ew-engine/hq engine src/sv_main.c
2006-10-08 00:00:00 +00:00

2105 lines
49 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// sv_main.c -- server main program
#include "quakedef.h"
server_t sv;
server_static_t svs;
char localmodels[MAX_MODELS][5]; // inline model names for precache
//============================================================================
cvar_t sv_dismin = {"sv_dismin", "0.1", false};//Tei default
/*
===============
SV_Init
===============
*/
// Tei stepsize
extern cvar_t sv_stepsize;
// Tei stepsize
// Tei autoanimagic
extern int eval_autoanimagic;
extern int eval_autoanimagic_lowframe;
// Tei autoanimagic
void R_Beam (vec3_t origin, vec3_t end) ;
//extern cvar_t r_waterwarp;//Tei / Fritz waterwarp
extern cvar_t sp_nofarsound;
void SV_Init (void)
{
int i;
extern cvar_t sv_maxvelocity;
extern cvar_t sv_gravity;
extern cvar_t sv_nostep;
extern cvar_t sv_friction;
extern cvar_t sv_edgefriction;
extern cvar_t sv_stopspeed;
extern cvar_t sv_maxspeed;
extern cvar_t sv_accelerate;
extern cvar_t sv_idealpitchscale;
extern cvar_t sv_aim;
// Tei custom sky
extern cvar_t sv_skyvalue;
extern cvar_t sv_skydim;
extern cvar_t sv_skyspeedscale;
extern cvar_t sv_skyflattern;
extern cvar_t mod_smartroute;
// Tei custom sky
// Tei autolava
extern cvar_t r_autolightday;
extern cvar_t r_autofogwater;
extern cvar_t r_autobubbleglobal;
extern cvar_t r_autolava;
extern cvar_t r_autotele;
extern cvar_t r_autosnow;
extern cvar_t r_autorain;
extern cvar_t r_autometeor;
extern cvar_t r_autozing;
extern cvar_t r_autobubbles;
extern cvar_t r_autograss;
extern cvar_t r_grassdensity;
extern cvar_t r_grasspeed;
extern cvar_t r_autohell;
extern cvar_t r_autofogfog;
extern cvar_t r_autowindx;
extern cvar_t r_autowindy;
extern cvar_t r_autowindz;
extern cvar_t r_autofoot;
// Tei autolava
Cvar_RegisterVariable (&sv_maxvelocity);
Cvar_RegisterVariable (&sv_gravity);
Cvar_RegisterVariable (&sv_friction);
Cvar_RegisterVariable (&mod_smartroute);//Tei smarter routing
Cvar_RegisterVariable (&sv_edgefriction);
Cvar_RegisterVariable (&sv_stopspeed);
Cvar_RegisterVariable (&sv_maxspeed);
Cvar_RegisterVariable (&sv_accelerate);
Cvar_RegisterVariable (&sv_idealpitchscale);
Cvar_RegisterVariable (&sv_aim);
Cvar_RegisterVariable (&sv_nostep);
Cvar_RegisterVariable (&sp_nofarsound);//Tei optimization for singleplayer
Cvar_RegisterVariable (&impaim); // Tomaz - Improved Aiming
//.. tei, moved here to try to fix dm problems.
// Tei stepsize
Cvar_RegisterVariable (&sv_stepsize);
// Tei stepsize
// Tei custom Sky
Cvar_RegisterVariable (&sv_skyvalue);
Cvar_RegisterVariable (&sv_skydim);
Cvar_RegisterVariable (&sv_skyspeedscale);
Cvar_RegisterVariable (&sv_skyflattern);
// Tei custom Sky
// Tei autofx
Cvar_RegisterVariable (&sv_dismin);//Dx min for update
Cvar_RegisterVariable (&r_autolava);
Cvar_RegisterVariable (&r_autohell);//for fun
Cvar_RegisterVariable (&r_autotele);
Cvar_RegisterVariable (&r_autosnow);
Cvar_RegisterVariable (&r_autorain);
Cvar_RegisterVariable (&r_autometeor);
Cvar_RegisterVariable (&r_autofogwater);
Cvar_RegisterVariable (&r_autofogfog);
Cvar_RegisterVariable (&r_autowindx);
Cvar_RegisterVariable (&r_autowindy);
Cvar_RegisterVariable (&r_autowindz);
Cvar_RegisterVariable (&r_autobubbleglobal);
Cvar_RegisterVariable (&r_autolightday);
Cvar_RegisterVariable (&r_autozing);
Cvar_RegisterVariable (&r_autobubbles);
Cvar_RegisterVariable (&r_autofoot);
Cvar_RegisterVariable (&r_autograss);
Cvar_RegisterVariable (&r_grassdensity);
Cvar_RegisterVariable (&r_grasspeed);
// Tei autofx
// Cvar_RegisterVariable (&r_waterwarp);//Tei / Fitz waterwarp
for (i=0 ; i<MAX_MODELS ; i++)
sprintf (localmodels[i], "*%i", i);
}
/*
=============================================================================
EVENT MESSAGES
=============================================================================
*/
/*
==================
SV_StartParticle
Make sure the event gets sent to all clients
==================
*/
void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
{
int i, v;
if (sv.datagram.cursize > MAX_DATAGRAM-16)
return;
MSG_WriteByte (&sv.datagram, svc_particle);
MSG_WriteCoord (&sv.datagram, org[0]);
MSG_WriteCoord (&sv.datagram, org[1]);
MSG_WriteCoord (&sv.datagram, org[2]);
for (i=0 ; i<3 ; i++)
{
v = dir[i]*16;
if (v > 127)
v = 127;
else if (v < -128)
v = -128;
MSG_WriteChar (&sv.datagram, v);
}
MSG_WriteByte (&sv.datagram, count);
MSG_WriteByte (&sv.datagram, color);
}
/*
==================
SV_StartSound
Each entity can have eight independant sound sources, like voice,
weapon, feet, etc.
Channel 0 is an auto-allocate channel, the others override anything
allready running on that entity/channel pair.
An attenuation of 0 will play full volume everywhere in the level.
