cod5-sdk/raw/fx/vehicle/water/fx_lvt_lci_exit_splash.efx
2008-11-20 00:00:00 +00:00

959 lines
12 KiB
Text

iwfx 2
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spawnDelayMsec 0 200;
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spawnAngleRoll 0 0;
angleVelPitch 0 0;
angleVelYaw 0 0;
angleVelRoll 0 0;
initialRot -45 90;
gravity 0 0;
elasticity 1 0;
windinfluence 0;
atlasBehavior startFixed;
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billboardSprite
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spawnAngleRoll 0 0;
angleVelPitch 0 0;
angleVelYaw 0 0;
angleVelRoll 0 0;
initialRot -45 90;
gravity 50 12.5;
elasticity 0.2 0.3;
windinfluence 0;
atlasBehavior startFixed;
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collOffset 0 0 0;
collRadius 0;
fxOnImpact "";
fxOnDeath "";
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emission "";
emitDist 1 0;
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billboardSprite
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{
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elasticity 1 0;
windinfluence 0;
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collOffset 0 0 0;
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fxOnDeath "";
sortOrder 5;
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emitDist 1 0;
emitDistVariance 0 0;
trailSplitDist 0;
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trailRepeatDist 0;
cloud
{
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};
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editorFlags useRandAlpha useRandSize0 useRandRotDelta useRandVel0 useBackCompatVel;
flags spawnRelative spawnFrustumCull spawnOffsetNone runRelToSpawn;
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spawnFrustumCullRadius 60;
spawnLooping 200 8;
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spawnDelayMsec 0 125;
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angleVelPitch 0 0;
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initialRot -360 720;
gravity 56.25 18.75;
elasticity 1 0;
windinfluence 0;
atlasBehavior startRandom;
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billboardSprite
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name "base";
editorFlags useRandAlpha useRandSize0 useRandSize1 useRandRotDelta useRandVel0 useBackCompatVel;
flags spawnRelative spawnFrustumCull spawnOffsetNone runRelToSpawn nonUniformScale;
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fadeInRange 0 0;
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billboardSprite
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