ew-engine/mq engine src/pr_cmds.c
2006-10-08 00:00:00 +00:00

2449 lines
48 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "quakedef.h"
#include "menu.h"
#define RETURN_EDICT(e) (((int *)pr_globals)[OFS_RETURN] = EDICT_TO_PROG(e))
/*
===============================================================================
BUILT-IN FUNCTIONS
===============================================================================
*/
char *PF_VarString (int first)
{
int i;
static char out[256];
out[0] = 0;
for (i=first ; i<pr_argc ; i++)
{
strcat (out, G_STRING((OFS_PARM0+i*3)));
}
return out;
}
char *QSG_EXTENSIONS = "\
TQ_DLIGHTS \
TQ_RAILTRAIL \
TQ_PLASMA \
TQ_SLOWMO \
DP_ENT_ALPHA \
DP_ENT_SCALE \
DP_QUAKE2_MODEL \
DP_HALFLIFE_MAP \
DP_SV_DRAWONLYTOCLIENT \
DP_SV_NODRAWTOCLIENT \
\0";
qboolean checkextension(char *name)
{
int len;
char *e;
len = strlen(name);
for (e = QSG_EXTENSIONS;*e;e++)
{
while (*e == ' ')
e++;
if (!*e)
break;
if (!Q_strncasecmp(e, name, len))
return true;
while (*e && *e != ' ')
e++;
}
return false;
}
/*
=================
PF_checkextension
returns true if the extension is supported by the server
checkextension(extensionname)
=================
*/
void PF_checkextension (void)
{
G_FLOAT(OFS_RETURN) = checkextension(G_STRING(OFS_PARM0));
}
/*
=================
PF_errror
This is a TERMINAL error, which will kill off the entire server.
Dumps self.
error(value)
=================
*/
void PF_error (void)
{
char *s;
edict_t *ed;
s = PF_VarString(0);
Con_Printf ("======SERVER ERROR in %s:\n%s\n"
,pr_strings + pr_xfunction->s_name,s);
ed = PROG_TO_EDICT(pr_global_struct->self);
ED_Print (ed);
Host_Error ("Program error");
}
/*
=================
PF_objerror
Dumps out self, then an error message. The program is aborted and self is
removed, but the level can continue.
objerror(value)
=================
*/
void PF_objerror (void)
{
char *s;
edict_t *ed;
s = PF_VarString(0);
Con_Printf ("======OBJECT ERROR in %s:\n%s\n"
,pr_strings + pr_xfunction->s_name,s);
ed = PROG_TO_EDICT(pr_global_struct->self);
ED_Print (ed);
ED_Free (ed);
Host_Error ("Program error");
}
/*
==============
PF_makevectors
Writes new values for v_forward, v_up, and v_right based on angles
makevectors(vector)
==============
*/
void PF_makevectors (void)
{
AngleVectors (G_VECTOR(OFS_PARM0), pr_global_struct->v_forward, pr_global_struct->v_right, pr_global_struct->v_up);
}
/*
=================
PF_setorigin
This is the only valid way to move an object without using the physics of the world (setting velocity and waiting). Directly changing origin will not set internal links correctly, so clipping would be messed up. This should be called when an object is spawned, and then only if it is teleported.
setorigin (entity, origin)
=================
*/
void PF_setorigin (void)
{
edict_t *e;
float *org;
e = G_EDICT(OFS_PARM0);
org = G_VECTOR(OFS_PARM1);
VectorCopy (org, e->v.origin);
SV_LinkEdict (e, false);
}
void SetMinMaxSize (edict_t *e, float *min, float *max, qboolean rotate)
{
float *angles;
vec3_t rmin, rmax;
float bounds[2][3];
float xvector[2], yvector[2];
float a;
vec3_t base, transformed;
int i, j, k, l;
for (i=0 ; i<3 ; i++)
if (min[i] > max[i])
PR_RunError ("backwards mins/maxs");
rotate = false; // FIXME: implement rotation properly again
if (!rotate)
{
VectorCopy (min, rmin);
VectorCopy (max, rmax);
}
else
{
// find min / max for rotations
angles = e->v.angles;
a = angles[1]/180 * M_PI;
xvector[0] = cos(a);
xvector[1] = sin(a);
yvector[0] = -sin(a);
yvector[1] = cos(a);
VectorCopy (min, bounds[0]);
VectorCopy (max, bounds[1]);
rmin[0] = rmin[1] = rmin[2] = 9999;
rmax[0] = rmax[1] = rmax[2] = -9999;
for (i=0 ; i<= 1 ; i++)
{
base[0] = bounds[i][0];
for (j=0 ; j<= 1 ; j++)
{
base[1] = bounds[j][1];
for (k=0 ; k<= 1 ; k++)
{
base[2] = bounds[k][2];
// transform the point
transformed[0] = xvector[0]*base[0] + yvector[0]*base[1];
transformed[1] = xvector[1]*base[0] + yvector[1]*base[1];
transformed[2] = base[2];
for (l=0 ; l<3 ; l++)
{
if (transformed[l] < rmin[l])
rmin[l] = transformed[l];
if (transformed[l] > rmax[l])
rmax[l] = transformed[l];
}
}
}
}
}
// set derived values
VectorCopy (rmin, e->v.mins);
VectorCopy (rmax, e->v.maxs);
VectorSubtract (max, min, e->v.size);
SV_LinkEdict (e, false);
}
/*
=================
PF_setsize
the size box is rotated by the current angle
setsize (entity, minvector, maxvector)
=================
*/
void PF_setsize (void)
{
edict_t *e;
float *min, *max;
e = G_EDICT(OFS_PARM0);
min = G_VECTOR(OFS_PARM1);
max = G_VECTOR(OFS_PARM2);
SetMinMaxSize (e, min, max, false);
}
/*
=================
PF_setmodel
setmodel(entity, model)
=================
*/
void PF_setmodel (void)
{
edict_t *e;
char *m, **check;
model_t *mod;
int i;
e = G_EDICT(OFS_PARM0);
m = G_STRING(OFS_PARM1);
if (gl_particle_fire.value)
{
if (!strcmp (m, "progs/flame.mdl"))
m = "progs/fire.mdl";
if (!strcmp (m, "progs/flame2.mdl") ||
!strcmp (m, "progs/flame3.mdl"))
m = "progs/fire2.mdl";
}
// check to see if model was properly precached
for (i=0, check = sv.model_precache ; *check ; i++, check++)
if (!strcmp(*check, m))
break;
if (!*check)
PR_RunError ("no precache: %s\n", m);
e->v.model = m - pr_strings;
e->v.modelindex = i; //SV_ModelIndex (m);
mod = sv.models[ (int)e->v.modelindex]; // Mod_ForName (m, true);
if (mod)
SetMinMaxSize (e, mod->mins, mod->maxs, true);
else
SetMinMaxSize (e, vec3_origin, vec3_origin, true);
}
/*
=================
PF_bprint
broadcast print to everyone on server
