2149 lines
49 KiB
C
2149 lines
49 KiB
C
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/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// r_surf.c: surface-related refresh code
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#include "quakedef.h"
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#include "bsp_render.h"
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#include "gl_mirror.h"
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extern cvar_t r_dosky; // Tei - sky
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extern qboolean gl_mtexable;
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int lightmap_textures;
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int lightmap_bytes = 4;
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int lightmap_format = GL_RGBA;
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unsigned blocklights[18*18*3]; // Tomaz - Lit Support
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int active_lightmaps;
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glpoly_t *lightmap_polys[MAX_LIGHTMAPS];
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qboolean lightmap_modified[MAX_LIGHTMAPS];
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glRect_t lightmap_rectchange[MAX_LIGHTMAPS];
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byte lightmaps[4*MAX_LIGHTMAPS*BLOCK_WIDTH*BLOCK_HEIGHT];
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int allocated[MAX_LIGHTMAPS][BLOCK_WIDTH];
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msurface_t *skychain = NULL;
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msurface_t *waterchain = NULL;
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/*
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===============
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R_AddDynamicLights
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===============
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*/
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void R_AddDynamicLights (msurface_t *surf)
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{
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int lnum;
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int sd, td;
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float dist, rad, minlight;
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vec3_t impact, local;
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int s, t;
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int i;
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int smax, tmax;
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mtexinfo_t *tex;
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// Tomaz - Lit Support Begin
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int cred, cgreen, cblue, brightness;
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unsigned *bl;
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// Tomaz - Lit Support End
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smax = (surf->extents[0]>>4)+1;
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tmax = (surf->extents[1]>>4)+1;
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tex = surf->texinfo;
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for (lnum=0 ; lnum<MAX_DLIGHTS ; lnum++)
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{
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if ( !(surf->dlightbits & (1<<lnum) ) )
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continue; // not lit by this light
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rad = cl_dlights[lnum].radius;
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dist = PlaneDiff (cl_dlights[lnum].origin, surf->plane);
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rad -= fabs(dist);
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minlight = cl_dlights[lnum].minlight;
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if (rad < minlight)
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continue;
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minlight = rad - minlight;
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for (i=0 ; i<3 ; i++)
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{
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impact[i] = cl_dlights[lnum].origin[i] -
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surf->plane->normal[i]*dist;//XFX!
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}
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local[0] = DotProduct (impact, tex->vecs[0]) + tex->vecs[0][3];
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local[1] = DotProduct (impact, tex->vecs[1]) + tex->vecs[1][3];
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local[0] -= surf->texturemins[0];
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local[1] -= surf->texturemins[1];
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// Tomaz - Lit Support Begin
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bl = blocklights;
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cred = (int)(cl_dlights[lnum].color[0] * 256.0f);
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cgreen = (int)(cl_dlights[lnum].color[1] * 256.0f);
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cblue = (int)(cl_dlights[lnum].color[2] * 256.0f);
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// Tomaz - Lit Support End
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for (t = 0 ; t<tmax ; t++)
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{
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td = local[1] - t*16;
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if (td < 0)
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td = -td;
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for (s=0 ; s<smax ; s++)
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{
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sd = local[0] - s*16;
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if (sd < 0)
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sd = -sd;
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if (sd > td)
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dist = sd + (td>>1);
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else
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dist = td + (sd>>1);
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if (dist < minlight)
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// Tomaz - Lit Support Begin
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{
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brightness = rad - dist;
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bl[0] += brightness * cred;
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bl[1] += brightness * cgreen;
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bl[2] += brightness * cblue;
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}
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bl += 3;
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// Tomaz - Lit Support End
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}
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}
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}
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}
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//#define STAINS 1 //yes, stains..more!
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#ifdef STAINS
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typedef float vec_t;
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void AngleMatrix (const vec3_t angles, const vec3_t translate, vec_t matrix[][4])
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{
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double angle, sr, sp, sy, cr, cp, cy;
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angle = angles[YAW] * (M_PI*2 / 360);
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sy = sin(angle);
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cy = cos(angle);
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angle = angles[PITCH] * (M_PI*2 / 360);
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sp = sin(angle);
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cp = cos(angle);
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angle = angles[ROLL] * (M_PI*2 / 360);
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sr = sin(angle);
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cr = cos(angle);
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matrix[0][0] = cp*cy;
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matrix[0][1] = sr*sp*cy+cr*-sy;
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matrix[0][2] = cr*sp*cy+-sr*-sy;
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matrix[0][3] = translate[0];
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matrix[1][0] = cp*sy;
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matrix[1][1] = sr*sp*sy+cr*cy;
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matrix[1][2] = cr*sp*sy+-sr*cy;
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matrix[1][3] = translate[1];
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matrix[2][0] = -sp;
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matrix[2][1] = sr*cp;
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matrix[2][2] = cr*cp;
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matrix[2][3] = translate[2];
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}
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vec_t softwaretransform_rotatematrix[3][4];
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vec_t softwaretransform_matrix[3][4];
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vec_t softwaretransform_invmatrix[3][4];
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int softwaretransform_complexity;
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vec_t softwaretransform_identitymatrix[3][4] =
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{
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{1, 0, 0, 0},
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{0, 1, 0, 0},
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{0, 0, 1, 0}
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};
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void softwaretransformidentity(void)
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{
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memcpy(softwaretransform_rotatematrix, softwaretransform_identitymatrix, sizeof(vec_t[3][4]));
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memcpy(softwaretransform_matrix , softwaretransform_identitymatrix, sizeof(vec_t[3][4]));
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memcpy(softwaretransform_invmatrix , softwaretransform_identitymatrix, sizeof(vec_t[3][4]));
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softwaretransform_complexity = 0;
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}
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void softwaretransformset (vec3_t origin, vec3_t angles, vec_t scale)
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{
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float invscale;
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invscale = 1.0f / scale;
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if (scale == 0)
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Host_Error("softwaretransformset: 0 scale\n");
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AngleMatrix(angles, origin, softwaretransform_rotatematrix);
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softwaretransform_matrix[0][0] = softwaretransform_rotatematrix[0][0] * scale;
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softwaretransform_matrix[0][1] = softwaretransform_rotatematrix[0][1] * scale;
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softwaretransform_matrix[0][2] = softwaretransform_rotatematrix[0][2] * scale;
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softwaretransform_matrix[1][0] = softwaretransform_rotatematrix[1][0] * scale;
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softwaretransform_matrix[1][1] = softwaretransform_rotatematrix[1][1] * scale;
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softwaretransform_matrix[1][2] = softwaretransform_rotatematrix[1][2] * scale;
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softwaretransform_matrix[2][0] = softwaretransform_rotatematrix[2][0] * scale;
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softwaretransform_matrix[2][1] = softwaretransform_rotatematrix[2][1] * scale;
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softwaretransform_matrix[2][2] = softwaretransform_rotatematrix[2][2] * scale;
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softwaretransform_matrix[0][3] = softwaretransform_rotatematrix[0][3];
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softwaretransform_matrix[1][3] = softwaretransform_rotatematrix[1][3];
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softwaretransform_matrix[2][3] = softwaretransform_rotatematrix[2][3];
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softwaretransform_invmatrix[0][0] = softwaretransform_rotatematrix[0][0] * invscale;
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softwaretransform_invmatrix[0][1] = softwaretransform_rotatematrix[1][0] * invscale;
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softwaretransform_invmatrix[0][2] = softwaretransform_rotatematrix[2][0] * invscale;
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softwaretransform_invmatrix[1][0] = softwaretransform_rotatematrix[0][1] * invscale;
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softwaretransform_invmatrix[1][1] = softwaretransform_rotatematrix[1][1] * invscale;
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softwaretransform_invmatrix[1][2] = softwaretransform_rotatematrix[2][1] * invscale;
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softwaretransform_invmatrix[2][0] = softwaretransform_rotatematrix[0][2] * invscale;
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softwaretransform_invmatrix[2][1] = softwaretransform_rotatematrix[1][2] * invscale;
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softwaretransform_invmatrix[2][2] = softwaretransform_rotatematrix[2][2] * invscale;
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softwaretransform_invmatrix[0][3] = softwaretransform_rotatematrix[0][3];
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softwaretransform_invmatrix[1][3] = softwaretransform_rotatematrix[1][3];
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softwaretransform_invmatrix[2][3] = softwaretransform_rotatematrix[2][3];
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// choose transform mode
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if (softwaretransform_matrix[0][0] != 1 || softwaretransform_matrix[0][1] != 0 || softwaretransform_matrix[0][2] != 0
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|| softwaretransform_matrix[1][0] != 0 || softwaretransform_matrix[1][1] != 1 || softwaretransform_matrix[1][2] != 0
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|| softwaretransform_matrix[2][0] != 0 || softwaretransform_matrix[2][1] != 0 || softwaretransform_matrix[2][2] != 1)
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softwaretransform_complexity = 2;
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else if (softwaretransform_matrix[0][3] != 0 || softwaretransform_matrix[1][3] != 0 || softwaretransform_matrix[2][3] != 0)
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softwaretransform_complexity = 1;
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else
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softwaretransform_complexity = 0;
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}
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void softwaretransformforentity (entity_t *r)
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{
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vec3_t angles;
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if (r->model->type == mod_brush)
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{
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angles[0] = r->angles[0];
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angles[1] = r->angles[1];
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angles[2] = r->angles[2];
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softwaretransformset(r->origin, angles, r->scale);
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}
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else
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{
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angles[0] = -r->angles[0];
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angles[1] = r->angles[1];
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angles[2] = r->angles[2];
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softwaretransformset(r->origin, angles, r->scale);
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}
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}
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#define softwareuntransform(in, out)\
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{\
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if (softwaretransform_complexity == 0)\
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{\
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VectorCopy(in, out);\
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}\
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else if (softwaretransform_complexity == 1)\
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{\
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out[0] = in[0] - softwaretransform_invmatrix[0][3];\
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out[1] = in[1] - softwaretransform_invmatrix[1][3];\
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out[2] = in[2] - softwaretransform_invmatrix[2][3];\
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}\
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else\
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{\
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vec3_t soft_v;\
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soft_v[0] = in[0] - softwaretransform_invmatrix[0][3];\
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soft_v[1] = in[1] - softwaretransform_invmatrix[1][3];\
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soft_v[2] = in[2] - softwaretransform_invmatrix[2][3];\
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out[0] = DotProduct(soft_v, softwaretransform_invmatrix[0]);\
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out[1] = DotProduct(soft_v, softwaretransform_invmatrix[1]);\
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out[2] = DotProduct(soft_v, softwaretransform_invmatrix[2]);\
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}\
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}
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static int dlightdivtable[32768];
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#endif
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void GL_Surf_Init(void)
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{
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#if STAINS
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int i;
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dlightdivtable[0] = 4194304;
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for (i = 1;i < 32768;i++)
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dlightdivtable[i] = 4194304 / (i << 7);
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/*Cvar_RegisterVariable(&r_ambient);
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Cvar_RegisterVariable(&r_vertexsurfaces);
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Cvar_RegisterVariable(&r_dlightmap);
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Cvar_RegisterVariable(&r_drawportals);
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Cvar_RegisterVariable(&r_testvis);
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R_RegisterModule("GL_Surf", gl_surf_start, gl_surf_shutdown, gl_surf_newmap);
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*/
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#endif
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}
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void R_StainNode (mnode_t *node, model_t *model, vec3_t origin, float radius, int icolor[8])
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{
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#if STAINS
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float ndist;
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msurface_t *surf, *endsurf;
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int sdtable[256], td, maxdist, maxdist2, maxdist3, i, s, t, smax, tmax, smax3, dist2, impacts, impactt, subtract, a, stained, cr, cg, cb, ca, ratio;
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byte *bl;
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vec3_t impact;
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// LordHavoc: use 64bit integer... shame it's not very standardized...