Larger attenuations will drop off. (max 4 attenuation)
==================
*/
void SV_StartSound (edict_t *entity, int channel, char *sample, int volume,
float attenuation)
{
int sound_num;
int field_mask;
int i;
int ent;
if (volume < 0 || volume > 255)
Sys_Error ("SV_StartSound: volume = %i", volume);
if (attenuation < 0 || attenuation > 4)
Sys_Error ("SV_StartSound: attenuation = %f", attenuation);
if (channel < 0 || channel > 7)
Sys_Error ("SV_StartSound: channel = %i", channel);
if (sv.datagram.cursize > MAX_DATAGRAM-16)
return;
// find precache number for sound
for (sound_num=1 ; sound_num<MAX_SOUNDS
&& sv.sound_precache[sound_num] ; sound_num++)
if (!strcmp(sample, sv.sound_precache[sound_num]))
break;
if ( sound_num == MAX_SOUNDS || !sv.sound_precache[sound_num] )
{
Con_Printf ("SV_StartSound: %s not precacheed\n", sample);
return;
}
ent = NUM_FOR_EDICT(entity);
channel = (ent<<3) | channel;
field_mask = 0;
if (volume != DEFAULT_SOUND_PACKET_VOLUME)
field_mask |= SND_VOLUME;
if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
field_mask |= SND_ATTENUATION;
// directed messages go only to the entity the are targeted on
MSG_WriteByte (&sv.datagram, svc_sound);
MSG_WriteByte (&sv.datagram, field_mask);
if (field_mask & SND_VOLUME)
MSG_WriteByte (&sv.datagram, volume);
if (field_mask & SND_ATTENUATION)
MSG_WriteByte (&sv.datagram, attenuation*64);
MSG_WriteShort (&sv.datagram, channel);
MSG_WriteByte (&sv.datagram, sound_num);
for (i=0 ; i<3 ; i++)
MSG_WriteCoord (&sv.datagram, entity->v.origin[i]+0.5*(entity->v.mins[i]+entity->v.maxs[i]));
}
/*
==============================================================================
CLIENT SPAWNING
==============================================================================
*/
/*
================
SV_SendServerinfo
Sends the first message from the server to a connected client.
This will be sent on the initial connection and upon each server load.
================
*/
void SV_SendServerinfo (client_t *client)
{
char **s;
char message[2048];
MSG_WriteByte (&client->message, svc_print);
sprintf (message, "%c\nVERSION %4.2f SERVER (%i CRC)\n", 2, VERSION, pr_crc);
MSG_WriteString (&client->message,message);
MSG_WriteByte (&client->message, svc_serverinfo);
MSG_WriteLong (&client->message, PROTOCOL_VERSION);
MSG_WriteByte (&client->message, svs.maxclients);
if (!coop.value && deathmatch.value)
MSG_WriteByte (&client->message, GAME_DEATHMATCH);
else
MSG_WriteByte (&client->message, GAME_COOP);
sprintf (message, pr_strings+sv.edicts->v.message);
MSG_WriteString (&client->message,message);
for (s = sv.model_precache+1 ; *s ; s++)
MSG_WriteString (&client->message, *s);
MSG_WriteByte (&client->message, 0);
for (s = sv.sound_precache+1 ; *s ; s++)
MSG_WriteString (&client->message, *s);
MSG_WriteByte (&client->message, 0);
// send music
MSG_WriteByte (&client->message, svc_cdtrack);
MSG_WriteByte (&client->message, sv.edicts->v.sounds);
MSG_WriteByte (&client->message, sv.edicts->v.sounds);
// set view
MSG_WriteByte (&client->message, svc_setview);
MSG_WriteShort (&client->message, NUM_FOR_EDICT(client->edict));
MSG_WriteByte (&client->message, svc_signonnum);
MSG_WriteByte (&client->message, 1);
client->sendsignon = true;
client->spawned = false; // need prespawn, spawn, etc
}
/*
================
SV_ConnectClient
Initializes a client_t for a new net connection. This will only be called
once for a player each game, not once for each level change.
================
*/
void SV_ConnectClient (int clientnum)
{
edict_t *ent;
client_t *client;
int edictnum;
struct qsocket_s *netconnection;
int i;
float spawn_parms[NUM_SPAWN_PARMS];
client = svs.clients + clientnum;
Con_DPrintf ("Client %s connected\n", client->netconnection->address);
edictnum = clientnum+1;
ent = EDICT_NUM(edictnum);
// set up the client_t
netconnection = client->netconnection;
if (sv.loadgame)
memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
memset (client, 0, sizeof(*client));
client->netconnection = netconnection;
strcpy (client->name, "unconnected");
client->active = true;
client->spawned = false;
client->edict = ent;
client->message.data = client->msgbuf;
client->message.maxsize = sizeof(client->msgbuf);
client->message.allowoverflow = true; // we can catch it
if (sv.loadgame)
memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
else
{
// call the progs to get default spawn parms for the new client
PR_ExecuteProgram (pr_global_struct->SetNewParms);
for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
client->spawn_parms[i] = (&pr_global_struct->parm1)[i];
}
SV_SendServerinfo (client);
}
/*
===================
SV_CheckForNewClients
===================
*/
void SV_ForcedSettings (void);
void SV_CheckForNewClients (void)
{
struct qsocket_s *ret;
int i;
//
// check for new connections
//
while (1)
{
ret = NET_CheckNewConnections ();
if (!ret)
break;
//
// init a new client structure
//
for (i=0 ; i<svs.maxclients ; i++)
if (!svs.clients[i].active)
break;
if (i == svs.maxclients)
Sys_Error ("Host_CheckForNewClients: no free clients");
svs.clients[i].netconnection = ret;
SV_ConnectClient (i);
net_activeconnections++;
// koval -->
//SV_ForcedSettings();
// <-- koval
}
}
/*
===============================================================================
FRAME UPDATES
===============================================================================
*/
/*
==================
SV_ClearDatagram
==================
*/
void SV_ClearDatagram (void)
{
SZ_Clear (&sv.datagram);
}
/*
=============================================================================
The PVS must include a small area around the client to allow head bobbing
or other small motion on the client side. Otherwise, a bob might cause an
entity that should be visible to not show up, especially when the bob
crosses a waterline.
=============================================================================
*/
int fatbytes;
byte fatpvs[MAX_MAP_LEAFS/8];
void SV_AddToFatPVS (vec3_t org, mnode_t *node)
{
int i;
byte *pvs;
mplane_t *plane;
float d;
while (1)
{
// if this is a leaf, accumulate the pvs bits
if (node->contents < 0)
{
if (node->contents != CONTENTS_SOLID)
{
pvs = Mod_LeafPVS ( (mleaf_t *)node, sv.worldmodel);
for (i=0 ; i<fatbytes ; i++)
fatpvs[i] |= pvs[i];
}
return;
}
plane = node->plane;
d = PlaneDiff (org, plane);
if (d > 8)
node = node->children[0];
else if (d < -8)
node = node->children[1];
else
{ // go down both
SV_AddToFatPVS (org, node->children[0]);
node = node->children[1];
}
}
}
/*
=============
SV_FatPVS
Calculates a PVS that is the inclusive or of all leafs within 8 pixels of the
given point.
