Call of Duty 5: World at War's Software Development Kit
Go to file
archive d11eb9e5c6 as released 2009-04-10 2009-04-10 00:00:00 +00:00
aitype as released 2008-11-20 2008-11-20 00:00:00 +00:00
bin as released 2009-04-10 2009-04-10 00:00:00 +00:00
deffiles as released 2009-04-10 2009-04-10 00:00:00 +00:00
detail_maps as released 2008-11-20 2008-11-20 00:00:00 +00:00
devraw/maps as released 2008-11-20 2008-11-20 00:00:00 +00:00
docs/model_pics as released 2008-11-20 2008-11-20 00:00:00 +00:00
map_source as released 2009-04-10 2009-04-10 00:00:00 +00:00
model_export as released 2008-11-20 2008-11-20 00:00:00 +00:00
mods as released 2009-04-10 2009-04-10 00:00:00 +00:00
raw as released 2009-04-10 2009-04-10 00:00:00 +00:00
sound_assets/Raw/sound as released 2008-11-20 2008-11-20 00:00:00 +00:00
source_data as released 2008-11-20 2008-11-20 00:00:00 +00:00
xanim_export as released 2008-11-20 2008-11-20 00:00:00 +00:00
zone_source as released 2009-04-10 2009-04-10 00:00:00 +00:00
End User License Agreement (Release of Map Tools to the Public for Call of Duty WW-PC).doc as released 2008-11-20 2008-11-20 00:00:00 +00:00
README.txt as released 2009-04-10 2009-04-10 00:00:00 +00:00
mp_tool.exe as released 2009-04-10 2009-04-10 00:00:00 +00:00
sp_tool.exe as released 2009-04-10 2009-04-10 00:00:00 +00:00

README.txt

+++ MOD TOOLS 1.2 (incremental) +++



Installation:


- Unzip the .zip file to a new folder.

- You will see six folders; "bin", "deffiles", "map_source", "mods", "raw", and "zone source", along with two executibles; "mp_tool.exe" and "sp_tool.exe".

- Highlight all folders and both executibles and copy them into your "Call of Duty - World at War" root game directory.

- You will be asked if it is okay to overwrite folders and files. Click "Yes to All" for this operation and any subseuqent ones.


You have now sucessfully installed Mod Tools 1.2. Have fun, and please report any problems to the forums!





**SPECIAL NOTEs**

- This Mod Tools update requires CoD:WaW patch 1.4.

- We recommend that you covert and recompile all mods and custom maps to ensure compatibility with CoD:WaW patch 1.4.

- Patch 1.4 recognizes IWD's in the /usermaps folder. In the case of duplicate files in both /usermaps and /mods folders, the files in /usermaps will take priority.

- This 1.2 update also includes the files from the "CoDWaW - Mod Tools Package 1.1" download that was released in January.



--------------------------------

Issues Fixed:

- Custom models no longer crash the lighting process in Launcher.exe when compiling a map that contains a custom model.
- Converter's "ERROR: dll version number does not match converter version" error has been resolved.
- Launching "mp_usermaps" in the /mods directory no longer causes clients to be kicked when joining the host's game. 


--------------------------------

Added and Updated Files:

- mp_castle.map and all .map prefabs associated with it.
- code_post_gfx_mp, flamethrower, mp_vehicle_fx, nazi_zombie_asylum, vehicles_drivable_mp, water, and zombiemode CSV files.
- ambient, attack, behind, crawl, death, elec, laugh, n/sprint, sprint, and taunt Zombie sound effects.
- destructibledef and destructiblepiece files.
- Updated dlls in the /deffiles folder.
- Updated new scripts.
- DLC xmodel, xmodelparts, and xmodelsurfs files.
- DLC xanim files.
- DLC materials and material_properties files.
- DLC weapons, vision, ui_mp, maps, collmaps, and animtrees files.
- mp_tool.exe and sp_tool.exe.
- asset_manager, AssetViewer, cod2map, cod2rad, CoDWaWRadiant, converter, EffectsEd3, Launcher, linker_pc, MODSound, and ShaderCompiler executibles.

--------------------------------

http://wiki.treyarch.com