11 KiB
11 KiB
1 | include,flamethrower |
---|---|
2 | // strings - PC moved this one to a localized_nazi_zombie_*.csv files |
3 | //localize,zombie |
4 | // coop model |
5 | mptype,nazi_zombie_heroes |
6 | // viewmodel arms |
7 | xmodel,viewmodel_usa_marine_arms |
8 | xmodel,viewmodel_usa_marine_player |
9 | weapon,sp/zombie_melee |
10 | // Needed for laststand |
11 | weapon,sp/fraggrenade |
12 | weapon,sp/colt |
13 | weapon,sp/zombie_perk_bottle_doubletap |
14 | weapon,sp/zombie_perk_bottle_jugg |
15 | weapon,sp/zombie_perk_bottle_revive |
16 | weapon,sp/zombie_perk_bottle_sleight |
17 | weapon,sp/zombie_bowie_flourish |
18 | weapon,sp/zombie_knuckle_crack |
19 | // zombie anims |
20 | xanim,ai_zombie_attack_forward_v1 |
21 | xanim,ai_zombie_attack_forward_v2 |
22 | xanim,ai_zombie_attack_v1 |
23 | xanim,ai_zombie_attack_v2 |
24 | xanim,ai_zombie_attack_v3 |
25 | xanim,ai_zombie_attack_v4 |
26 | xanim,ai_zombie_attack_v6 |
27 | xanim,ai_zombie_walk_attack_v1 |
28 | xanim,ai_zombie_walk_attack_v2 |
29 | xanim,ai_zombie_walk_attack_v3 |
30 | xanim,ai_zombie_walk_attack_v4 |
31 | xanim,ai_zombie_run_attack_v1 |
32 | xanim,ai_zombie_run_attack_v2 |
33 | xanim,ai_zombie_run_attack_v3 |
34 | xanim,ai_zombie_run_attack_v4 |
35 | xanim,ai_zombie_crawl_death_v1 |
36 | xanim,ai_zombie_crawl_death_v2 |
37 | xanim,ai_zombie_death_v1 |
38 | xanim,ai_zombie_death_v2 |
39 | xanim,ai_zombie_tesla_death_a |
40 | xanim,ai_zombie_tesla_death_b |
41 | xanim,ai_zombie_tesla_death_c |
42 | xanim,ai_zombie_tesla_death_d |
43 | xanim,ai_zombie_tesla_death_e |
44 | xanim,ai_zombie_tesla_crawl_death_a |
45 | xanim,ai_zombie_tesla_crawl_death_b |
46 | xanim,ai_zombie_door_pound_v1 |
47 | xanim,ai_zombie_door_pound_v2 |
48 | xanim,ai_zombie_door_tear_v1 |
49 | xanim,ai_zombie_idle_v1 |
50 | xanim,ai_zombie_idle_v1_delta |
51 | xanim,ai_zombie_shot_arm_left |
52 | xanim,ai_zombie_shot_arm_right |
53 | xanim,ai_zombie_shot_leg_left_2_crawl |
54 | xanim,ai_zombie_shot_leg_right_2_crawl |
55 | xanim,ai_zombie_sprint_v1 |
56 | xanim,ai_zombie_sprint_v2 |
57 | // xanim,ai_zombie_sprint_v3 <-- removed |
58 | xanim,ai_zombie_sprint_v4 |
59 | xanim,ai_zombie_sprint_v5 |
60 | xanim,ai_zombie_run_v1 |
61 | xanim,ai_zombie_run_v2 |
62 | xanim,ai_zombie_run_v3 |
63 | xanim,ai_zombie_run_v4 |
64 | xanim,ai_zombie_walk_fast_v1 |
65 | xanim,ai_zombie_walk_fast_v2 |
66 | xanim,ai_zombie_walk_fast_v3 |
67 | xanim,ai_zombie_walk_v1 |
68 | xanim,ai_zombie_walk_v2 |
69 | xanim,ai_zombie_walk_v3 |
70 | xanim,ai_zombie_walk_v4 |
71 | xanim,ai_zombie_walk_v6 |
72 | xanim,ai_zombie_walk_v7 |
73 | xanim,ai_zombie_walk_v8 |
74 | xanim,ai_zombie_walk_v9 |
75 | xanim,ai_zombie_door_tear_v2 |
76 | xanim,ai_zombie_walk_fast_v1 |
77 | xanim,ai_zombie_walk_fast_v2 |
