cod5-sdk/raw/techsets/mc_l_hsm_flag_t0c0.techset

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"fakelight normal":
fakelight_normal_flag_dtex;
"fakelight view":
fakelight_view_flag_dtex;
"case texture":
case_texture_dtex;
"shaded wireframe":
wireframe_shaded_flag_dtex;
"solid wireframe":
wireframe_solid_flag_dtex;
"debug bumpmap":
debug_bumpmap_dtex;
"debug bumpmap instanced":
debug_bumpmap_i_dtex;
"unlit":
vcsh_flag_dtex;
"lit":
"lit charred":
lp_flag_t0c0_dtex_sm3;
"lit sun":
"lit sun charred":
lp_flag_sun_t0c0_dtex_sm3;
"lit sun shadow":
"lit sun shadow charred":
lp_hsm_flag_sun_t0c0_dtex_sm3;
"lit spot":
"lit spot charred":
lp_flag_spot_t0c0_dtex_sm3;
"lit spot shadow":
"lit spot shadow charred":
lp_hsm_flag_spot_t0c0_dtex_sm3;
"lit omni":
"lit omni charred":
lp_flag_omni_t0c0_dtex_sm3;
"lit omni shadow":
"lit omni shadow charred":
lp_hsm_flag_omni_t0c0_dtex_sm3;
"light spot":
"light spot charred":
l_spot_flag_t0c0_dtex;
"light omni":
"light omni charred":
l_omni_flag_t0c0_dtex;
"light spot shadow":
"light spot shadow charred":
l_spot_shad_flag_t0c0_dtex;
"sunlight preview":
sunpre_t0c0_dtex;