47 lines
1.6 KiB
Text
47 lines
1.6 KiB
Text
main()
|
|
{
|
|
// needs to be first for create fx
|
|
maps\mp\mp_docks_fx::main();
|
|
// maps\mp\createart\mp_docks_art::main();
|
|
|
|
|
|
maps\mp\_load::main();
|
|
|
|
maps\mp\mp_docks_amb::main();
|
|
|
|
maps\mp\_compass::setupMiniMap("compass_map_mp_docks");
|
|
// setExpFog(512, 3316, 0.47, 0.52, 0.47, 0);
|
|
// setVolFog(512, 3316, 512, 0, .47, 0.52, 0.47, 0);
|
|
|
|
VisionSetNaked( "mp_docks" );
|
|
// ambientPlay("ambient_cargoshipmp_ext");
|
|
|
|
// If the team nationalites change in this file,
|
|
// you must update the team nationality in the level's csc file as well!
|
|
game["allies"] = "marines";
|
|
game["axis"] = "japanese";
|
|
game["attackers"] = "allies";
|
|
game["defenders"] = "axis";
|
|
game["allies_soldiertype"] = "pacific";
|
|
game["axis_soldiertype"] = "pacific";
|
|
|
|
game["strings"]["war_callsign_a"] = &"PATCH_CALLSIGN_DOCKS_A";
|
|
game["strings"]["war_callsign_b"] = &"PATCH_CALLSIGN_DOCKS_B";
|
|
game["strings"]["war_callsign_c"] = &"PATCH_CALLSIGN_DOCKS_C";
|
|
game["strings"]["war_callsign_d"] = &"PATCH_CALLSIGN_DOCKS_D";
|
|
game["strings"]["war_callsign_e"] = &"PATCH_CALLSIGN_DOCKS_E";
|
|
|
|
game["strings_menu"]["war_callsign_a"] = "@PATCH_CALLSIGN_DOCKS_A";
|
|
game["strings_menu"]["war_callsign_b"] = "@PATCH_CALLSIGN_DOCKS_B";
|
|
game["strings_menu"]["war_callsign_c"] = "@PATCH_CALLSIGN_DOCKS_C";
|
|
game["strings_menu"]["war_callsign_d"] = "@PATCH_CALLSIGN_DOCKS_D";
|
|
game["strings_menu"]["war_callsign_e"] = "@PATCH_CALLSIGN_DOCKS_E";
|
|
|
|
setdvar( "r_specularcolorscale", "1" );
|
|
|
|
setdvar("compassmaxrange","2100");
|
|
|
|
// enable new player spawning system
|
|
maps\mp\gametypes\_spawning::level_use_unified_spawning(true);
|
|
|
|
}
|