cod5-sdk/raw/maps/mp/mp_docks.gsc
2009-07-17 00:00:00 +00:00

47 lines
1.6 KiB
Text

main()
{
// needs to be first for create fx
maps\mp\mp_docks_fx::main();
// maps\mp\createart\mp_docks_art::main();
maps\mp\_load::main();
maps\mp\mp_docks_amb::main();
maps\mp\_compass::setupMiniMap("compass_map_mp_docks");
// setExpFog(512, 3316, 0.47, 0.52, 0.47, 0);
// setVolFog(512, 3316, 512, 0, .47, 0.52, 0.47, 0);
VisionSetNaked( "mp_docks" );
// ambientPlay("ambient_cargoshipmp_ext");
// If the team nationalites change in this file,
// you must update the team nationality in the level's csc file as well!
game["allies"] = "marines";
game["axis"] = "japanese";
game["attackers"] = "allies";
game["defenders"] = "axis";
game["allies_soldiertype"] = "pacific";
game["axis_soldiertype"] = "pacific";
game["strings"]["war_callsign_a"] = &"PATCH_CALLSIGN_DOCKS_A";
game["strings"]["war_callsign_b"] = &"PATCH_CALLSIGN_DOCKS_B";
game["strings"]["war_callsign_c"] = &"PATCH_CALLSIGN_DOCKS_C";
game["strings"]["war_callsign_d"] = &"PATCH_CALLSIGN_DOCKS_D";
game["strings"]["war_callsign_e"] = &"PATCH_CALLSIGN_DOCKS_E";
game["strings_menu"]["war_callsign_a"] = "@PATCH_CALLSIGN_DOCKS_A";
game["strings_menu"]["war_callsign_b"] = "@PATCH_CALLSIGN_DOCKS_B";
game["strings_menu"]["war_callsign_c"] = "@PATCH_CALLSIGN_DOCKS_C";
game["strings_menu"]["war_callsign_d"] = "@PATCH_CALLSIGN_DOCKS_D";
game["strings_menu"]["war_callsign_e"] = "@PATCH_CALLSIGN_DOCKS_E";
setdvar( "r_specularcolorscale", "1" );
setdvar("compassmaxrange","2100");
// enable new player spawning system
maps\mp\gametypes\_spawning::level_use_unified_spawning(true);
}