=============
*/
byte *SV_FatPVS (vec3_t org)
{
fatbytes = (sv.worldmodel->numleafs+31)>>3;
Q_memset (fatpvs, 0, fatbytes);
SV_AddToFatPVS (org, sv.worldmodel->nodes);
return fatpvs;
}
//=============================================================================
extern cvar_t deathmatch;
extern cvar_t coop;
extern cvar_t mod_showbbox;
entity_t *CL_EntityNum (int num);
void LR_DrawBox( edict_t *ent)
{
vec3_t p1,p2;
VectorCopy(ent->v.absmax,p1);p1[0] = ent->v.absmin[0];
R_Beam(ent->v.absmax, p1);//XFX
VectorCopy(ent->v.absmax,p2);
p2[1] = ent->v.absmin[1];p2[0] = ent->v.absmin[0];
R_Beam(p1, p2);//XFX
p2[2] = ent->v.absmin[2];p1[2] = ent->v.absmin[2];
R_Beam(p1, p2);//XFX
p2[0] = ent->v.absmax[0];p1[0] = ent->v.absmax[0];
R_Beam(p1, p2);//XFX
p2[2] = ent->v.absmax[2];p1[2] = ent->v.absmax[2];
R_Beam(p1, p2);//XFX
p2[0] = ent->v.absmin[0];p1[1] = p2[1];
R_Beam(p1, p2);//XFX
p2[2] = ent->v.absmin[2];p1[2] = ent->v.absmin[2];
R_Beam(p1, p2);//XFX
p2[1] = ent->v.absmax[1];p1[1] = ent->v.absmax[1];
R_Beam(p1, p2);//XFX
p2[2] = ent->v.absmax[2];p2[0] = ent->v.absmax[0];
R_Beam(p1, p2);//XFX
p2[1] = ent->v.absmin[1];p1[1] = ent->v.absmin[1];
R_Beam(p1, p2);//XFX
p2[0] = ent->v.absmin[0];p1[0] = ent->v.absmin[0];
R_Beam(p1, p2);//XFX
p2[1] = ent->v.absmax[1];p1[1] = ent->v.absmax[1];
R_Beam(p1, p2);//XFX
}
#ifndef EXTENDQC
#define EXTENDQC
#endif
/*
=============
SV_WriteEntitiesToClient
=============
*/
int SizebufExtend(sizebuf_t * buf, int length)
{
byte * newdata;
newdata = realloc(buf->data,buf->maxsize+length);
if (newdata)
{
buf->maxsize += length;
buf->data = newdata;
}
else
{
newdata = malloc(buf->maxsize+length);
if (newdata)
{
memcpy(newdata,buf->data,buf->maxsize);
buf->data = newdata;
buf->maxsize = buf->maxsize+length;
}
else
return false;
}
return true;
}
//Xsniper - Fixes Tomaz .alpha and .glow and .scale problems
extern void FindEdictFieldOffsets();
//Xsniper - End
void SV_WriteEntitiesToClient (edict_t *clent, sizebuf_t *msg)
{
int e, i;
int bits;
byte *pvs;
vec3_t org;
float miss;
edict_t *ent;
// Tomaz - QC Alpha Scale Glow Begin
int clentnum;
float alpha;
float scale;
float glow_size;
float glow_red;
float glow_green;
float glow_blue;
eval_t *val;
// Tomaz - QC Alpha Scale Glow End
qboolean modehud;//Tei hud entitys
//Xsniper - Fixes Tomaz .alpha and .glow and .scale problems
FindEdictFieldOffsets();
//Xsniper - End
// find the client's PVS
VectorAdd (clent->v.origin, clent->v.view_ofs, org);
pvs = SV_FatPVS (org);
clentnum = EDICT_TO_PROG(clent);
// send over all entities (excpet the client) that touch the pvs
ent = NEXT_EDICT(sv.edicts);
for (e=1 ; e<sv.num_edicts ; e++, ent = NEXT_EDICT(ent))
{
if (ent != clent) // clent is ALLWAYS sent
{
if (ent->v.modelindex && ent->v.modelindex<MAX_MODELS)
modehud = ((sv.models[ (int)ent->v.modelindex]->type ==mod_hud));//Tei hud entitys
else
modehud = false;
if (!ent->v.modelindex || !pr_strings[ent->v.model])
continue;
if ((val = GETEDICTFIELDVALUE(ent, eval_nodrawtoclient)) && val->edict == clentnum)
continue;
if ((val = GETEDICTFIELDVALUE(ent, eval_drawonlytoclient)) && val->edict && val->edict != clentnum)
continue;
if (!modehud)
{
for (i=0 ; i < ent->num_leafs ; i++)
if (pvs[ent->leafnums[i] >> 3] & (1 << (ent->leafnums[i]&7) ))
break;
if (i == ent->num_leafs)
continue; // not visible
}
}
if (msg->maxsize - msg->cursize < 16)
{
if (!SizebufExtend(msg, 4096))
Con_Printf("-");
else
Con_Printf("+");
#ifndef SINGLEPLAYER
Con_Printf ("packet overflow\n");
#endif
if (ent->v.model)
{
if (!strncmp(pr_strings + ent->v.classname,"spike",6))
continue; //spike inhibited
if (!strncmp(pr_strings + ent->v.model,"progs/zom",9))
continue; //Zombie inhibited
if (!strncmp(pr_strings + ent->v.model,"progs/gib",9))
continue; //Gibs inhibited
}
if (msg->maxsize - msg->cursize < 8)//WARNING!
{
#ifndef SINGLEPLAYER
Con_Printf ("packet overflow..heavy level\n");
#endif
if (!(pr_strings + ent->v.classname) || !ent->v.classname) // ""
continue; //inhibir anonymous, DANGEROUS!!
if (msg->maxsize - msg->cursize < 6)
if (ent->v.movetype == MOVETYPE_FLY ||ent->v.movetype == MOVETYPE_BOUNCE )
continue;
}
//return;
}
// send an update
bits = 0;
if( mod_showbbox.value)
LR_DrawBox( ent);//Tei draw bbox
for (i=0 ; i<3 ; i++)
{
miss = ent->v.origin[i] - ent->baseline.origin[i];
if ( miss < -0.1 || miss > 0.1 )
bits |= U_ORIGIN1<<i;
}
if ( ent->v.angles[0] != ent->baseline.angles[0] )
bits |= U_ANGLE1;
if ( ent->v.angles[1] != ent->baseline.angles[1] )
bits |= U_ANGLE2;
if ( ent->v.angles[2] != ent->baseline.angles[2] )
bits |= U_ANGLE3;
if (ent->v.movetype == MOVETYPE_STEP)
bits |= U_NOLERP; // don't mess up the step animation
if (ent->baseline.colormap != ent->v.colormap)
bits |= U_COLORMAP;
if (ent->baseline.skin != ent->v.skin)
bits |= U_SKIN;
if (ent->baseline.frame != ent->v.frame)
bits |= U_FRAME;
if (ent->baseline.effects != ent->v.effects)
bits |= U_EFFECTS;
if (ent->baseline.modelindex != ent->v.modelindex)
