cod5-sdk/raw/fx/maps/see1/fx_water_splash_small.efx
2008-11-20 00:00:00 +00:00

206 lines
2.6 KiB
Text

iwfx 2
{
name "droplets_cluster";
editorFlags looping useRandAlpha useRandRotDelta useRandVel0;
flags spawnRelative spawnFrustumCull spawnOffsetNone runRelToEffect;
spawnRange 0 500;
fadeInRange 400 100;
fadeOutRange 0 0;
spawnFrustumCullRadius 70;
spawnLooping 200 0;
spawnOneShot 5 2;
spawnDelayMsec 0 500;
lifeSpanMsec 1000 0;
spawnOrgX 0 0;
spawnOrgY -7 14;
spawnOrgZ 0 0;
spawnOffsetRadius 0 20;
spawnOffsetHeight 0 0;
spawnAnglePitch 0 0;
spawnAngleYaw 0 0;
spawnAngleRoll 0 0;
angleVelPitch 0 0;
angleVelYaw 0 0;
angleVelRoll 0 0;
initialRot -320 640;
gravity 20 0;
elasticity 0 0;
windinfluence 0;
atlasBehavior startRandom;
atlasIndex 3;
atlasFps 0;
atlasLoopCount 0;
atlasColIndexBits 0;
atlasRowIndexBits 0;
atlasEntryCount 0;
velGraph0X 80.4
{
{
0 0.5
1 0.5
}
{
0 0.241627
1 0.232057
}
};
velGraph0Y 0
{
{
0 0.5
1 0.5
}
{
0 -0.5
1 -0.5
}
};
velGraph0Z -60
{
{
0 0.5
1 0.150718
}
{
0 -0.0933014
1 -0.0741627
}
};
velGraph1X 0
{
{
0 0
1 0
}
{
0 0
1 0
}
};
velGraph1Y 0
{
{
0 0
1 0
}
{
0 0
1 0
}
};
velGraph1Z 0
{
{
0 0
1 0
}
{
0 0
1 0
}
};
rotGraph 100
{
{
0 0.5
0.174419 0.296296
0.47093 0.157407
1 0.101852
}
{
0 -0.5
0.209302 -0.319444
0.485465 -0.185185
1 -0.101852
}
};
sizeGraph0 86
{
{
0 0.214286
0.102941 0.461039
0.291176 0.707792
0.555882 0.87013
1 1
}
{
0 0.038961
0.126471 0.24026
0.282353 0.383117
0.591176 0.538961
1 0.642857
}
};
sizeGraph1 0
{
{
0 1
1 0
}
{
0 1
1 0
}
};
scaleGraph 0
{
{
0 1
1 0
}
{
0 1
1 0
}
};
colorGraph 1
{
{
0 0.666667 0.682353 0.643137
1 1 1 1
}
{
0 0.686275 0.709804 0.615686
1 1 1 1
}
};
alphaGraph 1
{
{
0 0.569378
0.0843023 0.866029
0.226744 0.976077
0.392442 0.875598
0.540698 0.550239
0.723837 0.30622
1 0
}
{
0 0.497608
0.110465 0.794258
0.223837 0.866029
0.389535 0.741627
0.578488 0.368421
0.75 0.167464
1 0
}
};
lightingFrac 0;
collOffset 0 0 0;
collRadius 0;
fxOnImpact "";
fxOnDeath "";
sortOrder 0;
efPriority 40;
emission "";
emitDist 0 0;
emitDistVariance 0 0;
trailSplitDist 100;
trailScrollTime 0;
trailRepeatDist 10;
billboardSprite
{
"gfx_fxt_debris_fine_clump"
};
}