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#if _MSC_VER || __BORLANDC__
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__int64 k;
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#else
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long long k;
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#endif
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// for comparisons to minimum acceptable light
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// compensate for 4096 offset
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maxdist = radius * radius + 4096;
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// clamp radius to avoid exceeding 32768 entry division table
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if (maxdist > 4194304)
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maxdist = 4194304;
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subtract = (int) ((1.0f / maxdist) * 4194304.0f);
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loc0:
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if (node->contents < 0)
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return;
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ndist = PlaneDiff(origin, node->plane);
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if (ndist > radius)
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{
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node = node->children[0];
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goto loc0;
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}
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if (ndist < -radius)
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{
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node = node->children[1];
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goto loc0;
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}
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dist2 = ndist * ndist;
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dist2 += 4096.0f;
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if (dist2 < maxdist)
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{
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maxdist3 = maxdist - dist2;
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impact[0] = origin[0] - node->plane->normal[0] * ndist;
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impact[1] = origin[1] - node->plane->normal[1] * ndist;
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impact[2] = origin[2] - node->plane->normal[2] * ndist;
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for (surf = model->surfaces + node->firstsurface, endsurf = surf + node->numsurfaces;surf < endsurf;surf++)
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{
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//Con_Printf("grom here all good - external\n");
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if (surf->stainsamples)
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{
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smax = (surf->extents[0] >> 4) + 1;
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tmax = (surf->extents[1] >> 4) + 1;
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//Con_Printf("grom here all good - internal\n");
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impacts = DotProduct (impact, surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3] - surf->texturemins[0];
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impactt = DotProduct (impact, surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3] - surf->texturemins[1];
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s = bound(0, impacts, smax * 16) - impacts;
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t = bound(0, impactt, tmax * 16) - impactt;
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i = s * s + t * t + dist2;
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// Con_Printf("grom here all good 1\n");
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if (i > maxdist)
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continue;
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// reduce calculations
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for (s = 0, i = impacts; s < smax; s++, i -= 16)
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sdtable[s] = i * i + dist2;
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//Con_Printf("grom here all good\n");
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// convert to 8.8 blocklights format
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bl = surf->stainsamples;
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smax3 = smax * 3;
|
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stained = false;
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i = impactt;
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for (t = 0;t < tmax;t++, i -= 16)
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{
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td = i * i;
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// make sure some part of it is visible on this line
|
||
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if (td < maxdist3)
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{
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maxdist2 = maxdist - td;
|
||
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for (s = 0;s < smax;s++)
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||
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{
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if (sdtable[s] < maxdist2)
|
||
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{
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k = dlightdivtable[(sdtable[s] + td) >> 7] - subtract;
|
||
|
if (k > 0)
|
||
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{
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ratio = rand() & 255;
|
||
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ca = (((icolor[7] - icolor[3]) * ratio) >> 8) + icolor[3];
|
||
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a = (ca * k) >> 8;
|
||
|
if (a > 0)
|
||
|
{
|
||
|
a = bound(0, a, 256);
|
||
|
cr = (((icolor[4] - icolor[0]) * ratio) >> 8) + icolor[0];
|
||
|
cg = (((icolor[5] - icolor[1]) * ratio) >> 8) + icolor[1];
|
||
|
cb = (((icolor[6] - icolor[2]) * ratio) >> 8) + icolor[2];
|
||
|
bl[0] = (byte) ((((cr - (int) bl[0]) * a) >> 8) + (int) bl[0]);
|
||
|
bl[1] = (byte) ((((cg - (int) bl[1]) * a) >> 8) + (int) bl[1]);
|
||
|
bl[2] = (byte) ((((cb - (int) bl[2]) * a) >> 8) + (int) bl[2]);
|
||
|
stained = true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
bl += 3;
|
||
|
}
|
||
|
}
|
||
|
else // skip line
|
||
|
bl += smax3;
|
||
|
}
|
||
|
// force lightmap upload
|
||
|
if (stained)
|
||
|
surf->cached_dlight = true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (node->children[0]->contents >= 0)
|
||
|
{
|
||
|
if (node->children[1]->contents >= 0)
|
||
|
{
|
||
|
R_StainNode(node->children[0], model, origin, radius, icolor);
|
||
|
node = node->children[1];
|
||
|
goto loc0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
node = node->children[0];
|
||
|
goto loc0;
|
||
|
}
|
||
|
}
|
||
|
else if (node->children[1]->contents >= 0)
|
||
|
{
|
||
|
node = node->children[1];
|
||
|
goto loc0;
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
|
||
|
void R_Stain (vec3_t origin, float radius, int cr1, int cg1, int cb1, int ca1, int cr2, int cg2, int cb2, int ca2)
|
||
|
{
|
||
|
#if STAINS
|
||
|
int n, icolor[8];
|
||
|
entity_t *ent;
|
||
|
model_t *model;
|
||
|
vec3_t org;
|
||
|
icolor[0] = cr1;
|
||
|
icolor[1] = cg1;
|
||
|
icolor[2] = cb1;
|
||
|
icolor[3] = ca1;
|
||
|
icolor[4] = cr2;
|
||
|
icolor[5] = cg2;
|
||
|
icolor[6] = cb2;
|
||
|
icolor[7] = ca2;
|
||
|
|
||
|
model = cl.worldmodel;
|
||
|
softwaretransformidentity();
|
||
|
R_StainNode(model->nodes + model->hulls[0].firstclipnode, model, origin, radius, icolor);
|
||
|
|
||
|
// look for embedded bmodels
|
||
|
for (n = 1;n < MAX_EDICTS;n++)
|
||
|
{
|
||
|
ent = &cl_entities[n];
|
||
|
model = ent->model;
|
||
|
if (model && model->name[0] == '*')
|
||
|
{
|
||
|
//Mod_CheckLoaded(model);
|
||
|
if (model->type == mod_brush)
|
||
|
{
|
||
|
//Con_Printf("jhello...'%s'\n",model->name);
|
||
|
softwaretransformforentity(ent);
|
||
|
softwareuntransform(origin, org);
|
||
|
R_StainNode(model->nodes + model->hulls[0].firstclipnode, model, org, radius, icolor);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
===============
|
||
|
R_BuildLightMap
|
||
|
|
||
|
Combine and scale multiple lightmaps into the 8.8 format in blocklights
|
||
|
===============
|
||
|
*/
|
||
|
|
||
|
extern cvar_t mod_tenebrae;
|
||
|
|
||
|
#if 1 //old version
|
||
|
void R_BuildLightMap (msurface_t *surf, byte *dest, int stride)
|
||
|
{
|
||