bprint(value)
=================
*/
void PF_bprint (void)
{
char *s;
s = PF_VarString(0);
SV_BroadcastPrintf ("%s", s);
}
/*
=================
PF_sprint
single print to a specific client
sprint(clientent, value)
=================
*/
void PF_sprint (void)
{
char *s;
client_t *client;
int entnum;
entnum = G_EDICTNUM(OFS_PARM0);
s = PF_VarString(1);
if (entnum < 1 || entnum > svs.maxclients)
{
Con_Printf ("tried to sprint to a non-client\n");
return;
}
client = &svs.clients[entnum-1];
MSG_WriteChar (&client->message,svc_print);
MSG_WriteString (&client->message, s );
}
/*
=================
PF_centerprint
single print to a specific client
centerprint(clientent, value)
=================
*/
void PF_centerprint (void)
{
char *s;
client_t *client;
int entnum;
entnum = G_EDICTNUM(OFS_PARM0);
s = PF_VarString(1);
if (entnum < 1 || entnum > svs.maxclients)
{
Con_Printf ("tried to sprint to a non-client\n");
return;
}
client = &svs.clients[entnum-1];
MSG_WriteChar (&client->message,svc_centerprint);
MSG_WriteString (&client->message, s );
}
/*
=================
PF_normalize
vector normalize(vector)
=================
*/
void PF_normalize (void)
{
float *value1;
vec3_t newvalue;
float new;
value1 = G_VECTOR(OFS_PARM0);
new = value1[0] * value1[0] + value1[1] * value1[1] + value1[2]*value1[2];
new = sqrt(new);
if (new == 0)
newvalue[0] = newvalue[1] = newvalue[2] = 0;
else
{
new = 1/new;
newvalue[0] = value1[0] * new;
newvalue[1] = value1[1] * new;
newvalue[2] = value1[2] * new;
}
VectorCopy (newvalue, G_VECTOR(OFS_RETURN));
}
/*
=================
PF_vlen
scalar vlen(vector)
=================
*/
void PF_vlen (void)
{
float *value1;
float new;
value1 = G_VECTOR(OFS_PARM0);
new = value1[0] * value1[0] + value1[1] * value1[1] + value1[2]*value1[2];
new = sqrt(new);
G_FLOAT(OFS_RETURN) = new;
}
/*
=================
PF_vectoyaw
float vectoyaw(vector)
=================
*/
void PF_vectoyaw (void)
{
float *value1;
float yaw;
value1 = G_VECTOR(OFS_PARM0);
if (value1[1] == 0 && value1[0] == 0)
yaw = 0;
else
{
yaw = (int) (atan2(value1[1], value1[0]) * 57.295779513082320); // Tomaz Speed
if (yaw < 0)
yaw += 360;
}
G_FLOAT(OFS_RETURN) = yaw;
}
/*
=================
PF_vectoangles
vector vectoangles(vector)
=================
*/
void PF_vectoangles (void)
{
float *value1;
float forward;
float yaw, pitch;
value1 = G_VECTOR(OFS_PARM0);
if (value1[1] == 0 && value1[0] == 0)
{
yaw = 0;
if (value1[2] > 0)
pitch = 90;
else
pitch = 270;
}
else
{
yaw = (int) (atan2(value1[1], value1[0]) * 57.295779513082320); // Tomaz Speed
if (yaw < 0)
yaw += 360;
forward = sqrt (value1[0]*value1[0] + value1[1]*value1[1]);
pitch = (int) (atan2(value1[2], forward) * 57.295779513082320); // Tomaz Speed
if (pitch < 0)
pitch += 360;
}
G_FLOAT(OFS_RETURN+0) = pitch;
G_FLOAT(OFS_RETURN+1) = yaw;
G_FLOAT(OFS_RETURN+2) = 0;
}
/*
=================
PF_Random
Returns a number from 0<= num < 1
random()
=================
*/
void PF_random (void)
{
float num;
num = (rand ()&0x7fff) / ((float)0x7fff);
G_FLOAT(OFS_RETURN) = num;
}
/*
=================
PF_particle
particle(origin, color, count)
=================
*/
void PF_particle (void)
{
float *org, *dir;
float color;
float count;
org = G_VECTOR(OFS_PARM0);
dir = G_VECTOR(OFS_PARM1);
color = G_FLOAT(OFS_PARM2);
count = G_FLOAT(OFS_PARM3);
SV_StartParticle (org, dir, color, count);
}
/*
=================
PF_ambientsound
=================
*/
void PF_ambientsound (void)
{
char **check;
char *samp;
float *pos;
float vol, attenuation;
int i, soundnum;
pos = G_VECTOR (OFS_PARM0);
samp = G_STRING(OFS_PARM1);
vol = G_FLOAT(OFS_PARM2);
attenuation = G_FLOAT(OFS_PARM3);
// check to see if samp was properly precached
for (soundnum=0, check = sv.sound_precache ; *check ; check++, soundnum++)
if (!strcmp(*check,samp))
break;
if (!*check)
{
Con_Printf ("no precache: %s\n", samp);
return;
}
// add an svc_spawnambient command to the level signon packet
MSG_WriteByte (&sv.signon,svc_spawnstaticsound);
for (i=0 ; i<3 ; i++)
MSG_WriteCoord(&sv.signon, pos[i]);
MSG_WriteByte (&sv.signon, soundnum);
MSG_WriteByte (&sv.signon, vol*255);
MSG_WriteByte (&sv.signon, attenuation*64);
}
/*
=================
PF_sound
Each entity can have eight independant sound sources, like voice,
weapon, feet, etc.
Channel 0 is an auto-allocate channel, the others override anything
allready running on that entity/channel pair.
An attenuation of 0 will play full volume everywhere in the level.
Larger attenuations will drop off.
=================
*/
void PF_sound (void)
{
char *sample;
int channel;
edict_t *entity;
int volume;
float attenuation;
entity = G_EDICT(OFS_PARM0);
channel = G_FLOAT(OFS_PARM1);
sample = G_STRING(OFS_PARM2);
volume = G_FLOAT(OFS_PARM3) * 255;
attenuation = G_FLOAT(OFS_PARM4);
if (volume < 0 || volume > 255)
Sys_Error ("SV_StartSound: volume = %i", volume);
if (attenuation < 0 || attenuation > 4)
Sys_Error ("SV_StartSound: attenuation = %f", attenuation);
if (channel < 0 || channel > 7)
Sys_Error ("SV_StartSound: channel = %i", channel);
SV_StartSound (entity, channel, sample, volume, attenuation);
}
/*
=================
PF_break
break()
=================
*/
void PF_break (void)
{
Con_Printf ("break statement\n");
*(int *)-4 = 0; // dump to debugger
// PR_RunError ("break statement");
}
/*
=================
PF_traceline
Used for use tracing and shot targeting
Traces are blocked by bbox and exact bsp entityes, and also slide box entities
if the tryents flag is set.
