cod5-sdk/raw/techsets/mc_l_hsm_scroll_b0c0n0_sls....

67 lines
1.2 KiB
Plaintext

"fakelight normal":
fakelight_normal_dtex;
"fakelight view":
fakelight_view_dtex;
"case texture":
case_texture_dtex;
"shaded wireframe":
wireframe_shaded_dtex;
"solid wireframe":
wireframe_solid_dtex;
"debug bumpmap":
debug_bumpmap_dtex;
"debug bumpmap instanced":
debug_bumpmap_i_dtex;
"unlit":
vcsh_scroll_dtex;
"lit":
"lit charred":
lp_scroll_b0c0n0_dtex_sm3_sls;
"lit sun":
"lit sun charred":
lp_scroll_sun_b0c0n0_dtex_sm3_sls;
"lit sun shadow":
"lit sun shadow charred":
lp_hsm_scroll_sun_b0c0n0_dtex_sm3_sls;
"lit spot":
"lit spot charred":
lp_scroll_spot_b0c0n0_dtex_sm3_sls;
"lit spot shadow":
"lit spot shadow charred":
lp_hsm_scroll_spot_b0c0n0_dtex_sm3_sls;
"lit omni":
"lit omni charred":
lp_scroll_omni_b0c0n0_dtex_sm3_sls;
"lit omni shadow":
"lit omni shadow charred":
lp_hsm_scroll_omni_b0c0n0_dtex_sm3_sls;
"light spot":
"light spot charred":
l_spot_scroll_b0c0n0_dtex_sls;
"light omni":
"light omni charred":
l_omni_scroll_b0c0n0_dtex_sls;
"light spot shadow":
"light spot shadow charred":
l_spot_shad_scroll_b0c0n0_dtex_sls;
"sunlight preview":
sunpre_b0c0n0_dtex;