|
int smax, tmax;
|
||
|
byte *lightmap;//, *out, *stain;
|
||
|
int t;
|
||
|
int i, j, size, blocksize;
|
||
|
// byte *lightmap;
|
||
|
unsigned scale;
|
||
|
int maps;
|
||
|
unsigned *bl;
|
||
|
|
||
|
surf->cached_dlight = (surf->dlightframe == r_framecount);
|
||
|
|
||
|
smax = (surf->extents[0]>>4)+1;
|
||
|
tmax = (surf->extents[1]>>4)+1;
|
||
|
size = smax*tmax;
|
||
|
blocksize = size*3;
|
||
|
lightmap = surf->samples;
|
||
|
|
||
|
// set to full bright if no light data
|
||
|
if (!cl.worldmodel->lightdata)
|
||
|
{
|
||
|
// Tomaz - Lit Support Begin
|
||
|
//memset (blocklights, 255, blocksize*sizeof(int));
|
||
|
//memset (blocklights, 127, blocksize*sizeof(int));//Standard is black
|
||
|
memset (blocklights,120, blocksize*sizeof(int));//Standard is black
|
||
|
// Tomaz - Lit Support End
|
||
|
if (!mod_tenebrae.value)
|
||
|
goto store;//DEBUG TENEBRAE STUFF
|
||
|
}
|
||
|
|
||
|
// clear to no light
|
||
|
// Tomaz - Lit Support Begin
|
||
|
memset (blocklights, 0, blocksize*sizeof(int));
|
||
|
// Tomaz - Lit Support End
|
||
|
|
||
|
// add all the lightmaps
|
||
|
if (lightmap)
|
||
|
for (maps = 0 ; maps < MAXLIGHTMAPS && surf->styles[maps] != 255 ;
|
||
|
maps++)
|
||
|
{
|
||
|
scale = d_lightstylevalue[surf->styles[maps]];
|
||
|
surf->cached_light[maps] = scale; // 8.8 fraction
|
||
|
// Tomaz - Lit Support Begin
|
||
|
bl = blocklights;
|
||
|
for (i=0 ; i<size ; i++)
|
||
|
{
|
||
|
bl[0] += lightmap[0] * scale;
|
||
|
bl[1] += lightmap[1] * scale;
|
||
|
bl[2] += lightmap[2] * scale;
|
||
|
|
||
|
bl += 3;
|
||
|
lightmap += 3;
|
||
|
}
|
||
|
// Tomaz - Lit Support End
|
||
|
}
|
||
|
|
||
|
// add all the dynamic lights
|
||
|
if (surf->dlightframe == r_framecount)
|
||
|
R_AddDynamicLights (surf);
|
||
|
|
||
|
// bound, invert, and shift
|
||
|
store:
|
||
|
bl = blocklights;
|
||
|
stride -= smax * lightmap_bytes;
|
||
|
for (i=0 ; i<tmax ; i++, dest += stride)
|
||
|
{
|
||
|
for (j=0 ; j<smax ; j++)
|
||
|
{
|
||
|
// Tomaz - Lit Support Begin
|
||
|
t = bl[0] >> 7;if (t > 255) t = 255;dest[0] = t;
|
||
|
t = bl[1] >> 7;if (t > 255) t = 255;dest[1] = t;
|
||
|
t = bl[2] >> 7;if (t > 255) t = 255;dest[2] = t;
|
||
|
if (lightmap_bytes > 3) dest[3] = 255;
|
||
|
|
||
|
bl += 3;
|
||
|
dest += lightmap_bytes;
|
||
|
// Tomaz - Lit Support End
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
#else //Tei, new version
|
||
|
void R_BuildLightMap (msurface_t *surf, byte *dest, int stride)
|
||
|
{
|
||
|
int smax, tmax, add;
|
||
|
byte *lightmap, *out, *stain;
|
||
|
int t;
|
||
|
int i, j, size, blocksize;
|
||
|
// byte *lightmap;
|
||
|
unsigned scale;
|
||
|
int maps;
|
||
|
unsigned *bl;
|
||
|
|
||
|
surf->cached_dlight = (surf->dlightframe == r_framecount);
|
||
|
|
||
|
smax = (surf->extents[0]>>4)+1;
|
||
|
tmax = (surf->extents[1]>>4)+1;
|
||
|
|
||
|
|
||
|
size = smax*tmax;
|
||
|
blocksize = size*3;
|
||
|
lightmap = surf->samples;
|
||
|
|
||
|
// set to full bright if no light data
|
||
|
if (!cl.worldmodel->lightdata)
|
||
|
{
|
||
|
// Tomaz - Lit Support Begin
|
||
|
//memset (blocklights, 255, blocksize*sizeof(int));
|
||
|
memset (blocklights, 127, blocksize*sizeof(int));//Standard is black
|
||
|
// Tomaz - Lit Support End
|
||
|
goto store;
|
||
|
}
|
||
|
|
||
|
// clear to no light
|
||
|
// Tomaz - Lit Support Begin
|
||
|
memset (blocklights, 0, blocksize*sizeof(int));
|
||
|
// Tomaz - Lit Support End
|
||
|
|
||
|
stain = surf->stainsamples;//lh
|
||
|
|
||
|
// add all the lightmaps
|
||
|
if (lightmap)
|
||
|
for (maps = 0 ; maps < MAXLIGHTMAPS && surf->styles[maps] != 255 ;
|
||
|
maps++)
|
||
|
{
|
||
|
scale = d_lightstylevalue[surf->styles[maps]];
|
||
|
surf->cached_light[maps] = scale; // 8.8 fraction
|
||
|
// Tomaz - Lit Support Begin
|
||
|
bl = blocklights;
|
||
|
for (i=0 ; i<size ; i++)
|
||
|
{
|
||
|
|
||
|
if (!temp1.value)
|
||
|
{
|
||
|
bl[0] += lightmap[0] * scale - add;
|
||
|
bl[1] += lightmap[1] * scale - add;
|
||
|
bl[2] += lightmap[2] * scale - add;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
bl[0] += stain[0];
|
||
|
bl[1] += stain[1];
|
||
|
bl[2] += stain[2];
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
bl[0] += lightmap[0] * scale ; normal
|
||
|
bl[1] += lightmap[1] * scale ;
|
||
|
bl[2] += lightmap[2] * scale ;
|
||
|
|
||
|
|
||
|
bl[0] += lightmap[0] * scale - stain[0]; invierte mas oscuros
|
||
|
bl[1] += lightmap[1] * scale - stain[1];
|
||
|
bl[2] += lightmap[2] * scale - stain[2];
|
||
|
*/
|
||
|
|
||
|
/*
|
||
|
bl[0] += (stain[0] * lightmap[0]) >> 1 + stain[0];
|
||
|
bl[1] += (stain[1] * lightmap[1]) >> 1 + stain[1];
|
||
|
bl[2] += (stain[2] * lightmap[2]) >> 1 + stain[2];
|
||
|
no cambia
|
||
|
*/
|
||
|
/*
|
||
|
bl[0] += (stain[0] * lightmap[0]) >> 1 + stain[0];
|
||
|
bl[1] += (stain[1] * lightmap[1]) >> 1 + stain[1];
|
||
|
bl[2] += (stain[2] * lightmap[2]) >> 1 + stain[2];
|
||
|
*/
|
||
|
|
||
|
//Con_Printf("%d, %d, %d\n",stain[0],stain[1],stain[2]);
|
||
|
|
||
|
stain += 3
|
||
|
bl += 3;
|
||
|
lightmap += 3;
|
||
|
}
|
||
|
// Tomaz - Lit Support End
|
||
|
|
||
|
}
|
||
|
|
||
|
// add all the dynamic lights
|
||
|
if (surf->dlightframe == r_framecount)
|
||
|
R_AddDynamicLights (surf);
|
||
|
|
||
|
// bound, invert, and shift
|
||
|
store:
|
||
|
bl = blocklights;
|
||
|
stride -= smax * lightmap_bytes;
|
||
|
for (i=0 ; i<tmax ; i++, dest += stride)
|
||
|
{
|
||
|
for (j=0 ; j<smax ; j++)
|
||
|
{
|
||
|
// Tomaz - Lit Support Begin
|
||
|
t = bl[0] >> 7;if (t > 255) t = 255;dest[0] = t;
|
||
|
t = bl[1] >> 7;if (t > 255) t = 255;dest[1] = t;
|
||
|
t = bl[2] >> 7;if (t > 255) t = 255;dest[2] = t;
|
||
|
if (lightmap_bytes > 3) dest[3] = 255;
|
||
|
|
||
|
bl += 3;
|
||
|
dest += lightmap_bytes;
|
||
|
// Tomaz - Lit Support End
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
|
||
|
/*
|
||
|
===============
|
||
|
R_TextureAnimation
|
||
|
|
||
|
Returns the proper texture for a given time and base texture
|
||
|
===============
|
||
|
*/
|
||
|
texture_t *R_TextureAnimation (texture_t *base)
|
||
|
{
|
||
|
int reletive;
|
||
|
int count;
|
||
|
|
||
|
if (currententity->frame)
|
||
|
{
|
||
|
if (base->alternate_anims)
|
||
|
base = base->alternate_anims;
|
||
|
}
|
||
|
|
||
|
if (!base->anim_total)
|
||
|
return base;
|
||
|
|
||
|
reletive = (int)(cl.time*10) % base->anim_total;
|
||
|
|
||
|
count = 0;
|
||
|
while (base->anim_min > reletive || base->anim_max <= reletive)
|
||
|
{
|
||
|
base = base->anim_next;
|
||
|
if (!base)
|
||
|
Sys_Error ("R_TextureAnimation: broken cycle");
|
||
|
if (++count > 100)
|
||
|
Sys_Error ("R_TextureAnimation: infinite cycle");
|
||
|
}
|
||
|
|
||
|
return base;
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
=============================================================
|
||
|
|
||
|
BRUSH MODELS
|
||
|
|
||
|
=============================================================
|
||
|
*/
|
||
|
|
||
|
int oldtexture;
|
||
|
extern int solidskytexture;
|
||
|
extern int alphaskytexture;
|
||
|
extern float speedscale; // for top sky and bottom sky
|
||
|
|
||
|
lpMTexFUNC qglMTexCoord2fSGIS_ARB = NULL;
|
||
|
lpSelTexFUNC qglSelectTextureSGIS_ARB = NULL;
|
||
|
|
||
|
#include "gl_rscript.h"
|
||
|
|
||
|
void R_DrawBrushMTexScript (msurface_t *s);
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
R_DrawLinePolys
|
||
|
================
|
||
|
*/
|
||
|
void R_DrawLinePolys (msurface_t *s)
|
||
|
{
|
||
|
int i;
|
||
|
float *v;
|
||
|
glpoly_t *p;
|
||
|
|
||
|
p = s->polys;
|
||
|
v = p->verts[0];
|
||
|
|
||
|
glDisable(GL_TEXTURE_2D);
|
||
|
glBegin(GL_LINE_LOOP);
|
||
|
|
||
|
for (i=0 ; i<p->numverts ; i++, v+= VERTEXSIZE)
|
||
|
glVertex3fv (v);
|
||
|
|
||
|
glEnd ();
|
||
|
glEnable(GL_TEXTURE_2D);
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
====================
|
||
|
R_DrawBrushMTex
|
||
|
====================
|
||
|
*/
|
||
|
//int causticstexture[32]; // Tomaz - Underwater Caustics
|
||
|
extern cvar_t gl_detail; //CHP detail textures
|
||
|
extern cvar_t gl_dither; //Tei force dither
|
||
|
extern cvar_t temp1;
|
||
|
extern int weaponmodel;
|
||
|
void EmitSmoke (msurface_t *s) ;
|
||
|
void EmitUnderwaterPolys (msurface_t *fa);
|
||
|
void EmitDetailPolys (msurface_t *s);
|
||
|
void EmitGrassFx (msurface_t *s);
|
||
|
|
||
|
extern cvar_t gl_geocaustics; //Tei geocastics
|
||
|
void EmitUnderwaterPolys2 (msurface_t *fa); //without animation
|
||
|
|
||
|
extern cvar_t gl_nodrawrscript;
|
||
|
|
||
|
void R_DrawBrushMTex (msurface_t *s)
|
||
|
{
|
||
|
glpoly_t *p;
|
||
|
float *v;
|
||
|
int i;//,k;
|
||
|
texture_t *t;
|
||
|
glRect_t *theRect;
|
||
|
vec3_t w;
|
||
|
float * wp = w;
|
||
|
qboolean onlyshaders = false;
|
||
|
|
||
|
p = s->polys;
|
||
|
|
||
|
t = R_TextureAnimation (s->texinfo->texture);
|
||
|
|
||
|
if(t->rs)
|
||
|
{
|
||
|
R_DrawBrushMTexScript (s);
|
||
|
onlyshaders = true;//Will not draw, but will run shaders...