78 | xanim,ai_zombie_walk_fast_v3 |
79 | xanim,ai_zombie_sprint_v1 |
80 | xanim,ai_zombie_sprint_v2 |
81 | xanim,ai_zombie_crawl |
82 | xanim,ai_zombie_crawl_v1 |
83 | xanim,ai_zombie_crawl_v2 |
84 | xanim,ai_zombie_crawl_v3 |
85 | xanim,ai_zombie_crawl_v4 |
86 | xanim,ai_zombie_crawl_v5 |
87 | xanim,ai_zombie_crawl_death_v1 |
88 | xanim,ai_zombie_crawl_sprint |
89 | xanim,ai_zombie_crawl_sprint_1 |
90 | xanim,ai_zombie_crawl_sprint_2 |
91 | xanim,ai_zombie_idle_crawl |
92 | xanim,ai_zombie_idle_crawl_base |
93 | xanim,ai_zombie_idle_crawl_delta |
94 | xanim,ai_zombie_attack_crawl |
95 | xanim,ai_zombie_attack_crawl_lunge |
96 | xanim,ai_zombie_walk_on_hands_a |
97 | xanim,ai_zombie_walk_on_hands_b |
98 | xanim,ai_zombie_walk_on_hands_shot_a |
99 | xanim,ai_zombie_walk_on_hands_shot_b |
100 | // taunt anims |
101 | // xanim,ai_zombie_taunts_1 |
102 | // xanim,ai_zombie_taunts_2 |
103 | // xanim,ai_zombie_taunts_3 |
104 | xanim,ai_zombie_taunts_4 |
105 | // xanim,ai_zombie_taunts_5 |
106 | xanim,ai_zombie_taunts_5b |
107 | xanim,ai_zombie_taunts_5c |
108 | xanim,ai_zombie_taunts_5d |
109 | xanim,ai_zombie_taunts_5e |
110 | xanim,ai_zombie_taunts_5f |
111 | // xanim,ai_zombie_taunts_6 |
112 | xanim,ai_zombie_taunts_7 |
113 | // xanim,ai_zombie_taunts_8 |
114 | xanim,ai_zombie_taunts_9 |
115 | // xanim,ai_zombie_taunts_v10 |
116 | // xanim,ai_zombie_taunts_v11 |
117 | // xanim,ai_zombie_taunts_v12 |
118 | // xanim,ai_zombie_taunts_v13 |
119 | // xanim,ai_zombie_taunts_v14 |
120 | // monkey anims |
121 | xanim,o_monkey_bomb |
122 | // window attacks |
123 | xanim,ai_zombie_window_attack_arm_L_out |
124 | xanim,ai_zombie_window_attack_arm_R_out |
125 | // window boar tear |
126 | xanim,ai_zombie_boardtear_l_1 |
127 | xanim,ai_zombie_boardtear_l_2 |
128 | xanim,ai_zombie_boardtear_l_3 |
129 | xanim,ai_zombie_boardtear_l_4 |
130 | xanim,ai_zombie_boardtear_l_5 |
131 | xanim,ai_zombie_boardtear_l_6 |
132 | xanim,ai_zombie_boardtear_m_1 |
133 | xanim,ai_zombie_boardtear_m_2 |
134 | xanim,ai_zombie_boardtear_m_3 |
135 | xanim,ai_zombie_boardtear_m_4 |
136 | xanim,ai_zombie_boardtear_m_5 |
137 | xanim,ai_zombie_boardtear_m_6 |
138 | xanim,ai_zombie_boardtear_r_1 |
139 | xanim,ai_zombie_boardtear_r_2 |
140 | xanim,ai_zombie_boardtear_r_3 |
141 | xanim,ai_zombie_boardtear_r_4 |
142 | xanim,ai_zombie_boardtear_r_5 |
143 | xanim,ai_zombie_boardtear_r_6 |
144 | xanim,ai_zombie_boardtear_crawl_l_1 |
145 | xanim,ai_zombie_boardtear_crawl_l_2 |
146 | xanim,ai_zombie_boardtear_crawl_l_3 |
147 | xanim,ai_zombie_boardtear_crawl_l_4 |
148 | xanim,ai_zombie_boardtear_crawl_l_5 |
149 | xanim,ai_zombie_boardtear_crawl_l_6 |
150 | xanim,ai_zombie_boardtear_crawl_m_1 |
151 | xanim,ai_zombie_boardtear_crawl_m_2 |
152 | xanim,ai_zombie_boardtear_crawl_m_3 |
