cod5-sdk/raw/techsets/l_b0c0_sco_clrdtl.techset
2008-11-20 00:00:00 +00:00

35 lines
511 B
Text

"fakelight normal":
fakelight_normal;
"fakelight view":
fakelight_view;
"case texture":
case_texture;
"shaded wireframe":
wireframe_shaded;
"solid wireframe":
wireframe_solid;
"debug bumpmap":
debug_bumpmap;
"unlit":
vcsh;
"light spot":
"light spot charred":
l_spot_b0c0_sco_clrdtl;
"light omni":
"light omni charred":
l_omni_b0c0_sco_clrdtl;
"light spot shadow":
"light spot shadow charred":
l_spot_shad_b0c0_sco_clrdtl;
"sunlight preview":
sunpre_b0c0;