bits |= U_MODEL;
// Tomaz - QC Alpha Scale Glow & More Frames Begin
{
alpha = 1;
scale = 1;
glow_size = 0;
glow_red = 0;
glow_green = 0;
glow_blue = 0;
if (ent->forcefx3 == EF3_GLASS)
{
alpha = 0.3;
}
if (val = GETEDICTFIELDVALUE(ent, eval_alpha))
alpha = val->_float;
if ((val = GETEDICTFIELDVALUE(ent, eval_renderamt)) && val->_float != 0) // HalfLife support
alpha = val->_float / 255;
if (val = GETEDICTFIELDVALUE(ent, eval_scale))
scale = val->_float;
if (scale > 4)
scale = 4;
if (val = GETEDICTFIELDVALUE(ent, eval_glow_size))
glow_size = val->_float;
if (glow_size > 1024)
glow_size = 1024;
if (val = GETEDICTFIELDVALUE(ent, eval_glow_red))
glow_red = val->_float;
if (val = GETEDICTFIELDVALUE(ent, eval_glow_green))
glow_green = val->_float;
if (val = GETEDICTFIELDVALUE(ent, eval_glow_blue))
glow_blue = val->_float;
if (alpha < 1)
bits |= U_ALPHA;
if ((scale <= 4) && (scale > 0))
bits |= U_SCALE;
//Tei, codified fx3
if (ent->forcefx3)
{
glow_size = -1;
glow_red = ent->forcefx3;
}
//Tei, codifieed fx3
if (glow_size >= 0 || glow_size == -1)
{
bits |= U_GLOW_SIZE;
bits |= U_GLOW_RED;
bits |= U_GLOW_GREEN;
bits |= U_GLOW_BLUE;
}
if (((int) ent->baseline.frame & 0xFF00) != ((int) ent->v.frame & 0xFF00))
bits |= U_FRAME2;
}
// Tomaz - QC Alpha Scale Glow & More Frames End
if (e >= 256)
bits |= U_LONGENTITY;
if (bits >= 256)
bits |= U_MOREBITS;
// Tomaz - QC Control Begin
if (bits >= 65536)
bits |= U_EXTEND1;
if (bits >= 16777216)
bits |= U_EXTEND2;
// Tomaz - QC Control End
//
// write the message
//
MSG_WriteByte (msg,bits | U_SIGNAL);
if (bits & U_MOREBITS)
MSG_WriteByte (msg, bits>>8);
// Tomaz - QC Control Begin
if (bits & U_EXTEND1)
MSG_WriteByte (msg, bits>>16);
if (bits & U_EXTEND2)
MSG_WriteByte (msg, bits>>24);
// Tomaz - QC Control End
if (bits & U_LONGENTITY)
MSG_WriteShort (msg,e);
else
MSG_WriteByte (msg,e);
if (bits & U_MODEL)
MSG_WriteByte (msg, ent->v.modelindex);
if (bits & U_FRAME)
MSG_WriteByte (msg, ent->v.frame);
if (bits & U_COLORMAP)
MSG_WriteByte (msg, ent->v.colormap);
if (bits & U_SKIN)
MSG_WriteByte (msg, ent->v.skin);
if (bits & U_EFFECTS)
MSG_WriteByte (msg, ent->v.effects);
if (bits & U_ORIGIN1)
MSG_WriteCoord (msg, ent->v.origin[0]);
if (bits & U_ANGLE1)
MSG_WriteAngle(msg, ent->v.angles[0]);
if (bits & U_ORIGIN2)
MSG_WriteCoord (msg, ent->v.origin[1]);
if (bits & U_ANGLE2)
MSG_WriteAngle(msg, ent->v.angles[1]);
if (bits & U_ORIGIN3)
MSG_WriteCoord (msg, ent->v.origin[2]);
if (bits & U_ANGLE3)
MSG_WriteAngle(msg, ent->v.angles[2]);
// Tomaz - QC Alpha Scale Glow & More Frames Begin
if (bits & U_ALPHA)
MSG_WriteFloat(msg, alpha);
if (bits & U_SCALE)
MSG_WriteFloat(msg, scale);
if (bits & U_GLOW_SIZE)
MSG_WriteFloat(msg, glow_size);
if (bits & U_GLOW_RED)
MSG_WriteFloat(msg, glow_red);
if (bits & U_GLOW_GREEN)
MSG_WriteFloat(msg, glow_green);
if (bits & U_GLOW_BLUE)
MSG_WriteFloat(msg, glow_blue);
if (bits & U_FRAME2)
MSG_WriteByte(msg, (int)ent->v.frame >> 8);
// Tomaz - QC Alpha Scale Glow & More Frames End
}
}
void SV_WriteEntitiesToClient_oldish (edict_t *clent, sizebuf_t *msg)
{
int e, i;
int bits;
byte *pvs;
vec3_t org;
float miss;
edict_t *ent;
#ifdef SINGLEPLAYER
entity_t *cent;//SPE for telejano
int k;
#endif
#ifdef EXTENDQC
int clentnum;
float alpha;
float scale;
float glow_size;
float glow_red;
float glow_green;
float glow_blue;
eval_t *val;
#endif
qboolean modehud;
int singleplayer = !deathmatch.value && !coop.value;
VectorAdd (clent->v.origin, clent->v.view_ofs, org);// find the client's PVS
pvs = SV_FatPVS (org);
clentnum = EDICT_TO_PROG(clent);
ent = NEXT_EDICT(sv.edicts);// send over all entities (excpet the client) that touch the pvs
for (e=1 ; e<sv.num_edicts ; e++, ent = NEXT_EDICT(ent))
{
// ignore if not touching a PV leaf
if (ent != clent) // clent is ALLWAYS sent
{
// ignore ents without visible models
if (!ent->v.modelindex || !pr_strings[ent->v.model])
continue;
modehud=false;
if (ent->v.model)
if (!strncmp(pr_strings + ent->v.model,"pics/",5))
modehud = true;
if ((val = GETEDICTFIELDVALUE(ent, eval_nodrawtoclient)) && val->edict == clentnum)
continue;
if ((val = GETEDICTFIELDVALUE(ent, eval_drawonlytoclient)) && val->edict && val->edict != clentnum)
continue;
if (!modehud)
{
for (i=0 ; i < ent->num_leafs ; i++)
if (pvs[ent->leafnums[i] >> 3] & (1 << (ent->leafnums[i]&7) ))
break;
if (i == ent->num_leafs)
continue; // not visible
if (ent->v.effects3 == EF3_NONET )
continue;
}
}
if (msg->maxsize - msg->cursize < 16)
{
Con_Printf ("packet overflow\n");
if (ent->v.model)
{
if (!strncmp(pr_strings + ent->v.classname,"spike",6))
continue; //spike inhibited
if (!strncmp(pr_strings + ent->v.model,"progs/zom",9))
continue; //Zombie inhibited
if (!strncmp(pr_strings + ent->v.model,"progs/gib",9))
continue; //Gibs inhibited
}
if (msg->maxsize - msg->cursize < 8)//WARNING!
{
Con_Printf ("packet overflow..heavy level\n");
if (!(pr_strings + ent->v.classname)) // ""
continue; //inhibir anonymous, DANGEROUS!!
