cod5-sdk/raw/techsets/w_unlit_replace_scrolluv.te...

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"solid wireframe":
wireframe_solid_nc;
"fakelight normal":
"fakelight view":
"unlit":
"lit":
"lit sun":
"lit sun shadow":
"lit spot":
"lit spot shadow":
"lit omni":
"lit omni shadow":
"lit instanced":
"lit instanced sun":
"lit instanced sun shadow":
"lit instanced spot":
"lit instanced spot shadow":
"lit instanced omni":
"lit instanced omni shadow":
vertcol_simple_fog_scrolluv_nc;
"depth prepass":
zprepass_scrolluv;
"build floatz":
build_floatz_scrolluv_nc;