113 lines
3.5 KiB
Text
113 lines
3.5 KiB
Text
// _jeep.gsc
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// Sets up the behavior for the Willys (US), Kubelwagen (German) and the Type 95 scout car (Japanese),
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// and the schwimmenwagen.
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#include maps\_vehicle_aianim;
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#include maps\_vehicle;
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main(model,type)
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{
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build_template( "willys", model, type );
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build_localinit( ::init_local );
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//build_deathmodel( "test_willysjeep_cod3", "test_willysjeep_cod3" );
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build_deathmodel( "vehicle_usa_wheeled_jeep", "vehicle_usa_wheeled_jeep" );
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build_deathfx( "explosions/large_vehicle_explosion", undefined, "explo_metal_rand" );
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build_treadfx();
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build_life( 999, 500, 1500 );
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if (model == "test_willysjeep_cod3")
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{
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build_team( "allies" );
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}
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else if (model == "vehicle_usa_wheeled_jeep")
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{
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build_team( "allies" );
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}
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else
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{
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build_team( "axis" );
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}
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build_aianims( ::setanims , ::set_vehicle_anims );
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build_unload_groups( ::unload_groups );
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// SCRIPTER_MOD: JesseS (5/12/2007) - Took out lights
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// TODO: Re-add sick lights!
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//build_light( model, "headlight_truck_left", "tag_headlight_left", "misc/car_headlight_truck_L", "headlights" );
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//build_light( model, "headlight_truck_right", "tag_headlight_right", "misc/car_headlight_truck_R", "headlights" );
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//build_light( model, "parkinglight_truck_left_f", "tag_parkinglight_left_f", "misc/car_parkinglight_truck_LF", "headlights" );
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//build_light( model, "parkinglight_truck_right_f", "tag_parkinglight_right_f", "misc/car_parkinglight_truck_RF", "headlights" );
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//build_light( model, "taillight_truck_right", "tag_taillight_right", "misc/car_taillight_truck_R", "headlights" );
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//build_light( model, "taillight_truck_left", "tag_taillight_left", "misc/car_taillight_truck_L", "headlights" );
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//build_light( model, "brakelight_truck_right", "tag_taillight_right", "misc/car_brakelight_truck_R", "brakelights" );
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//build_light( model, "brakelight_truck_left", "tag_taillight_left", "misc/car_brakelight_truck_L", "brakelights" );
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}
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// Anthing specific to this vehicle, used globally.
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init_local()
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{
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}
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// Animtion set up for vehicle anims
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#using_animtree ("tank");
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set_vehicle_anims(positions)
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{
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return positions;
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}
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// Animation set up for AI on the tank
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// 2/21/07 - THESE ARE TEMP ANIMS
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#using_animtree ("generic_human");
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setanims ()
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{
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positions = [];
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for(i=0;i<4;i++)
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positions[i] = spawnstruct();
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positions[0].sittag = "tag_driver";
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positions[1].sittag = "tag_passenger";
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positions[2].sittag = "tag_guy0";
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positions[3].sittag = "tag_guy1";
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// positions[0].idle = %humvee_passenger_idle_R;
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// positions[1].idle = %humvee_passenger_idle_R;
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// positions[2].idle = %humvee_passenger_idle_R;
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// positions[3].idle = %humvee_passenger_idle_R;
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//
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// positions[0].getout = %humvee_passenger_out_R;
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// positions[1].getout = %humvee_passenger_out_R;
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// positions[2].getout = %humvee_passenger_out_R;
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// positions[3].getout = %humvee_passenger_out_R;
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//
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// positions[0].getin = %humvee_passenger_in_R;
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// positions[1].getin = %humvee_passenger_in_R;
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// positions[2].getin = %humvee_passenger_in_R;
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// positions[3].getin = %humvee_passenger_in_R;
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return positions;
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}
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unload_groups()
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{
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unload_groups = [];
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unload_groups[ "all" ] = [];
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group = "all";
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unload_groups[ group ][ unload_groups[ group ].size ] = 0;
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unload_groups[ group ][ unload_groups[ group ].size ] = 1;
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unload_groups[ group ][ unload_groups[ group ].size ] = 2;
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unload_groups[ group ][ unload_groups[ group ].size ] = 3;
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unload_groups[ "default" ] = unload_groups[ "all" ];
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return unload_groups;
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}
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