}
return;
}
// send an update
bits = 0;
if( mod_showbbox.value)
LR_DrawBox( ent);//Tei draw bbox
#ifdef SINGLEPLAYER
//Entity in the spotlight
cent = CL_EntityNum (e); //SPE
//Easy to avoid
VectorCopy( ent->v.origin, cent->origin);
VectorCopy( ent->v.origin, cent->baseline.origin);
VectorCopy( ent->v.angles, cent->angles);
VectorCopy( ent->v.angles, cent->baseline.angles);
cent->baseline.frame = ent->v.frame;
k = ent->v.colormap;
cent->colormap = cl.scores[k-1].translations;
//This where problematic to avoid
if (ent->v.movetype == MOVETYPE_STEP)
bits |= U_NOLERP; // don't mess up the step animation
if (ent->baseline.skin != ent->v.skin)
bits |= U_SKIN;
if (ent->baseline.effects != ent->v.effects)
bits |= U_EFFECTS;
//if (ent->baseline.modelindex != ent->v.modelindex)
// bits |= U_MODEL;
cent->baseline.modelindex = ent->v.modelindex;
#else //TELEJANO NORMAL CODE
for (i=0 ; i<3 ; i++)
{
miss = ent->v.origin[i] - ent->baseline.origin[i];
if ( miss < -0.1 || miss > 0.1 )
bits |= U_ORIGIN1<<i;
}
if ( ent->v.angles[0] != ent->baseline.angles[0] )
bits |= U_ANGLE1;
if ( ent->v.angles[1] != ent->baseline.angles[1] )
bits |= U_ANGLE2;
if ( ent->v.angles[2] != ent->baseline.angles[2] )
bits |= U_ANGLE3;
if (ent->v.movetype == MOVETYPE_STEP)
bits |= U_NOLERP; // don't mess up the step animation
if (ent->baseline.colormap != ent->v.colormap)
bits |= U_COLORMAP;
if (ent->baseline.skin != ent->v.skin)
bits |= U_SKIN;
if (ent->baseline.frame != ent->v.frame)
bits |= U_FRAME;
if (ent->baseline.effects != ent->v.effects)
bits |= U_EFFECTS;
if (ent->baseline.modelindex != ent->v.modelindex)
bits |= U_MODEL;
#endif
#ifdef EXTENDQC
if (val = GETEDICTFIELDVALUE(ent, eval_alpha))
{
alpha = val->_float;
if(alpha && alpha != 1.0f)
{
bits |= U_ALPHA;
//Con_Printf("A:%3.2f ", alpha);
}
}
if (val = GETEDICTFIELDVALUE(ent, eval_scale))
{
scale = val->_float;
if(scale && scale != 1.0f)
{ bits |= U_SCALE;
//Con_Printf("S:%3.2f ", scale);
}
}
if (val = GETEDICTFIELDVALUE(ent, eval_glow_size))
{
glow_size = val->_float;
if(glow_size)
bits |= U_GLOW_SIZE;
if (val = GETEDICTFIELDVALUE(ent, eval_glow_red))
{
glow_red = val->_float;
bits |= U_GLOW_RED;
}
if (val = GETEDICTFIELDVALUE(ent, eval_glow_green))
{
glow_green = val->_float;
bits |= U_GLOW_GREEN;
}
if (val = GETEDICTFIELDVALUE(ent, eval_glow_blue))
{
glow_blue = val->_float;
bits |= U_GLOW_BLUE;
}
}
#endif
if (e >= 256)
bits |= U_LONGENTITY;
if (bits >= 256)
bits |= U_MOREBITS;
//
// write the message
//
MSG_WriteByte (msg,bits | U_SIGNAL);
if (bits & U_MOREBITS)
MSG_WriteByte (msg, bits>>8);
#ifdef EXTENDQC
if (bits & U_EXTEND1)
MSG_WriteByte (msg, bits>>16);
#endif
if (bits & U_LONGENTITY)
MSG_WriteShort (msg,e);
else
MSG_WriteByte (msg,e);
if (bits & U_MODEL)
MSG_WriteByte (msg, ent->v.modelindex);
//MSG_WriteModel (msg, ent->v.modelindex);
if (bits & U_FRAME)
MSG_WriteByte (msg, ent->v.frame);
//MSG_WriteFrame (msg, ent->v.frame);
if (bits & U_COLORMAP)
MSG_WriteByte (msg, ent->v.colormap);
if (bits & U_SKIN)
MSG_WriteByte (msg, ent->v.skin);
//MSG_WriteSkin (msg, ent->v.skin);
if (bits & U_EFFECTS)
MSG_WriteByte (msg, ent->v.effects);
//MSG_WriteEffect(msg, ent->v.effects);
if (bits & U_ORIGIN1)
MSG_WriteCoord (msg, ent->v.origin[0]);
if (bits & U_ANGLE1)
MSG_WriteAngle(msg, ent->v.angles[0]);
if (bits & U_ORIGIN2)
MSG_WriteCoord (msg, ent->v.origin[1]);
if (bits & U_ANGLE2)
MSG_WriteAngle(msg, ent->v.angles[1]);
if (bits & U_ORIGIN3)
MSG_WriteCoord (msg, ent->v.origin[2]);
if (bits & U_ANGLE3)
MSG_WriteAngle(msg, ent->v.angles[2]);
#ifdef EXTENDQC
if (bits & U_ALPHA)
MSG_WriteFloat(msg, alpha);
if (bits & U_SCALE)
MSG_WriteFloat(msg, scale);
if (bits & U_GLOW_SIZE)
MSG_WriteFloat(msg, glow_size);
if (bits & U_GLOW_RED)
MSG_WriteFloat(msg, glow_red);
if (bits & U_GLOW_GREEN)
MSG_WriteFloat(msg, glow_green);
if (bits & U_GLOW_BLUE)
MSG_WriteFloat(msg, glow_blue);
#endif
}
}
//Tei hudmodels entity + qure mouse support
enum {GUIstate_null = 0, GUIstate_mouseover = 1, GUIstate_mousedown, GUIstate_rmousedown, GUIstate_numstates} guistates_t;
#define GUISTATE_MOUSEOVER 1
#define GUISTATE_MOUSEDOWN 2
#define GUISTATE_RMOUSEDOWN 4
#define GUISTATE_MOUSEUP 8
#define OTHER 0
#define OVER 1
#define DOWN 2
#define UP 4
#define CLICK 8
#define ROVER 16
#define RDOWN 32
#define RUP 64
#define RCLICK 128
#define ONOUT 256
//#define HUDCALL(func,value ) {pr_global_struct->trace_fraction = value;PR_ExecuteProgram(func);};
#define USE PR_ExecuteProgram(object->v.use);
#define HudParam(value, val2) {pr_global_struct->trace_fraction = value;pr_global_struct->trace_inopen = val2;USE;};
int mouse_pos[2];
extern int mouse_down[2];
void UpdateMouseHud ( edict_t * object)
{
int state, oldstate;
oldstate = (int)object->v.button0;
if(mouse_pos[0] > object->v.origin[0] &&
mouse_pos[0] < object->v.origin[0]+object->v.absmax[0] &&
mouse_pos[1] > object->v.origin[1] &&
mouse_pos[1] < object->v.origin[1]+object->v.absmax[1])
{
state = state | GUISTATE_MOUSEOVER;
if(!(oldstate & GUISTATE_MOUSEOVER) && object->v.touch)
{
pr_global_struct->trace_fraction = GUISTATE_MOUSEOVER;
pr_global_struct->trace_inopen = OVER;
PR_ExecuteProgram(object->v.touch);
}
if(mouse_down[0])
{
if(!(oldstate & GUISTATE_MOUSEDOWN) && object->v.use)
HudParam( GUISTATE_MOUSEDOWN ,DOWN);
state = state | GUISTATE_MOUSEDOWN;
}else{
if(object->v.use)
HudParam( GUISTATE_MOUSEUP,UP );
if((oldstate & GUISTATE_MOUSEDOWN) && object->v.use)
HudParam( GUISTATE_MOUSEDOWN,CLICK );
}
if(mouse_down[1])
{
if(!(oldstate & GUISTATE_RMOUSEDOWN) && object->v.use)
HudParam( GUISTATE_RMOUSEDOWN,RDOWN );
state = state | GUISTATE_RMOUSEDOWN;
