47 lines
698 B
Text
47 lines
698 B
Text
"fakelight normal":
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fakelight_normal;
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"fakelight view":
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fakelight_view;
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"case texture":
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case_texture;
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"shaded wireframe":
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wireframe_shaded;
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"solid wireframe":
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wireframe_solid;
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"debug bumpmap":
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debug_bumpmap;
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"depth prepass":
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zprepass_test;
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"build floatz":
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build_floatz_test;
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"build shadowmap depth":
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build_shadowmap_depth_test;
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"build shadowmap color":
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build_shadowmap_color_test_sm3;
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"unlit":
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vcsh;
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"light spot":
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"light spot charred":
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l_spot_t0c0_clrdtl;
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"light omni":
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"light omni charred":
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l_omni_t0c0_clrdtl;
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"light spot shadow":
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"light spot shadow charred":
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l_spot_shad_t0c0_clrdtl;
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"sunlight preview":
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sunpre_t0c0s0;
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