153 | xanim,ai_zombie_boardtear_crawl_m_4 |
154 | xanim,ai_zombie_boardtear_crawl_m_5 |
155 | xanim,ai_zombie_boardtear_crawl_m_6 |
156 | xanim,ai_zombie_boardtear_crawl_r_1 |
157 | xanim,ai_zombie_boardtear_crawl_r_2 |
158 | xanim,ai_zombie_boardtear_crawl_r_3 |
159 | xanim,ai_zombie_boardtear_crawl_r_4 |
160 | xanim,ai_zombie_boardtear_crawl_r_5 |
161 | xanim,ai_zombie_boardtear_crawl_r_6 |
162 | // tear anims |
163 | xanim,ai_zombie_door_tear_v1 |
164 | xanim,ai_zombie_door_tear_v2 |
165 | xanim,ai_zombie_door_tear_high |
166 | xanim,ai_zombie_door_tear_left |
167 | xanim,ai_zombie_door_tear_right |
168 | xanim,ai_zombie_door_tear_low |
169 | // pound door animations |
170 | xanim,ai_zombie_door_pound_v1 |
171 | xanim,ai_zombie_door_pound_v2 |
172 | // after gib shot anims |
173 | xanim,ai_zombie_shot_arm_left |
174 | xanim,ai_zombie_shot_arm_right |
175 | xanim,ai_zombie_shot_leg_left_2_crawl |
176 | xanim,ai_zombie_shot_leg_right_2_crawl |
177 | // melee anims |
178 | xanim,ai_zombie_attack_forward_v1 |
179 | xanim,ai_zombie_attack_forward_v2 |
180 | xanim,ai_zombie_attack_v1 |
181 | xanim,ai_zombie_attack_v2 |
182 | // idle |
183 | xanim,ai_zombie_idle_v1 |
184 | xanim,ai_zombie_idle_base |
185 | // traverse |
186 | xanim,ai_zombie_traverse_v1 |
187 | xanim,ai_zombie_traverse_v2 |
188 | xanim,ai_zombie_traverse_v4 |
189 | xanim,ai_zombie_traverse_v5 |
190 | xanim,ai_zombie_traverse_v6 |
191 | xanim,ai_zombie_traverse_v7 |
192 | xanim,ai_zombie_traverse_crawl_v1 |
193 | xanim,ai_zombie_lighthouse_crawl_down |
194 | xanim,ai_zombie_climb_chain |
195 | xanim,ai_zombie_climb_chain_fast |
196 | xanim,ai_zombie_ladder_climb_loop |
197 | xanim,ai_zombie_ladder_climb_off |
198 | xanim,ai_zombie_ladder_climb_on |
199 | xanim,ai_zombie_crawl_jump_down_72 |
200 | xanim,ai_zombie_crawl_jump_down_97 |
201 | xanim,ai_zombie_crawl_jump_down_127 |
202 | xanim,ai_zombie_crawl_jump_down_184 |
203 | xanim,ai_zombie_crawl_jump_down_189 |
204 | xanim,ai_zombie_jump_down_190 |
205 | xanim,ai_zombie_jump_down_120 |
206 | xanim,ai_zombie_jump_down_96 |
207 | xanim,ai_zombie_jump_down_72 |
208 | xanim,ai_zombie_jump_down_40 |
209 | xanim,ai_zombie_jump_up_2_climb |
210 | xanim,ai_zombie_jump_up |
211 | xanim,ai_zombie_crawl_jump_up_2_climb |
212 | // rise out of ground |
213 | xanim,ai_zombie_traverse_ground_v1_crawl |
214 | xanim,ai_zombie_traverse_ground_v1_crawlfast |
215 | xanim,ai_zombie_traverse_ground_v1_deathinside |
216 | xanim,ai_zombie_traverse_ground_v1_deathinside_alt |
217 | xanim,ai_zombie_traverse_ground_v1_deathoutside |
218 | xanim,ai_zombie_traverse_ground_v1_deathoutside_alt |
219 | //xanim,ai_zombie_traverse_ground_v1_idle // I don't think we need this |
220 | xanim,ai_zombie_traverse_ground_v1_run |
221 | xanim,ai_zombie_traverse_ground_v1_walk |