|
||
|
}
|
||
|
|
||
|
if (!onlyshaders)
|
||
|
{
|
||
|
if (gl_dither.value)
|
||
|
glEnable(GL_DITHER);//Tei dither
|
||
|
|
||
|
|
||
|
glBindTexture (GL_TEXTURE_2D, t->gl_texturenum);
|
||
|
|
||
|
qglSelectTextureSGIS_ARB(TEXTURE1_SGIS_ARB);
|
||
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||
|
glEnable(GL_TEXTURE_2D);
|
||
|
|
||
|
glBindTexture (GL_TEXTURE_2D, lightmap_textures + s->lightmaptexturenum);
|
||
|
i = s->lightmaptexturenum;
|
||
|
if (lightmap_modified[i])
|
||
|
{
|
||
|
lightmap_modified[i] = false;
|
||
|
theRect = &lightmap_rectchange[i];
|
||
|
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, theRect->t, BLOCK_WIDTH, theRect->h, lightmap_format, GL_UNSIGNED_BYTE, lightmaps+(i* BLOCK_HEIGHT + theRect->t) *BLOCK_WIDTH*lightmap_bytes);
|
||
|
theRect->l = BLOCK_WIDTH;
|
||
|
theRect->t = BLOCK_HEIGHT;
|
||
|
theRect->h = 0;
|
||
|
theRect->w = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (!onlyshaders)
|
||
|
glBegin(GL_POLYGON);
|
||
|
|
||
|
v = p->verts[0];
|
||
|
for (i=0 ; i<p->numverts ; i++, v+= VERTEXSIZE)
|
||
|
{
|
||
|
if (!onlyshaders)
|
||
|
{
|
||
|
qglMTexCoord2fSGIS_ARB (TEXTURE0_SGIS_ARB, v[3] , v[4]);//randomize this->comic draw
|
||
|
qglMTexCoord2fSGIS_ARB (TEXTURE1_SGIS_ARB, v[5], v[6]);
|
||
|
glVertex3fv (v);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if(!onlyshaders)
|
||
|
{
|
||
|
glEnd ();
|
||
|
|
||
|
glDisable(GL_TEXTURE_2D);
|
||
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||
|
qglSelectTextureSGIS_ARB(TEXTURE0_SGIS_ARB);
|
||
|
}
|
||
|
|
||
|
#if 1 //Tei QMB underwater
|
||
|
if(gl_caustics.value)
|
||
|
if (s->flags & SURF_UNDERWATER)
|
||
|
{
|
||
|
EmitUnderwaterPolys(s);//Tei QMB!
|
||
|
if (gl_caustics.value >1)
|
||
|
EmitSmoke (s);//
|
||
|
}
|
||
|
|
||
|
#endif
|
||
|
|
||
|
if(gl_geocaustics.value)
|
||
|
EmitUnderwaterPolys2(s);//XFX
|
||
|
|
||
|
#if 0 //Tei QMB! metal, ugly-ulgy
|
||
|
if (s->flags & SURF_SHINY_GLASS)
|
||
|
EmitChromePoly (s);//, shinetex_glass);
|
||
|
else if (s->flags & SURF_SHINY_METAL)
|
||
|
EmitChromePoly (s);//, shinetex_chrome);
|
||
|
#endif
|
||
|
|
||
|
//Tei grass support
|
||
|
if (s->flags & SURF_GRASS)
|
||
|
EmitGrassFx (s);
|
||
|
|
||
|
if (s->flags & SURF_SMOKE)
|
||
|
EmitSmoke (s);
|
||
|
//Tei grass support
|
||
|
|
||
|
if (gl_detail.value)
|
||
|
EmitDetailPolys(s); // CHP - ranger starts to wear prescription glasses
|
||
|
|
||
|
if (!onlyshaders)
|
||
|
{
|
||
|
if (t->fullbrights != -1 && gl_fbr.value)
|
||
|
{
|
||
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||
|
|
||
|
glBindTexture (GL_TEXTURE_2D, t->fullbrights);
|
||
|
|
||
|
p = s->polys;
|
||
|
v = p->verts[0];
|
||
|
|
||
|
glBegin (GL_POLYGON);
|
||
|
|
||
|
for (i=0 ; i<p->numverts ; i++, v+= VERTEXSIZE)
|
||
|
{
|
||
|
glTexCoord2f (v[3], v[4]);
|
||
|
glVertex3fv (v);
|
||
|
}
|
||
|
|
||
|
glEnd ();
|
||
|
|
||
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||
|
}
|
||
|
}
|
||
|
//if (gl_dither.value)
|
||
|
// glDisable(GL_DITHER);//Tei dither
|
||
|
}
|
||
|
|
||
|
int RS_AnimTexture(int rs);
|
||
|
|
||
|
void EmitRSGrassFx (msurface_t *s, model_t *thegrassmodel, float density);
|
||
|
void EmitRSDetailPolys (msurface_t *s, int mydetail, int myscale);
|
||
|
void EmitRSSmokeFireFx (msurface_t *s, float smokeheight, float density);
|
||
|
|
||
|
/*
|
||
|
====================
|
||
|
R_DrawBrushMTexScript
|
||
|
====================
|
||
|
*/
|
||
|
void R_DrawBrushMTexScript (msurface_t *s)
|
||
|
{
|
||
|
glpoly_t *p;
|
||
|
float *v, vt[3], os, ot;
|
||
|
int i, rs;
|
||
|
texture_t *t;
|
||
|
glRect_t *theRect;
|
||
|
qboolean stage;
|
||
|
float txm, tym;
|
||
|
vec3_t nv;
|
||
|
|
||
|
p = s->polys;
|
||
|
|
||
|
t = R_TextureAnimation (s->texinfo->texture);
|
||
|
|
||
|
stage = true;
|
||
|
|
||
|
rs = t->rs;
|
||
|
|
||
|
while (stage)
|
||
|
{
|
||
|
|
||
|
|
||
|
|
||
|
if (!rscripts[rs].texexist)
|
||
|
glBindTexture (GL_TEXTURE_2D, t->gl_texturenum);
|
||
|
else if (!rscripts[rs].useanim)
|
||
|
glBindTexture (GL_TEXTURE_2D, rscripts[rs].texnum);
|
||
|
else
|
||
|
glBindTexture (GL_TEXTURE_2D, RS_AnimTexture(rs));
|
||
|
|
||
|
if (gl_envmap.value)
|
||
|
{
|
||
|
glDepthMask (false);
|
||
|
}
|
||
|
|
||
|
qglSelectTextureSGIS_ARB(TEXTURE1_SGIS_ARB);
|
||
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||
|
glEnable(GL_TEXTURE_2D);
|
||
|
|
||
|
|
||
|
|
||
|
glBindTexture (GL_TEXTURE_2D, lightmap_textures + s->lightmaptexturenum);
|
||
|
|
||
|
|
||
|
i = s->lightmaptexturenum;
|
||
|
if (lightmap_modified[i])
|
||
|
{
|
||
|
lightmap_modified[i] = false;
|
||
|
theRect = &lightmap_rectchange[i];
|
||
|
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, theRect->t, BLOCK_WIDTH, theRect->h, lightmap_format, GL_UNSIGNED_BYTE, lightmaps+(i* BLOCK_HEIGHT + theRect->t) *BLOCK_WIDTH*lightmap_bytes);
|
||
|
theRect->l = BLOCK_WIDTH;
|
||
|
theRect->t = BLOCK_HEIGHT;
|
||
|
theRect->h = 0;
|
||
|
theRect->w = 0;
|
||
|
}
|
||
|
|
||
|
|
||
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||
|
|
||
|
|
||
|
|
||
|
glBegin(GL_POLYGON);
|
||
|
|
||
|
|
||
|
v = p->verts[0];
|
||
|
for (i=0 ; i<p->numverts ; i++, v+= VERTEXSIZE)
|
||
|
{
|
||
|
txm = 0;
|
||
|
tym = 0;
|
||
|
nv[0] = v[0];
|
||
|
nv[1] = v[1];
|
||
|
nv[2] = v[2];
|
||
|
vt[0] = v[3];
|
||
|
vt[1] = v[4];
|
||
|
|
||
|
if (rscripts[rs].usescroll)
|
||
|
{
|
||
|
txm = realtime*rscripts[rs].scroll.xspeed;
|
||
|
while (txm > 1 && (1-txm) > 0) txm=1-txm;
|
||
|
while (txm < 0 && (1+txm) > 1) txm=1+txm;
|
||
|
tym = realtime*rscripts[rs].scroll.yspeed;
|
||
|
while (tym > 1 && (1-tym) > 0) tym=1-tym;
|
||
|
while (tym < 0 && (1+tym) > 1) tym=1+tym;
|
||
|
}
|
||
|
if (rscripts[rs].useturb)
|
||
|
{
|
||
|
float power, movediv;
|
||
|
|
||
|
power = rscripts[rs].turb.power * 0.05; // Tomaz - Speed
|
||
|
movediv = rscripts[rs].turb.movediv;
|
||
|
os = v[3];
|
||
|
ot = v[4];
|
||
|
vt[0] = os + sin((os * 0.1 + realtime) * power) * sin((ot * 0.1 + realtime)) / movediv;
|
||
|
vt[1] = ot + sin((ot * 0.1 + realtime) * power) * sin((os * 0.1 + realtime)) / movediv;
|
||
|
}
|
||
|
|
||
|
if (rscripts[rs].usevturb)
|
||
|
{
|
||
|
float power;
|
||
|
|
||
|
power = rscripts[rs].vturb.power;
|
||
|
nv[0] = v[0] + sin(v[1] * 0.1 + realtime) * sin(v[2] * 0.1 + realtime) * power;
|
||
|
nv[1] = v[1] + sin(v[0] * 0.1 + realtime) * sin(v[2] * 0.1 + realtime) * power;
|
||
|
nv[2] = v[2];
|
||
|
}
|
||
|
|
||
|
qglMTexCoord2fSGIS_ARB (TEXTURE0_SGIS_ARB, vt[0]+txm, vt[1]+tym);
|
||
|
qglMTexCoord2fSGIS_ARB (TEXTURE1_SGIS_ARB, v[5], v[6]);
|
||
|
|
||
|
glVertex3fv (nv);
|
||
|
}
|
||
|
|
||
|
glEnd ();
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
glDisable(GL_TEXTURE_2D);
|
||
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||
|
qglSelectTextureSGIS_ARB(TEXTURE0_SGIS_ARB);
|
||
|
|
||
|
if(gl_envmap.value)
|
||
|
{
|
||
|
glDepthMask (true);
|
||
|
|
||
|
if (rscripts[rs].flags.envmap)
|
||
|
{
|
||
|
EmitEnvMapPolys(s);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//Tei rsgrass
|
||
|
if (rscripts[rs].usegrass) {
