203 lines
2.6 KiB
Text
203 lines
2.6 KiB
Text
iwfx 2
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{
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name "thinSmoke 4";
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editorFlags looping useRandColor useRandAlpha useRandSize0 useRandRotDelta useRandVel0 useRandVel1 useBackCompatVel absVel1 playOnRun;
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flags spawnRelative spawnFrustumCull spawnOffsetNone runRelToEffect;
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spawnRange 0 6000;
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fadeInRange 0 0;
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fadeOutRange 0 0;
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spawnFrustumCullRadius 900;
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spawnLooping 1700 0;
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spawnOneShot 1 0;
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spawnDelayMsec 0 0;
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lifeSpanMsec 2500 2000;
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spawnOrgX 0 0;
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spawnOrgY 0 0;
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spawnOrgZ 0 0;
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spawnOffsetRadius 1 0;
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spawnOffsetHeight 1 0;
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spawnAnglePitch 0 0;
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spawnAngleYaw 0 0;
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spawnAngleRoll 0 0;
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angleVelPitch 0 0;
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angleVelYaw 0 0;
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angleVelRoll 0 0;
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initialRot 90 270;
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gravity 0 0;
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elasticity 1 0;
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windinfluence 0;
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atlasBehavior startRandom;
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atlasIndex 0;
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atlasFps 16;
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atlasLoopCount 9;
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atlasColIndexBits 0;
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atlasRowIndexBits 0;
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atlasEntryCount 0;
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velGraph0X 0
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{
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{
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0 0
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1 0
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}
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{
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0 0
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1 0
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}
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};
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velGraph0Y 0
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{
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{
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0 0
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1 0
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}
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{
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0 0
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1 0
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}
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};
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velGraph0Z 0
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{
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{
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0 0
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1 0
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}
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{
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0 0
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1 0
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}
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};
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velGraph1X 0
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{
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{
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0 0
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1 0
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}
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{
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0 0
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1 0
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}
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};
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velGraph1Y 0
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{
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{
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0 0
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1 0
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}
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{
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0 0
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1 0
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}
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};
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velGraph1Z 0
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{
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{
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0 0
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1 0
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}
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{
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0 0
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1 0
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}
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};
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rotGraph 10
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{
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{
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0 -0.199074
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1 -0.5
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}
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{
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0 0.157407
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1 0.5
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}
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};
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sizeGraph0 0
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{
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{
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0 0.025974
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0.264706 0.0779221
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0.526471 0.136364
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0.779412 0.207792
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1 0.272727
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}
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{
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0 0.0454545
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0.273529 0.149351
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0.532353 0.272727
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0.788235 0.448052
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1 0.636364
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}
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};
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sizeGraph1 25
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{
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{
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0 0.0714286
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0.202941 0.123377
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0.444118 0.246753
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0.620588 0.467532
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0.814706 0.675325
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1 0.746753
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}
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{
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0 1
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1 0
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}
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};
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scaleGraph 1
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{
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{
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0 1
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1 0
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}
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{
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0 1
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1 0
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}
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};
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colorGraph 1
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{
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{
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0 0.886275 0.886275 0.886275
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1 0.996078 0.996078 0.996078
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}
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{
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0 0.690196 0.690196 0.690196
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1 0.768627 0.768627 0.768627
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}
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};
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alphaGraph 1
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{
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{
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0 0
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0.0988372 0.157895
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0.287791 0.253589
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0.462209 0.267943
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0.65407 0.15311
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1 0
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}
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{
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0 0
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0.0552326 0.186603
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0.223837 0.421053
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0.526163 0.435407
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0.755814 0.181818
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1 0
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}
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};
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lightingFrac 0;
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collOffset 0 0 0;
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collRadius 0;
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fxOnImpact "";
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fxOnDeath "";
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sortOrder 0;
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efPriority 0;
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emission "maps/sniper/fx_contrails2";
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emitDist 280 -30;
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emitDistVariance 0 0;
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trailSplitDist 0;
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trailScrollTime 0;
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trailRepeatDist 0;
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billboardSprite
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{
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};
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}
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