traceline (vector1, vector2, tryents)
=================
*/
void PF_traceline (void)
{
float *v1, *v2;
trace_t trace;
int nomonsters;
edict_t *ent;
v1 = G_VECTOR(OFS_PARM0);
v2 = G_VECTOR(OFS_PARM1);
nomonsters = G_FLOAT(OFS_PARM2);
ent = G_EDICT(OFS_PARM3);
trace = SV_Move (v1, vec3_origin, vec3_origin, v2, nomonsters, ent);
pr_global_struct->trace_allsolid = trace.allsolid;
pr_global_struct->trace_startsolid = trace.startsolid;
pr_global_struct->trace_fraction = trace.fraction;
pr_global_struct->trace_inwater = trace.inwater;
pr_global_struct->trace_inopen = trace.inopen;
VectorCopy (trace.endpos, pr_global_struct->trace_endpos);
VectorCopy (trace.plane.normal, pr_global_struct->trace_plane_normal);
pr_global_struct->trace_plane_dist = trace.plane.dist;
if (trace.ent)
pr_global_struct->trace_ent = EDICT_TO_PROG(trace.ent);
else
pr_global_struct->trace_ent = EDICT_TO_PROG(sv.edicts);
}
//============================================================================
byte checkpvs[MAX_MAP_LEAFS/8];
int PF_newcheckclient (int check)
{
int i;
byte *pvs;
edict_t *ent;
mleaf_t *leaf;
vec3_t org;
// cycle to the next one
if (check < 1)
check = 1;
if (check > svs.maxclients)
check = svs.maxclients;
if (check == svs.maxclients)
i = 1;
else
i = check + 1;
for ( ; ; i++)
{
if (i == svs.maxclients+1)
i = 1;
ent = EDICT_NUM(i);
if (i == check)
break; // didn't find anything else
if (ent->free)
continue;
if (ent->v.health <= 0)
continue;
if ((int)ent->v.flags & FL_NOTARGET)
continue;
// anything that is a client, or has a client as an enemy
break;
}
// get the PVS for the entity
VectorAdd (ent->v.origin, ent->v.view_ofs, org);
leaf = Mod_PointInLeaf (org, sv.worldmodel);
pvs = Mod_LeafPVS (leaf, sv.worldmodel);
memcpy (checkpvs, pvs, (sv.worldmodel->numleafs+7)>>3 );
return i;
}
/*
=================
PF_checkclient
Returns a client (or object that has a client enemy) that would be a
valid target.
If there are more than one valid options, they are cycled each frame
If (self.origin + self.viewofs) is not in the PVS of the current target,
it is not returned at all.
name checkclient ()
=================
*/
#define MAX_CHECK 16
int c_invis, c_notvis;
void PF_checkclient (void)
{
edict_t *ent, *self;
mleaf_t *leaf;
int l;
vec3_t view;
// find a new check if on a new frame
if (sv.time - sv.lastchecktime >= 0.1)
{
sv.lastcheck = PF_newcheckclient (sv.lastcheck);
sv.lastchecktime = sv.time;
}
// return check if it might be visible
ent = EDICT_NUM(sv.lastcheck);
if (ent->free || ent->v.health <= 0)
{
RETURN_EDICT(sv.edicts);
return;
}
// if current entity can't possibly see the check entity, return 0
self = PROG_TO_EDICT(pr_global_struct->self);
VectorAdd (self->v.origin, self->v.view_ofs, view);
leaf = Mod_PointInLeaf (view, sv.worldmodel);
l = (leaf - sv.worldmodel->leafs) - 1;
if ( (l<0) || !(checkpvs[l>>3] & (1<<(l&7)) ) )
{
c_notvis++;
RETURN_EDICT(sv.edicts);
return;
}
// might be able to see it
c_invis++;
RETURN_EDICT(ent);
}
//============================================================================
/*
=================
PF_stuffcmd
Sends text over to the client's execution buffer
stuffcmd (clientent, value)
=================
*/
void PF_stuffcmd (void)
{
int entnum;
char *str;
client_t *old;
entnum = G_EDICTNUM(OFS_PARM0);
if (entnum < 1 || entnum > svs.maxclients)
PR_RunError ("Parm 0 not a client");
str = G_STRING(OFS_PARM1);
old = host_client;
host_client = &svs.clients[entnum-1];
Host_ClientCommands ("%s", str);
host_client = old;
}
/*
=================
PF_localcmd
Sends text over to the client's execution buffer
localcmd (string)
=================
*/
void PF_localcmd (void)
{
char *str;
str = G_STRING(OFS_PARM0);
Cbuf_AddText (str);
}
/*
=================
PF_cvar
float cvar (string)
=================
*/
void PF_cvar (void)
{
char *str;
str = G_STRING(OFS_PARM0);
G_FLOAT(OFS_RETURN) = Cvar_VariableValue (str);
}
/*
=================
PF_cvar_set
float cvar (string)
=================
*/
void PF_cvar_set (void)
{
char *var, *val;
var = G_STRING(OFS_PARM0);
val = G_STRING(OFS_PARM1);
Cvar_Set (var, val);
}
/*
=================
PF_findradius
Returns a chain of entities that have origins within a spherical area
findradius (origin, radius)
=================
*/
void PF_findradius (void)
{
edict_t *ent, *chain;
float rad;
float *org;
vec3_t eorg;
int i, j;
chain = (edict_t *)sv.edicts;
org = G_VECTOR(OFS_PARM0);
rad = G_FLOAT(OFS_PARM1);
ent = NEXT_EDICT(sv.edicts);
for (i=1 ; i<sv.num_edicts ; i++, ent = NEXT_EDICT(ent))
{
if (ent->free)
continue;
if (ent->v.solid == SOLID_NOT)
continue;
for (j=0 ; j<3 ; j++)
eorg[j] = org[j] - (ent->v.origin[j] + (ent->v.mins[j] + ent->v.maxs[j])*0.5);
if (Length(eorg) > rad)
continue;
ent->v.chain = EDICT_TO_PROG(chain);
chain = ent;
}
RETURN_EDICT(chain);
}
/*
=========
PF_dprint
=========
*/
void PF_dprint (void)
{
Con_DPrintf ("%s",PF_VarString(0));
}
char pr_string_temp[128];
void PF_ftos (void)
{
float v;
int i;
v = G_FLOAT(OFS_PARM0);
if (v == (int)v)
sprintf (pr_string_temp, "%d",(int)v);
else
{
sprintf (pr_string_temp, "%1f", v);
for (i=Q_strlen(pr_string_temp)-1 ; i>0 && pr_string_temp[i]=='0' && pr_string_temp[i-1]!='.' ; i--)
{
pr_string_temp[i] = 0;
}
}
G_INT(OFS_RETURN) = pr_string_temp - pr_strings;
}
void PF_fabs (void)
{
float v;
v = G_FLOAT(OFS_PARM0);
G_FLOAT(OFS_RETURN) = fabs(v);
}
void PF_vtos (void)
{
sprintf (pr_string_temp, "'%5.1f %5.1f %5.1f'", G_VECTOR(OFS_PARM0)[0], G_VECTOR(OFS_PARM0)[1], G_VECTOR(OFS_PARM0)[2]);
G_INT(OFS_RETURN) = pr_string_temp - pr_strings;
}
void PF_Spawn (void)
{
edict_t *ed;
ed = ED_Alloc();
RETURN_EDICT(ed);
}
void PF_Remove (void)
{
edict_t *ed;
ed = G_EDICT(OFS_PARM0);
ED_Free (ed);
}
// entity (entity start, .string field, string match) find = #5;
void PF_Find (void)
{
int e;
int f;
char *s, *t;
edict_t *ed;
e = G_EDICTNUM(OFS_PARM0);
f = G_INT(OFS_PARM1);
s = G_STRING(OFS_PARM2);
if (!s)
PR_RunError ("PF_Find: bad search string");
for (e++ ; e < sv.num_edicts ; e++)
{
ed = EDICT_NUM(e);
if (ed->free)
continue;
t = E_STRING(ed,f);
if (!t)
continue;
if (!strcmp(t,s))
{
RETURN_EDICT(ed);
return;
}
}
RETURN_EDICT(sv.edicts);
}
void PR_CheckEmptyString (char *s)
{
if (s[0] <= ' ')
PR_RunError ("Bad string");
}
//begin new image precaching / loading code -Xsniper
//new global variables
int qc_current; //current item in array
float qc_num_img; // if this gets close to MAX_QC_IMAGES then deny new ones
float qc_x[MAX_QC_IMAGES]; // x coordinate for image
