cod5-sdk/raw/fx/maps/sniper/fx_contrails.efx
2008-11-20 00:00:00 +00:00

203 lines
2.6 KiB
Text

iwfx 2
{
name "thinSmoke 4";
editorFlags looping useRandColor useRandAlpha useRandSize0 useRandRotDelta useRandVel0 useRandVel1 useBackCompatVel absVel1 playOnRun;
flags spawnRelative spawnFrustumCull spawnOffsetNone runRelToEffect;
spawnRange 0 6000;
fadeInRange 0 0;
fadeOutRange 0 0;
spawnFrustumCullRadius 900;
spawnLooping 1700 0;
spawnOneShot 1 0;
spawnDelayMsec 0 0;
lifeSpanMsec 2500 2000;
spawnOrgX 0 0;
spawnOrgY 0 0;
spawnOrgZ 0 0;
spawnOffsetRadius 1 0;
spawnOffsetHeight 1 0;
spawnAnglePitch 0 0;
spawnAngleYaw 0 0;
spawnAngleRoll 0 0;
angleVelPitch 0 0;
angleVelYaw 0 0;
angleVelRoll 0 0;
initialRot 90 270;
gravity 0 0;
elasticity 1 0;
windinfluence 0;
atlasBehavior startRandom;
atlasIndex 0;
atlasFps 16;
atlasLoopCount 9;
atlasColIndexBits 0;
atlasRowIndexBits 0;
atlasEntryCount 0;
velGraph0X 0
{
{
0 0
1 0
}
{
0 0
1 0
}
};
velGraph0Y 0
{
{
0 0
1 0
}
{
0 0
1 0
}
};
velGraph0Z 0
{
{
0 0
1 0
}
{
0 0
1 0
}
};
velGraph1X 0
{
{
0 0
1 0
}
{
0 0
1 0
}
};
velGraph1Y 0
{
{
0 0
1 0
}
{
0 0
1 0
}
};
velGraph1Z 0
{
{
0 0
1 0
}
{
0 0
1 0
}
};
rotGraph 10
{
{
0 -0.199074
1 -0.5
}
{
0 0.157407
1 0.5
}
};
sizeGraph0 0
{
{
0 0.025974
0.264706 0.0779221
0.526471 0.136364
0.779412 0.207792
1 0.272727
}
{
0 0.0454545
0.273529 0.149351
0.532353 0.272727
0.788235 0.448052
1 0.636364
}
};
sizeGraph1 25
{
{
0 0.0714286
0.202941 0.123377
0.444118 0.246753
0.620588 0.467532
0.814706 0.675325
1 0.746753
}
{
0 1
1 0
}
};
scaleGraph 1
{
{
0 1
1 0
}
{
0 1
1 0
}
};
colorGraph 1
{
{
0 0.886275 0.886275 0.886275
1 0.996078 0.996078 0.996078
}
{
0 0.690196 0.690196 0.690196
1 0.768627 0.768627 0.768627
}
};
alphaGraph 1
{
{
0 0
0.0988372 0.157895
0.287791 0.253589
0.462209 0.267943
0.65407 0.15311
1 0
}
{
0 0
0.0552326 0.186603
0.223837 0.421053
0.526163 0.435407
0.755814 0.181818
1 0
}
};
lightingFrac 0;
collOffset 0 0 0;
collRadius 0;
fxOnImpact "";
fxOnDeath "";
sortOrder 0;
efPriority 0;
emission "maps/sniper/fx_contrails2";
emitDist 280 -30;
emitDistVariance 0 0;
trailSplitDist 0;
trailScrollTime 0;
trailRepeatDist 0;
billboardSprite
{
};
}