}else{
if((oldstate & GUISTATE_RMOUSEDOWN) && object->v.use)
HudParam( GUISTATE_RMOUSEDOWN,RUP );
}
}else{
if((oldstate & GUISTATE_MOUSEOVER) && object->v.touch)
{
pr_global_struct->trace_fraction = GUISTATE_MOUSEOVER;
pr_global_struct->trace_inopen = ONOUT;
PR_ExecuteProgram(object->v.touch);
}
if((oldstate & GUISTATE_MOUSEDOWN) && object->v.use)
HudParam( GUISTATE_MOUSEDOWN ,UP);
if((oldstate & GUISTATE_RMOUSEDOWN) && object->v.use)
HudParam( GUISTATE_RMOUSEDOWN,RUP );
}
object->v.button0 = (float)state;
}
extern cvar_t r_efflies;//Tei/Venomus flies
/*
=============
SV_CleanupEnts
=============
*/
void SV_CleanupEnts (void)
{
int e, minframe,i;
//int entnum; //Tei xfx
edict_t *ent;
eval_t *val, *val2;
ent = NEXT_EDICT(sv.edicts);
for (e=1 ; e<sv.num_edicts ; e++, ent = NEXT_EDICT(ent))
{
ent->v.effects = (int)ent->v.effects & ~EF_MUZZLEFLASH;
// Tei - autovanish
val = GETEDICTFIELDVALUE(ent, eval_alpha);
if ((ent->v.effects3 == EF3_AUTOVANISH) && (val->_float == 0)) {
val->_float = 1;
}
else
if ((ent->v.effects3 == EF3_AUTOVANISH) && (val->_float >0.02) )
{
val->_float= val->_float - 0.01;
}
else
{
if ( (ent->v.effects3 == EF3_AUTOVANISH) && (val->_float <=0.02) )
{
ED_Free (ent);
}
}
// Rotate from autoanimagic frame to autoanimagic_lowframe
if ( eval_autoanimagic )
{
// yes... autoanimagic defined
val = GETEDICTFIELDVALUE(ent, eval_autoanimagic);
if (val->_float)
{
// yes autoanimagic!=0
if (eval_autoanimagic_lowframe)
{
val2 = GETEDICTFIELDVALUE(ent, eval_autoanimagic_lowframe);
minframe = val2->_float;
}
else
minframe = 0;
if (ent->v.frame>minframe)
ent->v.frame = ent->v.frame - 1;
else
ent->v.frame = val->_float;
}
}
// Tei - autoanimagic
//
if ( (ent->v.modelindex && ent->v.modelindex<MAX_MODELS)
&& (sv.models[ (int)ent->v.modelindex])
&& ((sv.models[ (int)ent->v.modelindex]->type ==mod_hud)) )
{
UpdateMouseHud( ent );
}
//
// Tei - xfx
/*
if (ent->v.movetype == MOVETYPE_PREDATOR ) {
entnum = G_EDICTNUM(ent->v.aiment);
if (sv.datagram.cursize <= MAX_DATAGRAM-16)
{
MSG_WriteByte (&svs.clients[entnum-1].message, svc_setview);
MSG_WriteShort(&svs.clients[entnum-1].message, NUM_FOR_EDICT(ent));
//MSG_WriteString(&svs.clients[entnum-1].message, newpic);
}
}
*/
// Tei - xfx
}
}
/*
==================
SV_WriteClientdataToMessage
==================
*/
void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg)
{
int bits;
int i;
edict_t *other;
int items;
eval_t *val;
//
// send a damage message
//
if (ent->v.dmg_take || ent->v.dmg_save)
{
other = PROG_TO_EDICT(ent->v.dmg_inflictor);
MSG_WriteByte (msg, svc_damage);
MSG_WriteByte (msg, ent->v.dmg_save);
MSG_WriteByte (msg, ent->v.dmg_take);
for (i=0 ; i<3 ; i++)
MSG_WriteCoord (msg, other->v.origin[i] + 0.5*(other->v.mins[i] + other->v.maxs[i]));
ent->v.dmg_take = 0;
ent->v.dmg_save = 0;
}
//
// send the current viewpos offset from the view entity
//
SV_SetIdealPitch (); // how much to look up / down ideally
// a fixangle might get lost in a dropped packet. Oh well.
if ( ent->v.fixangle )
{
MSG_WriteByte (msg, svc_setangle);
for (i=0 ; i < 3 ; i++)
MSG_WriteAngle (msg, ent->v.angles[i] );
ent->v.fixangle = 0;
}
bits = 0;
if (ent->v.view_ofs[2] != DEFAULT_VIEWHEIGHT)
bits |= SU_VIEWHEIGHT;
if (ent->v.idealpitch)
bits |= SU_IDEALPITCH;
// stuff the sigil bits into the high bits of items for sbar, or else
// mix in items2
val = GETEDICTFIELDVALUE(ent, eval_items2);
if (val)
items = (int)ent->v.items | ((int)val->_float << 23);
else
items = (int)ent->v.items | ((int)pr_global_struct->serverflags << 28);
bits |= SU_ITEMS;
if ( (int)ent->v.flags & FL_ONGROUND)
bits |= SU_ONGROUND;
if ( ent->v.waterlevel >= 2)
bits |= SU_INWATER;
for (i=0 ; i<3 ; i++)
{
if (ent->v.punchangle[i])
bits |= (SU_PUNCH1<<i);
if (ent->v.velocity[i])
bits |= (SU_VELOCITY1<<i);
}
if (ent->v.weaponframe)
bits |= SU_WEAPONFRAME;
if (ent->v.armorvalue)
bits |= SU_ARMOR;
// if (ent->v.weapon)
bits |= SU_WEAPON;
// send the data
MSG_WriteByte (msg, svc_clientdata);
MSG_WriteShort (msg, bits);
if (bits & SU_VIEWHEIGHT)
MSG_WriteChar (msg, ent->v.view_ofs[2]);
if (bits & SU_IDEALPITCH)
MSG_WriteChar (msg, ent->v.idealpitch);
for (i=0 ; i<3 ; i++)
{
if (bits & (SU_PUNCH1<<i))
MSG_WriteChar (msg, ent->v.punchangle[i]);
if (bits & (SU_VELOCITY1<<i))
MSG_WriteChar (msg, ent->v.velocity[i]/16);
}
// [always sent] if (bits & SU_ITEMS)
MSG_WriteLong (msg, items);
if (bits & SU_WEAPONFRAME)
// MSG_WriteFrame (msg, ent->v.weaponframe);
MSG_WriteByte (msg, ent->v.weaponframe);
if (bits & SU_ARMOR)
MSG_WriteByte (msg, ent->v.armorvalue);
if (bits & SU_WEAPON)
MSG_WriteByte (msg, SV_ModelIndex(pr_strings+ent->v.weaponmodel));
MSG_WriteShort (msg, ent->v.health);
MSG_WriteByte (msg, ent->v.currentammo);
MSG_WriteByte (msg, ent->v.ammo_shells);
MSG_WriteByte (msg, ent->v.ammo_nails);
MSG_WriteByte (msg, ent->v.ammo_rockets);
MSG_WriteByte (msg, ent->v.ammo_cells);
if (standard_quake)
{
MSG_WriteByte (msg, ent->v.weapon);
}
else
{
for(i=0;i<32;i++)
{
if ( ((int)ent->v.weapon) & (1<<i) )
{
MSG_WriteByte (msg, i);
break;
}
}
}
}
/*
=======================
SV_SendClientDatagram
=======================
*/
qboolean SV_SendClientDatagram (client_t *client)
{
#ifndef SINGLEPLAYER
byte buf[MAX_DATAGRAM];
sizebuf_t msg;
msg.data = buf;
msg.maxsize = sizeof(buf);
#else
byte buf[MAX_DATAGRAM*10];
sizebuf_t msg;
msg.data = buf;
msg.maxsize = sizeof(buf);
#endif
msg.cursize = 0;
MSG_WriteByte (&msg, svc_time);
MSG_WriteFloat (&msg, sv.time);
// add the client specific data to the datagram
SV_WriteClientdataToMessage (client->edict, &msg);
SV_WriteEntitiesToClient (client->edict, &msg);