|
||
|
|
||
|
EmitRSGrassFx (s,rscripts[rs].grassmodel,rscripts[rs].grassdensity );
|
||
|
//EmitUnderwaterPolys(s);//
|
||
|
//EmitDetailPolys(s);
|
||
|
}
|
||
|
if (rscripts[rs].usegrass2) {
|
||
|
|
||
|
EmitRSGrassFx (s,rscripts[rs].grassmodel2,rscripts[rs].grassdensity2 );
|
||
|
//EmitUnderwaterPolys(s);//
|
||
|
//EmitDetailPolys(s);
|
||
|
}
|
||
|
|
||
|
//Tei rsgrass
|
||
|
|
||
|
if (rscripts[rs].usewater) {
|
||
|
EmitUnderwaterPolys(s);//
|
||
|
}
|
||
|
//Tei rsgrass
|
||
|
|
||
|
|
||
|
//Tei rsgrass
|
||
|
if (rscripts[rs].usedetail) {
|
||
|
|
||
|
EmitRSDetailPolys (s,rscripts[rs].mydetail,rscripts[rs].mydetailscale);
|
||
|
}
|
||
|
//Tei rsgrass
|
||
|
|
||
|
|
||
|
//Tei smoke rscripts
|
||
|
if (rscripts[rs].usesmoke) {
|
||
|
EmitSmoke (s);
|
||
|
//EmitRSSmokeFireFx (s,rscripts[rs].smokeheight,rscripts[rs].smokescale);
|
||
|
}
|
||
|
|
||
|
//Tei smokerscripts
|
||
|
|
||
|
//
|
||
|
|
||
|
|
||
|
|
||
|
rs = rscripts[rs].nextstage;
|
||
|
|
||
|
if (!rs)
|
||
|
stage = false;
|
||
|
}
|
||
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||
|
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
R_DrawBrushNoMTex
|
||
|
================
|
||
|
*/
|
||
|
void R_DrawBrushNoMTex (msurface_t *s)
|
||
|
{
|
||
|
texture_t *t;
|
||
|
int i;
|
||
|
float *v;
|
||
|
glpoly_t *p;
|
||
|
int j;
|
||
|
glRect_t *theRect;
|
||
|
|
||
|
//glDisable(GL_BLEND);???????????
|
||
|
|
||
|
p = s->polys;
|
||
|
|
||
|
t = R_TextureAnimation (s->texinfo->texture);
|
||
|
glBindTexture (GL_TEXTURE_2D, t->gl_texturenum);
|
||
|
|
||
|
glBegin (GL_POLYGON);
|
||
|
v = p->verts[0];
|
||
|
for (i=0 ; i<p->numverts ; i++, v+= VERTEXSIZE)
|
||
|
{
|
||
|
glTexCoord2f (v[3], v[4]);
|
||
|
glVertex3fv (v);
|
||
|
}
|
||
|
glEnd ();
|
||
|
|
||
|
glBindTexture (GL_TEXTURE_2D, lightmap_textures + s->lightmaptexturenum);
|
||
|
i = s->lightmaptexturenum;
|
||
|
if (lightmap_modified[i])
|
||
|
{
|
||
|
lightmap_modified[i] = false;
|
||
|
theRect = &lightmap_rectchange[i];
|
||
|
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, theRect->t, BLOCK_WIDTH, theRect->h, lightmap_format, GL_UNSIGNED_BYTE, lightmaps+(i* BLOCK_HEIGHT + theRect->t) *BLOCK_WIDTH*lightmap_bytes);
|
||
|
theRect->l = BLOCK_WIDTH;
|
||
|
theRect->t = BLOCK_HEIGHT;
|
||
|
theRect->h = 0;
|
||
|
theRect->w = 0;
|
||
|
}
|
||
|
|
||
|
glBlendFunc(GL_ZERO, GL_SRC_COLOR);
|
||
|
|
||
|
glBegin (GL_POLYGON);
|
||
|
v = p->verts[0];
|
||
|
for (j=0 ; j<p->numverts ; j++, v+= VERTEXSIZE)
|
||
|
{
|
||
|
glTexCoord2f (v[5], v[6]);
|
||
|
glVertex3fv (v);
|
||
|
}
|
||
|
glEnd ();
|
||
|
|
||
|
if (t->fullbrights != -1 && gl_fbr.value)
|
||
|
{
|
||
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||
|
glBlendFunc(GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR);
|
||
|
|
||
|
glBindTexture (GL_TEXTURE_2D, t->fullbrights);
|
||
|
|
||
|
p = s->polys;
|
||
|
v = p->verts[0];
|
||
|
|
||
|
glBegin (GL_POLYGON);
|
||
|
|
||
|
for (i=0 ; i<p->numverts ; i++, v+= VERTEXSIZE)
|
||
|
{
|
||
|
glTexCoord2f (v[3], v[4]);
|
||
|
glVertex3fv (v);
|
||
|
}
|
||
|
|
||
|
glEnd ();
|
||
|
|
||
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||
|
}
|
||
|
|
||
|
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||
|
|
||
|
//glEnable(GL_BLEND);????
|
||
|
}
|
||
|
|
||
|
extern qboolean hl_map;
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
R_DrawBrushMTexTrans
|
||
|
================
|
||
|
*/
|
||
|
void R_DrawBrushMTexTrans (msurface_t *s, float alpha)
|
||
|
{
|
||
|
glpoly_t *p;
|
||
|
float *v;
|
||
|
int i;
|
||
|
texture_t *t;
|
||
|
glRect_t *theRect;
|
||
|
|
||
|
glColor4f (1,1,1,alpha);
|
||
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||
|
|
||
|
if (hl_map)
|
||
|
glEnable(GL_ALPHA_TEST);
|
||
|
|
||
|
p = s->polys;
|
||
|
|
||
|
t = R_TextureAnimation (s->texinfo->texture);
|
||
|
|
||
|
glBindTexture (GL_TEXTURE_2D, t->gl_texturenum);
|
||
|
|
||
|
qglSelectTextureSGIS_ARB(TEXTURE1_SGIS_ARB);
|
||
|
glEnable(GL_TEXTURE_2D);
|
||
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||
|
glBindTexture (GL_TEXTURE_2D, lightmap_textures + s->lightmaptexturenum);
|
||
|
|
||
|
i = s->lightmaptexturenum;
|
||
|
if (lightmap_modified[i])
|
||
|
{
|
||
|
lightmap_modified[i] = false;
|
||
|
theRect = &lightmap_rectchange[i];
|
||
|
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, theRect->t, BLOCK_WIDTH, theRect->h, lightmap_format, GL_UNSIGNED_BYTE, lightmaps+(i* BLOCK_HEIGHT + theRect->t) *BLOCK_WIDTH*lightmap_bytes);
|
||
|
theRect->l = BLOCK_WIDTH;
|
||
|
theRect->t = BLOCK_HEIGHT;
|
||
|
theRect->h = 0;
|
||
|
theRect->w = 0;
|
||
|
}
|
||
|
|
||
|
glBegin(GL_POLYGON);
|
||
|
v = p->verts[0];
|
||
|
for (i=0 ; i<p->numverts ; i++, v+= VERTEXSIZE)
|
||
|
{
|
||
|
qglMTexCoord2fSGIS_ARB (TEXTURE0_SGIS_ARB, v[3], v[4]);
|
||
|
qglMTexCoord2fSGIS_ARB (TEXTURE1_SGIS_ARB, v[5], v[6]);
|
||
|
glVertex3fv (v);
|
||
|
}
|
||
|
glEnd ();
|
||
|
|
||
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||
|
glDisable(GL_TEXTURE_2D);
|
||
|
qglSelectTextureSGIS_ARB(TEXTURE0_SGIS_ARB);
|
||
|
|
||
|
if (hl_map)
|
||
|
glDisable(GL_ALPHA_TEST);
|
||
|
|
||
|
glColor4f (1,1,1,1);
|
||
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
R_DrawBrushNoMTexTrans
|
||
|
================
|
||
|
*/
|
||
|
void R_DrawBrushNoMTexTrans (msurface_t *s, float alpha)
|
||
|
{
|
||
|
texture_t *t;
|
||
|
int i;
|
||
|
float *v;
|
||
|
glpoly_t *p;
|
||
|
glRect_t *theRect;
|
||
|
|
||
|
glColor4f (1,1,1,alpha);
|
||
|
|
||
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||
|
//glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_BLEND);
|
||
|
|
||
|
p = s->polys;
|
||
|
|
||
|
t = R_TextureAnimation (s->texinfo->texture);
|
||
|
glBindTexture (GL_TEXTURE_2D, t->gl_texturenum);
|
||
|
glBegin (GL_POLYGON);
|
||
|
v = p->verts[0];
|
||
|
for (i=0 ; i<p->numverts ; i++, v+= VERTEXSIZE)
|
||
|
{
|
||
|
glTexCoord2f (v[3], v[4]);
|
||
|
glVertex3fv (v);
|
||
|
}
|
||
|
glEnd ();
|
||
|
glBindTexture (GL_TEXTURE_2D, lightmap_textures + s->lightmaptexturenum);
|
||
|
i = s->lightmaptexturenum;
|
||
|
if (lightmap_modified[i])
|
||
|
{
|
||
|
lightmap_modified[i] = false;
|
||
|
theRect = &lightmap_rectchange[i];
|
||
|
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, theRect->t, BLOCK_WIDTH, theRect->h, lightmap_format, GL_UNSIGNED_BYTE, lightmaps+(i* BLOCK_HEIGHT + theRect->t) *BLOCK_WIDTH*lightmap_bytes);
|
||
|
theRect->l = BLOCK_WIDTH;
|
||
|
theRect->t = BLOCK_HEIGHT;
|
||
|
theRect->h = 0;
|
||
|
theRect->w = 0;
|
||
|
}
|
||
|
|
||
|
glBlendFunc(GL_ZERO, GL_SRC_COLOR);
|
||
|
|
||
|
glBegin (GL_POLYGON);
|
||
|
v = p->verts[0];
|
||
|
for (i=0 ; i<p->numverts ; i++, v+= VERTEXSIZE)
|
||
|
{
|
||
|
glTexCoord2f (v[5], v[6]);
|
||
|
glVertex3fv (v);
|
||
|
}
|
||
|
glEnd ();
|
||
|
|
||
|
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||
|
glColor4f (1,1,1,1);
|
||
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
R_RenderDynamicLightmaps
|
||
|
Multitexture
|
||
|
================
|
||
|
*/
|
||
|
