cod5-sdk/raw/techsets/m_rope.techset

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"fakelight normal":
fakelight_normal_nc_dtex;
"fakelight view":
fakelight_view_nc_dtex;
"case texture":
case_texture_nc_dtex;
"shaded wireframe":
wireframe_shaded_nc_dtex;
"solid wireframe":
wireframe_solid_nc_dtex;
"debug bumpmap":
debug_bumpmap_nc_dtex;
"debug bumpmap instanced":
debug_bumpmap_i_nc_dtex;
"depth prepass":
zprepass_rope_rope;
"build shadowmap depth":
build_shadowmap_model_rope;
"build shadowmap color":
build_shadowmap_color_nc_dtex_sm3_rope;
"build floatz":
build_floatz_nc_dtex_rope;
"unlit":
vcsh_nc_dtex_rope;
"lit":
lp_r0c0_nc_dtex_sm3_rope;
"lit sun":
"lit sun shadow":
lp_sun_r0c0_nc_dtex_sm3_rope;
"lit spot":
"lit spot shadow":
lp_spot_r0c0_nc_dtex_sm3_rope;
"lit omni":
"lit omni shadow":
lp_omni_r0c0_nc_dtex_sm3_rope;
"lit instanced":
lp_i_r0c0_nc_dtex_sm3_rope;
"lit instanced sun":
"lit instanced sun shadow":
lp_i_sun_r0c0_nc_dtex_sm3_rope;
"lit instanced spot":
"lit instanced spot shadow":
lp_i_spot_r0c0_nc_dtex_sm3_rope;
"lit instanced omni":
"lit instanced omni shadow":
lp_i_omni_r0c0_nc_dtex_sm3_rope;
"light spot":
l_spot_r0c0_nc_dtex_rope;
"light omni":
l_omni_r0c0_nc_dtex_rope;
"light spot shadow":
l_spot_shad_r0c0_nc_dtex_rope;