222 | xanim,ai_zombie_traverse_ground_v2_death_high |
223 | xanim,ai_zombie_traverse_ground_v2_death_high_alt |
224 | xanim,ai_zombie_traverse_ground_v2_death_low |
225 | xanim,ai_zombie_traverse_ground_v2_death_low_alt |
226 | xanim,ai_zombie_traverse_ground_v2_walk |
227 | xanim,ai_zombie_traverse_ground_v2_walk_altA |
228 | xanim,ai_zombie_traverse_ground_v2_walk_altB |
229 | xanim,ai_zombie_traverse_ground_climbout_fast |
230 | // player anims |
231 | xanim,p_zombie_perkacola_drink |
232 | rawfile,maps/_zombiemode.gsc |
233 | rawfile,maps/_zombiemode_net.gsc |
234 | rawfile,maps/_zombiemode_score.gsc |
235 | rawfile,maps/_zombiemode_blockers_new.gsc |
236 | rawfile,maps/_zombiemode_bowie.gsc |
237 | rawfile,maps/_zombiemode_utility.gsc |
238 | rawfile,maps/_zombiemode_spawner.gsc |
239 | rawfile,maps/_zombiemode_weapons.gsc |
240 | rawfile,maps/_zombiemode_powerups.gsc |
241 | rawfile,maps/_zombiemode_radio.gsc |
242 | rawfile,maps/_zombiemode_perks.gsc |
243 | rawfile,maps/_zombiemode_devgui.gsc |
244 | rawfile,maps/_zombiemode_tesla.gsc |
245 | rawfile,maps/_zombiemode_cymbal_monkey.gsc |
246 | rawfile,maps/nazi_zombie_sumpf_blockers.gsc |
247 | rawfile,maps/_zombiemode_betty.gsc |
248 | rawfile,maps/_zombiemode_achievement.gsc |
249 | rawfile,maps/_zombiemode_zone_manager.gsc |
250 | rawfile,maps/_zombiemode_timer.gsc |
251 | rawfile,maps/_zombiemode_auto_turret.gsc |
252 | rawfile,maps/_zombiemode_server_throttle.gsc |
253 | rawfile,clientscripts/_zombiemode_tesla.csc |
254 | rawfile,animscripts/traverse/wall_hop_zombie.gsc |
255 | rawfile,vision/zombie.vision |
256 | // materials |
257 | material,hud_chalk_1 |
258 | material,hud_chalk_2 |
259 | material,hud_chalk_3 |
260 | material,hud_chalk_4 |
261 | material,hud_chalk_5 |
262 | // stopwatch |
263 | material,zombie_stopwatch |
264 | material,zombie_stopwatchneedle |
265 | material,zombie_stopwatch_glass |
266 | material,specialty_juggernaut_zombies |
267 | material,specialty_fastreload_zombies |
268 | material,specialty_doubletap_zombies |
269 | material,specialty_quickrevive_zombies |
270 | material,specialty_doublepoints_zombies |
271 | material,specialty_instakill_zombies |
272 | // leaderboard materials |
273 | material,scorebar_zom_1 |
274 | material,scorebar_zom_2 |
275 | material,scorebar_zom_3 |
276 | material,scorebar_zom_4 |
277 | material,scorebar_zom_long_1 |
278 | material,scorebar_zom_long_2 |
279 | material,scorebar_zom_long_3 |
280 | material,scorebar_zom_long_4 |
281 | // fog at edge of level |
282 | fx,env/smoke/fx_fog_zombie_amb |
283 | fx,env/light/fx_ray_sun_sm_short |
284 | // Vending models |
285 | xmodel,zombie_vending_doubletap_on |
286 | xmodel,zombie_vending_jugg_on |
287 | xmodel,zombie_vending_revive_on |