void R_RenderDynamicLightmaps (msurface_t *s)
|
||
|
{
|
||
|
byte *base;
|
||
|
int maps;
|
||
|
glRect_t *theRect;
|
||
|
int smax, tmax;
|
||
|
|
||
|
c_brush_polys++;
|
||
|
|
||
|
if (s->flags & ( SURF_DRAWSKY | SURF_DRAWTURB ) )
|
||
|
return;//XFX
|
||
|
|
||
|
s->polys->chain = lightmap_polys[s->lightmaptexturenum];
|
||
|
lightmap_polys[s->lightmaptexturenum] = s->polys;
|
||
|
|
||
|
// check for lightmap modification
|
||
|
for (maps = 0; maps < MAXLIGHTMAPS && s->styles[maps] != 255; maps++)
|
||
|
if (d_lightstylevalue[s->styles[maps]] != s->cached_light[maps])
|
||
|
goto dynamic;
|
||
|
|
||
|
if (s->dlightframe == r_framecount // dynamic this frame
|
||
|
|| s->cached_dlight) // dynamic previously
|
||
|
{
|
||
|
dynamic:
|
||
|
if (r_dynamic.value)
|
||
|
{
|
||
|
lightmap_modified[s->lightmaptexturenum] = true;
|
||
|
theRect = &lightmap_rectchange[s->lightmaptexturenum];
|
||
|
|
||
|
if (s->light_t < theRect->t)
|
||
|
{
|
||
|
if (theRect->h)
|
||
|
theRect->h += theRect->t - s->light_t;
|
||
|
|
||
|
theRect->t = s->light_t;
|
||
|
}
|
||
|
|
||
|
if (s->light_s < theRect->l)
|
||
|
{
|
||
|
if (theRect->w)
|
||
|
theRect->w += theRect->l - s->light_s;
|
||
|
|
||
|
theRect->l = s->light_s;
|
||
|
}
|
||
|
|
||
|
smax = (s->extents[0]>>4)+1;
|
||
|
tmax = (s->extents[1]>>4)+1;
|
||
|
|
||
|
if ((theRect->w + theRect->l) < (s->light_s + smax))
|
||
|
theRect->w = (s->light_s-theRect->l)+smax;
|
||
|
|
||
|
if ((theRect->h + theRect->t) < (s->light_t + tmax))
|
||
|
theRect->h = (s->light_t-theRect->t)+tmax;
|
||
|
|
||
|
base = lightmaps + s->lightmaptexturenum*lightmap_bytes*BLOCK_WIDTH*BLOCK_HEIGHT;
|
||
|
base += s->light_t * BLOCK_WIDTH * lightmap_bytes + s->light_s * lightmap_bytes;
|
||
|
|
||
|
R_BuildLightMap (s, base, BLOCK_WIDTH*lightmap_bytes);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
R_DrawWaterSurfaces
|
||
|
================
|
||
|
*/
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
void R_DrawWaterSurfaces (void)
|
||
|
{
|
||
|
msurface_t *s;
|
||
|
|
||
|
if (!waterchain)
|
||
|
return;
|
||
|
|
||
|
glLoadMatrixf (r_world_matrix);
|
||
|
|
||
|
if (r_wateralpha.value < 1.0)
|
||
|
{
|
||
|
glColor4f (1,1,1,r_wateralpha.value);
|
||
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||
|
}
|
||
|
|
||
|
for ( s = waterchain ; s ; s=s->texturechain)
|
||
|
{
|
||
|
glBindTexture (GL_TEXTURE_2D, s->texinfo->texture->gl_texturenum);
|
||
|
EmitWaterPolys (s);
|
||
|
//EmitWaterPolysMulti(s);//Tei qmb magiz
|
||
|
}
|
||
|
|
||
|
waterchain = NULL;
|
||
|
|
||
|
if (r_wateralpha.value < 1.0)
|
||
|
{
|
||
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||
|
glColor4f (1,1,1,1);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
float r_world_matrix[16];
|
||
|
extern qboolean wireframe;
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
R_SetupBrushPolys
|
||
|
=================
|
||
|
*/
|
||
|
void R_Snow (vec3_t min, vec3_t max, int flakes);
|
||
|
void DefineFlare (vec3_t origin, int radius, int mode, int alfa);
|
||
|
void MFX_Apply ( entity_t * e);
|
||
|
|
||
|
|
||
|
void R_SetupBrushPolys (entity_t *e)
|
||
|
{
|
||
|
int k;
|
||
|
vec3_t mins, maxs;
|
||
|
int i;
|
||
|
msurface_t *psurf;
|
||
|
float dot;
|
||
|
mplane_t *pplane;
|
||
|
model_t *clmodel;
|
||
|
qboolean rotated;
|
||
|
|
||
|
clmodel = e->model;
|
||
|
|
||
|
// Tei autosnow
|
||
|
//if (!clmodel)
|
||
|
// R_Snow (clmodel->mins, clmodel->maxs, 10);
|
||
|
// Tei autosnow
|
||
|
|
||
|
|
||
|
if (e->angles[0] || e->angles[1] || e->angles[2])
|
||
|
{
|
||
|
rotated = true;
|
||
|
for (i=0 ; i<3 ; i++)
|
||
|
{
|
||
|
mins[i] = e->origin[i] - clmodel->radius;
|
||
|
maxs[i] = e->origin[i] + clmodel->radius;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
rotated = false;
|
||
|
VectorAdd (e->origin, clmodel->mins, mins);
|
||
|
VectorAdd (e->origin, clmodel->maxs, maxs);
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
//Tei Model Effect Shaders
|
||
|
if (clmodel->effect)
|
||
|
MFX_Apply(e);
|
||
|
//Tei Model Effect Shaders
|
||
|
|
||
|
if (clmodel->effects3 == EF3_NOGRASS)
|
||
|
return;//Tei grass support
|
||
|
|
||
|
if ( clmodel->dpxflare )
|
||
|
DefineFlare(e->origin,e->model->dpxflare, 0,50);//Tei dp flare
|
||
|
|
||
|
|
||
|
if (R_CullBox (mins, maxs))
|
||
|
return;
|
||
|
|
||
|
|
||
|
memset (lightmap_polys, 0, sizeof(lightmap_polys));
|
||
|
|
||
|
VectorSubtract (r_refdef.vieworg, e->origin, modelorg);
|
||
|
|
||
|
if (rotated)
|
||
|
{
|
||
|
vec3_t temp;
|
||
|
vec3_t forward, right, up;
|
||
|
|
||
|
VectorCopy (modelorg, temp);
|
||
|
AngleVectors (e->angles, forward, right, up);
|
||
|
modelorg[0] = DotProduct (temp, forward);
|
||
|
modelorg[1] = -DotProduct (temp, right);
|
||
|
modelorg[2] = DotProduct (temp, up);
|
||
|
}
|
||
|
|
||
|
psurf = &clmodel->surfaces[clmodel->firstmodelsurface];
|
||
|
|
||
|
// calculate dynamic lighting for bmodel if it's not an
|
||
|
// instanced model
|
||
|
if (clmodel->firstmodelsurface != 0)
|
||
|
{
|
||
|
for (k=0 ; k<MAX_DLIGHTS ; k++)
|
||
|
{
|
||
|
if ((cl_dlights[k].die < cl.time) ||
|
||
|
(!cl_dlights[k].radius))
|
||
|
continue;
|
||
|
|
||
|
R_MarkLightsNoVis (&cl_dlights[k], 1<<k, clmodel->nodes + clmodel->hulls[0].firstclipnode);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
glPushMatrix ();
|
||
|
|
||
|
glTranslatef (e->origin[0], e->origin[1], e->origin[2]);
|
||
|
glRotatef (e->angles[1], 0, 0, 1);
|
||
|
glRotatef (e->angles[0], 0, 1, 0); // stupid quake bug
|
||
|
glRotatef (e->angles[2], 1, 0, 0);
|
||
|
|
||
|
//
|
||
|
// draw texture
|
||
|
//
|
||
|
for (i=0 ; i<clmodel->nummodelsurfaces ; i++, psurf++)
|
||
|
{
|
||
|
// find which side of the node we are on
|
||
|
pplane = psurf->plane;
|
||
|
|
||
|
dot = PlaneDiff (modelorg, pplane);
|
||
|
|
||
|
// draw the polygon
|
||
|
if (((psurf->flags & SURF_PLANEBACK) && (dot < -BACKFACE_EPSILON)) ||
|
||
|
(!(psurf->flags & SURF_PLANEBACK) && (dot > BACKFACE_EPSILON)))
|
||
|
{
|
||
|
if (wireframe)
|
||
|
{
|
||
|
R_DrawLinePolys (psurf);
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if (gl_wireonly.value)
|
||
|
{
|
||
|
R_DrawLinePolys (psurf);
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
R_RenderDynamicLightmaps(psurf);
|
||
|
|
||
|
if (gl_mtexable)
|
||
|
{
|
||
|
if ((e->alpha != 1) || (psurf->texinfo->texture->transparent))
|
||
|
{
|
||
|
R_DrawBrushMTexTrans (psurf, e->alpha);
|
||
|
}
|
||
|
else
|
||
|
R_DrawBrushMTex (psurf);
|
||
|
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ((e->alpha != 1) || (psurf->texinfo->texture->transparent))
|
||
|
{
|
||
|
R_DrawBrushNoMTexTrans (psurf, e->alpha);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
R_DrawBrushNoMTex (psurf);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( e->effects3 == EF3_GLASS)
|
||
|
{
|
||
|
EmitChromePoly(psurf);//glass
|
||
|
//EmitEnvMapPolys(psurf);//cool darkglass
|
||
|
//EmitSkyPolys(psurf);//sky
|
||
|
//EmitUnderwaterPolys (psurf);//waterglass
|
||
|
//EmitUnderwaterPolys2 (psurf);//lighted :[
|
||
|
//EmitDetailPolys(psurf);//detailed!
