Call of Duty 5: World at War's Software Development Kit
Go to file
archive 7b7c7abbd5 as released 2009-01-23 2009-01-23 00:00:00 +00:00
aitype as released 2008-11-20 2008-11-20 00:00:00 +00:00
bin as released 2008-11-20 2008-11-20 00:00:00 +00:00
deffiles as released 2008-11-20 2008-11-20 00:00:00 +00:00
detail_maps as released 2008-11-20 2008-11-20 00:00:00 +00:00
devraw/maps as released 2008-11-20 2008-11-20 00:00:00 +00:00
docs/model_pics as released 2008-11-20 2008-11-20 00:00:00 +00:00
map_source as released 2009-01-23 2009-01-23 00:00:00 +00:00
model_export as released 2008-11-20 2008-11-20 00:00:00 +00:00
mods as released 2008-11-20 2008-11-20 00:00:00 +00:00
raw as released 2009-01-23 2009-01-23 00:00:00 +00:00
sound_assets/Raw/sound as released 2008-11-20 2008-11-20 00:00:00 +00:00
source_data as released 2008-11-20 2008-11-20 00:00:00 +00:00
xanim_export as released 2008-11-20 2008-11-20 00:00:00 +00:00
zone_source as released 2009-01-23 2009-01-23 00:00:00 +00:00
End User License Agreement (Release of Map Tools to the Public for Call of Duty WW-PC).doc as released 2008-11-20 2008-11-20 00:00:00 +00:00
README.txt as released 2009-01-23 2009-01-23 00:00:00 +00:00
mp_tool.exe as released 2008-11-20 2008-11-20 00:00:00 +00:00
sp_tool.exe as released 2008-11-20 2008-11-20 00:00:00 +00:00

README.txt

+++ MOD TOOLS PATCH 1.1 +++



Installation:


- Unzip the .rar file to a new folder. (if you are reading this, then you have possibly already done this. Congrats!)

- You will see three folders, "map_source", "raw", and "zone source".

- Highlight all three folders and copy them into your "Call of Duty - World at War" root game directory.

- You will be asked if it is okay to overwrite folders and files. Click "Yes to All" for this operation.




You have now sucessfully installed the mod tools package. Have fun, and please report any problems to the forums!




--------------------------------

Added Files:

mp_castle.map and all .map prefabs associated with it.
code_post_gfx_mp, flamethrower, vehicle, and water CSV files.
ambient, attack, and sprint Zombie sound effects.
destructibledef and destructiblepiece files

--------------------------------