0, 0, r_refdef.vrect.x, vid.height);
|
|
// right
|
|
Draw_TileClear (r_refdef.vrect.x + r_refdef.vrect.width, 0,
|
|
vid.width - r_refdef.vrect.x + r_refdef.vrect.width,
|
|
vid.height);
|
|
}
|
|
if (r_refdef.vrect.y > 0)
|
|
{
|
|
// top
|
|
Draw_TileClear (r_refdef.vrect.x, 0,
|
|
r_refdef.vrect.x + r_refdef.vrect.width,
|
|
r_refdef.vrect.y);
|
|
// bottom
|
|
Draw_TileClear (r_refdef.vrect.x,
|
|
r_refdef.vrect.y + r_refdef.vrect.height,
|
|
r_refdef.vrect.width,
|
|
vid.height -
|
|
(r_refdef.vrect.height + r_refdef.vrect.y));
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SCR_UpdateScreen
|
|
|
|
This is called every frame, and can also be called explicitly to flush
|
|
text to the screen.
|
|
|
|
WARNING: be very careful calling this from elsewhere, because the refresh
|
|
needs almost the entire 256k of stack space!
|
|
==================
|
|
*/
|
|
void SCR_UpdateScreen (void)
|
|
{
|
|
vid.numpages = 2 + gl_triplebuffer.value;
|
|
|
|
scr_copytop = 0;
|
|
scr_copyeverything = 0;
|
|
|
|
if (scr_disabled_for_loading)
|
|
{
|
|
if (realtime - scr_disabled_time > 60)
|
|
{
|
|
scr_disabled_for_loading = false;
|
|
Con_Printf ("load failed.\n");
|
|
}
|
|
else
|
|
return;
|
|
}
|
|
|
|
if (!scr_initialized || !con_initialized)
|
|
return; // not initialized yet
|
|
|
|
|
|
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
|
|
|
|
//
|
|
// determine size of refresh window
|
|
//
|
|
|
|
if (oldfov != scr_fov.value)
|
|
{
|
|
oldfov = scr_fov.value;
|
|
vid.recalc_refdef = true;
|
|
}
|
|
|
|
if (oldscreensize != scr_viewsize.value)
|
|
{
|
|
oldscreensize = scr_viewsize.value;
|
|
vid.recalc_refdef = true;
|
|
}
|
|
|
|
if (vid.recalc_refdef)
|
|
SCR_CalcRefdef ();
|
|
|
|
//
|
|
// do 3D refresh drawing, and then update the screen
|
|
//
|
|
SCR_SetUpToDrawConsole ();
|
|
|
|
V_RenderView ();
|
|
|
|
GL_Set2D ();
|
|
|
|
//
|
|
// draw any areas not covered by the refresh
|
|
//
|
|
SCR_TileClear ();
|
|
|
|
if (con_forcedup && sv.active)
|
|
{
|
|
SCR_DrawLoading ();
|
|
}
|
|
|
|
else if (scr_drawdialog)
|
|
{
|
|
Sbar_Draw ();
|
|
Draw_FadeScreen ();
|
|
SCR_DrawNotifyString ();
|
|
scr_copyeverything = true;
|
|
}
|
|
else if (scr_drawloading)
|
|
{
|
|
SCR_DrawLoading ();
|
|
// Sbar_Draw (); don't draw the sbar on loading
|
|
}
|
|
else if (cl.intermission == 1 && key_dest == key_game)
|
|
{
|
|
// Sbar_IntermissionOverlay ();
|
|
}
|
|
else if (cl.intermission == 2 && key_dest == key_game)
|
|
{
|
|
Sbar_FinaleOverlay ();
|
|
SCR_CheckDrawCenterString ();
|
|
}
|
|
else
|
|
{
|
|
if (crosshair.value)
|
|
Draw_Crosshair (crosshair.value);
|
|
|
|
SCR_DrawNet ();
|
|
SCR_DrawTurtle ();
|
|
SCR_DrawPause ();
|
|
SCR_CheckDrawCenterString ();
|
|
Sbar_Draw ();
|
|
|
|
//check for HUD Image Drawing
|
|
if (hud_image == 1)
|
|
HUD_Draw ();
|
|
|
|
//check for QC Image Drawing
|
|
if (qc_image == 1)
|
|
QC_Draw ();
|
|
|
|
SCR_DrawConsole ();
|
|
M_Draw ();
|
|
}
|
|
|
|
if (show_fps.value)
|
|
SCR_DrawFPS ();
|
|
|
|
V_UpdatePalette ();
|
|
|
|
// GL_BrightenScreen ();
|
|
GL_EndRendering ();
|
|
}
|
|
|