|
||
|
//EmitSmoke(psurf);//static smoke :D
|
||
|
}
|
||
|
|
||
|
if (gl_showpolys.value)
|
||
|
{
|
||
|
R_DrawLinePolys (psurf);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
glPopMatrix ();
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=============================================================
|
||
|
|
||
|
WORLD MODEL
|
||
|
|
||
|
=============================================================
|
||
|
*/
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
R_RecursiveWorldNode
|
||
|
================
|
||
|
*/
|
||
|
void R_RecursiveWorldNode (mnode_t *node)
|
||
|
{
|
||
|
int c, side;
|
||
|
mplane_t *plane;
|
||
|
msurface_t *surf, **mark;
|
||
|
mleaf_t *pleaf;
|
||
|
double dot;
|
||
|
|
||
|
if (node->contents == CONTENTS_SOLID)
|
||
|
return;
|
||
|
|
||
|
if (node->visframe != r_visframecount)
|
||
|
return;
|
||
|
if (R_CullBox (node->mins, node->maxs))
|
||
|
return;
|
||
|
|
||
|
// if a leaf node, draw stuff
|
||
|
if (node->contents < 0)
|
||
|
{
|
||
|
pleaf = (mleaf_t *)node;
|
||
|
|
||
|
mark = pleaf->firstmarksurface;
|
||
|
c = pleaf->nummarksurfaces;
|
||
|
|
||
|
if (c)
|
||
|
{
|
||
|
do
|
||
|
{
|
||
|
(*mark)->visframe = r_framecount;
|
||
|
mark++;
|
||
|
} while (--c);
|
||
|
}
|
||
|
|
||
|
// deal with model fragments in this leaf
|
||
|
if (pleaf->efrags)
|
||
|
R_StoreEfrags (&pleaf->efrags);
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// node is just a decision point, so go down the apropriate sides
|
||
|
|
||
|
// find which side of the node we are on
|
||
|
plane = node->plane;
|
||
|
dot = PlaneDiff (modelorg, plane);
|
||
|
|
||
|
if (dot >= 0)
|
||
|
side = 0;
|
||
|
else
|
||
|
side = 1;
|
||
|
|
||
|
// recurse down the children, front side first
|
||
|
R_RecursiveWorldNode (node->children[side]);
|
||
|
|
||
|
// draw stuff
|
||
|
c = node->numsurfaces;
|
||
|
|
||
|
if (c)
|
||
|
{
|
||
|
surf = cl.worldmodel->surfaces + node->firstsurface;
|
||
|
|
||
|
if (dot < 0 -BACKFACE_EPSILON)
|
||
|
side = SURF_PLANEBACK;
|
||
|
else if (dot > BACKFACE_EPSILON)
|
||
|
side = 0;
|
||
|
{
|
||
|
for ( ; c ; c--, surf++)
|
||
|
{
|
||
|
if (surf->visframe != r_framecount)
|
||
|
continue;
|
||
|
|
||
|
// don't backface underwater surfaces, because they warp
|
||
|
if (!(surf->flags & SURF_UNDERWATER) && ( (dot < 0) ^ !!(surf->flags & SURF_PLANEBACK)) )
|
||
|
continue; // wrong side
|
||
|
|
||
|
if (wireframe)
|
||
|
{
|
||
|
R_DrawLinePolys (surf);
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if (gl_wireonly.value)
|
||
|
{
|
||
|
R_DrawLinePolys (surf);
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if (surf->flags & SURF_DRAWSKY)
|
||
|
{
|
||
|
surf->texturechain = skychain;
|
||
|
skychain = surf;
|
||
|
}
|
||
|
|
||
|
else if (surf->flags & SURF_DRAWTURB)
|
||
|
{
|
||
|
surf->texturechain = waterchain;
|
||
|
waterchain = surf;
|
||
|
}
|
||
|
// Tei WaterMap
|
||
|
//else if (surf->flags & SURF_DRAWTURB || watermap.value)
|
||
|
//{
|
||
|
// surf->texturechain = waterchain;
|
||
|
// waterchain = surf;
|
||
|
//}
|
||
|
//Tei WaterMap
|
||
|
|
||
|
// MIRRORS!!
|
||
|
else if (r_mirroralpha.value < 1.0 && !mirror_render && surf->flags & SURF_MIRROR)
|
||
|
{
|
||
|
mirror = true;
|
||
|
surf->texturechain = mirrorchain;
|
||
|
mirrorchain = surf;
|
||
|
continue;
|
||
|
}
|
||
|
// END
|
||
|
else if (gl_mtexable)
|
||
|
{
|
||
|
R_DrawBrushMTex (surf);
|
||
|
}
|
||
|
|
||
|
else
|
||
|
{
|
||
|
R_DrawBrushNoMTex (surf);
|
||
|
}
|
||
|
|
||
|
if (gl_showpolys.value)
|
||
|
{
|
||
|
R_DrawLinePolys (surf);
|
||
|
}
|
||
|
|
||
|
R_RenderDynamicLightmaps(surf);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// recurse down the back side
|
||
|
R_RecursiveWorldNode (node->children[!side]);
|
||
|
}
|
||
|
|
||
|
extern char skyname[];
|
||
|
|
||
|
/*
|
||
|
=============
|
||
|
R_DrawWorld
|
||
|
=============
|
||
|
*/
|
||
|
|
||
|
void R_DrawWorld (void)
|
||
|
{
|
||
|
entity_t ent;
|
||
|
|
||
|
memset (&ent, 0, sizeof(ent));
|
||
|
ent.model = cl.worldmodel;
|
||
|
|
||
|
VectorCopy (r_refdef.vieworg, modelorg);
|
||
|
|
||
|
currententity = &ent;
|
||
|
|
||
|
memset (lightmap_polys, 0, sizeof(lightmap_polys));
|
||
|
|
||
|
R_RecursiveWorldNode (cl.worldmodel->nodes);
|
||
|
|
||
|
if (gl_wireframe.value)
|
||
|
{
|
||
|
wireframe = true;
|
||
|
glDisable (GL_DEPTH_TEST);
|
||
|
R_RecursiveWorldNode (cl.worldmodel->nodes);
|
||
|
glEnable (GL_DEPTH_TEST);
|
||
|
wireframe = false;
|
||
|
}
|
||
|
|
||
|
if (skychain)
|
||
|
{
|
||
|
if (skyname[0])
|
||
|
{
|
||
|
R_DrawSkyBox ();
|
||
|
if (r_dosky.value)
|
||
|
R_DrawSky(skychain);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (r_dosky.value)
|
||
|
R_DrawSky(skychain);
|
||
|
}
|
||
|
skychain = NULL;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
===============
|
||
|
R_MarkLeaves
|
||
|
===============
|
||
|
*/
|
||
|
void R_MarkLeaves (void)
|
||
|
{
|
||
|
byte *vis;
|
||
|
mnode_t *node;
|
||
|
int i;
|
||
|
byte solid[4096];
|
||
|
|
||
|
if (r_oldviewleaf == r_viewleaf && !r_novis.value)
|
||
|
return;
|
||
|
|
||
|
if (mirror)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
r_visframecount++;
|
||
|
r_oldviewleaf = r_viewleaf;
|
||
|
|
||
|
if (r_novis.value)
|
||
|
{
|
||
|
vis = solid;
|
||
|
memset (solid, 0xff, (cl.worldmodel->numleafs+7)>>3);
|
||
|
}
|
||
|
else
|
||
|
vis = Mod_LeafPVS (r_viewleaf, cl.worldmodel);
|
||
|
|
||
|
for (i=0 ; i<cl.worldmodel->numleafs ; i++)
|
||
|
{
|
||
|
if (vis[i>>3] & (1<<(i&7)))
|
||
|
{
|
||
|
node = (mnode_t *)&cl.worldmodel->leafs[i+1];
|
||
|
do
|
||
|
{
|
||
|
if (node->visframe == r_visframecount)
|
||
|
break;
|
||
|
node->visframe = r_visframecount;
|
||
|
node = node->parent;
|
||
|
} while (node);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
=============================================================================
|
||
|
|
||
|
LIGHTMAP ALLOCATION
|
||
|
|
||
|
=============================================================================
|
||
|
*/
|
||
|
|
||
|
// returns a texture number and the position inside it
|
||
|
int AllocBlock (int w, int h, int *x, int *y)
|
||
|
{
|
||
|
int i, j;
|
||
|
int best, best2;
|
||
|
int texnum;
|
||
|
|
||
|
for (texnum=0 ; texnum<MAX_LIGHTMAPS ; texnum++)
|
||
|
{
|
||
|
best = BLOCK_HEIGHT;
|
||
|
|
||
|
for (i=0 ; i<BLOCK_WIDTH-w ; i++)
|
||
|
{
|
||
|
best2 = 0;
|
||
|
|
||
|
for (j=0 ; j<w ; j++)
|
||
|
{
|
||
|
if (allocated[texnum][i+j] >= best)
|
||
|
break;
|
||
|
if (allocated[texnum][i+j] > best2)
|
||
|
best2 = allocated[texnum][i+j];
|
||
|
}
|
||