// copy the server datagram if there is space
if (msg.cursize + sv.datagram.cursize < msg.maxsize)
SZ_Write (&msg, sv.datagram.data, sv.datagram.cursize);
// send the datagram
if (NET_SendUnreliableMessage (client->netconnection, &msg) == -1)
{
SV_DropClient (true);// if the message couldn't send, kick off
return false;
}
return true;
}
/*
=======================
SV_UpdateToReliableMessages
=======================
*/
void SV_UpdateToReliableMessages (void)
{
int i, j;
client_t *client;
// check for changes to be sent over the reliable streams
for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
{
if (host_client->old_frags != host_client->edict->v.frags)
{
for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++)
{
if (!client->active)
continue;
MSG_WriteByte (&client->message, svc_updatefrags);
MSG_WriteByte (&client->message, i);
MSG_WriteShort (&client->message, host_client->edict->v.frags);
}
host_client->old_frags = host_client->edict->v.frags;
}
}
for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++)
{
if (!client->active)
continue;
SZ_Write (&client->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
}
SZ_Clear (&sv.reliable_datagram);
}
/*
=======================
SV_SendNop
Send a nop message without trashing or sending the accumulated client
message buffer
=======================
*/
void SV_SendNop (client_t *client)
{
sizebuf_t msg;
byte buf[4];
msg.data = buf;
msg.maxsize = sizeof(buf);
msg.cursize = 0;
MSG_WriteChar (&msg, svc_nop);
if (NET_SendUnreliableMessage (client->netconnection, &msg) == -1)
SV_DropClient (true); // if the message couldn't send, kick off
client->last_message = realtime;
}
/*
=======================
SV_SendClientMessages
=======================
*/
void SV_SendClientMessages (void)
{
int i;
// update frags, names, etc
SV_UpdateToReliableMessages ();
// build individual updates
for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
{
if (!host_client->active)
continue;
if (host_client->spawned)
{
if (!SV_SendClientDatagram (host_client))
continue;
}
else
{
// the player isn't totally in the game yet
// send small keepalive messages if too much time has passed
// send a full message when the next signon stage has been requested
// some other message data (name changes, etc) may accumulate
// between signon stages
if (!host_client->sendsignon)
{
if (realtime - host_client->last_message > 5)
SV_SendNop (host_client);
continue; // don't send out non-signon messages
}
}
// check for an overflowed message. Should only happen
// on a very fucked up connection that backs up a lot, then
// changes level
if (host_client->message.overflowed)
{
SV_DropClient (true);
host_client->message.overflowed = false;
continue;
}
if (host_client->message.cursize || host_client->dropasap)
{
if (!NET_CanSendMessage (host_client->netconnection))
{
// I_Printf ("can't write\n");
continue;
}
if (host_client->dropasap)
SV_DropClient (false); // went to another level
else
{
if (NET_SendMessage (host_client->netconnection
, &host_client->message) == -1)
SV_DropClient (true); // if the message couldn't send, kick off
SZ_Clear (&host_client->message);
host_client->last_message = realtime;
host_client->sendsignon = false;
}
}
}
// clear muzzle flashes
SV_CleanupEnts ();
}
/*
==============================================================================
SERVER SPAWNING
==============================================================================
*/
/*
================
SV_ModelIndex
================
*/
int SV_ModelIndex (char *name)
{
int i;
if (!name || !name[0])
return 0;
for (i=0 ; i<MAX_MODELS && sv.model_precache[i] ; i++)
if (!strcmp(sv.model_precache[i], name))
return i;
if (i==MAX_MODELS || !sv.model_precache[i])
Sys_Error ("SV_ModelIndex: model %s not precached", name);
return i;
}
int SV_ModelString (char *name)
{
int i;
if (!name || !name[0])
return 0;
for (i=0 ; i<MAX_MODELS && sv.model_precache[i] ; i++)
if (!strcmp(sv.model_precache[i], name))
return pr_strings - &sv.model_precache[i];
if (i==MAX_MODELS || !sv.model_precache[i])
Sys_Error ("SV_ModelIndex: model %s not precached", name);
return pr_strings;
}
/*
================
SV_CreateBaseline
================
*/
void SV_CreateBaseline (void)
{
int i;
edict_t *svent;
int entnum;
for (entnum = 0; entnum < sv.num_edicts ; entnum++)
{
// get the current server version
svent = EDICT_NUM(entnum);
if (svent->free)
continue;
if (entnum > svs.maxclients && !svent->v.modelindex)
continue;
//
// create entity baseline
//
VectorCopy (svent->v.origin, svent->baseline.origin);
VectorCopy (svent->v.angles, svent->baseline.angles);
svent->baseline.frame = svent->v.frame;
svent->baseline.skin = svent->v.skin;
if (entnum > 0 && entnum <= svs.maxclients)
{
svent->baseline.colormap = entnum;
svent->baseline.modelindex = SV_ModelIndex("progs/player.mdl");
}
else
{
svent->baseline.colormap = 0;
svent->baseline.modelindex =
SV_ModelIndex(pr_strings + svent->v.model);
}
//
// add to the message
//
MSG_WriteByte (&sv.signon,svc_spawnbaseline);
MSG_WriteShort (&sv.signon,entnum);
//MSG_WriteModel (&sv.signon, svent->baseline.modelindex);
MSG_WriteByte (&sv.signon, svent->baseline.modelindex);
//MSG_WriteFrame (&sv.signon, svent->baseline.frame);
MSG_WriteByte (&sv.signon, svent->baseline.frame);
MSG_WriteByte (&sv.signon, svent->baseline.colormap);
//MSG_WriteSkin (&sv.signon, svent->baseline.skin);
MSG_WriteByte (&sv.signon, svent->baseline.skin);
for (i=0 ; i<3 ; i++)
{
MSG_WriteCoord(&sv.signon, svent->baseline.origin[i]);
MSG_WriteAngle(&sv.signon, svent->baseline.angles[i]);
}
}
}
/*
================