float qc_y[MAX_QC_IMAGES]; // y coordinate for image
float qc_mode[MAX_QC_IMAGES]; // draw mode data, 0 for center screen, 1 for coord
char *qcimg[MAX_QC_IMAGES]; // paths to images
float qc_num_string; // number of strings on screen
float qc_sx[MAX_QC_IMAGES]; // x coordinate for string
float qc_sy[MAX_QC_IMAGES]; // y coordinate for string
char *qcstring[MAX_QC_IMAGES]; // string to be drawn to screen
void QC_Draw (void)
{
int i, j;
qpic_t *p;
//initialize i and j
i = 0;
j = qc_num_img;
//do images first
while (i < j)
{
//set up the pic
p = Draw_CachePic (qcimg[i]);
//draw based on qc_mode
if (qc_mode[i] == 0) //draw center
Draw_Pic(((vid.width - p->width)>>1),((vid.height - p->height)>>1), p);
else //draw coord
Draw_Pic(qc_x[i],qc_y[i],p);
//increment i
i = i + 1;
}
//reset i and j
i = 0;
j = qc_num_string;
//now draw text on top of the images
while (i < j)
{
//draw the text at the specified x and y coordinate
Draw_String (qc_sx[i], qc_sy[i], qcstring[i], 0);
//increment i
i = i + 1;
}
}
void PF_CoordPrint (void)
{
//make sure we haven't loaded more than MAX_QC_IMAGES
if (qc_num_string >= MAX_QC_IMAGES)
PR_RunError ("PF_CoordPrint: Too Many Strings!");
//set qc_current equal to the first parameter
qc_current = G_FLOAT(OFS_PARM0);
//set qc_x and qc_y equal to parameter 2 and 3
qc_sx[qc_current] = G_FLOAT(OFS_PARM1);
qc_sy[qc_current] = G_FLOAT(OFS_PARM2);
//set qcimg equal to the fourth parameter
qcstring[qc_current] = G_STRING(OFS_PARM3);
//increment qc_num_string
qc_num_string = qc_num_string + 1;
}
void PF_draw_coord (void)
{
//make sure we haven't loaded more than MAX_QC_IMAGES
if (qc_num_img >= MAX_QC_IMAGES)
PR_RunError ("PF_draw_coord: Too Many Images!");
//set qc_current equal to the first parameter
qc_current = G_FLOAT(OFS_PARM0);
//set qc_mode to 1
qc_mode[qc_current] = 1;
//set qc_x and qc_y equal to parameter 2 and 3
qc_x[qc_current] = G_FLOAT(OFS_PARM1);
qc_y[qc_current] = G_FLOAT(OFS_PARM2);
//set qcimg equal to the fourth parameter
qcimg[qc_current] = G_STRING(OFS_PARM3);
//increment qc_num_img
qc_num_img = qc_num_img + 1;
}
void PF_draw_center (void)
{
//make sure we haven't loaded more than MAX_QC_IMAGES
if (qc_num_img >= MAX_QC_IMAGES)
PR_RunError ("PF_draw_center: Too Many Images!");
//set qc_current equal to the first parameter
qc_current = G_FLOAT(OFS_PARM0);
//set qc_mode to 0
qc_mode[qc_current] = 0;
//set qcimg equal to the second parameter
qcimg[qc_current] = G_STRING(OFS_PARM1);
//increment qc_num_img
qc_num_img = qc_num_img + 1;
}
/*
========================
PF_init_draw
Turns on QC Image drawing mode.
All images stored in array qcimg will appear on screen.
All text stored in array qcstring will appear on screen.
========================
*/
void PF_init_draw (void)
{
//turn on QC Image drawing mode
qc_image = 1;
}
/*
========================
PF_stop_draw
Turns off QC Image drawing mode.
========================
*/
void PF_stop_draw (void)
{
int i, j;
//turn off QC Image drawing mode
qc_image = 0;
//need to reset our variables
//initialize i and j
i = 0;
j = qc_num_img;
//reset images first
while (i < j)
{
//reset qc_mode
qc_mode[i] = 0;
//reset qc_x and qc_y
qc_x[i] = 0;
qc_y[i] = 0;
//reset qcimg
qcimg[i] = "";
//increment i
i = i + 1;
}
//reset i and j
i = 0;
j = qc_num_string;
//now reset strings
while (i < j)
{
//reset qc_sx and qc_sy
qc_sx[i] = 0;
qc_sy[i] = 0;
//reset qcstring
qcstring[i] = "";
//increment i
i = i + 1;
}
//reset qc_num_img
qc_num_img = 0;
//reset qc_num_string
qc_num_string = 0;
}
//end new image precaching / loading code -Xsniper
//HUD Draw System
//new global variables
int hud_current; //current item in array
float hud_num_img; // if this gets close to MAX_QC_IMAGES then deny new ones
float hud_x[MAX_HUD_IMAGES]; // x coordinate for image
float hud_y[MAX_HUD_IMAGES]; // y coordinate for image
float hud_mode[MAX_HUD_IMAGES]; // draw mode data, 0 for center screen, 1 for coord
char *hudimg[MAX_HUD_IMAGES]; // paths to images
float hud_num_string; // number of strings on screen
float hud_sx[MAX_HUD_IMAGES]; // x coordinate for string
float hud_sy[MAX_HUD_IMAGES]; // y coordinate for string
char *hudstring[MAX_HUD_IMAGES]; // string to be drawn to screen
void HUD_Draw (void)
{
int i, j;
qpic_t *p;
//initialize i and j
i = 0;
j = hud_num_img;
//do images first
while (i < j)
{
//set up the pic
p = Draw_CachePic (hudimg[i]);
//draw based on qc_mode
if (hud_mode[i] == 0) //draw center
Draw_Pic(((vid.width - p->width)>>1),((vid.height - p->height)>>1), p);
else //draw coord
Draw_Pic(hud_x[i],hud_y[i],p);
//increment i
i = i + 1;
}
//reset i and j
i = 0;
j = hud_num_string;
//now draw text on top of the images
while (i < j)
{
//draw the text at the specified x and y coordinate
Draw_String (hud_sx[i], hud_sy[i], hudstring[i], 0);
//increment i
i = i + 1;
}
}
void PF_HUD_CoordPrint (void)
{
//make sure we haven't loaded more than MAX_HUD_IMAGES
if (hud_num_string >= MAX_HUD_IMAGES)
PR_RunError ("PF_HUD_CoordPrint: Too Many Strings!");
//set hud_current equal to the first parameter
hud_current = G_FLOAT(OFS_PARM0);
//set hud_sx and hud_sy equal to parameter 2 and 3
hud_sx[hud_current] = G_FLOAT(OFS_PARM1);
hud_sy[hud_current] = G_FLOAT(OFS_PARM2);
//set hudstring equal to the fourth parameter
hudstring[hud_current] = G_STRING(OFS_PARM3);
//increment hud_num_string
hud_num_string = hud_num_string + 1;
}
void PF_HUD_draw_coord (void)
{
//make sure we haven't loaded more than MAX_HUD_IMAGES
if (hud_num_img >= MAX_HUD_IMAGES)
PR_RunError ("PF_HUD_draw_coord: Too Many Images!");
//set hud_current equal to the first parameter
hud_current = G_FLOAT(OFS_PARM0);
//set hud_mode to 1
hud_mode[hud_current] = 1;
//set hud_x and hud_y equal to parameter 2 and 3
hud_x[hud_current] = G_FLOAT(OFS_PARM1);
hud_y[hud_current] = G_FLOAT(OFS_PARM2);
//set hudimg equal to the fourth parameter
hudimg[hud_current] = G_STRING(OFS_PARM3);
//increment hud_num_img
hud_num_img = hud_num_img + 1;
}
void PF_HUD_draw_center (void)
{
//make sure we haven't loaded more than MAX_HUD_IMAGES
if (hud_num_img >= MAX_HUD_IMAGES)
PR_RunError ("PF_HUD_draw_center: Too Many Images!");
//set hud_current equal to the first parameter
hud_current = G_FLOAT(OFS_PARM0);
//set hud_mode to 0
hud_mode[hud_current] = 0;
//set hudimg equal to the second parameter
hudimg[hud_current] = G_STRING(OFS_PARM1);
//increment hud_num_img
hud_num_img = hud_num_img + 1;
}
/*
========================
PF_init_hud_draw
Turns on HUD Image drawing mode.
