cod5-sdk/raw/techsets/wc_l_flag_t0c0n0.techset

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"fakelight normal":
fakelight_normal_flag;
"fakelight view":
fakelight_view_flag;
"case texture":
case_texture;
"shaded wireframe":
wireframe_shaded_flag;
"solid wireframe":
wireframe_solid_flag;
"debug bumpmap":
debug_bumpmap;
"unlit":
vcsh_flag;
"lit":
lm_t0c0n0_sm3;
"lit fade":
lm_t0c0n0_fade_sm3;
"lit sun":
"lit sun shadow":
lm_sun_t0c0n0_sm3;
"lit sun fade":
"lit sun shadow fade":
lm_sun_t0c0n0_fade_sm3;
"lit spot":
"lit spot shadow":
lm_spot_t0c0n0_sm3;
"lit spot fade":
"lit spot shadow fade":
lm_spot_t0c0n0_fade_sm3;
"lit omni":
"lit omni shadow":
lm_omni_t0c0n0_sm3;
"lit omni fade":
"lit omni shadow fade":
lm_omni_t0c0n0_fade_sm3;
"light spot":
"light spot charred":
l_spot_flag_t0c0n0;
"light omni":
"light omni charred":
l_omni_flag_t0c0n0;
"light spot shadow":
"light spot shadow charred":
l_spot_shad_flag_t0c0n0;
"sunlight preview":
sunpre_t0c0n0;