288 | xmodel,zombie_vending_sleight_on |
289 | xmodel,zombie_vending_packapunch_on |
290 | xmodel,zombie_sign_please_wait |
291 | // neckstump |
292 | xmodel,char_ger_honorgd_zomb_behead |
293 | // head gib stuff |
294 | fx,misc/fx_zombie_bloodsplat |
295 | fx,misc/fx_zombie_bloodspurt |
296 | fx,maps/zombie/fx_zombie_tesla_neck_spurt |
297 | // rise fx |
298 | fx,maps/mp_maps/fx_mp_zombie_hand_dirt_burst |
299 | fx,maps/mp_maps/fx_mp_zombie_body_dirt_billowing |
300 | fx,maps/mp_maps/fx_mp_zombie_body_dust_falling |
301 | fx,maps/zombie/fx_zombie_body_wtr_burst |
302 | fx,maps/zombie/fx_zombie_body_wtr_billowing |
303 | fx,maps/zombie/fx_zombie_body_wtr_falling |
304 | // eye piece |
305 | xmodel,char_ger_zombieeye |
306 | // SRS 9/2/2008: for playing fx that we need to stop |
307 | xmodel,tag_origin |
308 | // FX for the eyes |
309 | fx,misc/fx_zombie_eye_single |
310 | // FX for player being a zombie |
311 | fx,misc/fx_zombie_grain_cloud |
312 | //zombie powerups |
313 | fx,misc/fx_zombie_powerup_on |
314 | fx,misc/fx_zombie_powerup_grab |
315 | fx,misc/fx_zombie_powerup_wave |
316 | fx,misc/fx_zombie_mini_nuke |
317 | fx,misc/fx_zombie_mini_nuke_hotness |
318 | xmodel,zombie_bomb |
319 | xmodel,zombie_skull |
320 | xmodel,zombie_x2_icon |
321 | xmodel,zombie_ammocan |
322 | xmodel,zombie_carpenter |
323 | // radio fx |
324 | fx,env/electrical/fx_elec_short_oneshot |
325 | xmodel,static_berlin_ger_radio |
326 | //Bouncing betty stuff |
327 | weapon,sp/mine_bouncing_betty |
328 | fx,weapon/bouncing_betty/fx_explosion_betty_generic |
329 | fx,weapon/bouncing_betty/fx_betty_trail |
330 | fx,maps/zombie/fx_zombie_dog_lightning_buildup |
331 | fx,misc/fx_zombie_perk_lottery_start |
332 | fx,misc/fx_zombie_perk_lottery_end |
333 | fx,misc/fx_zombie_perk_lottery_flash |
334 | // magic box |
335 | fx,maps/zombie/fx_zombie_lght_marker |
336 | fx,maps/zombie/fx_zombie_lght_marker_flare |
337 | // Tesla Weapon |
338 | fx,maps/zombie/fx_zombie_tesla_bolt_secondary |
339 | fx,maps/zombie/fx_zombie_tesla_shock |
340 | fx,maps/zombie/fx_zombie_tesla_shock_secondary |
341 | fx,maps/zombie/fx_zombie_tesla_rail_view |
342 | fx,maps/zombie/fx_zombie_tesla_tube_view |
343 | fx,maps/zombie/fx_zombie_tesla_tube_view2 |
344 | fx,maps/zombie/fx_zombie_tesla_tube_view3 |
345 | fx,maps/zombie/fx_zombie_tesla_rail_view_ug |
346 | fx,maps/zombie/fx_zombie_tesla_tube_view_ug |
347 | fx,maps/zombie/fx_zombie_tesla_tube_view2_ug |
348 | fx,maps/zombie/fx_zombie_tesla_tube_view3_ug |
349 | fx,maps/zombie/fx_zombie_tesla_shock_eyes |
350 | rawfile,shock/electrocution.shock |
351 | material,ammo_counter_tesla |
352 | //LDS - Added for Monkey |
353 | fx,maps/zombie/fx_zombie_monkey_light |
354 | // intro movie |
355 | //rawfile,video/nazi_zombie_sumpf.bik |