All images stored in array hudimg will appear on screen.
All text stored in array hudstring will appear on screen.
========================
*/
void PF_init_hud_draw (void)
{
//turn on HUD Image drawing mode
hud_image = 1;
}
/*
========================
PF_stop_hud_draw
Turns off HUD Image drawing mode.
========================
*/
void PF_stop_hud_draw (void)
{
int i, j;
//turn off HUD Image drawing mode
hud_image = 0;
//need to reset our variables
//initialize i and j
i = 0;
j = hud_num_img;
//reset images first
while (i < j)
{
//reset hud_mode
hud_mode[i] = 0;
//reset hud_x and hud_y
hud_x[i] = 0;
hud_y[i] = 0;
//reset hudimg
hudimg[i] = "";
//increment i
i = i + 1;
}
//reset i and j
i = 0;
j = hud_num_string;
//now reset strings
while (i < j)
{
//reset hud_sx and hud_sy
hud_sx[i] = 0;
hud_sy[i] = 0;
//reset hudstring
hudstring[i] = "";
//increment i
i = i + 1;
}
//reset hud_num_img
hud_num_img = 0;
//reset hud_num_string
hud_num_string = 0;
}
//end new image precaching / loading code -Xsniper
// Xsniper - Added Bot Support
/*
==========================
PF_get_numbots
Called from qc to get number of bots.
==========================
*/
void PF_get_numbots (void)
{
G_FLOAT(OFS_RETURN) = numbots;
}
/*
==========================
PF_set_numbots
Called from qc to set the number of bots.
==========================
*/
void PF_set_numbots (void)
{
numbots = G_FLOAT(OFS_PARM0);
}
// Xsniper Added Width and Height Commands
/*
==========================
PF_get_vid_width
Called from qc to get width of the screen.
==========================
*/
void PF_get_vid_width (void)
{
G_FLOAT(OFS_RETURN) = vid.width;
}
/*
==========================
PF_get_vid_height
Called from qc to get height of the screen.
==========================
*/
void PF_get_vid_height (void)
{
G_FLOAT(OFS_RETURN) = vid.height;
}
/*
==========================
PF_get_engine_version
Called from qc to get the current engine version.
0: MQ
1: HQ
==========================
*/
void PF_get_engine_version (void)
{
G_FLOAT(OFS_RETURN) = ENGINE_VERSION;
}
//Xsniper - End
void PF_precache_file (void)
{ // precache_file is only used to copy files with qcc, it does nothing
G_INT(OFS_RETURN) = G_INT(OFS_PARM0);
}
void PF_precache_sound (void)
{
char *s;
int i;
if (sv.state != ss_loading)
PR_RunError ("PF_Precache_*: Precache can only be done in spawn functions");
s = G_STRING(OFS_PARM0);
G_INT(OFS_RETURN) = G_INT(OFS_PARM0);
PR_CheckEmptyString (s);
for (i=0 ; i<MAX_SOUNDS ; i++)
{
if (!sv.sound_precache[i])
{
sv.sound_precache[i] = s;
return;
}
if (!strcmp(sv.sound_precache[i], s))
return;
}
PR_RunError ("PF_precache_sound: overflow");
}
void PF_precache_model (void)
{
char *s;
int i;
if (sv.state != ss_loading)
PR_RunError ("PF_Precache_*: Precache can only be done in spawn functions");
s = G_STRING(OFS_PARM0);
G_INT(OFS_RETURN) = G_INT(OFS_PARM0);
PR_CheckEmptyString (s);
if (gl_particle_fire.value)
{
if (!strcmp (s, "progs/flame.mdl"))
s = "progs/fire.mdl";
if (!strcmp (s, "progs/flame2.mdl") ||
!strcmp (s, "progs/flame3.mdl"))
s = "progs/fire2.mdl";
}
for (i=0 ; i<MAX_MODELS ; i++)
{
if (!sv.model_precache[i])
{
sv.model_precache[i] = s;
sv.models[i] = Mod_ForName (s, true);
return;
}
if (!strcmp(sv.model_precache[i], s))
return;
}
PR_RunError ("PF_precache_model: overflow");
}
void PF_coredump (void)
{
ED_PrintEdicts ();
}
void PF_traceon (void)
{
pr_trace = true;
}
void PF_traceoff (void)
{
pr_trace = false;
}
void PF_eprint (void)
{
ED_PrintNum (G_EDICTNUM(OFS_PARM0));
}
/*
===============
PF_walkmove
float(float yaw, float dist) walkmove
===============
*/
void PF_walkmove (void)
{
edict_t *ent;
float yaw, dist;
vec3_t move;
dfunction_t *oldf;
int oldself;
ent = PROG_TO_EDICT(pr_global_struct->self);
yaw = G_FLOAT(OFS_PARM0);
dist = G_FLOAT(OFS_PARM1);
if ( !( (int)ent->v.flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
{
G_FLOAT(OFS_RETURN) = 0;
return;
}
yaw = yaw*6.283186307179586 / 360; // Tomaz Speed
move[0] = cos(yaw)*dist;
move[1] = sin(yaw)*dist;
move[2] = 0;
// save program state, because SV_movestep may call other progs
oldf = pr_xfunction;
oldself = pr_global_struct->self;
G_FLOAT(OFS_RETURN) = SV_movestep(ent, move, true);
// restore program state
pr_xfunction = oldf;
pr_global_struct->self = oldself;
}
/*
===============
PF_droptofloor
void() droptofloor
===============
*/
void PF_droptofloor (void)
{
edict_t *ent;
vec3_t end;
trace_t trace;
ent = PROG_TO_EDICT(pr_global_struct->self);
VectorCopy (ent->v.origin, end);
end[2] -= 256;
trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, end, false, ent);
if (trace.fraction == 1 || trace.allsolid)
G_FLOAT(OFS_RETURN) = 0;
else
{
VectorCopy (trace.endpos, ent->v.origin);
SV_LinkEdict (ent, false);
ent->v.flags = (int)ent->v.flags | FL_ONGROUND;
ent->v.groundentity = EDICT_TO_PROG(trace.ent);
G_FLOAT(OFS_RETURN) = 1;
}
}
/*
===============
PF_lightstyle
void(float style, string value) lightstyle
===============
*/
void PF_lightstyle (void)
{
int style;
char *val;
client_t *client;
int j;
style = G_FLOAT(OFS_PARM0);
val = G_STRING(OFS_PARM1);