SV_SendReconnect
Tell all the clients that the server is changing levels
================
*/
void SV_SendReconnect (void)
{
char data[128];
sizebuf_t msg;
msg.data = data;
msg.cursize = 0;
msg.maxsize = sizeof(data);
MSG_WriteChar (&msg, svc_stufftext);
MSG_WriteString (&msg, "reconnect\n");
NET_SendToAll (&msg, 5);
if (cls.state != ca_dedicated)
Cmd_ExecuteString ("reconnect\n", src_command);
}
/*
================
SV_SaveSpawnparms
Grabs the current state of each client for saving across the
transition to another level
================
*/
void SV_SaveSpawnparms (void)
{
int i, j;
svs.serverflags = pr_global_struct->serverflags;
for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
{
if (!host_client->active)
continue;
// call the progs to get default spawn parms for the new client
pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
PR_ExecuteProgram (pr_global_struct->SetChangeParms);
for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
host_client->spawn_parms[j] = (&pr_global_struct->parm1)[j];
}
}
/*
================
SV_SpawnServer
This is called at the start of each level
================
*/
extern float scr_centertime_off;
void CL_ClearPRJ();//Tei
void Clear_Flares(void);//Tei flares
//void CL_CleanSlots();//Tei
void R_SetSkyBox (char *sky);
int hell_count; //Tei hellfire prj counter
extern cvar_t mod_turbo;//Tei turbo
void SV_SpawnServer (char *server)
{
edict_t *ent;
int i;
char mapshots[32]; // Tomaz - MapShots
char mapnames[32]; // Tomaz - MapShots
hell_count = 0;
// let's not have any servers with no name
if (hostname.string[0] == 0)
Cvar_Set ("hostname", "UNNAMED");
scr_centertime_off = 0;
Con_DPrintf ("SpawnServer: %s\n",server);
svs.changelevel_issued = false; // now safe to issue another
//
// tell all connected clients that we are going to a new level
//
if (sv.active)
{
SV_SendReconnect ();
}
//
// make cvars consistant
//
if (coop.value)
Cvar_SetValue ("deathmatch", 0);
current_skill = (int)(skill.value + 0.5);
if (current_skill < 0)
current_skill = 0;
if (current_skill > 3 && !mod_turbo.value)//Tei turbo values support
current_skill = 3;
Cvar_SetValue ("skill", (float)current_skill);
//
// set up the new server
//
Host_ClearMemory ();
memset (&sv, 0, sizeof(sv));
strcpy (sv.name, server);
// Tei prj
CL_ClearPRJ();
Clear_Flares();
// Tei prj
// load progs to get entity field count
#ifdef MULTIPRS
PR_LoadSVProgset ();
#else
PR_LoadProgs ();
#endif
// allocate server memory
sv.max_edicts = MAX_EDICTS;
sv.edicts = Hunk_AllocName (sv.max_edicts*pr_edict_size, "edicts");
#if 0 //def MULTIPRS
edictoffset = (byte *)sv.edicts;
sv_progs.edictoffset = edictoffset;
cl_progs.edictoffset = edictoffset;
#endif
sv.datagram.maxsize = sizeof(sv.datagram_buf);
sv.datagram.cursize = 0;
sv.datagram.data = sv.datagram_buf;
sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
sv.reliable_datagram.cursize = 0;
sv.reliable_datagram.data = sv.reliable_datagram_buf;
sv.signon.maxsize = sizeof(sv.signon_buf);
sv.signon.cursize = 0;
sv.signon.data = sv.signon_buf;
// leave slots at start for clients only
sv.num_edicts = svs.maxclients+1;
for (i=0 ; i<svs.maxclients ; i++)
{
ent = EDICT_NUM(i+1);
svs.clients[i].edict = ent;
}
sv.state = ss_loading;
sv.paused = false;
sv.time = 1.0;
//
// map loading here
//
strcpy (sv.name, server);
sprintf (sv.modelname,"maps/%s.bsp", server);
sv.worldmodel = Mod_ForName (sv.modelname, false);
if (!sv.worldmodel)
{
sprintf (sv.modelname,"maps/cs/%s.bsp", server);
sv.worldmodel = Mod_ForName (sv.modelname, false);
if (!sv.worldmodel)
{
sprintf (sv.modelname,"maps/tfc/%s.bsp", server);
sv.worldmodel = Mod_ForName (sv.modelname, false);
if (!sv.worldmodel)
{
sprintf (sv.modelname,"maps/hl/%s.bsp", server);
sv.worldmodel = Mod_ForName (sv.modelname, false);
if (!sv.worldmodel)
{
sprintf (sv.modelname,"%s.bsp", server);
Con_Printf ("Couldn't spawn server %s\n", sv.modelname);
sv.active = false;
return;
}
}
}
}
sv.models[1] = sv.worldmodel;
// Tomaz - Fixing Wrong BSP Version Error Begin
if (sv.worldmodel->numvertexes == -1)
{
Con_Printf ("Couldn't spawn server %s\n", sv.modelname);
sv.active = false;
return;
}
// Tomaz - Fixing Wrong BSP Version Error End
//
// clear world interaction links
//
SV_ClearWorld ();
sv.sound_precache[0] = pr_strings;
sv.model_precache[0] = pr_strings;
sv.model_precache[1] = sv.modelname;
for (i=1 ; i<sv.worldmodel->numsubmodels ; i++)
{
sv.model_precache[1+i] = localmodels[i];
sv.models[i+1] = Mod_ForName (localmodels[i], false);
}
//
// load the rest of the entities
//
ent = EDICT_NUM(0);
memset (&ent->v, 0, progs->entityfields * 4);
ent->free = false;
ent->v.model = sv.worldmodel->name - pr_strings;
ent->v.modelindex = 1; // world model
ent->v.solid = SOLID_BSP;
ent->v.movetype = MOVETYPE_PUSH;
if (coop.value)
pr_global_struct->coop = coop.value;
else
pr_global_struct->deathmatch = deathmatch.value;
pr_global_struct->mapname = sv.name - pr_strings;
// serverflags are for cross level information (sigils)
pr_global_struct->serverflags = svs.serverflags;
ED_LoadFromFile (sv.worldmodel->entities);
VectorClear(sv.edicts->v.angles);
sv.active = true;
// all setup is completed, any further precache statements are errors
sv.state = ss_active;
// run two frames to allow everything to settle
host_frametime = 0.1;
SV_Physics ();
SV_Physics ();
// create a baseline for more efficient communications
SV_CreateBaseline ();
// send serverinfo to all connected clients
for (i=0,host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
if (host_client->active)
SV_SendServerinfo (host_client);
Con_DPrintf ("Server spawned.\n");
}