cod5-sdk/raw/techsets/w_l_hsm_scroll_b0c0d0_sco.t...

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"fakelight normal":
fakelight_normal_d0_nc;
"fakelight view":
fakelight_view_d0_nc;
"case texture":
case_texture_nc;
"shaded wireframe":
wireframe_shaded_nc;
"solid wireframe":
wireframe_solid_nc;
"debug bumpmap":
debug_bumpmap_nc;
"unlit":
vcsh_scroll_d0_nc;
"lit":
lm_b0c0d0_nc_sm3_sco;
"lit fade":
lm_b0c0d0_fade_nc_sm3_sco;
"lit sun":
lm_sun_b0c0d0_nc_sm3_sco;
"lit sun fade":
lm_sun_b0c0d0_fade_nc_sm3_sco;
"lit sun shadow":
lm_hsm_sun_b0c0d0_nc_sm3_sco;
"lit sun shadow fade":
lm_hsm_sun_b0c0d0_fade_nc_sm3_sco;
"lit spot":
lm_spot_b0c0d0_nc_sm3_sco;
"lit spot fade":
lm_spot_b0c0d0_fade_nc_sm3_sco;
"lit spot shadow":
lm_hsm_spot_b0c0d0_nc_sm3_sco;
"lit spot shadow fade":
lm_hsm_spot_b0c0d0_fade_nc_sm3_sco;
"lit omni":
lm_omni_b0c0d0_nc_sm3_sco;
"lit omni fade":
lm_omni_b0c0d0_fade_nc_sm3_sco;
"lit omni shadow":
lm_hsm_omni_b0c0d0_nc_sm3_sco;
"lit omni shadow fade":
lm_hsm_omni_b0c0d0_fade_nc_sm3_sco;
"light spot":
"light spot charred":
l_spot_scroll_b0c0d0_nc_sco;
"light omni":
"light omni charred":
l_omni_scroll_b0c0d0_nc_sco;
"light spot shadow":
"light spot shadow charred":
l_spot_shad_scroll_b0c0d0_nc_sco;
"sunlight preview":
sunpre_b0c0d0_nc;