// change the string in sv
sv.lightstyles[style] = val;
// send message to all clients on this server
if (sv.state != ss_active)
return;
for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++)
if (client->active || client->spawned)
{
MSG_WriteChar (&client->message, svc_lightstyle);
MSG_WriteChar (&client->message,style);
MSG_WriteString (&client->message, val);
}
}
void PF_rint (void)
{
float f;
f = G_FLOAT(OFS_PARM0);
if (f > 0)
G_FLOAT(OFS_RETURN) = (int)(f + 0.5);
else
G_FLOAT(OFS_RETURN) = (int)(f - 0.5);
}
void PF_floor (void)
{
G_FLOAT(OFS_RETURN) = floor(G_FLOAT(OFS_PARM0));
}
void PF_ceil (void)
{
G_FLOAT(OFS_RETURN) = ceil(G_FLOAT(OFS_PARM0));
}
/*
=============
PF_checkbottom
=============
*/
void PF_checkbottom (void)
{
edict_t *ent;
ent = G_EDICT(OFS_PARM0);
G_FLOAT(OFS_RETURN) = SV_CheckBottom (ent);
}
/*
=============
PF_pointcontents
=============
*/
void PF_pointcontents (void)
{
float *v;
v = G_VECTOR(OFS_PARM0);
G_FLOAT(OFS_RETURN) = SV_PointContents (v);
}
/*
=============
PF_nextent
entity nextent(entity)
=============
*/
void PF_nextent (void)
{
int i;
edict_t *ent;
i = G_EDICTNUM(OFS_PARM0);
while (1)
{
i++;
if (i == sv.num_edicts)
{
RETURN_EDICT(sv.edicts);
return;
}
ent = EDICT_NUM(i);
if (!ent->free)
{
RETURN_EDICT(ent);
return;
}
}
}
/*
=============
PF_aim
Pick a vector for the player to shoot along
vector aim(entity, missilespeed)
=============
*/
cvar_t sv_aim = {"sv_aim", "1000"};
void PF_aim (void)
{
edict_t *ent, *check, *bestent;
vec3_t start, dir, end, bestdir;
int i, j;
trace_t tr;
float dist, bestdist;
float speed;
ent = G_EDICT(OFS_PARM0);
speed = G_FLOAT(OFS_PARM1);
VectorCopy (ent->v.origin, start);
start[2] += 20;
// try sending a trace straight
VectorCopy (pr_global_struct->v_forward, dir);
VectorMA (start, 2048, dir, end);
tr = SV_Move (start, vec3_origin, vec3_origin, end, false, ent);
if (tr.ent && tr.ent->v.takedamage == DAMAGE_AIM
&& (!teamplay.value || ent->v.team <=0 || ent->v.team != tr.ent->v.team) )
{
VectorCopy (pr_global_struct->v_forward, G_VECTOR(OFS_RETURN));
return;
}
// try all possible entities
VectorCopy (dir, bestdir);
bestdist = sv_aim.value;
bestent = NULL;
check = NEXT_EDICT(sv.edicts);
for (i=1 ; i<sv.num_edicts ; i++, check = NEXT_EDICT(check) )
{
if (check->v.takedamage != DAMAGE_AIM)
continue;
if (check == ent)
continue;
if (teamplay.value && ent->v.team > 0 && ent->v.team == check->v.team)
continue; // don't aim at teammate
for (j=0 ; j<3 ; j++)
end[j] = check->v.origin[j]
+ 0.5*(check->v.mins[j] + check->v.maxs[j]);
VectorSubtract (end, start, dir);
VectorNormalize (dir);
dist = DotProduct (dir, pr_global_struct->v_forward);
if (dist < bestdist)
continue; // to far to turn
tr = SV_Move (start, vec3_origin, vec3_origin, end, false, ent);
if (tr.ent == check)
{ // can shoot at this one
bestdist = dist;
bestent = check;
}
}
if (bestent)
{
VectorSubtract (bestent->v.origin, ent->v.origin, dir);
dist = DotProduct (dir, pr_global_struct->v_forward);
VectorScale (pr_global_struct->v_forward, dist, end);
end[2] = dir[2];
VectorNormalize (end);
VectorCopy (end, G_VECTOR(OFS_RETURN));
}
else
{
VectorCopy (bestdir, G_VECTOR(OFS_RETURN));
}
}
/*
==============
PF_changeyaw
This was a major timewaster in progs, so it was converted to C
==============
*/
void PF_changeyaw (void)
{
edict_t *ent;
float ideal, current, move, speed;
ent = PROG_TO_EDICT(pr_global_struct->self);
current = anglemod( ent->v.angles[1] );
ideal = ent->v.ideal_yaw;
speed = ent->v.yaw_speed;
if (current == ideal)
return;
move = ideal - current;
if (ideal > current)
{
if (move >= 180)
move = move - 360;
}
else
{
if (move <= -180)
move = move + 360;
}
if (move > 0)
{
if (move > speed)
move = speed;
}
else
{
if (move < -speed)
move = -speed;
}
ent->v.angles[1] = anglemod (current + move);
}
/*
===============================================================================
MESSAGE WRITING
===============================================================================
*/
#define MSG_BROADCAST 0 // unreliable to all
#define MSG_ONE 1 // reliable to one (msg_entity)
#define MSG_ALL 2 // reliable to all
#define MSG_INIT 3 // write to the init string
sizebuf_t *WriteDest (void)
{
int entnum;
int dest;
edict_t *ent;
dest = G_FLOAT(OFS_PARM0);
switch (dest)
{
case MSG_BROADCAST:
return &sv.datagram;
case MSG_ONE:
ent = PROG_TO_EDICT(pr_global_struct->msg_entity);
entnum = NUM_FOR_EDICT(ent);
if (entnum < 1 || entnum > svs.maxclients)
PR_RunError ("WriteDest: not a client");
return &svs.clients[entnum-1].message;
case MSG_ALL:
return &sv.reliable_datagram;
case MSG_INIT:
return &sv.signon;
default:
PR_RunError ("WriteDest: bad destination");
break;
}
return NULL;
}
void PF_WriteByte (void)
{
MSG_WriteByte (WriteDest(), G_FLOAT(OFS_PARM1));
}
void PF_WriteChar (void)
{
MSG_WriteChar (WriteDest(), G_FLOAT(OFS_PARM1));
}
void PF_WriteShort (void)
{
MSG_WriteShort (WriteDest(), G_FLOAT(OFS_PARM1));
}
void PF_WriteLong (void)
{
MSG_WriteLong (WriteDest(), G_FLOAT(OFS_PARM1));
}
void PF_WriteAngle (void)
{