|
if (j == w)
|
||
|
{ // this is a valid spot
|
||
|
*x = i;
|
||
|
*y = best = best2;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (best + h > BLOCK_HEIGHT)
|
||
|
continue;
|
||
|
|
||
|
for (i=0 ; i<w ; i++)
|
||
|
allocated[texnum][*x + i] = best + h;
|
||
|
|
||
|
return texnum;
|
||
|
}
|
||
|
|
||
|
Host_Error ("AllocBlock: full, %i unable to find room for %i by %i lightmap",texnum, w, h);
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
|
||
|
mvertex_t *r_pcurrentvertbase;
|
||
|
model_t *currentmodel;
|
||
|
|
||
|
int nColinElim;
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
BuildSurfaceDisplayList
|
||
|
================
|
||
|
*/
|
||
|
void BuildSurfaceDisplayList (msurface_t *fa)
|
||
|
{
|
||
|
int i, lindex, lnumverts;
|
||
|
medge_t *pedges, *r_pedge;
|
||
|
int vertpage;
|
||
|
float *vec;
|
||
|
float s, t;
|
||
|
glpoly_t *poly;
|
||
|
|
||
|
// reconstruct the polygon
|
||
|
fa->visframe = 0;
|
||
|
pedges = currentmodel->edges;
|
||
|
lnumverts = fa->numedges;
|
||
|
vertpage = 0;
|
||
|
|
||
|
//
|
||
|
// draw texture
|
||
|
//
|
||
|
poly = Hunk_Alloc (sizeof(glpoly_t) + (lnumverts-4) * VERTEXSIZE*sizeof(float));
|
||
|
poly->next = fa->polys;
|
||
|
poly->flags = fa->flags;
|
||
|
fa->polys = poly;
|
||
|
poly->numverts = lnumverts;
|
||
|
|
||
|
for (i=0 ; i<lnumverts ; i++)
|
||
|
{
|
||
|
lindex = currentmodel->surfedges[fa->firstedge + i];
|
||
|
|
||
|
if (lindex > 0)
|
||
|
{
|
||
|
r_pedge = &pedges[lindex];
|
||
|
vec = r_pcurrentvertbase[r_pedge->v[0]].position;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
r_pedge = &pedges[-lindex];
|
||
|
vec = r_pcurrentvertbase[r_pedge->v[1]].position;
|
||
|
}
|
||
|
s = DotProduct (vec, fa->texinfo->vecs[0]) + fa->texinfo->vecs[0][3];
|
||
|
s /= fa->texinfo->texture->width;
|
||
|
|
||
|
t = DotProduct (vec, fa->texinfo->vecs[1]) + fa->texinfo->vecs[1][3];
|
||
|
t /= fa->texinfo->texture->height;
|
||
|
|
||
|
VectorCopy (vec, poly->verts[i]);
|
||
|
poly->verts[i][3] = s;
|
||
|
poly->verts[i][4] = t;
|
||
|
|
||
|
//
|
||
|
// lightmap texture coordinates
|
||
|
//
|
||
|
s = DotProduct (vec, fa->texinfo->vecs[0]) + fa->texinfo->vecs[0][3];
|
||
|
s -= fa->texturemins[0];
|
||
|
s += fa->light_s*16;
|
||
|
s += 8;
|
||
|
s /= BLOCK_WIDTH*16; //fa->texinfo->texture->width;
|
||
|
|
||
|
t = DotProduct (vec, fa->texinfo->vecs[1]) + fa->texinfo->vecs[1][3];
|
||
|
t -= fa->texturemins[1];
|
||
|
t += fa->light_t*16;
|
||
|
t += 8;
|
||
|
t /= BLOCK_HEIGHT*16; //fa->texinfo->texture->height;
|
||
|
|
||
|
poly->verts[i][5] = s;
|
||
|
poly->verts[i][6] = t;
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// remove co-linear points - Ed
|
||
|
//
|
||
|
if (!gl_keeptjunctions.value && !(fa->flags & SURF_UNDERWATER) )
|
||
|
{
|
||
|
for (i = 0 ; i < lnumverts ; ++i)
|
||
|
{
|
||
|
vec3_t v1, v2;
|
||
|
float *prev, *this, *next;
|
||
|
|
||
|
prev = poly->verts[(i + lnumverts - 1) % lnumverts];
|
||
|
this = poly->verts[i];
|
||
|
next = poly->verts[(i + 1) % lnumverts];
|
||
|
|
||
|
VectorSubtract( this, prev, v1 );
|
||
|
VectorNormalize( v1 );
|
||
|
VectorSubtract( next, prev, v2 );
|
||
|
VectorNormalize( v2 );
|
||
|
|
||
|
// skip co-linear points
|
||
|
#define COLINEAR_EPSILON 0.001
|
||
|
if ((fabs( v1[0] - v2[0] ) <= COLINEAR_EPSILON) &&
|
||
|
(fabs( v1[1] - v2[1] ) <= COLINEAR_EPSILON) &&
|
||
|
(fabs( v1[2] - v2[2] ) <= COLINEAR_EPSILON))
|
||
|
{
|
||
|
int j;
|
||
|
for (j = i + 1; j < lnumverts; ++j)
|
||
|
{
|
||
|
int k;
|
||
|
for (k = 0; k < VERTEXSIZE; ++k)
|
||
|
poly->verts[j - 1][k] = poly->verts[j][k];
|
||
|
}
|
||
|
--lnumverts;
|
||
|
++nColinElim;
|
||
|
// retry next vertex next time, which is now current vertex
|
||
|
--i;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
poly->numverts = lnumverts;
|
||
|
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
========================
|
||
|
GL_CreateSurfaceLightmap
|
||
|
========================
|
||
|
*/
|
||
|
void GL_CreateSurfaceLightmap (msurface_t *surf)
|
||
|
{
|
||
|
int smax, tmax;
|
||
|
byte *base;
|
||
|
|
||
|
if (surf->flags & (SURF_DRAWSKY|SURF_DRAWTURB))
|
||
|
return;
|
||
|
|
||
|
smax = (surf->extents[0]>>4)+1;
|
||
|
tmax = (surf->extents[1]>>4)+1;
|
||
|
|
||
|
surf->lightmaptexturenum = AllocBlock (smax, tmax, &surf->light_s, &surf->light_t);
|
||
|
base = lightmaps + surf->lightmaptexturenum*lightmap_bytes*BLOCK_WIDTH*BLOCK_HEIGHT;
|
||
|
base += (surf->light_t * BLOCK_WIDTH + surf->light_s) * lightmap_bytes;
|
||
|
R_BuildLightMap (surf, base, BLOCK_WIDTH*lightmap_bytes);
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
==================
|
||
|
GL_BuildLightmaps
|
||
|
|
||
|
Builds the lightmap texture
|
||
|
with all the surfaces from all brush models
|
||
|
==================
|
||
|
*/
|
||
|
void GL_BuildLightmaps (void)
|
||
|
{
|
||
|
int i, j;
|
||
|
model_t *m;
|
||
|
|
||
|
memset (allocated, 0, sizeof(allocated));
|
||
|
|
||
|
r_framecount = 1; // no dlightcache
|
||
|
|
||
|
if (!lightmap_textures)
|
||
|
{
|
||
|
lightmap_textures = texture_extension_number;
|
||
|
texture_extension_number += MAX_LIGHTMAPS;
|
||
|
}
|
||
|
|
||
|
for (j=1 ; j<MAX_MODELS ; j++)
|
||
|
{
|
||
|
m = cl.model_precache[j];
|
||
|
if (!m)
|
||
|
break;
|
||
|
if (m->name[0] == '*')
|
||
|
continue;
|
||
|
r_pcurrentvertbase = m->vertexes;
|
||
|
currentmodel = m;
|
||
|
for (i=0 ; i<m->numsurfaces ; i++)
|
||
|
{
|
||
|
GL_CreateSurfaceLightmap (m->surfaces + i);
|
||
|
if ( m->surfaces[i].flags & SURF_DRAWTURB )
|
||
|
continue;
|
||
|
if ( m->surfaces[i].flags & SURF_DRAWSKY )
|
||
|
continue;
|
||
|
BuildSurfaceDisplayList (m->surfaces + i);
|
||
|
}
|
||
|
}
|
||
|
if (gl_mtexable)
|
||
|
qglSelectTextureSGIS_ARB(TEXTURE1_SGIS_ARB);
|
||
|
|
||
|
//
|
||
|
// upload all lightmaps that were filled
|
||
|
//
|
||
|
for (i=0 ; i<MAX_LIGHTMAPS ; i++)
|
||
|
{
|
||
|
if (!allocated[i][0])
|
||
|
break; // no more used
|
||
|
lightmap_modified[i] = false;
|
||
|
lightmap_rectchange[i].l = BLOCK_WIDTH;
|
||
|
lightmap_rectchange[i].t = BLOCK_HEIGHT;
|
||
|
lightmap_rectchange[i].w = 0;
|
||
|
lightmap_rectchange[i].h = 0;
|
||
|
glBindTexture (GL_TEXTURE_2D, lightmap_textures + i);
|
||
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||
|
glTexImage2D (GL_TEXTURE_2D, 0, lightmap_bytes
|
||
|
, BLOCK_WIDTH, BLOCK_HEIGHT, 0, lightmap_format, GL_UNSIGNED_BYTE, lightmaps+i*BLOCK_WIDTH*BLOCK_HEIGHT*lightmap_bytes);
|
||
|
}
|
||
|
|
||
|
if (gl_mtexable)
|
||
|
qglSelectTextureSGIS_ARB(TEXTURE0_SGIS_ARB);
|
||
|
}
|
||
|
|
||
|
|