MSG_WriteAngle (WriteDest(), G_FLOAT(OFS_PARM1));
}
void PF_WriteCoord (void)
{
MSG_WriteCoord (WriteDest(), G_FLOAT(OFS_PARM1));
}
void PF_WriteString (void)
{
MSG_WriteString (WriteDest(), G_STRING(OFS_PARM1));
}
void PF_WriteEntity (void)
{
MSG_WriteShort (WriteDest(), G_EDICTNUM(OFS_PARM1));
}
//=============================================================================
int SV_ModelIndex (char *name);
void PF_makestatic (void)
{
edict_t *ent;
int i;
ent = G_EDICT(OFS_PARM0);
MSG_WriteByte (&sv.signon,svc_spawnstatic);
MSG_WriteByte (&sv.signon, SV_ModelIndex(pr_strings + ent->v.model));
MSG_WriteByte (&sv.signon, ent->v.frame);
MSG_WriteByte (&sv.signon, ent->v.colormap);
MSG_WriteByte (&sv.signon, ent->v.skin);
for (i=0 ; i<3 ; i++)
{
MSG_WriteCoord(&sv.signon, ent->v.origin[i]);
MSG_WriteAngle(&sv.signon, ent->v.angles[i]);
}
// throw the entity away now
ED_Free (ent);
}
//=============================================================================
/*
==============
PF_setspawnparms
==============
*/
void PF_setspawnparms (void)
{
edict_t *ent;
int i;
client_t *client;
ent = G_EDICT(OFS_PARM0);
i = NUM_FOR_EDICT(ent);
if (i < 1 || i > svs.maxclients)
PR_RunError ("Entity is not a client");
// copy spawn parms out of the client_t
client = svs.clients + (i-1);
for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
(&pr_global_struct->parm1)[i] = client->spawn_parms[i];
}
/*
==============
PF_changelevel
==============
*/
void PF_changelevel (void)
{
char *s;
// make sure we don't issue two changelevels
if (svs.changelevel_issued)
return;
svs.changelevel_issued = true;
s = G_STRING(OFS_PARM0);
Cbuf_AddText (va("changelevel %s\n",s));
}
void PF_Fixme (void)
{
PR_RunError ("unimplemented bulitin");
}
// Tomaz - QuakeC String Manipulation Begin
void PF_zone (void)
{
char *m, *p;
m = G_STRING(OFS_PARM0);
p = Z_Malloc(Q_strlen(m) + 1);
Q_strcpy(p, m);
G_INT(OFS_RETURN) = p - pr_strings;
}
void PF_unzone (void)
{
Z_Free(G_STRING(OFS_PARM0));
G_INT(OFS_PARM0) = OFS_NULL; // empty the def
};
void PF_strlen (void)
{
char *p = G_STRING(OFS_PARM0);
G_FLOAT(OFS_RETURN) = strlen(p);
}
char pr_strcat_buf [128]; // need this becuase pr_string_temp sucks
void PF_strcat (void)
{
char *s1, *s2;
memset(pr_strcat_buf, 0, 127);
s1 = G_STRING(OFS_PARM0);
s2 = PF_VarString(1);
strcpy(pr_strcat_buf, s1);
strcat(pr_strcat_buf, s2);
G_INT(OFS_RETURN) = pr_strcat_buf - pr_strings;
}
void PF_substring (void)
{
int ltwo, start;
char *p, *d;
d = pr_string_temp;
p = G_STRING(OFS_PARM0);
start = (int)G_FLOAT(OFS_PARM1); // for some reason, Quake doesn't like G_INT
ltwo = (int)G_FLOAT(OFS_PARM2);
if ((unsigned)start > strlen(p))
start = strlen(p) - 1;
// cap values
if (start < 0)
start = 0;
if (ltwo < 0)
ltwo = 0;
p += start;
Q_strncpy(d, p, ltwo);
G_INT(OFS_RETURN) = pr_string_temp - pr_strings;
}
// thanks zoid
void PF_stof (void)
{
char *s;
s = G_STRING(OFS_PARM0);
G_FLOAT(OFS_RETURN) = atof(s);
}
void PF_stov (void)
{
char *v;
int i;
vec3_t d;
v = G_STRING(OFS_PARM0);
for (i=0; i<3; i++)
{
while(v && (v[0] == ' ' || v[0] == '\'')) //skip unneeded data
v++;
d[i] = atof(v);
while (v && v[0] != ' ') // skip to next space
v++;
}
VectorCopy (d, G_VECTOR(OFS_RETURN));
}
// Tomaz - QuakeC String Manipulation End
// Tomaz - QuakeC File System Begin
void PF_open (void)
{
char *p = G_STRING(OFS_PARM0);
char *ftemp;
int fmode = G_FLOAT(OFS_PARM1);
int h = 0, fsize = 0;
switch (fmode)
{
case 0: // read
Sys_FileOpenRead (va("%s/%s",com_gamedir, p), &h);
G_FLOAT(OFS_RETURN) = (float) h;
return;
case 1: // append -- this is nasty
// copy whole file into the zone
fsize = Sys_FileOpenRead(va("%s/%s",com_gamedir, p), &h);
if (h == -1)
{
h = Sys_FileOpenWrite(va("%s/%s",com_gamedir, p));
G_FLOAT(OFS_RETURN) = (float) h;
return;
}
ftemp = Z_Malloc(fsize + 1);
Sys_FileRead(h, ftemp, fsize);
Sys_FileClose(h);
// spit it back out
h = Sys_FileOpenWrite(va("%s/%s",com_gamedir, p));
Sys_FileWrite(h, ftemp, fsize);
Z_Free(ftemp); // free it from memory
G_FLOAT(OFS_RETURN) = (float) h; // return still open handle
return;
default: // write
h = Sys_FileOpenWrite (va("%s/%s", com_gamedir, p));
G_FLOAT(OFS_RETURN) = (float) h;
return;
}
}
void PF_close (void)
{
int h = (int)G_FLOAT(OFS_PARM0);
Sys_FileClose(h);
}
void PF_read (void)
{
// reads one line (to a \n) into a string
int h = (int)G_FLOAT(OFS_PARM0);
int test;
char *p;
memset(pr_string_temp, 0, 127);
p = pr_string_temp;
Sys_FileRead(h, p, 1);
while (p && p[0] != '\n')
{
*p++;
test = Sys_FileRead(h, p, 1);
if (p[0] == 13) // carriage return
Sys_FileRead(h, p, 1); // skip
if (!test)
break;
};
p[0] = 0;
if (strlen(pr_string_temp) == 0)
G_INT(OFS_RETURN) = OFS_NULL;
else
G_INT(OFS_RETURN) = pr_string_temp - pr_strings;
}
void PF_write (void)
{
// writes to file, like bprint
float handle = G_FLOAT(OFS_PARM0);
char *str = PF_VarString(1);
Sys_FileWrite (handle, str, strlen(str));
}
// Tomaz - QuakeC File System End
builtin_t pr_builtin[] =
{
PF_Fixme,
PF_makevectors, // #1 void(entity e) makevectors
PF_setorigin, // #2 void(entity e, vector o) setorigin
PF_setmodel, // #3 void(entity e, string m) setmodel
PF_setsize, // #4 void(entity e, vector min, vector max) setsize
PF_Fixme, // #5
PF_break, // #6 void() break
PF_random, // #7 float() random
PF_sound, // #8 void(entity e, float chan, string samp) sound
PF_normalize, // #9 vector(vector v) normalize
PF_error, // #10 void(string e) error
PF_objerror, // #11 void(string e) objerror
PF_vlen, // #12 float(vector v) vlen
PF_vectoyaw, // #13 float(vector v) vectoyaw
PF_Spawn, // #14 entity() spawn
PF_Remove, // #15 void(entity e) remove
PF_traceline, // #16 float(vector v1, vector v2, float tryents) traceline
PF_checkclient, // #17 entity() clientlist
PF_Find, // #18 entity(entity start, .string fld, string match) find
PF_precache_sound, // #19 void(string s) precache_sound
PF_precache_model, // #20 void(string s) precache_model
PF_stuffcmd, // #21 void(entity client, string s)stuffcmd
PF_findradius, // #22 entity(vector org, float rad) findradius
PF_bprint, // #23 void(string s) bprint
PF_sprint, // #24 void(entity client, string s) sprint
PF_dprint, // #25 void(string s) dprint
PF_ftos, // #26 void(string s) ftos
PF_vtos, // #27 void(string s) vtos
PF_coredump, // #28
PF_traceon, // #29
PF_traceoff, // #30
PF_eprint, // #31 void(entity e) debug print an entire entity
PF_walkmove, // #32 float(float yaw, float dist) walkmove
PF_Fixme, // #33 float(float yaw, float dist) walkmove
PF_droptofloor, // #34
PF_lightstyle, // #35
PF_rint, // #36
PF_floor, // #37
PF_ceil, // #38
PF_Fixme, // #39
PF_checkbottom, // #40
PF_pointcontents, // #41
PF_Fixme, // #42
PF_fabs, // #43
PF_aim, // #44
PF_cvar, // #45
PF_localcmd, // #46
PF_nextent, // #47
PF_particle, // #48
PF_changeyaw, // #49
PF_Fixme, // #50
PF_vectoangles, // #51
PF_WriteByte, // #52
PF_WriteChar, // #53
PF_WriteShort, // #54
PF_WriteLong, // #55
PF_WriteCoord, // #56
PF_WriteAngle, // #57
PF_WriteString, // #58
PF_WriteEntity, // #59
PF_Fixme, // #60
PF_Fixme, // #61
PF_Fixme, // #62
PF_Fixme, // #63
PF_Fixme, // #64
PF_Fixme, // #65
PF_Fixme, // #66
SV_MoveToGoal, // #67
PF_precache_file, // #68
PF_makestatic, // #69
PF_changelevel, // #70
PF_Fixme, // #71
PF_cvar_set, // #72
PF_centerprint, // #73
PF_ambientsound, // #74
PF_precache_model, // #75
PF_precache_sound, // #76
PF_precache_file, // #77
PF_setspawnparms, // #78
// Tomaz - QuakeC String Manipulation Begin
PF_zone, // #79
PF_unzone, // #80
PF_strlen, // #81
PF_strcat, // #82
PF_substring, // #83
PF_stof, // #84
PF_stov, // #85
// Tomaz - QuakeC String Manipulation End
// Tomaz - QuakeC File System Begin
PF_open, // #86
PF_close, // #87
PF_read, // #88
PF_write, // #89
// Tomaz - QuakeC File System End
PF_Fixme, // #90
PF_Fixme, // #91
PF_Fixme, // #92
PF_Fixme, // #93
PF_Fixme, // #94
PF_Fixme, // #95
PF_Fixme, // #96
PF_Fixme, // #97
PF_Fixme, // #98
PF_Fixme, // #99
PF_Fixme, // #100
PF_Fixme, // #101
PF_Fixme, // #102
PF_Fixme, // #103
PF_Fixme, // #104
PF_Fixme, // #105
PF_Fixme, // #106
PF_Fixme, // #107
PF_Fixme, // #108
PF_Fixme, // #109
PF_Fixme, // #110
PF_Fixme, // #111
PF_Fixme, // #112
PF_Fixme, // #113
PF_Fixme, // #114
PF_Fixme, // #115
PF_Fixme, // #116
PF_Fixme, // #117
PF_Fixme, // #118
PF_Fixme, // #119
PF_Fixme, // #120
PF_Fixme, // #121
PF_Fixme, // #122
PF_Fixme, // #123
PF_Fixme, // #124
PF_Fixme, // #125
PF_Fixme, // #126
PF_Fixme, // #127
PF_Fixme, // #128
PF_Fixme, // #129
PF_Fixme, // #130
PF_Fixme, // #131
PF_Fixme, // #132
PF_Fixme, // #133
PF_Fixme, // #134
PF_Fixme, // #135
PF_Fixme, // #136
PF_Fixme, // #137
PF_Fixme, // #138
PF_Fixme, // #139
PF_Fixme, // #140
PF_Fixme, // #141
PF_Fixme, // #142
PF_Fixme, // #143
PF_Fixme, // #144
PF_Fixme, // #145
PF_Fixme, // #146
PF_Fixme, // #147
PF_Fixme, // #148
PF_Fixme, // #149
PF_Fixme, // #150
PF_Fixme, // #151
PF_Fixme, // #152
PF_Fixme, // #153
PF_Fixme, // #154
PF_Fixme, // #155
PF_Fixme, // #156
PF_Fixme, // #157
PF_Fixme, // #158
PF_Fixme, // #159
PF_Fixme, // #160
PF_Fixme, // #161
PF_Fixme, // #162
PF_Fixme, // #163
PF_Fixme, // #164
PF_Fixme, // #165
PF_Fixme, // #166
PF_Fixme, // #167
PF_Fixme, // #168
PF_Fixme, // #169
PF_Fixme, // #170
PF_Fixme, // #171
PF_Fixme, // #172
PF_Fixme, // #173
PF_Fixme, // #174
PF_Fixme, // #175
PF_Fixme, // #176
PF_Fixme, // #177
PF_Fixme, // #178
//begin new image precaching / loading code -Xsniper
PF_init_draw, // #179
PF_stop_draw, // #180
PF_draw_coord, // #181
PF_draw_center, // #182
PF_CoordPrint, // #183
//end new image precaching / loading code -Xsniper
PF_Fixme, // #184
// Xsniper - Added Bot Support
PF_get_numbots, // #185
PF_set_numbots, // #186
// Xsniper - End
// Xsniper - Added New HUD Draw System
PF_init_hud_draw, //#187
PF_stop_hud_draw, //#188
PF_HUD_draw_coord, //#189
PF_HUD_draw_center, //#190
PF_HUD_CoordPrint, //#191
PF_get_vid_width, //#192
PF_get_vid_height, //#193
// Xsniper - End
// Xsniper - Added Engine Version Checking
PF_get_engine_version, //#194
// Xsniper - End
PF_checkextension, // #195
};
builtin_t *pr_builtins = pr_builtin;
int pr_numbuiltins = sizeof(pr_builtin)/sizeof(pr_builtin[0]);